seriouslycrunchy 2015-04-28 09:18
Nice little platformer. I did however come across a bug where I couldn't jump and only moved very slowly. But this solved itself after a death.
Foon → Ludum Dare Explorer → LD32 → Terraforming
By orangemoose
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 215 | 3.89 | ||
| Mood | 403 | 3.22 | ||
| Theme | 452 | 3.44 | ||
| Overall | 601 | 3.11 | ||
| Humor | 674 | 2.53 | ||
| Fun | 696 | 2.78 | ||
| Innovation | 753 | 2.67 | ||
| Coolness | 1901 | 33 |
Nice little platformer. I did however come across a bug where I couldn't jump and only moved very slowly. But this solved itself after a death.
This was enjoyable! I liked the art quite a bit, especially for the boss. I also like the introduction of the floor switches in the later half and how you used it during the boss battle.
However, some of the gameplay could use some work. The controls felt stiff and it felt like everything moved too slowly. The game could have benefited from some increased speed, especially the speed of the projectiles. Also, I got stuck here: http://i.imgur.com/D1zypMP.png I couldn't get out of that spot, I could only move back and forth slightly, so I had to restart the game.
So, it's a little rough around the edges but it looks nice and there are definitely some good ideas here. Keep it up!
Ran into a bug a few times where I got stuck in the geometry, and couldn't line up my shots with the first end boss before that happened (or at least I don't think I was affecting it). Other than that the graphics and audio are fairly smooth and the story feels like a good start to a much larger game, which is pretty cool...
Stuck into level once and I have no idea how to pass the button on the floor and how to shoot not flying monsters. But I love the graphics including dialogs and idea with low gravity is nice.
exe need admin mode
screen is darkened
and nothing happens(((
may be i need some lib or dll???
Really nice graphics and sound, and it plays well but I kept getting stuck in the level, e.g. when triggering the bridge if you're in the way it traps you inside it, also when turning too close to a wall.
also with the text you should make it so the first key press displays all the text rather than skipping straight on to the next line of dialogue!
Nice gfx ! The plaform engine need more works. I sometime got stuck in the wall and had to restart the game 2x times because of it. I thinkg the projectiel speed should be at least twice faster than you. It feels weird being able to match the speed of the green projectile.
A nicely polished short metroidvania! From the name I expected some form of terrain modification, but the end game is still high quality. There are a few bugs that come up with the stun attack though, you can get caught under a bridge and trapped forever, or get traped in the beam protecting the boss when it reactivates. Good work for 72 hours!
Nice graphics and music. Controls are simple and effective. There appears to be some map collision issues as I got stuck very early by jumping onto a platform with a ceiling tile nearby. Overall a nice presentation.
I really like the idea of trapping the enemies into the bullets. I instinctively tried to do something after though, like stealing resources or health as if the weapon was the bridge to something else, was a little disappointing to see that it wasn't. The controls felt right and has some nice sprites. I bugged myself on some bridges XD, besides that a solid entry overall. Good job!
I got stuck in the wall after a cutscene once and had to restart. Also the text scrolling is annoying. When I push a button, make it show ALL THE TEXT. Make pressing a button scroll the text faster until all the text is visible. The scroll speed is annoying and when I press a button it gets more frustrating!
Now I am stuck again!
It's a bit buggy (there was an instance where I got stuck between two platforms and couldn't move and another instance where there was a huge amount of slowdown and I couldn't jump) but I like the mechanics and the Metroid inspired level design.