Foon → Ludum Dare Explorer → Users → SpringCabal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Parts Needed | jam | 507 | 3.27 | 2.85 | 3.20 | 3.38 | 3.89 | 3.52 | 3.85 | 54 | ||
| 2015 | 34 | Two Button Controls / Growing | Flove | jam | 109 | 3.84 | 3.75 | 3.26 | 4.13 | 4.13 | 3.76 | 2.38 | 3.83 | 62 | |
| 2015 | 33 | You are the Monster | Area 17 | jam | 186 | 3.66 | 3.71 | 3.21 | 3.26 | 3.74 | 3.17 | 2.52 | 3.03 | 70 | |
| 2015 | 32 | An Unconventional Weapon | Gravitas | jam | 558 | 3.17 | 2.60 | 3.04 | 3.14 | 3.74 | 3.10 | 2.57 | 3.00 | 100 |
Great game. The controls could be better though, it kinda makes the game harder than it aughta be (or I'm really bad at drawing).
The audio also fit well in, and it was pretty innovative for this theme.
Had great fun playing it (also great take on the theme). My only wish was that there was a larger variety of encounters later on (rather than just the two simple types of enemies).
Graphics/mood is all perfect. The audio also fit well, but I guess that wasn't made by you.
Was fun, a few more features & maybe seeing some of what the future holds would be nice.
Interesting game, I like the grapple mechanic.
I think you should've sticked to it and avoided blaster altogether.
Sound needs more polish (I don't think it adds to the game in current form), and obviously graphics do too, but overall not bad.
Nice mood and audio, smooth controls. It does get a bit boring after a while though, and I wish there were different encounters, but you just end up facing the same things you did when you started.
Great game all and all, enjoyed playing it.
It's interesting, and innovative. Audio isn't bad but there's no music which ruins the mood. It's kinda hard though and frequent deaths can be frustrating.
The explosions look nice although the flash is a bit too bright. Didn't have a lot of fun (there are no clear goals or even points). No sound/music ruins the mood.
Well done. I only wish it was a bit faster. I was also not sure how I died since it seems I can kill current targets as well as non-targets. Audio+mood is also great.
Not really fun (overly simplistic), but audio and mood is good, and especially graphics.
It looks innovative, but not a whole lot of fun. Maybe if it was faster or something.. but I didn't really like the gameplay.
Audio is good and mood fits well.
It was fun but I had no idea what was going on.
Weird graphics and controls. Music wasn't bad, but didn't fit that well in that setting. Rui didn't have much fun as the combat was slow. I think maybe you should've stuck to story telling, which was OK.
Glad you learned a new language. The game itself wasn't great though, as the weapon itself, "Banana", isn't really needed when you can just walk to the goal.
Ahh I was kinda expecting a bit more from you, the gameplay isn't that fun: combat being pretty simplistic and puzzles basically solvable by clicking on everything. The dialogue is hilarious though, and everything else is absolutely perfect so all in all I really enjoyed it.
Also neat take on the theme ^^
Also, since you asked, here's your typo: "You usually prefers a very direct approach." :P
Crazy game. I didn't expect it to be funny judging by the title, was a bit surprised there.
Not sure it fits well with the theme though, but oh well.
It wasn't clear if my shots are going to hit or not. Also the shooting animation is sorta lacking.
Sound wasn't good (would've been better without it).
Graphics was OK.
This was one crazy game. Mostly the good crazy kind.
Nice puzzles, seems a shame to go right back to the start each time.
Runs well & controls work well, but it seems like there is not much to do except click super fast!
Nice graphics, controls worked well.
I killed two evil bunnies and then couldn't find anything else to do.
(gajop here):
The controls were smooth, but a bit confusing (I seem to both fire and move using A?). I immediately get spawned on top of enemies which prevents me from learning the controls. I really had no idea how to fire initially (I think this was broken).
I tried the post-compo version which fixes the spawning and firing issue. I still think it's confusing to bind attack and movement on the same key.
