Slime Crusher by NostraDamon 2016-04-18T02:41:00
I can't seem to get it to play in the browser. :-( Running on Windows/Firefox
Foon → Ludum Dare Explorer → Users → Brice
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | TRUMP: Political Shapeshifter | compo | 182 | 3.58 | 3.27 | 3.68 | 3.79 | 3.71 | 3.61 | 4.21 | 3.59 | 57 |
I can't seem to get it to play in the browser. :-( Running on Windows/Firefox
I can't seem to get it to play in the browser. :-( Running on Windows/Firefox. But I downloaded the PC version.
WHOA! I jumped and then laughed when I was immediately splatted. That was hilarious.
The collision seems a little too sticky. I got frustrated because often I would try to jump up and get snagged on a bush or the side of a tile.
Future improvement: I also think that you should be killed if you get like 3 layers below the top. Maybe some water could be coming up from the bottom. The reason is: I kept getting walled in at some layer at the bottom, and the game was basically over, but it kept on going.
Nice idea, great graphics too!
Nice BG music. Like the other commenters, I wish there was some more progression.
I LOVE the music. Sets a great moo along with the blue hues of the game. It took me a while to figure out what I was transforming into, but it made more sense once I saw the robots (the bolt). I love the robots art BTW.
I would have liked the selector UI to have stayed on the screen so it was always ready to go.
Fun!
Why only Linux? Could you put up Windows or Mac?
Very funny and sad when this cute little anime girl's body just falls to the ground, and then continues to be attacked by the snakes. Made me laugh. :-)
Great atmosphere, artwork and happy music go well together. Would have loved to keep transforming. Maybe you run into humans who want to "heal you" and so you need to avoid them to keep it up.
Great job on your first LD!
Would love to play this, but the windows Bitly link gave me a bitly virus warning error...?
Man, this is a pretty interesting idea. That said, I had a rough time. It was hard to figure out that zooming in + centering on enemies was what killed the enemies. It also took me forever to get out of the store menu, maybe that's why some people say they can't get past the main menu.
Very clever, it's so close!
Took me a while to figure out that the number meant bullets + health
Would have loved to see some more gameplay around the different forms
Nice job!
I loved the music. The turning left and right at the beginning was brutal, it felt really complicated. Gotta be a better control scheme. Got better once I got the omni view though.
I was a little confused by the "totems". Seemed more like "trampolines" or "springs".
The big eyes on the little guys were funny. :-)
Had a lot of fun with this. I wish that the first level had been a bit shorter so I could have gotten the excitement of the upgrade stage earlier - I had died a few times and almost gave up.
Whoa, the catch and game over SFX scared me!
Great 8 bit music. I also like the terraria like feel.
It's a lot of instructions to absorb all at once. There's a lot of controls and forms etc that all come at you right away. Ideally, if you had had more time, I would have loved to see thing introduced gradually. But I know it's just 48 hours. :-)
I had trouble figuring out what "light" looked like, since there was "light" everywhere: in the campfire, the torches, those flaming fireball things. An image would have been helpful, or maybe call it "Glowing White Orb" or something so it's less confusing.
I also saw a bug on the 2nd floor of the building over to the right, a human was walking through the wall and out to the outside. Looked like he was just on a path that didn't pay attention to collision/gravity.
Great menu screen, always a nice touch!
Nice work!
Whoa. This game is crazy. I couldn't really figure out what to do. The epic intro music was cool, but then it didn't really seem to have anything to do with the game.
Funny though! I like getting sucked into the whirlpools.
Good atmosphere. Pretty hard to win...if you can win?
This was fun, hard to change shapes while you run around, but it is very satisfying to drop a whole bunch of pieces.
Very good, very moody. I'd like to solve the mysetery of this asylum and AMAZIN, but I got stuck after solving the pink butterfly, couldn't figure out where to go. :-(
But I definitely played this longer than any other LD game!
I wasn't able to play on PC, Windows 7. :-( "Unhandled exception. Spring has crashed. Access violation."
Ok, this was way more fun than I thought it would be. I finally beat the game. The story was so odd, yet the challenge was achievable, I had to see it through. The collision/controls have a real old NES feel to it (good and bad :-)
Great job!
Took me a good 90 seconds to understand how to play. Not sure how this would work on mobile.
Ok, this was pretty fun. I got frustrated that I couldn't beat the boss.
I liked the tip: "Try approaching from a different direction", but I was disappointed that the boss shot at me no matter where I was. It seems like the concept of "you can shoot in different directions" was leaned into a bit more. It seems like there's a bit of that, but it really still heavily favors shooting upwards. The tall vertical screen also reinforces that, and there weren't many enemies (that I got to) that really forced you to go into the other 2 forms. It seemed like those were just novelties, except when bad guys were down at the very bottom.
Nice job!
Nice big bright pixels!
It was pretty frustrating that hitting the walls negated 10+ correct choices and send me back to 10 sped. :-( The racing was fun though!
I love the cardboard art, very cute. Gameplay wise, it was pretty hard and stressful! But that might just be me, I'm not a big fan of the diner dash type games. I was also confused about what was accepted, it seemed like I could somewhat just throw shapes on the plate and serve it just fine.
"This is my first Ludum Dare game and my first game development ever. I am sorry I couldn't offer you more but this was my limit." Haha! This made me laugh. Great try though, and congrats on finishing your first LD! I'm sure now you have lots of lessons on what to focus on next time
Loved the music and little faces on the molecules. Nice work!
Wasn't able to play the Ludum Dare version of the web version.
I played the Windows version, it looks like an interesting idea, but unfortunately not enough time to implement. I think it's way too ambitious for 48 hours. It seemed like it ran at 1 FPS, lots of unfinished art, etc.
Thanks! Enjoyed your game too
@nickavv Good eye! Yep, it's the RETURN OF GANON screen was 100% the inspiration. I basically copied it.
@Ithildin You bet! I'll have to do a music tutorial post tomorrow
Congrats on finishing your first ludum dare! I loved the concept, very funny. Really difficult to hit the keys in time! I thought I was a fast typer. :-)
Really good background art! However I really had trouble with the game. Tried attacking each other but it didn't seem to be making much damage. Then, I made a hole in the ceiling (cool effect) and then flew up, and then started dying? Wasn't quite sure what was going on there. I feel like I was missing something off screen.
Wow, lots of good things to say about this one. The music is fantastic, really sets a fun mood. The vacuuming is a lot of fun, surprisingly more so than just collecting by walking on top of them. Good sound effects and visual effects, and the bathroom idea was funny.
It's easy to see how you could expand this- let you upgrade your vacuum, gun, have more monsters, etc.
Awesome job! 5 stars from me!
Nice music! Piano and clouds always go together. :-)
Wow! Best LD35 game I've played yet! I love how it gets darker the deeper you go, very subtle. Along with the escalating music, it makes it very intense. Very creative use of the theme too. Great work!
I love the "pschhhhhh" for the buttons. The art and the sound effects are very unique. Took me a little while to figure out what's going on, I think you have to listen for who is NOT making a noise?
This was surprisingly fun! The little subtitles for each level add a nice touch. I loved figuring out what they "meant".
I wish that the levels were exactly the same, meaning they would come from the same direction. It seemed like the order was the same but not direction. That would help get into that "zen" type memorization experience.
Nice work!
Pretty fun! Nice little gameboy soundtrack and SFX. I hate those blue blobs!
Easy to see how you could turn in other monsters in an expansion. I was hoping I'd turn into a skeleton if I killed skeletons.