Foon → Ludum Dare Explorer → Users → SpringCabal

SpringCabal

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftParts Neededjam5073.272.853.203.383.893.523.8554
201534Two Button Controls / GrowingFlovejam1093.843.753.264.134.133.762.383.8362
201533You are the MonsterArea 17jam1863.663.713.213.263.743.172.523.0370
201532An Unconventional WeaponGravitasjam5583.172.603.043.143.743.102.573.00100

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by SpringCabal

SpringCabal leaves an average of 30.2 feedback comments each event.

LD35 — Shapeshift (31)

Chromawarp by tower07 2016-05-05T06:28:00

Interesting, the level changing was a good idea. I liked the colors although I don't think it changed the gameplay much.
I think the health tile should be more obvious and used a distinct sound. Also, changing the terrain can instantly spawn a spike on you and I don't think that's fair to the player.

UNDERCOVER by FenyesJ 2016-05-04T17:57:00

"Folder link unavailable"

I cannot access this to try it. Which is disappointing, the whole decryption key thing made it feel like that was part of going under cover

Speigas by mitkus 2016-05-04T17:54:00

It is a beautiful game and the rising platforms are nice. Just for a strategy type game the randomization could leave a player feeling cheating. I was impressed with how well executed everything was along with how cleaning things operated in game. I would definitely go with something less droning as far as music next time.

Monster Shift by swamppenguins 2016-05-04T17:48:00

I was laughing the whole time, soo much fun. Seriously funny stuff! The animations were great and very fun along with the music. I laughed soo hard when the displacer beast coughed up a hairball!

Soulbound by OysterKLAN 2016-05-04T17:44:00

Fantastic animation and level design! The lack of audio really hurt it thought, I feel it was fairly dull due to the quiet and well, platformers are not my thing. Maybe for the placer to stop to transform so the transformation animation doesn't look as odd mid air?

Verdunfell by unit684 2016-05-04T17:37:00

I really liked this.

Goods:
The music was a very nice and happy, seemed to fit with the cute animation you gave to the goblins
the druid/vs wolf form was fun. Switch between the 2 had real relevance.
the moment when I saw the goblin mech, my imediate reaction was, oh, my, this just got serious. super neat.

The bad
mana depletion slowed the game down, maybe powerups in future?
the goblin hit boxes were a bit small
not enough levels!

I really enjoyed it! keep up the good work, that was a lot of fun!

ShapeOut 2016: Extreme Fast Forward by DraKlaW 2016-05-04T17:25:00

I love some racing games and while repetitive I actually liked the music. Would be better to give it a bit of a glide from side to side instead of what felt like as if our ship had no inertia.

the transformation of the ship was really neat but I was unable to clear the first level where I could see if it was relevant past that. I also could not collapse/shrink my ship with the W key.

The expanding ship was pretty neat though.

Metalmorphosis by swimminginlava 2016-05-04T17:12:00

Windows and norton together tell me this includes a trojan SONAR.Heur.RGC!g179, I forced it through anyway..


https://www.symantec.com/security_response/writeup.jsp?docid=2016-040509-5229-99&tabid=3

I am mildly concerned though.

Almost Robot by Dyn 2016-05-04T17:04:00

It is a neat concept but I could not figure out how to get to where I could jump or acquire parts. going to the right of the start platform had me fall on the saw and the screen would not scroll to the left as far as I can tell my guy started on the wrong platform (windows version)

Douglas' Escape by pirate_shell 2016-05-04T16:55:00

Would love to try this game but I am not keen on installation files. would you consider placing a zip archive in the future?

Mighty Morphin' Machine Mayhem by Jan Tuts 2016-04-30T04:27:00

It's a shame you guys were unable to get it at least where you could have them in game in time. I like the models.

ShapeMagnet by nihilaleph 2016-04-28T03:35:00

A good, simple concept that's well executed. You're right that BGM's lacking, but I think you still could've added it and simply taken yourself out of the Audio category as you did anyway.
Graphics were simple but still pleasant to look at. I would like to see how you could've taken this game further.