I didn't really understand how to play until I've looked at your gifs, and still it was more confusing than I would've liked.
The game is also a bit too hard (I died a lot), and the long Game overs (as well as the occasional enter-into-chat) makes me not want to play for long (I went as far as the crabs).
The audio is pretty good. The graphics aren't bad. The gameplay could be better, or rather, more fun (I don't feel like playing this much).
Carrot as a weapon? Sure
I loved playing this game (and not just because we have games with a similar name :) - they play completely differently).
I especially liked the approach, mood and audio - all those fit well together.
The texts that pop up are neat.
The gameplay would be better if boxes didn't block my view (should be positioned further away), and if they didn't fall down and got stuck in the ground/wall. One such box couldn't be moved anymore so I couldn't continue playing it.
Also maybe it would be good if there was a way to get better orientations - I was kinda getting confused from all the gravity switches (but maybe that's a "feature").
Still, best game I played so far, I hope you make a final version eventually.
The gameplay and art wasn't really that great, but sound and mood fit well together.
It was an interesting take on the theme, but it felt more like a political message rather than a game (the choices you make during the playthrough have no effect on the final outcome)
I can't say I enjoyed playing it (the gameplay was far too simplistic and boring). The art was also rather limited.
I'm also not sure how this fits the theme (you're basically just shooting targets with objects).
It had decent gameplay, but it also got slightly boring with the repetitive encounters. The sounds were so-so and graphics weren't particularly good. I like how you made multiple levels and there's probably content enough for more (although I only managed to defeat a few levels). I'm not sure it fits the theme well, it feels like a classic arcade game to me.
I guess you were going for humor, but I didn't find it that funny myself.
I actually liked the music background.
I assume this was your first game, so that's great.
It wasn't really fun though, it's not obvious when you're doing damage to them (until you use the bag to stun them), and you can kill them by just clicking on them.
You could've at least made unit movement be reflected by their animation (it seems you know how to rotate units as demonstrated in then stun animation).
I'm not sure why you applied for audio since you don't have any.
I liked your approach on the theme, which I interpreted as that the weapon is whatever you get your hands on :)
Really relaxing, I guess the game itself is a weapon that puts you to sleep.
There should be a control to speed things up, the object (bomb?) obstructs your view, and colliding with anything isn't handled well.
All things considered, nice entry.
I'm not sure what's the point of adding movement if you can always pick up things.
It seems like an unnecessary addition. What's the weapon here really?
The UI could use more work, it was a bit confusing initially and I still don't understand how to play it fully. I planted some stuff and walked around.. am I supposed to just watch it grow?
Cool animations though, with some music it could've been a more relaxing experience and really set the mood.
Great ideas here, and this game is certainly innovative, but it's also not fun; Copy+enter on "PUNCH -S" is enough to defeat the first three robots, which is when I stopped as it got boring. The story's great, and art's not bad, but I wish it had music as well.
Cute little game, seems hard to win.
Game is innovative and fun to play.
How do i rate humour on a game optimized for max depressiveness? Max rate, of course.
I liked the aesthetics and overall design and that your "weapon" is actually the thing that actively seeks to kill you.
I've done over a dozen runs, but failed to win, even after discovering a lot of gotchas like that touching soldiers doesn't kill you, napalm only kills you on ground, and bottom of screen is walkable.
The game design is the part that lacks most. Fire is random and things kill you instantly, but sometimes you have to wait for minutes before the path becomes clear, which conspires to make you wait for a long time just to find frustrating instadeath next second. The game is actually fun to play until you realise that exact thing.
Haha, you'll get points for humor, but the game is pretty boring, and all attacks are the same, and some animations are broken.
Fun game, controls work nicely, gfx are good. Music is irritating.
Got to the garden, was good up until then, pushed what looked like a barbacue around for a while with frisbees, fell off the edge of the map and am now stuck in purgatory. Not bad.
