Bartleby in Space by CarlsonAndPeeters 2019-04-30T04:37:45Z
My favourite game of the jam so far! Super fun writing with cool references. Just wooshing around feels really fun. Very cute style too.
Foon → Ludum Dare Explorer → Users → Team Kelly
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Peepo's Parlour | jam | 211 | 3.77 | 3.51 | 3.46 | 3.59 | 4.53 | 4.09 | 3.85 | 3.98 |
My favourite game of the jam so far! Super fun writing with cool references. Just wooshing around feels really fun. Very cute style too.
Heaps of fun! Really liked the mood and puzzle design, especially in the later levels. The pacing at the start could have been a bit better. Also, you could improve game feel by allowing the player to 'queue' their next move before the animation for the current move ends. Overall had a really good time! Again, the puzzle design in the later levels is a real strength.
Love this game! The character designs are really charming and the puzzles are fun. The colour palette and feel of the controls could use a bit of work. Really enjoyed it :)
Great stuff! Feels really good to play and looks great. Especially liked the use of lighting, made the game feel much more alive.
Quite a cool game - the characters were really loveable :)
What we could play of it was super cool - the spider gameplay is super unique and fun! The colour palette was really nice! We also ran into the bug in the third level.
Hey! Major Tetris fan here. I really enjoyed your game! It's already super fun in its current state and I think it has real potential if you wanted to stick with it. I'd really recommend checking out [this wiki article](http://harddrop.com/wiki/SRS) for inspiration on a more advanced/intuitive rotation system - this will increase the possibility space and allow players to play more expressively and at a higher level. Seeing left/right rotation and lock delay would also be great. Again, already a huge fan of the game and had a blast playing it! Keen to follow the game if you decide to stick with it :)
Hi @karmicretribution! Thank you so much for your comment! We are so happy you liked it! We originally envisioned having a money system based on how well you fulfilled the orders however we didn't really have time to make it work. We also wanted people to see the full story, so we made the player fail every day to push things along ;) Thanks for playing!!
@mrpiedpiper Thanks for your feedback! We completely agree, we would have loved to develop a clearer feedback system but ran out of time this time around. Really glad you enjoyed the game!
@valid Thank you so much! We are so glad you enjoyed it!
@insufferableoracle Thanks! Glad you like it :)
Thanks @ekx! I have no idea why we didn't include a back button - we're considering polishing up the game and rereleasing some time, and if we do we'll definitely implement it :)
@dinosire Thanks for your feedback, we're glad you enjoyed the game! Definitely agree that the gameplay could be clearer - we were hoping to animate the player arms and have them reach towards the customer when you moused over the left side of the screen, but we ran out of time. If we update the game after the jam we'll fix this!
Love the puzzle design! The physics is a bit buggy and that held it back a bit - I think with some more work this would be a really great game :)
Just played this and it's so cute and fun! I loved the mixture of really cute stuff with some gore! It was really cool trying to balance being able to defeat the monster without losing later on :)
Soooooo good! One of my favourites from the jam and probably the most polished I've played yet. Cool graphics and tone but the design is where it really shines. I love how it has you weighing up what you think you're capable of and what you're willing to risk.
Wow! Super fun game - the levels were challenging in a fun way! I thought the gameplay mechanics were smart for the theme! Nice :)
We loved this! We found it almost impossible to survive more than a day and a half - maybe a slight rebalance would let the player feel more invested in the story before it ends.
Enjoyed the mood a lot - the soundtrack is a nice fit for the graphical style. Readability could be improved with some more contrast and defined enemy silhouettes, and the attack felt a little sluggish. Gameplay was still a lot of fun! Super impressive for 16h.
Super fun! Enjoyed the puzzle design, would love to play a longer version.