Connected-Souls by MayankUnreal 2016-04-28T03:18:00

For whatever reason I couldn't get pass the second platform. I couldn't jump over the big box. Seeing from the comments as I'm the only one with that issue, I decided not to rate this game as it might be a problem with my PC.

Laser Town by Hectigo 2016-04-26T13:00:00

Well that escalated quickly! Solving the puzzles in 3d was pretty fun, and the one with the underground solution was especially pleasing.

The execution is solid. I've had to think of what i was missing or what i would add for some while. What i'd add would be zoom and panning! I couldn't find any way to achieve that, and in some arrangements that would be useful.

It's also worth a bit of awe how all of this seems to work on pure html5 - most 3d "web" games just use unity player.

A Soul of Clay by fullmontis 2016-04-26T10:30:00

Short, minimalistic, moody, and fitting the theme well. One thing i didn't like was how the music got repetitive very fast, even if it contributed a lot to the mood.

Rectomancer by mike.cullingham 2016-04-26T05:44:00

I had great fun playing this game. The puzzles were simple enough and if I were to fail it was due to derpy physics which made the whole thing enjoyable. It's probably one of the most enjoyable games I've played this LD.
My only complaint would be that it could've used better graphics and audio, but that obviously wasn't the focus.
Good work!

Shape of Fear by Khaoz_Fang 2016-04-26T05:23:00

The game looks nice but I had no idea what was going on. I'm not sure what the enemies are or what I'm supposed to do. I couldn't even tell if what I was doing was right or wrong (there was no feedback).
I still think that the graphics/visuals are nice so this thing showed promise!

Bleeps by DinnerInTheDark 2016-04-26T05:14:00

It's a fun and interesting idea but the small resolution was making it very hard to play.
It's a great interpretation of the theme, good job.

The Golden Sphere by smbe19 2016-04-26T03:51:00

The voice narration and humour involved in it is what sets this game apart from the rest. I think it worked very well and I enjoyed how it seemed to respond to player's actions (most notably death). It does help make what would otherwise be frustratingly difficult levels fun.

The controls however could've been done a bit better, especially since this is a run/puzzle game. I found it particularly odd how my character would react on ropes, where it wouldn't be able to stay still or just strafe to the left/right side when on top. I also think that the three form buttons could've been positioned at some different place (maybe j/k/l), allowing you to move and change form a bit easier, as it's currently required to do most things with one hand. At the same time though, the slightly quirky controls adds a bit to the game's difficulty which isn't necessarily bad either.

On some levels (especially the one with disappearing jump spots), it can get a bit frustrating when you die, having to repeat the whole thing from scratch when it has easy parts that just take time (like walking with the turtle in the water). Checkpoints would help maybe.

To summarize, I think it's a good entry and I think it was a great decision to add voice narration.

Subject 96 by wumpus 2016-04-25T12:45:00

I really enjoyed how the character's shapeshifting interacted with physics, what with jumping by unflattening and then reflattening to pretend to be a plane :P

The "good" ending was pretty hard to win but i've had fun trying.

There was an occasional bug that caused the character to get stuck in narrow places in a way that prevented any further shifting, but the general difficulty made losing because of the bug insignificant to dozens of other ways to lose.

Robot Snake by eduardogacn 2016-04-25T10:32:00

I like it!

Pros:
fun and simple controls
nice mixture of challenge and reward
interesting execution of shapeshifting
cons:
the audio wasn't bad, but could be expanded (new music with new levels, sound effects)

PUNKADELIC by Cyber Twilight 2016-04-25T10:12:00

This sounds interesting, but the Linux version doesn't work.

Spinstar by Gamepopper 2016-04-25T09:54:00

I really liked the music (and that there are different tunes for each mode)

Hard mode is actually hard, and easy is actually easy once you get the hang - the difficulty is well calibrated

Like others said, it could be interesting to play this using an accelerometer for input :)

Through Oneself by Omiya Games 2016-04-24T04:39:00

A really great idea and implementation as well.
I wish my character had a slightly different animation when she was pushing crates, as there's no real indication otherwise.

I think the choice of music and having crowds of people walking around was a good way to set the tone of the game, giving a hint to the player that it's a completely safe puzzle/explore game.