<3 the ingame storyline & graphics, controls worked fine, more varied levels would be nice.
I died very quickly, was fun for a quick play, nice idea for a weapon but I couldn't think of any real strategy for its use. Would like cuter sheep.
Doesn't work for me:
java -jar Velocicopter.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: io/github/versatilevelociraptors/ld32/LudumDare32 : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
Nice approach on the theme, although could be more fun.
I like the zoom in and the effects, but too bad you didn't apply for graphics.
Quite fun, the amount & position of the jellies was well done, would be easier to just press a key to inflate (esp if you don't have a touchpad mouse).
Really interesting game, I can see this being fun in local multiplayer. That said, I think it didn't match my interpretation of the theme.
Awesome game. Only bad point is that there is no noise made when you drop a big one.
It wasn't that much fun playing it. I wish you could control the battery (e.g. turn it off/on) or in any way improve on the basic gameplay mechanics.
Also no sound so mood wasn't that great either.
It does fit the theme I guess.
Your Web link is wrong, it points to http://ludumdare.com/compo/wp-admin/profile.php
Nice idea, but i kept ending up with fragments of broken vine that never grew anywhere. Couldn't really see how to play.
Fun game and innovative approach. Audio wasn't very pleasing and neither were graphics, but I guess that's why you didn't apply to it.
Game's a bit buggy (enemies going through walls, or the orb getting stuck in it ending my play), but still enjoyed playing it.
Would be nice if there were some indicators as to where I was aiming at though.
Anyhow, good game.
Cute idea, plays smoothly but seems pretty difficult to win.
Innovative and fits the theme. Stops being fun after a while as missing can set you back a while.
Simple + fun, great job.
So much propulsion from such a small rabbit.
Completed it :)
Mood and graphics combination is good. Fun's sorta lacking after a while due to the simplicity. It fits the theme and innovation is there, although more should be done.
Well made, fun to play.
I liked the design of the last stage, but the rest was pretty disappointing. With all the farting, the game felt a bit immature (not so much that it's target auidance are kids, but rather as if it was made by kids)
It's mildly innovative and humorous, but not extremely fun for me. It's not really clear how you get people kicked out of class (how do you influence student behavior?).
Audio/mood is OKish.
Hard to control the plane, otherwise good fun.
@manabreak:
I just tested it on my work PC which has a pretty bad GFX card, and I didn't have any fire or electric-field effects.
If that's the same case with you, it's likely to do with Spring (engine) having issues with shader support for ATI/Intel GFX cards, and thus doesn't render them (or crashes on start).
Your complaints are valid though, we just didn't have time to add non-GLSL effect support, but maybe we will later on ;)
@Alexbrainbox: The post-jam ones are in .zip
I don't really want to change the original ones.
I absolutely loved the mood. Controls weren't working well (they'd get stuck after pressing them, so I couldn't strafe), and I didn't get far, but I still enjoyed it.
The only thing lacking was a pounce :)
I liked it a lot, although I feel my stuff was dying unexpectedly sometimes.
I liked it, and I wish the game wasn't as short. I don't understand how it relates to the theme though.
A very interesting take on the theme, and i've had fun playing it. Wished that there were more different gameover lines and variability though.
Too short, aah too short. I was really expecting something amazing by the looks of the intro, but alas there really wasn't much.
Graphics were simple but yet very good, and the music was great. Can't tell how great it really is in extended play though.
Hopefully you'll add some more content later on :)
Simple game, and the idea isn't bad, although I wish you had expanded on it.
The idea is beautiful and art is solid, however I'm disappointed you didn't include spells or any ranged attacks (healing too -> as long as there are particles and spells flying around!). The controlled robot is way too simplistic, wish he had some other attacks/abilities.
I'm still really impressed, great job. I'd love to play a polished version that I hope you'll be making.
Took me a couple of tries to kill the big guy and then a new one spawned.
