The Reaping by zatyka 2014-12-22T06:38:00
Very nicely made, very nice scenario, very nice replay value.
I had to check the walkthrough to get to the "proper" endings, even though I had gone past the wall but did not get to pull the priest from the altar ^^
Good feel/mood overall.
Good job making this game in 48 hours !
LD32 — An Unconventional Weapon (15)
It's dangerous to go alone... by Hamsternator 2015-04-22T23:35:00
Classic mechanic (almost tower defence).
I feel the energy regeneration/level is missing some visual feedback for the player to understand where we are standing.
It also felt like no matter where/how many eye thingy we spawn, did not really matter in the end. The game is perhaps lacking a bit of strategy/tactic, or I missed it.
As mentioned in other comments the art style is pretty childish, as is the sound, it did not appealed that much to me on this specific game.
Congratulations on making a 48 hours entry !
I don't feel like shooting right now! by fragileannihilator 2015-04-22T23:26:00
It's a pretty good idea in itself.
The game as it is is not really making sense and "responsive".
I don't know if you actually can get Berta to shoot, but the idea that a defense cannon must be in the correct mood to shoot is one of the best take on the theme I've seen so far.
The GUI is a bit confusing as well, some labels indicates +X, +Y when it is actually -Y which makes gameplay sense.
There is something to work further on here.
Dust Bunny Bounty Hunter by jshaffer94247 2015-04-22T23:21:00
The art could use some work, but every one is not a graphic artist. To improve on that I strongly recommend you to practice out of jams to improve on that peculiar point. I know I did and I feel more confident about my "game art" now.
On the mechanic side of things, I really dislike WASD controls. You may not know it but not everybody is using a QWERTY keyboard and having only the WASD scheme is just painful to use on and AZERTY keyboard.
That makes it even more painful in this game where precision is somewhat important.
I also feel there were too much informations/clutter on screen.
Either go for touch controls or for keyboard/mouse control but a "bastardize" version of both is possibly too much and may be confusing.
On the good side, there was a lot of humor in the transition vignettes and an evolving story.
Even your message to "apologize" you did not have more levels was funny which makes it one of your strength and something you'd likely should rely more on in future games.
Congratulations on making this entry in 48 hours and keep making games even outside of game jams for further practice !
BoxAttack by drschizzo 2015-04-22T23:05:00
I must confess I'm pretty confused by this game.
I don't really understand why I'm a square shooting at squares. I don't really understand what the unconventional weapon do. I don't really understand how to manage the speed combo.
Good job on making an entry in the compo nonetheless.
Bacannon by donan 2015-04-22T23:01:00
Somewhat classic mechanic. I must admit that's not the gameplay I enjoyed the most so far of games I've tested.
Nice realisation, the game works well and does the job.
Although I can't help but ask myself philosophical questions.
Why are pigs angry ? Because they are not eaten anymore ? Isn't that a bit reductive as to the reason there are pigs on earth ?
Also, why to defeat angry pigs are we supposed to shoot bacon at them ?
Wouldn't that make them even angrier ?
If human soldiers at war would shoot at themselves throwing limbs of fallen comrades, this likely would piss off and traumatise a lot of people, wouldn't it ?
Good job making that game in 48 hours !
Adventure Lamp by ryguydavis 2015-04-22T22:49:00
Very nice graphic style in the introduction/presentation and in the game.
Interesting mechanic of using the helmet although I didn't fully understood the physic of it. Using the same "attack" from the same position seemed to produce random/different results which were a bit confusing at time.
I found a bug when the lamp is flashing, coming back to your head and you shoot at that moment, you will end up with a lamp on your head and a projected lamp as well.
It was nice going through the levels nonetheless.
It's missing music to add to the mood and polish of the game though.
Nice work nonetheless and congratulations making that game in 48 hours !
Nail Gun Hero by rujo 2015-04-22T22:40:00
Nicely done.
A simple idea with a nice realisation that does the job.
The generation of the levels puts the player in sometimes difficult situations right away which is not the most fair start but overall, once the idea and controls understood we still have a fighting chance overall.