Trionic by djfariel 2016-04-24T04:12:00

A difficult and unforgiving game, but with reliable game mechanics, meaning that you can reasonably learn each obstacle. That doesn't mean I managed to unlock all 5 doors though, a crash ended my 20th+ death and I decided to call it.

I liked the three forms, and felt they were distinctive enough, although i didn't understand the use of the special ability on the vehicle (shield was pretty obvious though).
The models and sfx looked great but I wish the mech and helicopter was a bit better animated with respect to their movement.

Overall a very good entry.

Purrr by Farelle 2016-04-23T05:54:00

I think I understand where you were trying to go with the 3 forms, but the implementation was rather lacking as I'm sure you realize. I managed to get all hidden items by just relying on the flight form, as the mouse controls were rather unwieldy and I managed to fly inside the cave anyhow.

My suggestion for next time is to spend less time making complex graphics which might be hard to animate. Keep to simple shapes or mechanical objects/robots and hide the lack of detail with good shaders.

Splitter Critters by GertJohnny 2016-04-23T05:43:00

Really great game! Unfortunate that it didn't have audio, but there's not much else to complain about.
Perfect idea and execution otherwise.

Spaceshift by pokipsy 2016-04-20T04:41:00

Good: Graphics. I particularly liked the map/floor, and you did nice work combining materials with high specular and adding lighting. You even had upgrades (and the upgrade field looks neat - and so does its menu!). Also good job on managing to create a procedural generator for this. I'm sure that wasn't trivial.
Bad: For some reason I wish both enemy units and myself were more fragile. It takes a lot of time to take them all down, and constantly hitting walls when trying to pass doors can be frustrating (I'm an awful pilot I admit). The audio fit well but some missing feedback (as others have mentioned) is noticeable.

Overall a great game, impressive thing you made for such a short period of time.

TRUMP: Political Shapeshifter by Brice 2016-04-20T04:10:00

Funny, the humor part of the game was pretty good. If that was your main goal, then this game is a complete success.

Gameplay is unfortunately a bit boring (too easy?) if you take out the humor from it. I think it would've been better if we had limited number of choices so we really needed to read the messages and pick the appropriate (sic!) one.

Overall a decent entry, good job!

Tommy is the Shapeshifter by ashdnazg 2016-04-19T22:21:00

Bobby saves the day. The dialogue is funny but that's just coz you are (talking) weird :D

On its own, the game mechanics are a bit overly simplistic and fast become a grind, but thankfully the game is about as long as you need to finish it enjoyably.

Despite much longer hokoaudio in your previous game, I think it was a lot more interesting. Not every game can be groundbreaking though, can it?

-gajop

Attack of the RGBobots by sol_hsa 2016-04-19T14:06:00

The art (basic pixel art) and audio (lack of music and sounds that get repetitive soon) wouldn't be something to brag about. If it wasn't made for a machine that's older than me that is...
It's simply amazing how you achieved that, I guess it's only natural that it had such a retro look & feel to it. The neat little opening animation was a great addition.

The gameplay itself has a very interesting premise but I wish it was a bit more complicated. It's good to keep games as simple as needed, but this one was perhaps overdone, and I wished I could've controlled more figures like in chess/checkers kind of games.

LD34 — Two Button Controls / Growing (15)

Ministry of Growth and Information by ashdnazg 2015-12-22T16:02:00

7/8 is the best I can do (I just can't figure out what's wrong with "FRUPNEWS"). Also can't listen to hokomoko anymore :P

Anyway, the game idea is pretty great. I don't think I've ever played something like this. That said, it would probably be better if it wasn't exclusively audio as I was often losing attention. Maybe there could have been some sort of textual information (newspapers/social media/documents...?) which we could actively search for to corroborate the accuracy of the radio.

The theme (censorship/totalitarian state) is also close to me liking (you may want to check this other game out: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36138). I think it was well executed.

However, the Ludum Dare theme correlation is pretty weak if you ask me. Ministry of "Growth" and Information is it I guess? Seeing as there are 3 buttons I don't see how it would fit with the "Two button controls" either.