The game is fun but it's a bit too difficult. Audio is good although I felt music was lacking - this felt more like ambient sound.
@ChaosCult
Technically there's an end of the game when you beamup a green alien, but it's very hard to see and it's really not clear. The game is more of a sandbox.
Regarding difficulty - it is indeed too easy which is something we'll fix in the post-LD version. The difficulty could've been higher seeing as the game isn't punishing at all (no upgrades are lost on death).
And obviously:
@All: Thank you ^^
Hey, I'm glad you enjoyed it!
We've made some additional changes that address the low health regeneration and "base sniping"/"hit & run" aspects of the game and will probably make at least one more release in the following weeks :)
Beautiful Graphics, especially considering the simplistic models you used, that's impressive.
The music was good but the sound was too loud/annoying in comparison. I don't feel like wanting to repeat playing it, but the inspiration is interesting. The UI looks really neat and the simple graphics work -> I just wish the gameplay was a bit more fast paced/interesting instead.
Great story telling.
Interesting concept but the controls could use more work.
This could've easily been made for the "You're the monster" theme too :D
It's cute, I liked it. The gameplay is very relaxed, and the upgrades aren't super straightforward at first, but it's a neat little game!
Very good idea, this could've been so much fun.
Sadly the key word is "could", it's way too difficult and the best I managed to get was around 16s. With a very short game the audio (the average 8s of it) gets very repetitive and a bit frustrating.
It would've been interesting to see how the game plays out if it lasts a few minutes.
Still, gratz on the game idea, you're creative.
7/8 is the best I can do (I just can't figure out what's wrong with "FRUPNEWS"). Also can't listen to hokomoko anymore :P
Anyway, the game idea is pretty great. I don't think I've ever played something like this. That said, it would probably be better if it wasn't exclusively audio as I was often losing attention. Maybe there could have been some sort of textual information (newspapers/social media/documents...?) which we could actively search for to corroborate the accuracy of the radio.
The theme (censorship/totalitarian state) is also close to me liking (you may want to check this other game out: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36138). I think it was well executed.
However, the Ludum Dare theme correlation is pretty weak if you ask me. Ministry of "Growth" and Information is it I guess? Seeing as there are 3 buttons I don't see how it would fit with the "Two button controls" either.
Neat concept and the art is really nicely done. A bit dizzying but I think that's kinda the point. I'ts a nice innovative take on what I would call, astroidsish gameplay.
Cute and neat game, I like :-)
It's fun and polished but graphics could've used more work.
Cute concept, but it's very frustrating to control. If you press a or d too hard when trying to jump, you lose all momentum and jump straight up in the air. Neat concept, but the loss of momentum when jumping makes it very frustrating.
I can see the effort you put in this, good job!
I also liked the combat, it was fun enough, albeit a bit too challenging for me :)
What I thing you could've improved:
- More textures on units, missile/projectile trails, and similar. Should've probably done this rather than spend time on the intro.
- The left/right click is not particularly interesting. The right click especially is a bit underwhelming. I know the feel though, our game also struggled to make the two button mechanics interesting!
I wish this was slower, it's too hard for me.
But otherwise a good entry
We have to make an unfortunate announcement.
One of our team members has made the mistake of using a file from freesound instead of his original. The error happened when he was exporting a track in Audacity, and instead of the track he made, he exported the sound he was trying to mimic. The file in question is https://raw.githubusercontent.com/SpringCabal/LD34/master/sounds/birds.wav
Because of this we have:
1. Taken ourselves from the Audio category.
2. Made a new release that uses a different file instead. This release should now use all files created by us.
We apologize for the inconvenience.
On the upside, we've made an experimental Mac build. It probably has issues, but at least you can try it now.
Thanks to everyone who has played the game so far and given feedback.
To respond to a few people:
@ashdnazg: Agreed, it's not that clear in-game. Added the description in the game page at least.
