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Plustech

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponNinja Swapperjam1023.823.843.804.023.883.502.563.4167

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Plustech

Plustech leaves an average of 38.0 feedback comments each event.

LD32 — An Unconventional Weapon (38)

Backfire by IndieST 2015-05-11T22:21:00

I really like the idea behind, I think it needs a lot of polish, but man, is quite clever, you could extend this idea further on. Good job.

My Dear Pencil by Dorgam 2015-05-11T22:20:00

I really enjoyed jumping from those enemies and expecting what to come next after you kill one. Had a blast actually, I think the animation on the erasing action could be a little more clear, besides that, a really solid entry. Nice music btw. I wish there was more too.
Cheers

TeleMage by ProjectX593 2015-05-11T19:42:00

We had a similar approach on the weapon use. Really nice entry, loved the art and the mechanics you implemented. Nice job mate, an awesome example on how to iterate. Not a huge fan of the sfx though. Kudos

Ice Story ( koori monogatari 氷物語 ) by Christina Antoinette Neofotistou 2015-05-11T19:31:00

Superb graphics. Im in love with the Arcade feel on this one. I didn't understood how to throw the little birdies tho, had to watch the tutorial after playing it XD. Great entry nonetheless.

Giant Spiky Ball of Death by RobotHoboDanceParty 2015-05-11T19:26:00

Gameplay straight forward, I dont see too much innovation but man, this is fun.
Kudos on the compo entry. Great visual feedback overall. Nice exp.

Hug Arena by Benjamin 2015-05-11T19:22:00

Awesome entry, loved the gameplay, easy to understand, great sfx, pretty particles, great art overall. Kudos!

Dr. U and the bottomless PIT by farwyler 2015-05-11T18:54:00

haha really nice entry, loved the color palette. Simple mechanic, fun game, you can totally port this for smartphones. Kudos.

Ultimate Booter by Druid 2015-05-11T17:58:00

Great entry, nice art, nice sound, nice scanlines effect. Not a big fan of the messaging system to teach features. it felt off for me at the 5th message box. Also, jump and interaction same button made it really hard to overcome the first message box. Besides that, good experience overall, good job mate!
BTW the fullscreen button is not activating the Fullscreen.

PandaMEOWnium by grotewold 2015-05-11T15:38:00

Oh, at first glance, and during the entire playtrough I thought that the main character was a mouse with a bag pack XD. I just realized is a dude squeezing his cat. Besides the change on the weapon/bullet skin, I dont see the unconventional weapon, good entry nonetheless. Respect

BoxAttack by drschizzo 2015-05-11T15:31:00

Didn't understood the unconventional weapon, once I read what it was, it was easier to understand altought I think it was better to spam it rather to try to understand the functionality.
Good job on the solo entry mate. Respect

Fruit Salad (in Space) by SkyWolf 2015-05-11T15:27:00

My favorite was the grapes, was easier to landed. A little too difficult to wait for the fruits to also click on the right one and also avoiding bullets. I would like to play a different option on the controls, maybe the fruits could be stacked and then you just need to point with the mouse to the direction you want to send it. Anyways, good amount of content and features. Good job overall

MV by Incredible Ape 2015-05-11T03:45:00

Awesome entry mate, I dont see the unconventional weapon here but I dont care, had a great exp, please let us know if you decide to make more of it, would love to play a little more
O_o
As an honest critique tho, I felt that the controls could be a little friendlier, had a little trouble with the input on the walljumps, besides that, I really enjoyed the fast pace muscular memory exercise. Neat!

Glorch's Great Escape by wg_phancock 2015-05-09T23:44:00

What a solid entry, the idea is pretty similar in a sense to my entry, but the approach is so different. Overall is an awesome entry, great job dude.

Sun Wukong by Mr. Jif 2015-05-09T02:14:00

Man, the amount of content! I really like the hook mechanic, I would enjoy playing only those levels on a straight line. The movement was a little erratic and it was quite hard to jump from or to small platforms. Besides that, a really solid entry.
Great job!