St. Orchint's Orphanage by Double Zero One Zero 2015-12-17T08:44:00

This could've easily been made for the "You're the monster" theme too :D

Auxochrome by yuotta 2015-12-17T04:47:00

Good graphics/mood, annoying clicking/camera, too much time to kill enemies.

Timebomb by Galan 2015-12-17T04:39:00

Very good idea, this could've been so much fun.
Sadly the key word is "could", it's way too difficult and the best I managed to get was around 16s. With a very short game the audio (the average 8s of it) gets very repetitive and a bit frustrating.
It would've been interesting to see how the game plays out if it lasts a few minutes.
Still, gratz on the game idea, you're creative.

Hypernova by Efuvex 2015-12-17T04:10:00

I can see the effort you put in this, good job!
I also liked the combat, it was fun enough, albeit a bit too challenging for me :)
What I thing you could've improved:
- More textures on units, missile/projectile trails, and similar. Should've probably done this rather than spend time on the intro.
- The left/right click is not particularly interesting. The right click especially is a bit underwhelming. I know the feel though, our game also struggled to make the two button mechanics interesting!

Billy's Big Day by Kitty553 2015-12-17T04:00:00

It's fun and polished but graphics could've used more work.

[JJJ] - Jolly Jail Jumper by AwesomeAlliterationAlliance 2015-12-16T15:55:00

I wish this was slower, it's too hard for me.
But otherwise a good entry

From Sprout to Splendor by xevozfighter 2015-12-16T09:11:00

It's cute, I liked it. The gameplay is very relaxed, and the upgrades aren't super straightforward at first, but it's a neat little game!

Strong Like Orc by SpareWizard 2015-12-16T08:54:00

It's neat. I really like it, but I'm bad at these types of games. The fact that the bottom boxes are actually rocks is a really bad design choice imo. To the end user it's deceptive when playing and irritating.

I still played it quite a few times though. I like it!

TAPTAP by tap-tap 2015-12-16T08:38:00

All of the download links point to a zip file containing the source code... Nothing compiled.

Ultra CopyCat Force by xanwan 2015-12-16T08:32:00

It's entertaining, but it gets old fairly quickly. The premise is super cool, but the execution simply needs more. It is kind of entertaining that after you use the enemies bullets you basically throw the powerup back at them which kills them.

It's entertaining, but unfortunately there simply isn't enough gameplay to warrant playing over and over. I played through it twice. Like I said, it's neat, and I like the concept, but there simply isn't enough of it to really grip the player.

NEEDS MOAR GALAGA! (I kid, I kid)

tl;dr
Great concept, needs more gameplay to truly be able to stand on it's own.

Sweep The World by Shrub 2015-12-16T06:48:00

I guess this doesn't work on low-end hardware (my work PC).
All I get is a red window, with some barely visible controls to play, music, and one to (probably) start a game, after clicking on I get:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player:

Unable to find any instance for object index '1' name 'obj_mouse'
at gml_Object_obj_player_Step_0
############################################################################################


Didn't rate.
-gajop

HeXor by Sosolol261 2015-12-16T05:51:00

Run on windows 10 fails every time with this error:
https://i.imgur.com/UPGXgBR.png

Same error running regular and as admin.

Trash Refresh by shatty 2015-12-15T08:33:00

Neat concept and the art is really nicely done. A bit dizzying but I think that's kinda the point. I'ts a nice innovative take on what I would call, astroidsish gameplay.

Cute and neat game, I like :-)

The Super Bros (that are not Brothers!) by Xinelu 2015-12-15T08:23:00

Cute concept, but it's very frustrating to control. If you press a or d too hard when trying to jump, you lose all momentum and jump straight up in the air. Neat concept, but the loss of momentum when jumping makes it very frustrating.

LD33 — You are the Monster (13)

Brood by SecondDimension 2015-09-01T15:38:00

I liked it a lot, although I feel my stuff was dying unexpectedly sometimes.

The Mammoth: A Cave Painting by inbetweengames 2015-08-31T17:46:00

Great story telling.

Photographer by skarik 2015-08-29T23:19:00

Interesting concept but the controls could use more work.

Sly Slime - Revenge On All Players by reckhou 2015-08-29T23:19:00

Beautiful Graphics, especially considering the simplistic models you used, that's impressive.

