Soulbound by OysterKLAN 2016-04-19T16:31:00
Loved it. Amazing art work. Could become a really great game with more content and better combat.
Foon → Ludum Dare Explorer → Users → ekx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Mr. Moneybag's Great Adventure | jam | 219 | 3.76 | 3.83 | 3.20 | 4.04 | 3.60 | 3.40 | ||
| 2016 | 35 | Shapeshift | Down The Well | jam | 136 | 3.75 | 3.81 | 3.53 | 4.08 | 3.76 | 3.91 | 63 |
Loved it. Amazing art work. Could become a really great game with more content and better combat.
Really great graphics. Would vote for more checkpoints as well since it's quite hard.
Very nice visuals and audio. Unfortunately hardly playable at 1200 fps.
Great puzzle design. Liked the idea of having to kill off your guys to get through a level. Would have liked to not have to repress the arrow keys for every step.
Wow! Amazing idea. The only complaint i can think of, is that it gets very hard to hit the cubes when they've shrunken beyond a certain point.
Liked the music. Unfortunately the instruction text in the beginning overlapped itself and was impossible to read on my machine.
Really great idea. Had a lot of fun!
Reminded me of some of the mario party minigames. Really fun!
Really funny neat idea. The humorous comments rung true to life :D
Really cute and funny. Had a good time.
Addictive mini game. Though I didn't really use the break mechanic. GOTTA GO FAST!
Really interesting idea.
Awesome idea. Controls feel a little stiff though.
Really funny. Loved the dos vibe.
Really cute and funny. Had a little trouble grasping on what to do exactly but hat a lot of fun after i got it.
Thanks for all your kind words and constructive criticism.
@glaze_96: Have a look at LowResFilter.cs. Its actually very simple blit to a low res texture.
@goibon: I started out with a system that increased the difficulty at set points in time and later switched to a system that linearly interpolates the difficulty over time. (Speed, Distance of obstacles, Darkness, Reverb of music are all interpolated) After that I tweaked the values only a couple of times.
Great game. Really enjoyed the art style. Shame it's so short though... wanted more :D
Had a great time. Keep making games.
Beautiful visual. Unfortunately I found the gameplay to be somewhat confusing.
Really fun and great presentation as well!
Really enjoyed this game. The only criticism i can think of is that it would have liked to play more :)
Really good idea (Loved the increasing difficulty with lost limbs)! Visuals and audio were amazing and effectively set a great mood. One of the best ones I've played so far :) Did misclick a couple of times though and would have loved to have a back button or something to go back to the flavor picking stage.
Really nice Wolfenstein Homage. Would have liked more levels
Great audio and tight controls as well. Loved it! My only gripe would be that I would have preferred a constantly following camera over the room based one.
@stefan-laimer: We raycast the arc and dynamically generate a mesh to fill the free space in the arc. I think we used this tutorial: https://www.youtube.com/watch?v=rQG9aUWarwE
Like the concept a ton. Great mood even without audio! If you improve the controls, add audio and more content I could envision this becoming a great full game.
Really nice low poly graphics. Unfortunately the night was too dark to see anything (Screen was almost solid black).