Puppet Guardian by sebasRez 2015-05-08T04:36:00

Man a really nice entry mate, I really like how you introduce the puzzles in contiguous rooms and let me do all of the rest if I was stuck in one in particular. Love the feeling and overall entry, solid! respect!

Terraforming by orangemoose 2015-05-07T15:40:00

I really like the idea of trapping the enemies into the bullets. I instinctively tried to do something after though, like stealing resources or health as if the weapon was the bridge to something else, was a little disappointing to see that it wasn't. The controls felt right and has some nice sprites. I bugged myself on some bridges XD, besides that a solid entry overall. Good job!

Fathom by Joe Williamson 2015-05-04T18:14:00

Really nice entry. I thought that the detectors for the turrets were a little funky. But overall looks awesome, the mechanic is really nice and could be polish to an extend to make a full game for sure. Great job mate.

Blink Gun by Split82 2015-04-30T17:52:00

We had the same idea for a weapon, although the pace of the game is quite different. I loved your slow take. Excellent execution, lovely art, nice audio, great mood overall. Great entry mate!

Battle of Tolzford by Franklin's Ghost 2015-04-30T05:55:00

The take on this gave me nostalgia from MonkeyIsland Duels
Very innovative and awesome art!

Sirkles by Kyatric 2015-04-28T21:35:00

I loved it even thought is really far from being an unconventional weapon. Is quite similar to other games but the loop is so simple and addictive, I played for like an hour, ended up with 6 5 4 6 5 stats. I used the money you get for dying as an exploit though. Great job nonetheless. Would love to play it on my phone XD.
Cheers

Flappy Shrimp Ninja Blob VS Blue Water Saussage ! by elpaulo 2015-04-28T19:36:00

The jumping between pools was great! I would like to see more exploration on that mechanic. good job mate.

Downbeat by AgentParsec 2015-04-28T19:09:00

Really nice idea dude. Really enjoyed it. I struggle a little bit though, the center sound is not that intuitive, at first glance I thought I didnt have enough keys to play it. The dungeon was a little too much I believe. Maybe focusing in a small room with less options could make the exp of the music better. A personal opinion. Nonetheless, great compo entry.
Cheers

Spinnicus by NickZangus 2015-04-27T17:52:00

Really well executed overall. Great art and fun mechanic, I wish the weapon could scale somehow, at 2 or 3 min it became a little "mechanic" and was not as fun as the first min. Please keep working on this game!
Anyhow, what a great entry!. awesome job, mad respect

Cheers

Nuclear Autumn by phi6 2015-04-27T04:32:00

Was fun while I knew what to do, got stuck after obtaining the globes =(. I know is a metroidvania but I wish there was a little more guidance, less possibilities, or a clearer path.
The art and mood got me though, really nice overall, and as someone said, nice scripted camera.
Also, diagonals colliders! nice job!

Beacons by Xanjos 2015-04-27T04:17:00

Interesting concept, I wish it was more balanced, it felt really hard from different angles. Is hard enough without the black sphere transforming dudes. You should test a version without the sphere, or maybe without moving the hotspot so much.
Good entry nevertheless, respect!

Slug Fest by jmborden 2015-04-27T04:08:00

You were not the only one with this idea XD. The gnome though, that is new for me and is a great character for the theme.
I wish there was a tutorial screen or something similar, had trouble even though the controls were described on the description. (I know it was my bad, but I dont think Im the only one hoping for a tutorial in game)
Would appreciate more feedback on the actions.
Good job on the compo entry, mad respect.

Miyu by SecondDimension 2015-04-27T04:02:00

Greatly appreciate the xbox controller option!
Man oh man! this entry is so cute, pretty and in some way, very relaxing. I enjoyed greatly even though the controls were a little funky and sometimes had trouble killing those yellow enemies. I think the change of direction was a problem for me in particular, I know that you are trying to achieve this space kind of movement but I wish there was a build just with 0 inertia just to try it out!
Besides that super personal opinion on the controls, I loved the art and music. The sfx when you were discovering those easter eggs on the BG were great. Really nice experience overall. If you find a way to polish this even further, I think it could be a great game!
Nice job, congratz to the team!