Player Rush by Hot Box Games 2015-08-29T22:59:00

The idea is beautiful and art is solid, however I'm disappointed you didn't include spells or any ranged attacks (healing too -> as long as there are particles and spells flying around!). The controlled robot is way too simplistic, wish he had some other attacks/abilities.

I'm still really impressed, great job. I'd love to play a polished version that I hope you'll be making.

Beast Of The Woods by AgentParsec 2015-08-29T22:32:00

I absolutely loved the mood. Controls weren't working well (they'd get stuck after pressing them, so I couldn't strafe), and I didn't get far, but I still enjoyed it.
The only thing lacking was a pounce :)

Grave by uheartbeast 2015-08-29T20:49:00

Took me a couple of tries to kill the big guy and then a new one spawned.
The game is fun but it's a bit too difficult. Audio is good although I felt music was lacking - this felt more like ambient sound.

Adula by conormn 2015-08-29T20:20:00

Too short, aah too short. I was really expecting something amazing by the looks of the intro, but alas there really wasn't much.
Graphics were simple but yet very good, and the music was great. Can't tell how great it really is in extended play though.
Hopefully you'll add some more content later on :)

Nimble by Lynx 2015-08-29T20:15:00

I liked the graphics and mood felt good combined with the audio, but the gameplay got boring fast. It's too repetitive and I'd get frustrated if I failed, especially late in the sequence. I think some sort of combo mechanics would make it more fun.

Path of a Psychopath by eemmbbeerr 2015-08-28T15:07:00

A very interesting take on the theme, and i've had fun playing it. Wished that there were more different gameover lines and variability though.

Manifest Destiny by superfreak 2015-08-27T23:48:00

The music was good but the sound was too loud/annoying in comparison. I don't feel like wanting to repeat playing it, but the inspiration is interesting. The UI looks really neat and the simple graphics work -> I just wish the gameplay was a bit more fast paced/interesting instead.

Primary objective by Aurel Bílý 2015-08-26T05:00:00

I liked it, and I wish the game wasn't as short. I don't understand how it relates to the theme though.

pyinpyang by undefinist 2015-08-25T16:11:00

Simple game, and the idea isn't bad, although I wish you had expanded on it.

LD32 — An Unconventional Weapon (62)

Nuke 'Em Ants by cmayhem 2015-05-04T12:08:00

The explosions look nice although the flash is a bit too bright. Didn't have a lot of fun (there are no clear goals or even points). No sound/music ruins the mood.

Safer in the Dark by broknecho 2015-04-28T00:32:00

Game is innovative and fun to play.

High Fiverer by TheWzzard 2015-04-28T00:12:00

Nice approach on the theme, although could be more fun.
I like the zoom in and the effects, but too bad you didn't apply for graphics.

Myopia by generic_ghost 2015-04-26T06:57:00

Mood and graphics combination is good. Fun's sorta lacking after a while due to the simplicity. It fits the theme and innovation is there, although more should be done.

LIGHT by MSiddeek 2015-04-26T06:38:00

Frustrating level of difficulty, but that's OK. Graphics could be better though.

Blockade Arcade by Supernaught 2015-04-26T06:23:00

Not really fun (overly simplistic), but audio and mood is good, and especially graphics.

Glorch's Great Escape by wg_phancock 2015-04-26T05:59:00

Innovative and fits the theme. Stops being fun after a while as missing can set you back a while.

Waffle Warrior by Super Hamster 2015-04-26T05:46:00

It's interesting, and innovative. Audio isn't bad but there's no music which ruins the mood. It's kinda hard though and frequent deaths can be frustrating.

Class Clown by impossibleleaf 2015-04-26T05:32:00

It's mildly innovative and humorous, but not extremely fun for me. It's not really clear how you get people kicked out of class (how do you influence student behavior?).
Audio/mood is OKish.

Orb of Power by NoSoupForYou 2015-04-26T03:38:00

Fun game and innovative approach. Audio wasn't very pleasing and neither were graphics, but I guess that's why you didn't apply to it.
Game's a bit buggy (enemies going through walls, or the orb getting stuck in it ending my play), but still enjoyed playing it.
Would be nice if there were some indicators as to where I was aiming at though.
Anyhow, good game.

