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Dennis Jeong

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥Soul Exchangejam1043.953.994.022.834.023.802.623.55
201842Running out of space👥Out Of Spacejam1.001.001.001.002.501.00

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Comments by Dennis Jeong

LD44 — Your life is currency

Hammed Robbery by YouBeStrong 2019-05-03T01:12:58Z

Cool game! Really interesting stealth mechanics, and a good way of tying it into the theme.

I think you could have done a better job of conveying the different tradeoffs in traversal? I wasn't sure what holding space did to my detection radius or if there was a way to collect all the coins in a level without getting caught.

GREED by mmason 2019-04-30T06:50:47Z

I think the difficulty was that you were using unity forces for the controls, so it felt really floaty, especially when landing.

Bacterial by zampi 2019-04-30T06:29:45Z

I'm not really sure what was going on during the gameplay?

Magical Resonance by tjakka5 2019-04-30T17:28:29Z

Very cool game! I enjoyed the variety of spells! I think you did a good job of making them have very different uses. However, by the end, I felt like I had to spam a lot of attacks to win. I wonder if you can make enemies less spongy?

Elthus by ejmejm 2019-04-30T06:09:45Z

I thought the blue wisps were items at first! So I was very confused when I started taking a bunch of damage.

Bartleby in Space by CarlsonAndPeeters 2019-04-30T06:07:12Z

interesting game! it was hard for me to read people's dialogue because I would keep wooshing past, as well as hard for me to remember who wanted what.

Saxman Gold by lexi 2019-05-01T01:24:19Z

good work for 5 hours! I enjoyed the UI, although it was annoying when it scrolled off the screen.

One More Drop by ZAX 2019-04-30T06:45:20Z

Well put together! I liked the consistent art style, although I think the blood spatters were a little strange in such a cute game. I also agree with the person above about the typewriter part needing a skip button.

I think that the different charge levels could definitely use some balancing, it felt like the rapid fire was the strongest?

Also, there were large swaths of time where I couldn't see any enemies, I wish there was a better way to indicate that.

Spirits of the Unknown by TheSomeoneXD 2019-04-30T05:52:54Z

it worked for me! Jumping physics could use some work, and I would really appreciate a way to either make dialogue appear instantly or be able to press z to make it appear instantly, i read pretty fast. interesting dialogue!

Pass the Buck by tg1397 2019-04-30T06:21:50Z

Like other folks said, I enjoyed the use of the theme a lot! I do think that you could have implemented the story in a more digestible way? Like every time I clicked it felt like I was slammed with a big wall of text. But nice writing! It must have been hard to write it all.

Merchant's Gambit by Pyrosshade 2019-04-30T06:36:17Z

Really great art! I think the controls felt really floaty, and it was really hard for me to move. I also ran into a weird bug where I found a room of immortal enemies that just constantly spat out coins.

glitch.PNG

Age of Coin - Battle Stars: ULTRA by squirmonkey 2019-04-30T06:18:19Z

I actually really enjoyed the platformer bit, even though the collision was a bit wonky, it controlled really tightly, kind of like I wanna be the guy.

I also enjoyed the hidden information game! Great job.

Soul Exchange by Dennis Jeong 2019-04-30T02:04:39Z

hi all, we super last minute fixed the bug for not being able to swap, so if you're interested, check it out again!

Soul Exchange by Dennis Jeong 2019-04-30T05:58:19Z

Uploaded a bug fix! Fixed: Crashes in the ending Crashes when loading a level Crashes when playing audio Wrong music playing on certain levels

Soul Exchange by Dennis Jeong 2019-04-30T06:38:20Z

@woofdog99 @lshiro @team-kelly @paulhocker just letting you know that the switch button actually works now!

Soul Exchange by Dennis Jeong 2019-05-03T22:09:41Z

Thanks you so much for the feedback!

@youbestrong , we had two different animals we had planned:

An armadillo that could roll through fire A gorilla that could pick up and throw blocks

Ultimately, a lot of our time went into making sure the spider worked just right! If I had known it would take this much work, I would maybe have reconsidered making a spider :p

Something that we're still not sure if it was the correct decision or not was the decision to make the spider keep moving in a circle if you held the same direction. I think this is what @douglima and @kritas meant when they said the spider movement was "weird/counterintuitive", am I right? ``` ____________ | | | | | | | | | | ____X______ ```

For example, let's say the spider is on the floor (X in the above diagram), and you hold right. Currently, when you hit the wall (position Y in the below diagram), and continue to hold right, we'll translate that input into going up. And then, when you hit the ceiling (position Z in the below diagram), we attach you to the ceiling and then translate your rightward input into a leftward movement, allowing you to use one key to travel clockwise around the entire loop. While this is nice, when you let go, now pressing right will send you right, which can be disorienting. ``` ________Z__ | | | | | | | Y | | ____X_->____ ``` In other words, when the spider is at position Y in the above diagram, what keys should you be able to press to go up / down?

I think because our level design relied so much on the movable platforms, which are small rectangles that you can go around, the input smoothing system helped people navigate those platforms? But I would love to hear everyone's thoughts on the tradeoffs we made!

Blood Quest by shaner421 2019-04-30T05:59:03Z

I think you were going for something like dark souls? Not sure how it fits the theme though, i was attacking and it didn't look like it was taking my health away :O

A Hill To Die On by longbowrocks 2019-04-30T06:01:31Z

So it's a king of the hill game+auction? Interesting! I wonder how you can reward the player more for winning the auction. Maybe the king of the hill can impede other people's progress in some way. Good first attempt though!

Fateshift by dougLima 2019-05-01T01:14:14Z

Pretty decent game loop! I like the timing required to block/take attacks. I do think that you could have made the blocking more timing based, though. I eventually just started holding block and only using my special attacks.

Also, I think the enemy death particle effect is from zelda wind waker, no?

Blood and goods by selewi 2019-04-30T22:09:45Z

very cool art style! I wonder why you chose to do it with wasd instead of the entire keyboard? After i realized that the combat was a typing game, I switched my hand to typing position and it was a lot easier. Also, I feel like the fancy font you chose didn't make a lot of sense, because it was really hard to instantly tell QWEASD apart from each other.