See:NoMore by Criobite 2019-04-30T10:01:29Z
I enjoyed it a lot. Tbh, I think you got all the audio necessary. It was like playing an easy to access Hacknet or Uplink in mood. Enjoyed the vibe. GJ
Foon → Ludum Dare Explorer → Users → Viralsun
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Victor Sold His Soul | jam | 753 | 3.24 | 2.90 | 3.12 | 3.00 | 3.58 | 3.63 | 3.03 | 3.81 |
I enjoyed it a lot. Tbh, I think you got all the audio necessary. It was like playing an easy to access Hacknet or Uplink in mood. Enjoyed the vibe. GJ
Brilliant!
Good fun, played multiple times. Fun sound graphics and good use of theme. Controls felt a bit clunky, with the pace of the game you could probably do without the mailman to streamline in down a bit. Lightning would be better in a line facing away from the main charecter, as it almost always felt too risky to use.
(HTML5 version)
I really like the idea of the puzzle, but either I'm a moron who is missing an obvious game mechanic (to be fair I'm super tired after teh jam) or the third room is almost impossible. If there is a mechanic outside of the 3 life blobs you can use and seeming to need to have frame perfect movement, then it's not spelt out well enough. I like the art style, and I don't think i've seen that type of puzzle before, so really good job on that front.
Well that escalated quickly...
251404 was my best score. I played it a LOT.
Really good, enjoyed all the memories, lots of fun.
Love the idea! Fun charecter design and use of theme. God I wish those cans didnt have bullet drop off though.
@raivk AH! much better, didnt realise I could do bottles. Thanks.
@honest-dan hi, thanks for the feedback. We tried to do a bug sweep for minor issues and somehow made it worse. I'll let you know when it's fixed again.
@icxon Thanks for sticking with the game long enough to complete it, sorry the win screen etc didn't trigger. That must have been very frustrating. Honestly we bit off more than we could chew due to it being our first LD, and we didn't realise how ambitious doing dual charecters was going to be until late into development. Unfortunately the code has ended up as a lot of spaghetti, and bug fixing seems to end up causing more problems than it fixes. Having tested it a few times, I've only managed to trigger the win screen once, so there's definitely something going on there. If it makes you feel any better, it is just a win screen with the old god rising up and victor looking scared, so you didn't miss out on much.
I like the concept and look a lot. Seems to be an issue with depositing collected resources though, just getting an error from the o2 machine saying "false" when i interact in any way, but that seems to be the only thing I can do. Not sure if i'm missing someting?
@riper Yeah I worked that out, I just couldn't actually deposit any materials anywhere. I'll give it another go in a bit when I've finished the ones I have queued up. Thanks for getting back to me.
Great concept, great art style, great use of theme. Too easy. Would have liked a level progression, even if it was the same level repeated with a shorter and shorter time limit promotoing you into optimising pathing etc.
Lots of great ideas there, feed mechanic is brilliant. Way too easy to get all the parts and influence trends without using it though.
Very pretty, good camera work and modeling. I wish you'd not done white enemies and white particles on a white background though.