Pigeon Sniper by nutcrack 2015-04-24T20:10:00

Completed it :)

Deadly rain by Sublustris 2015-04-23T10:47:00

How do i rate humour on a game optimized for max depressiveness? Max rate, of course.

I liked the aesthetics and overall design and that your "weapon" is actually the thing that actively seeks to kill you.

I've done over a dozen runs, but failed to win, even after discovering a lot of gotchas like that touching soldiers doesn't kill you, napalm only kills you on ground, and bottom of screen is walkable.

The game design is the part that lacks most. Fire is random and things kill you instantly, but sometimes you have to wait for minutes before the path becomes clear, which conspires to make you wait for a long time just to find frustrating instadeath next second. The game is actually fun to play until you realise that exact thing.

Bomb bringer by SMASH BASH 2015-04-23T09:08:00

Really relaxing, I guess the game itself is a weapon that puts you to sleep.
There should be a control to speed things up, the object (bomb?) obstructs your view, and colliding with anything isn't handled well.
All things considered, nice entry.

Minotaur by Wan 2015-04-23T07:54:00

Great game, I like the approach here, quite innovative. My only dislike was that it can sometimes be a chore to move all those blocks, but it's still pretty fun.

Velo-City by TeamEagle 2015-04-23T07:36:00

I had great fun playing the game. The mood was also great but it seems the music wasn't yours sadly. The graphics is great despite the fact you're using simple shapes only (which is why it isn't perfect). I don't think it fits the theme well.

bloodshot by rogueNoodle 2015-04-23T03:08:00

Nice mood and audio, smooth controls. It does get a bit boring after a while though, and I wish there were different encounters, but you just end up facing the same things you did when you started.
Great game all and all, enjoyed playing it.

Miroir du Mort by graebor 2015-04-22T19:07:00

Had great fun playing it (also great take on the theme). My only wish was that there was a larger variety of encounters later on (rather than just the two simple types of enemies).
Graphics/mood is all perfect. The audio also fit well, but I guess that wasn't made by you.

Badass Inc by deepnight 2015-04-22T18:31:00

Ahh I was kinda expecting a bit more from you, the gameplay isn't that fun: combat being pretty simplistic and puzzles basically solvable by clicking on everything. The dialogue is hilarious though, and everything else is absolutely perfect so all in all I really enjoyed it.
Also neat take on the theme ^^

Also, since you asked, here's your typo: "You usually prefers a very direct approach." :P

Law Simulator by bernardery 2015-04-22T18:00:00

Got to the garden, was good up until then, pushed what looked like a barbacue around for a while with frisbees, fell off the edge of the map and am now stuck in purgatory. Not bad.

Lost Penguin by Darkgoon 2015-04-22T17:26:00

Cute little game, seems hard to win.

Poop in the Park by thegypsyknight 2015-04-22T17:21:00

Awesome game. Only bad point is that there is no noise made when you drop a big one.

Toilet War by SzRaPnEL 2015-04-22T17:14:00

Nice puzzles, seems a shame to go right back to the start each time.

Mein Sheep by Detocroix 2015-04-22T17:09:00

Fun game, controls work nicely, gfx are good. Music is irritating.

LazCat by Sundr0 2015-04-22T16:59:00

Nice game. I can walk through the television.

Drunken Quest for the One Vodka by eemmbbeerr 2015-04-22T16:00:00

It was fun but I had no idea what was going on.

Functor by Enneract 2015-04-22T15:48:00

Stretched onto both screens when launched, and i couldn't figure out a way to close it short of by external kill command. A windowed version would be much appreciated because this looks like something i'd have fun with!

Bunny Garden Defense by Vrakko 2015-04-22T15:47:00

Nice graphics, controls worked well.

I killed two evil bunnies and then couldn't find anything else to do.

Kitten Defense by Archonthewizard 2015-04-22T15:43:00

Well made, fun to play.

LD32 Sky Defense - Task Omega by Hairein by Hairein 2015-04-22T15:35:00

It wasn't clear if my shots are going to hit or not. Also the shooting animation is sorta lacking.
Sound wasn't good (would've been better without it).
Graphics was OK.