Maggie by Bergara 2015-04-27T03:46:00

I wish there was less bounce when you move the brown steal beam, was really hard to get over that in the first hazard and I don't see how that is helping further on, looks cool but I think it could be tweaked to have less impact on the gameplay. I like the idea but the controls were a little funky as well as the physics. Try to concentrate on the controls, a good character control could make this game jump to the moon.
Cheers mate, nice entry.

RopeBox by Maato 2015-04-25T02:08:00

Great game!
There could be a tutorial to explain controls and practice a little bit. Has potential, it could benefit a lot for more control options, a remaping for xbox controller to aim and move with different sticks could work.
Great entry nevertheless, interesting.

Bat out of Hell by ianh 2015-04-25T02:02:00

I like the art style but the combat system was a little difficult sometimes, enemies aspd was crazy too.
Not really seeing an unconventional weapon but I like the idea overall.

Into The Fray by Naked_Samurai 2015-04-25T01:16:00

I like the mood in general, great music, great art proposal.
It seems that closing doors do not affect the enemies or your path, dont know if it is a known issue.

From level 1 to level 2 the jump in difficulty is very big.
The unconventional weapon is hard to see. Looks more like a system than a weapon.

I really like the idea but I think it needs balance.
Great entry nevertheless!
Please let us know if you resolve that bug!

Kitten Defense by Archonthewizard 2015-04-25T00:55:00

Movable tower defense!
Loved the theme and execution, great entry mate! Impressive!

They Come from Behind by nonetheless 2015-04-25T00:14:00

Nice entry, I really like the take on the bullets from the other side also damaging you.
I wish there was a more clear pattern on the waves of enemies to actually feel like I'm anticipating the opponent and take advantage of the weapon. Was a little bothering to see the intro every time, would love a skip button. Besides that I think is a great idea.
Also really nice art proposal/color palette.

PALBOT by Hot Box Games 2015-04-25T00:07:00

Man I really like the idea. I kind of wish the tutorial were extended thru the duration of the first level, not very keen to the idea to explain that quantity of options straight away. Besides that, a really solid idea. Could be an awesome game with a good natural preogression.
Cheers mate

Uprooted - a carrot simulator by Two Scoop Games 2015-04-24T23:20:00

Really nice! Even though I felt like every jump was imminent death xD. The visual feedback on the carrot jump strenght was awesome. I tried to break the mechanic by jumping the farthest every time without thinking but I couldn't!!. The sfx and music was great. Overall a pretty neat experience. Kudos!

Color Commander by kristof 2015-04-23T18:53:00

I really like the concept, is like a simplified version of total war, really neat. I wish there was pathfinding but besides that I really like it, very addictive. Not really sure on the theme though, the mechanic is very unconventional but is hard for me to see it as a weapon.
Great job nevertheless! =)

ScarKrow by Carduus 2015-04-21T21:34:00

Really nice entry!
Love the color palette, not very keen on the character design though, but the overall mood is really something, great achievement in that regard, specially the vfxs.
We had a similar idea on the weapon and I really like what you did with the mouse. I do think it needs some balance on the level design, is really restrictive from the very beginning and I think it could have been a better experience without dying so much. I suggest you to try to expand the camera, I think it could be cool to move around the map with a more panoramic view.

The weapon is really straight forward, as someone said, is like nuito love but with a more challenging scope, more than just smashing.

Overall looks great, awesome entry!.
Cheers

Minotaur by Wan 2015-04-21T17:53:00

The mix is so weird, a sokoban platformer, but somehow it works. Enjoyed till the end. I really like the music and also the animations for the little dude. Kudos to the team!