michael-feldman 2019-04-29 23:42
Nice graphics. modeling rigging and animating in 3D is not easy game jam feat. Well done. I also had a bit of fun with the AI on the drones. Also digging the glow on the sword.
Foon → Ludum Dare Explorer → LD44 → Live battle
By caorjavier
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 509 | 3.49 | 50 | |
| Fun | 587 | 3.24 | 52 | |
| Innovation | 758 | 2.92 | 52 | |
| Theme | 472 | 3.45 | 50 | |
| Graphics | 226 | 4.07 | 55 | |
| Humor | 839 | 2.26 | 44 | |
| Mood | 381 | 3.49 | 50 |
Nice graphics. modeling rigging and animating in 3D is not easy game jam feat. Well done. I also had a bit of fun with the AI on the drones. Also digging the glow on the sword.
:P
Absolutely beautiful game. Can't believe this art was done in 48 hours. Great work.
@slimabob
in less time. approximately 15h xd
https://twitter.com/CasadoGames/status/1122939440467468292
clever interface for the store and menus
@caorjavier Even more impressive! Looking forward to future games by you :)
I liked it ! Nice job in a small amount of time, keep it up !
nice job man :)
Great style!
I thought the art and basic gameplay were good. I have a dual monitor setup and using mouse and keyboard controls allowed the mouse to move out of the game screen and I would lose control because I clicked out of the window. It did seem that after a while it never really got any harder, just more enemies. The balance of the upgrades seem a bit unbalanced because I could never think of an instance where I needed more distance over cadence which is the most powerful. Also as far as the art goes, I think the chromatic aberration is too high as it detracts from your beautiful character model. Overall, nice animations and character design but maybe needs a bit more thought on gameplay.
@ruddgasm if you're right. I did not have time to ask for more and that I started to do it when there was barely 20h to finish the jam
@ruddgasm you can use a video game controller
Controlls feel good. After 2 replay I finally get rules and finally I enjoyed the game.
amazing shaders ... complex stuff ... very beautiful
Really great looking game! Great camera work and color scheme. The theme wasn't well represented (in my opinion). I say this because using life for power-ups without a good explanation to "why" could be shoehorned into any kind of game. Good job though!
Brilliant! Looks super polished, and the gameplay was nicely challenging, great work :smiley:
Beautiful! I've enjoyed playing it, I like the calmness of music and those enemies :smiley:
Unfortunetely there isn't much of UI, can't pause game or quit it, you should consider adding it. You've certainly worked on gameplay and models though.
Great game!
Cool graphics! Really great gameplay! Interesting way to manage an interface elements inside the level. Good luck!
It looks cool! It is a pity that you can not adjust the sensitivity of the mouse
Very pretty, good camera work and modeling. I wish you'd not done white enemies and white particles on a white background though.
mood 5/5
The hordes of floaty eye bois can do nothing against my overclocked speed drive! Round them up, and cut them down! :P. Mouse kept getting captured by second monitor, but other than that - this is a nice smol game :D.
@magnanix I may solve it another day
Beautiful graphics, character animation is well developed, which gives a huge plus
Very hard , it's cool ! Nice modele Fun Game :)
Interesting art style, maybe too much abuse of post-effects. Gameplay is simple but it's fun overall
Enjoyed the mood a lot - the soundtrack is a nice fit for the graphical style. Readability could be improved with some more contrast and defined enemy silhouettes, and the attack felt a little sluggish. Gameplay was still a lot of fun! Super impressive for 16h.
Fun game ! Unfortunately like someone said before me, playing in a dual monitor make it a little bit hard to play 'cause you can turn in only one direction other way you gonna click on your second screen. And maybe it's only me but the noise coming from the enemies is getting stronger and stronger every round x)
Anyway, I like the music, the graphic are good and the gameplay is fun even tho' the power are a little bit odd some time (paying one heart to get... one heart ? :D)!
I liked the game- I did find it hard to aim however without a graphic to show where the projectiles would fire. However Good job!
Great graphics! Loved the style!!!
@kurner , @ruddgasm I have fixed the problem with the multiple screens. In the new version on https://caorjavier.itch.io/live-battle
Nice work!
Beautiful art style and effective gameplay ! Nice game !
Nice graphics, though the camera control are a bit frustrating at times
@miu Ss the first first person controller has made, i didn't have time to try sufficient,but thanks for your comment
❤⃛ヾ(๑❛ ▿ ◠๑ )
The music and graphics is really good. The game idea is simple and fun. The controls are okay, but the fighting is a bit difficult. Overall a fine LD.
Very amazing graphics! such cool work in such a short time! I really enjoyed the fighting!
Very good visuals, and I like the character design. I think she could walk a little faster sideways, as she moves at a pretty speed when going forward and backwards. Good job!
really awesome optic. the graphic and the style - WOW. the fighting is a little bit annoying for me. :hearts: but a great work! :smile: (i want to test it again)
creating a 3d character for a game jam is impressive, the music and art style was cool, however, the bloom felt a little bit overused. also, the control tends to be annoying if it was possible to make the camera rotate with the movement direction that would be easier I think. also could not feel the effect of the upgrade on gameplay. it will be nice if there a way to restore your life points ( maybe all your heart will be restored when starting a game). overall it was ok. all the best.
Fun and simple, good job!