Bad Tummy Bunny by PachowStudios 2015-04-22T15:33:00

Simple + fun, great job.

So much propulsion from such a small rabbit.

Not My Panties! by Karai17 2015-04-22T15:24:00

Haha, you'll get points for humor, but the game is pretty boring, and all attacks are the same, and some animations are broken.

Bubble Trubble by Jon Reid 2015-04-22T14:02:00

Great game. The controls could be better though, it kinda makes the game harder than it aughta be (or I'm really bad at drawing).
The audio also fit well in, and it was pretty innovative for this theme.

> punch -s by Demy 2015-04-22T13:50:00

Great ideas here, and this game is certainly innovative, but it's also not fun; Copy+enter on "PUNCH -S" is enough to defeat the first three robots, which is when I stopped as it got boring. The story's great, and art's not bad, but I wish it had music as well.

Into The Fray by Naked_Samurai 2015-04-22T13:42:00

Well done. I only wish it was a bit faster. I was also not sure how I died since it seems I can kill current targets as well as non-targets. Audio+mood is also great.

Pipselwars by grozamorei 2015-04-22T13:32:00

It looks innovative, but not a whole lot of fun. Maybe if it was faster or something.. but I didn't really like the gameplay.
Audio is good and mood fits well.

SLICK LICKER by DKoding 2015-04-22T13:25:00

This was one crazy game. Mostly the good crazy kind.

You Can Shave the Baby by chikun Dev Team 2015-04-22T13:14:00

Crazy game. I didn't expect it to be funny judging by the title, was a bit surprised there.
Not sure it fits well with the theme though, but oh well.

DATAWIN Lite by sorlok 2015-04-22T12:47:00

Weird graphics and controls. Music wasn't bad, but didn't fit that well in that setting. Rui didn't have much fun as the combat was slow. I think maybe you should've stuck to story telling, which was OK.

Super Vegetables by Yakka 2015-04-22T12:06:00

Was fun, a few more features & maybe seeing some of what the future holds would be nice.

Castle Cake by RaysAndLazors 2015-04-22T11:58:00

Runs well & controls work well, but it seems like there is not much to do except click super fast!

Ted's Quest by notrorschach 2015-04-22T11:46:00

<3 the ingame storyline & graphics, controls worked fine, more varied levels would be nice.

Ants Attack by rg_rem 2015-04-22T11:40:00

Cute idea, plays smoothly but seems pretty difficult to win.

Temporal Gardener by Foofanoo42 2015-04-22T11:34:00

Nice idea, but i kept ending up with fragments of broken vine that never grew anywhere. Couldn't really see how to play.

6RAVITY by MFEP 2015-04-22T11:30:00

I loved playing this game (and not just because we have games with a similar name :) - they play completely differently).
I especially liked the approach, mood and audio - all those fit well together.
The texts that pop up are neat.
The gameplay would be better if boxes didn't block my view (should be positioned further away), and if they didn't fall down and got stuck in the ground/wall. One such box couldn't be moved anymore so I couldn't continue playing it.
Also maybe it would be good if there was a way to get better orientations - I was kinda getting confused from all the gravity switches (but maybe that's a "feature").
Still, best game I played so far, I hope you make a final version eventually.

SHEEP MANIA by SadSmile 2015-04-22T11:29:00

I died very quickly, was fun for a quick play, nice idea for a weapon but I couldn't think of any real strategy for its use. Would like cuter sheep.

Floyd the Pufferfish: Slayer of Squid by killako 2015-04-22T11:20:00

Quite fun, the amount & position of the jellies was well done, would be easier to just press a key to inflate (esp if you don't have a touchpad mouse).

Bunny Plane Massacre by inappropriatebeeguin 2015-04-22T11:14:00

Hard to control the plane, otherwise good fun.

Banana Bandit by suppi 2015-04-22T11:13:00

Glad you learned a new language. The game itself wasn't great though, as the weapon itself, "Banana", isn't really needed when you can just walk to the goal.