@LostTrainDude: Indeed, perhaps the trees could be highlighted when you mouse over them. A bit unsure on future versions, we may make some changes later on but I doubt there'll be anything major.
@oz2mura: Yep, more feedback would be good.
@SpareWizard: good eye but we actually try hard to make our games have little resembles to the TA-like ones you find to be usually played in the SpringRTS community. The idea is to make something new and expand Spring's horizons ;)
resemblance*
really wish comments could be edited
Hey Luke, I've seen your stream, thanks for playing it!
I fully agree with your comments, this is the sort of impression we have too.
Also, here's the link to the stream: http://www.twitch.tv/lukezaz/v/32755031
Run on windows 10 fails every time with this error:
https://i.imgur.com/UPGXgBR.png
Same error running regular and as admin.
It's entertaining, but it gets old fairly quickly. The premise is super cool, but the execution simply needs more. It is kind of entertaining that after you use the enemies bullets you basically throw the powerup back at them which kills them.
It's entertaining, but unfortunately there simply isn't enough gameplay to warrant playing over and over. I played through it twice. Like I said, it's neat, and I like the concept, but there simply isn't enough of it to really grip the player.
NEEDS MOAR GALAGA! (I kid, I kid)
tl;dr
Great concept, needs more gameplay to truly be able to stand on it's own.
I guess this doesn't work on low-end hardware (my work PC).
All I get is a red window, with some barely visible controls to play, music, and one to (probably) start a game, after clicking on I get:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player:
Unable to find any instance for object index '1' name 'obj_mouse'
at gml_Object_obj_player_Step_0
############################################################################################
Didn't rate.
-gajop
It's neat. I really like it, but I'm bad at these types of games. The fact that the bottom boxes are actually rocks is a really bad design choice imo. To the end user it's deceptive when playing and irritating.
I still played it quite a few times though. I like it!
Good graphics/mood, annoying clicking/camera, too much time to kill enemies.
It is a beautiful game and the rising platforms are nice. Just for a strategy type game the randomization could leave a player feeling cheating. I was impressed with how well executed everything was along with how cleaning things operated in game. I would definitely go with something less droning as far as music next time.
Interesting, the level changing was a good idea. I liked the colors although I don't think it changed the gameplay much.
I think the health tile should be more obvious and used a distinct sound. Also, changing the terrain can instantly spawn a spike on you and I don't think that's fair to the player.
I really enjoyed how the character's shapeshifting interacted with physics, what with jumping by unflattening and then reflattening to pretend to be a plane :P
The "good" ending was pretty hard to win but i've had fun trying.
There was an occasional bug that caused the character to get stuck in narrow places in a way that prevented any further shifting, but the general difficulty made losing because of the bug insignificant to dozens of other ways to lose.
The art (basic pixel art) and audio (lack of music and sounds that get repetitive soon) wouldn't be something to brag about. If it wasn't made for a machine that's older than me that is...
It's simply amazing how you achieved that, I guess it's only natural that it had such a retro look & feel to it. The neat little opening animation was a great addition.
The gameplay itself has a very interesting premise but I wish it was a bit more complicated. It's good to keep games as simple as needed, but this one was perhaps overdone, and I wished I could've controlled more figures like in chess/checkers kind of games.
It is a neat concept but I could not figure out how to get to where I could jump or acquire parts. going to the right of the start platform had me fall on the saw and the screen would not scroll to the left as far as I can tell my guy started on the wrong platform (windows version)
A really great idea and implementation as well.
I wish my character had a slightly different animation when she was pushing crates, as there's no real indication otherwise.
I think the choice of music and having crowds of people walking around was a good way to set the tone of the game, giving a hint to the player that it's a completely safe puzzle/explore game.
I really liked the music (and that there are different tunes for each mode)
Hard mode is actually hard, and easy is actually easy once you get the hang - the difficulty is well calibrated
Like others said, it could be interesting to play this using an accelerometer for input :)
Fantastic animation and level design! The lack of audio really hurt it thought, I feel it was fairly dull due to the quiet and well, platformers are not my thing. Maybe for the placer to stop to transform so the transformation animation doesn't look as odd mid air?
