sanojian 2015-04-20 08:11
Feels very complete but I feel like I should have played the Pokemon games to understand what to do here. I like the music.
Foon → Ludum Dare Explorer → LD32 → Sirkles
By kyatric
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 295 | 3.18 | ||
| Overall | 512 | 3.21 | ||
| Mood | 609 | 2.87 | ||
| Graphics | 634 | 2.93 | ||
| Humor | 659 | 2.52 | ||
| Fun | 719 | 2.86 | ||
| Innovation | 810 | 2.71 | ||
| Theme | 975 | 2.64 | ||
| Coolness | 1667 | 40 |
Feels very complete but I feel like I should have played the Pokemon games to understand what to do here. I like the music.
Full of content and very polished for a compo entry ! Controls are a bit annoying with a mouse, but probably better on a touchscreen.
cool concept! at first i got confused about how the scoring works. but as you proceed with the game it becomes clearer. hope there is an on/off music or bgm button tho.
Wow, so much content in such a little package. There was some trial and error to figure out how the controls and battle system works. There's far more strategy in the battle system than I initially thought. Once I figured everything out, I really enjoyed playing. The graphics were a good choice for the genre... like old GameBoy or handheld LCD games where you train/fight/take care of something.
I did think of a few suggestions, but they're most polish-related (e.g. the spritefont spacing was a bit distracting). One thing I definitely would suggest is some kind of basic starter guide? It would probably help new players get up and running a bit easier.
It's probably my favorite of your LD games. Plenty of potential if you wanted to continue working on it. Also, I respect the fact that you choose interesting/uncommon genres of games to make in LD.
It felt a little random at first but its really addictive :D
Nice entry. Really complete package for such a short time. Well Done!
Thank you all for all the nice comments and feedback !
Shhiiiiit man this is great! Love the GB visuals and audio. Surprising amount of content for a compo as well. Well done dude.
I really like the gameboy colour palette, and it's another interesting experience that'different from a lot of LD games. It feels like you thought about the systems and how they affected each other, I could tell that things weren't random, although it was just a little difficult to figure out exactly what was best to do. It was good when I got into it, there was a battle where both the sirkles had low HP but had run out of stamina, and it was quite tense just hitting wait until I had enough to finish off my opponent.
The game is fun, and I really like the tamagotchi style. But I wasn't able to really understand the fight system.
Anyway, good job!
It does feel a lot like pokemon! The music is really cute too! I would download that. I killed all my Sirkled sadly, I cried. But you should still work on this game. Add more personality to the actions and give more stuff to do with intermatches perhaps trade them or customize.
I tried to refresh the game when I failed but I couldn't replay all data was saved. Very interesting for a small game.
Cute game! I included it in part 4 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/aLTEhRhwd8A
Hi, cool entry, I like the pokemon feel, the limited energy is not really my style, but definitely interesting and well-made.
Cool concept, pretty clean. Very enjoyable :)
The game is tiny, there's too much clicking involved (like, why do I have to re-select cure every time?), and it doesn't give enough feedback about what's going on in the ring. It's just really hard to get a handle on and I found that those things prevented me from enjoying the game much. I do like the graphics, though.
A simple game with a great concept. Good job.
Theres a hell of a lot of good content here. You get a maximum for mood for capturing that old Gameboy-esque feel. Really good stuff!
Only thing I would say is that sometimes battle can take a looooong time if both you and the enemy end up resting, then attacking, then resting again!
I loved it even thought is really far from being an unconventional weapon. Is quite similar to other games but the loop is so simple and addictive, I played for like an hour, ended up with 6 5 4 6 5 stats. I used the money you get for dying as an exploit though. Great job nonetheless. Would love to play it on my phone XD.
Cheers
Good game. The menu was a bit strange to work with as I initially didn't realize the left side related to me at all.
Impressive job creating such a complex Pokemon-style system in 48 hours. Nice graphical consistency.
If you work on it in the future, a few suggestions:
1. Music does not seem to loop smoothly in some case(s).
2. Part of the battle theme reminds me of a Pokemon low-HP jingle, which made me wonder if I was low HP, haha.
3. Prices all around seem quite expensive. Having to pay for healing between fights was probably the most annoying part of this, but even single-stat point upgrades seemed to cost hundreds.
If you tuned some of that stuff and added a game around it (perhaps not as huge and complex as Pokemon of course :P) it could be pretty cool!