Uprooted - a carrot simulator by Two Scoop Games 2015-04-22T11:09:00

The audio is pretty good. The graphics aren't bad. The gameplay could be better, or rather, more fun (I don't feel like playing this much).
Carrot as a weapon? Sure

Scrapyard zombie attack by Parserk 2015-04-22T10:59:00

I assume this was your first game, so that's great.
It wasn't really fun though, it's not obvious when you're doing damage to them (until you use the bag to stun them), and you can kill them by just clicking on them.
You could've at least made unit movement be reflected by their animation (it seems you know how to rotate units as demonstrated in then stun animation).
I'm not sure why you applied for audio since you don't have any.
I liked your approach on the theme, which I interpreted as that the weapon is whatever you get your hands on :)

Harvest by Andrea 2015-04-22T10:47:00

I'm not sure what's the point of adding movement if you can always pick up things.
It seems like an unnecessary addition. What's the weapon here really?
The UI could use more work, it was a bit confusing initially and I still don't understand how to play it fully. I planted some stuff and walked around.. am I supposed to just watch it grow?
Cool animations though, with some music it could've been a more relaxing experience and really set the mood.

6 Pack Vendetta by PurpleApes 2015-04-22T10:37:00

It had decent gameplay, but it also got slightly boring with the repetitive encounters. The sounds were so-so and graphics weren't particularly good. I like how you made multiple levels and there's probably content enough for more (although I only managed to defeat a few levels). I'm not sure it fits the theme well, it feels like a classic arcade game to me.

Archatrep by GlowingSnail 2015-04-22T07:55:00

(gajop here):
The controls were smooth, but a bit confusing (I seem to both fire and move using A?). I immediately get spawned on top of enemies which prevents me from learning the controls. I really had no idea how to fire initially (I think this was broken).

I tried the post-compo version which fixes the spawning and firing issue. I still think it's confusing to bind attack and movement on the same key.
I didn't really understand how to play until I've looked at your gifs, and still it was more confusing than I would've liked.
The game is also a bit too hard (I died a lot), and the long Game overs (as well as the occasional enter-into-chat) makes me not want to play for long (I went as far as the crabs).

Extreme Fighting Not Very Greedy Jews With Doner Kebab For No Reason. The Game. by daltostronic 2015-04-21T15:16:00

I guess you were going for humor, but I didn't find it that funny myself.
I actually liked the music background.

Evil Nightwasps versus Flashlight by rplnt 2015-04-21T15:07:00

It wasn't that much fun playing it. I wish you could control the battery (e.g. turn it off/on) or in any way improve on the basic gameplay mechanics.
Also no sound so mood wasn't that great either.
It does fit the theme I guess.

Archittack by jkloo 2015-04-21T14:59:00

Really interesting game, I can see this being fun in local multiplayer. That said, I think it didn't match my interpretation of the theme.

The incubator by TheLocust 2015-04-21T14:54:00

Your Web link is wrong, it points to http://ludumdare.com/compo/wp-admin/profile.php

Velocicopter by VersatileVelociraptors 2015-04-21T14:52:00

Doesn't work for me:
java -jar Velocicopter.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: io/github/versatilevelociraptors/ld32/LudumDare32 : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)

An Unconventional Space Battle? by shatley123 2015-04-21T14:46:00

Interesting game, I like the grapple mechanic.
I think you should've sticked to it and avoided blaster altogether.
Sound needs more polish (I don't think it adds to the game in current form), and obviously graphics do too, but overall not bad.

Celebrity Fart by lucien 2015-04-21T14:09:00

I liked the design of the last stage, but the rest was pretty disappointing. With all the farting, the game felt a bit immature (not so much that it's target auidance are kids, but rather as if it was made by kids)

The Poutinerie by ajayajayaj 2015-04-21T13:57:00

I can't say I enjoyed playing it (the gameplay was far too simplistic and boring). The art was also rather limited.
I'm also not sure how this fits the theme (you're basically just shooting targets with objects).

The War Dog by Xinelu 2015-04-21T13:51:00

The gameplay and art wasn't really that great, but sound and mood fit well together.
It was an interesting take on the theme, but it felt more like a political message rather than a game (the choices you make during the playthrough have no effect on the final outcome)