Bobby saves the day. The dialogue is funny but that's just coz you are (talking) weird :D
On its own, the game mechanics are a bit overly simplistic and fast become a grind, but thankfully the game is about as long as you need to finish it enjoyably.
Despite much longer hokoaudio in your previous game, I think it was a lot more interesting. Not every game can be groundbreaking though, can it?
-gajop
Short, minimalistic, moody, and fitting the theme well. One thing i didn't like was how the music got repetitive very fast, even if it contributed a lot to the mood.
Really great game! Unfortunate that it didn't have audio, but there's not much else to complain about.
Perfect idea and execution otherwise.
I love some racing games and while repetitive I actually liked the music. Would be better to give it a bit of a glide from side to side instead of what felt like as if our ship had no inertia.
the transformation of the ship was really neat but I was unable to clear the first level where I could see if it was relevant past that. I also could not collapse/shrink my ship with the W key.
The expanding ship was pretty neat though.
Well that escalated quickly! Solving the puzzles in 3d was pretty fun, and the one with the underground solution was especially pleasing.
The execution is solid. I've had to think of what i was missing or what i would add for some while. What i'd add would be zoom and panning! I couldn't find any way to achieve that, and in some arrangements that would be useful.
It's also worth a bit of awe how all of this seems to work on pure html5 - most 3d "web" games just use unity player.
The voice narration and humour involved in it is what sets this game apart from the rest. I think it worked very well and I enjoyed how it seemed to respond to player's actions (most notably death). It does help make what would otherwise be frustratingly difficult levels fun.
The controls however could've been done a bit better, especially since this is a run/puzzle game. I found it particularly odd how my character would react on ropes, where it wouldn't be able to stay still or just strafe to the left/right side when on top. I also think that the three form buttons could've been positioned at some different place (maybe j/k/l), allowing you to move and change form a bit easier, as it's currently required to do most things with one hand. At the same time though, the slightly quirky controls adds a bit to the game's difficulty which isn't necessarily bad either.
On some levels (especially the one with disappearing jump spots), it can get a bit frustrating when you die, having to repeat the whole thing from scratch when it has easy parts that just take time (like walking with the turtle in the water). Checkpoints would help maybe.
To summarize, I think it's a good entry and I think it was a great decision to add voice narration.
I really liked this.
Goods:
The music was a very nice and happy, seemed to fit with the cute animation you gave to the goblins
the druid/vs wolf form was fun. Switch between the 2 had real relevance.
the moment when I saw the goblin mech, my imediate reaction was, oh, my, this just got serious. super neat.
The bad
mana depletion slowed the game down, maybe powerups in future?
the goblin hit boxes were a bit small
not enough levels!
I really enjoyed it! keep up the good work, that was a lot of fun!
A good, simple concept that's well executed. You're right that BGM's lacking, but I think you still could've added it and simply taken yourself out of the Audio category as you did anyway.
Graphics were simple but still pleasant to look at. I would like to see how you could've taken this game further.
I had great fun playing this game. The puzzles were simple enough and if I were to fail it was due to derpy physics which made the whole thing enjoyable. It's probably one of the most enjoyable games I've played this LD.
My only complaint would be that it could've used better graphics and audio, but that obviously wasn't the focus.
Good work!
It's a shame you guys were unable to get it at least where you could have them in game in time. I like the models.
A difficult and unforgiving game, but with reliable game mechanics, meaning that you can reasonably learn each obstacle. That doesn't mean I managed to unlock all 5 doors though, a crash ended my 20th+ death and I decided to call it.
I liked the three forms, and felt they were distinctive enough, although i didn't understand the use of the special ability on the vehicle (shield was pretty obvious though).
The models and sfx looked great but I wish the mech and helicopter was a bit better animated with respect to their movement.
