emmelineprufrock 2015-04-21 01:13
Liked the graphics and the interesting use of theme. It was kind of super hard? It felt like every jump was a leap of faith, but I liked the concept.
Foon → Ludum Dare Explorer → LD32 → Uprooted - a carrot simulator
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 53 | 3.95 | ||
| Theme | 128 | 3.92 | ||
| Humor | 184 | 3.54 | ||
| Innovation | 188 | 3.63 | ||
| Overall | 199 | 3.61 | ||
| Graphics | 215 | 3.89 | ||
| Fun | 220 | 3.47 | ||
| Mood | 288 | 3.39 | ||
| Coolness | 1713 | 39 |
Liked the graphics and the interesting use of theme. It was kind of super hard? It felt like every jump was a leap of faith, but I liked the concept.
Very funny game! A bit tricky because it's hard to spot the next platform, but I liked the carrot attack on the bunnies!
The animation and music was awesome! Really great aesthetic overall but I've come to expect that from you guys ;) Overall game feel was great to. It was really satisfying smashing down on those rabbits. (p.s. I loved that they were on treadmills)
That was fun, especially when you get a rabbit. Very addictive game, I died a lot but kept coming back for more.
A really funny and great game. The movement is awesome. :-)
Hard to master but fun to play :) And the visual is lovely!
Nice and funny game :)
You heard me!
Pretty hard as you can't see much in front of the carrot. But I guess that's pretty normal for a carrot to not to see - it is a carrot simulator after all. Fun little game!
24 carrot gold! (Sorry...) I found it pretty hard, but I like one-button interface and procedural map. For some reason it hangs for me if I do a full charge (Safari, MacOS), so I had to be careful not to do that.
Interesting game with a pretty neat mechanic. The jump distance based on charging is fun. The only issue I have with the game is that it's hard to see what's coming up before it's too late, especially when the carrot moves fast.
Very interesting mechanics. loved the aesthetics and sound. Feels very polished. Great work!
5 star audio, the music was awesome. Nice graphics too, and nice innovation. Fun game overall, great job!
I loved this idea. well executed. One suggestion would be to have the camera zoom out based on your height from the ground so you can still keep track of a target to spear.
Well done!
This seems like a pretty cool concept, but it's really hard to see anything in front of you.
Very nice graphics, audio, and game feel. It feels really good to hop across and that all makes it more fun. However, every jump is a leap of faith and you die very unfairly because of that. It'd be nice for there to be some way of seeing ahead.
Great sprite animation! Could use some more explanation of the keymaping, it took a while to realize I could hold down the forward to leap further, and I could control where I stop leaping with the down arrow.
The audio is pretty good. The graphics aren't bad. The gameplay could be better, or rather, more fun (I don't feel like playing this much).
Carrot as a weapon? Sure
What an AWESOME entry! Especially, when I found out that the carrot also served as a flying dagger. mehehehhehe
Great graphics, perfect music blend and sound effects. I loved how the levels were dynamic and refreshing every time.
Good job, senpais.
The art is standout here. So is the idea of a carrot burrowing into the dirt and springing back out again. Sound and music were good and fit the presentation.
When I pressed the arrow key to land, I usually held it down long enough that it counted as the start of another jump, which always got me in trouble. If you hold the arrow down to fully charge right next to a rabbit, you're just screwed. It would be really helpful to have a way to cancel a charge.
The random number generator could be harsh, leaving you leaping into an area with 70% gaps that you couldn't see until you were falling through them. A little bit of air control might've helped, though it would complicate the controls.
The game was unplayable in Firefox. As soon as the carrot came onscreen, the browser basically locked up. =P Chrome was better, but still dropped some frames here and there. On the initial how-to screen where the carrot leaps out of the block, the block sort of flickered black after the leap. I didn't see any tile flickering in-game, though.
A distance counter! My kingdom for a distance counter! =P Nice work, guys.
I really liked the concept of the carrot planting and then jumping into the world. I also, like tapping the control to bring it back like a drill. If the carrot was more to the left of the camera it would make it easier to see obstacles that are coming. Nice work
Great job! I really enjoyed the mechanics and whimsical animations. The game was a lot of fun to play and felt very polished. I wish there was a way to gauge how well I was doing though, like how many meters I've traveled in the corner.
Love it. The mechanics are nice and simple which I love. The one thing that made it a little harder than necessary was the positioning of the carrot on screen. I think I would have liked it more if it were a little to the left. But in general, it's awesome. Audios all great too, very fitting :)
this is sooo cool! love the graphics and mechanics.
I like the concept a lot although I kept experiencing a glitch on Safari where if I charge the jump to max I got endlessly stuck, might be a random fluke, but I thought I'd let you know. Really love the concept and music, great job!
Really nice! Even though I felt like every jump was imminent death xD. The visual feedback on the carrot jump strenght was awesome. I tried to break the mechanic by jumping the farthest every time without thinking but I couldn't!!. The sfx and music was great. Overall a pretty neat experience. Kudos!
Nice graphics and music. The concept is pretty fun but we can only wish not to jump on a rabbit or into a hole. And despite some unfortunate intense lag, due to the game being available on browser, it was pretty fun, good job!
nice, love the music
Really nice audio and graphics!
I really liked this game. The limited horizontal view and long horizontal jump meant you had to be really careful about your jumps so you didn't fall into a hole, but that's my one complaint. The music was jolly, the graphics were great and the idea itself is really funny. Also, I can't say no to a bouncing carrot fighting treadmilling rabbits.
I like the control style, it's pretty intuitive and fun to play.
Bit difficult, and I lagged a ton, but the graphics and sound were great and I still had fun.