At first, (without reading the instructions) I did not understand I had to touch the nailed aliens to make them disappear. A way to make it clear from a gameplay perspective would definitely help in the long run.
A nicely made entry for the short amount of time you passed on it. Congratulations !
Spacecat Meowpatrol by _Rilem 2015-04-21T19:50:00
As usual, sumptuous graphics and music and the basis for some fun game (I love old school beat 'em all like that).
The fists combo really feels satisfying mashing up the key and the fact that enemies on several Y gets caught in is really nice as well.
I also agree the ship sequence (ending especially) was a bit too long. And the weapons did indeed felt far less satisfying than the fists fury.
Too bad it's not more complete, I guess this was yet again a too ambitious project for 72 hours.
Keep up the good work nonetheless and congratulations on what you've released.
I WANT MORE !!!
Ring Retorter by zatyka 2015-04-21T17:32:00
Ha the good old Monkey Island insults.
It is a good idea using insults as weapons and I contemplated doing it in my game. I'm glad I didn't so I could enjoy all the more your own game.
It's almost a shame there are only 3 opponents, but it was really a fun time playing for me.
I even saw what you did with the blue/yellow dress on your coach ^^
I believe, some of the comments about the retorts come from the language barrier. I knew what you meant, because we share French, but I also knew some of them weren't correctly spelled or written (You're =/ Your, etc...)
It is also, I guess, a matter of personal preference, when sometime I chose an insult, saw I was getting pounded for it, and yet thought "I liked my answer/retort though" ^^
Mechanically otherwise, I believe everything was there, it was clear whether the retort hit the mark or not and what was the situation in the fight.
I managed a 12/16 retorts in my first try which made me enjoy the game all the more.
Good job in making that entry in 48 hours, don't forget to post about it in your own topic in the forums ;)
Miyu by SecondDimension 2015-04-21T17:18:00
Very nicely made entry.
As usual, your team has its own world, its own pace and its own flair !
The game in itself isn't really what I would call fun.
But it was a soothing experience enjoying the music (special note on that, pun intended or not ;) ) and finding the little background surprises as I was "gathering the flock" in this different world.
Everything written in the instructions made sense, relax and explore and that's what the game is about.
From a mechanical standpoint, it would be likely better to be able to make several spritis fly through a single portal instead of having to look for them one by one, but it would be a different experience.
I believe you managed in making what you set out to do.
Good job to you and your team making this experience in 72hours !
Monkey Business by colludium 2015-04-21T17:03:00
Frustrating, that's what I really take on this game.
The controls felt a bit "moon-like" at times, with a strange momentum that did not make sense.
Spikes in trees and on the ground :/
Why can't I move around the tree trunk when bullets can go through it from anywhere ?
Also why touching a hunter makes it so that I must die the next time I hit the ground/a platform/branch ? This does not make sense to me and adds to the overall frustration.
I like the idea of throwing poop, the "monkey business" joke and theme, it's all nice, but I believe the game would have been better if more accessible/fair. At least I know I would have enjoyed it far more.
Good job doing a game in 48 hours nonetheless !
Boreocracy by Sean Noonan 2015-04-21T16:30:00
Very moody so far, nice gfx, nice audio.
I'd love to know the story of what happens on the first floor :)
Reminded me of one the "tasks" in "The twelve tasks of Asterix" and he has to run through a roman "bureau" to get the correct form and not get crazy in the process.
Sounds like a similar premise, although we are some kind of killer somehow.
Great job so far, but as far as LD goes, not enough/too short. Would love to see more nonetheless.
Safer in the Dark by broknecho 2015-04-21T16:23:00
I have to agree that the despawn/respawn mechanic takes away from the fear/mood.
On the other hand, it feels like some of the monsters are to be "defeated" that way.
Nice idea overall, well executed.
Dino Warriors by ito123456789 2015-04-20T04:13:00
Interesting concept, but indeed, I suffered the same bug as reported above, after almost getting my entire big group of dinos/trex/raptors murdered by a single enemy dino that wouldn't die.
Interesting concept though.
A Drawers Knobs Shooting Socks by bryanwood 2015-04-19T22:02:00
Too bad you did not thought about non qwerty keyboards, which makes the controls harder than they are supposed to.