Overall a very good entry.
@Farelle pressure plates can't be used until you get legs.
To progress further you should solve the puzzle with the 4 levers.
Hint: It's a bitmap
@Brice: This is going to be difficult to solve without more info (outside of suggesting that you try updating your opengl drivers, which sometimes helps). Can you find and upload an infolog.txt file located in game directory? Appreciated!
@Everyone: Thanks for playing (or trying to play the game). Your feedback is greatly appreciated. Please feel free to offer any kind of feedback, whether positive or negative, about the aspects of the game!
Would love to try this game but I am not keen on installation files. would you consider placing a zip archive in the future?
Good: Graphics. I particularly liked the map/floor, and you did nice work combining materials with high specular and adding lighting. You even had upgrades (and the upgrade field looks neat - and so does its menu!). Also good job on managing to create a procedural generator for this. I'm sure that wasn't trivial.
Bad: For some reason I wish both enemy units and myself were more fragile. It takes a lot of time to take them all down, and constantly hitting walls when trying to pass doors can be frustrating (I'm an awful pilot I admit). The audio fit well but some missing feedback (as others have mentioned) is noticeable.
Overall a great game, impressive thing you made for such a short period of time.
I forgot to ask, is the yellow (untextured?) thing supposed to be the boss? I failed to kill it the two times I tried, does the game end when you do?
It's a fun and interesting idea but the small resolution was making it very hard to play.
It's a great interpretation of the theme, good job.
Funny, the humor part of the game was pretty good. If that was your main goal, then this game is a complete success.
Gameplay is unfortunately a bit boring (too easy?) if you take out the humor from it. I think it would've been better if we had limited number of choices so we really needed to read the messages and pick the appropriate (sic!) one.
Overall a decent entry, good job!
I think I understand where you were trying to go with the 3 forms, but the implementation was rather lacking as I'm sure you realize. I managed to get all hidden items by just relying on the flight form, as the mouse controls were rather unwieldy and I managed to fly inside the cave anyhow.
My suggestion for next time is to spend less time making complex graphics which might be hard to animate. Keep to simple shapes or mechanical objects/robots and hide the lack of detail with good shaders.
"Folder link unavailable"
I cannot access this to try it. Which is disappointing, the whole decryption key thing made it feel like that was part of going under cover
This sounds interesting, but the Linux version doesn't work.
For whatever reason I couldn't get pass the second platform. I couldn't jump over the big box. Seeing from the comments as I'm the only one with that issue, I decided not to rate this game as it might be a problem with my PC.
I did press space and changed into the bird form, but I couldn't get fly as a bird, it would always just drop down. The "up" key didn't have any effect for me as a bird.
The game looks nice but I had no idea what was going on. I'm not sure what the enemies are or what I'm supposed to do. I couldn't even tell if what I was doing was right or wrong (there was no feedback).
I still think that the graphics/visuals are nice so this thing showed promise!
I like it!
Pros:
fun and simple controls
nice mixture of challenge and reward
interesting execution of shapeshifting
cons:
the audio wasn't bad, but could be expanded (new music with new levels, sound effects)
Windows and norton together tell me this includes a trojan SONAR.Heur.RGC!g179, I forced it through anyway..
https://www.symantec.com/security_response/writeup.jsp?docid=2016-040509-5229-99&tabid=3
I am mildly concerned though.
Windows and norton together tell me this includes a trojan SONAR.Heur.RGC!g179, I forced it through anyway..
Kinda hard to play, pretty though. Now I am off to try and make sure I didn't install a trojan. Am I the only one who got an alter about this trojan:
https://www.symantec.com/security_response/writeup.jsp?docid=2016-040509-5229-99&tabid=3
I am mildly concerned though.
I was laughing the whole time, soo much fun. Seriously funny stuff! The animations were great and very fun along with the music. I laughed soo hard when the displacer beast coughed up a hairball!