FoonLudum Dare ExplorerLD44 → GREED

GREED

By mmason

View on ldjam.com

CategoryRankScoreCount
Overall3303.2034
Fun3722.9034
Innovation4702.3134
Theme3742.9632
Graphics2683.2934
Audio2612.9133
Humor2072.8329
Mood1283.4833

Comments

randdir 2019-04-29 14:33

Nice ambiance and nice graphics, but lil anger me after few minute. Yeah not a big fan of plateformer but nice. Keep it up your entry guys!

soerenbachnielsen 2019-04-29 15:24

Super cool little platformer! I dig the art, very simplistic and the levels where fun too.

jsec 2019-04-29 15:25

Seems cool, but get bored fast. Also would be nice to have some feedback on death (like short animation or still) not just instant restart, because sometimes its hard to know what happened

digitallimestone 2019-04-29 15:29

The arts nice and the music's good. Well Done!

I wonder if the jump is a little too slow, which makes it a little draggy.

Nice game!

killedbyapixel 2019-04-29 16:04

I liked the visual aesthetic, going gray-scale was good choice. The gameplay was a little bit dated but otherwise serviceable, platforming mechanics worked well enough. Something very odd is going on with the framerate of the game, it was very choppy for me.

I made it to the end! The grim reaper gave me a bunch of coins, I don't know why.

endssgamesstudio 2019-04-29 16:09

wow! great graphics! nice music!

drrozza 2019-04-29 16:09

Dude the music was great, really fitted the mood. So you ARE a composer!

mmason 2019-04-29 16:20

@killedbyapixel I have a feeling the frame rate wasn't choppy, it was probably because I was using pixel perfect and using rather large pixels which caused it to lock in to pixels.

repine 2019-04-29 17:04

Hey, I had a fun time playing this one! You had some good design, same with the art style! If I were to give some feedback, I would say that making the menu buttons and dialog boxes more suited to the art style would go a long way. Keep on makin' games!

mmason 2019-04-29 17:19

@repine thats something I had intended to do but ran out of time, plus I haven't really found a good way in unity to get the UI to also be pixel perfect, I'm sure its possible I just need to play around with it more

von-vista 2019-04-29 17:26

Good game in general, great job in choosing the colors and creating a death-like-sad-like atmosphere. The music also adds to the said atmosphere.

I must admit, I have an embarrassing amount of time figuring out how to progress the dialogue box, a text to press space could work. The character also feels heavy in my opinion but it doesn't negate the controls of the game

But overall, graphics, music, atmosphere, and feel, you nailed it. Congrats!

mmason 2019-04-29 17:31

@von-vista That's the thing I meant to add just before submitting! I mean to write (Jump) at the bottom of the dialog box. I don't know if that qualifies as a bug fix though.

caspercaper17 2019-04-29 18:11

That quote at the end made the game. The jump could've been a little more smooth. But damn, nice entry.

codesity 2019-04-29 18:14

low pixelart, is always a point for my opinion ^^. Good Job! But I lost like 5min for checking, how to skip the textbox :bed:

jani-nykanen 2019-04-29 18:29

Nice visual style.

lone-wolf 2019-04-29 18:47

I sometimes got stuck when landing on the edge of a block. Other than that nice game. +1

neverautomatic 2019-04-29 19:11

Nice game. I found the length and difficulty perfect for ludum dare.

kovakomes 2019-04-30 02:55

Good job introducing the mechanics as the game progress. :thumbsup:

2019-04-30 05:31

The platforming controls would need a little work, but good work all in all.

dennis-jeong 2019-04-30 06:50

I think the difficulty was that you were using unity forces for the controls, so it felt really floaty, especially when landing.

pkenney 2019-05-01 18:59

I should have seen that coming, but I didn't! I did go back and play it the other way though, very clever.

I really liked the gritty lo-fi aesthetic, and I felt like the art, the music, and even the physics came together into a cohesive experience.

I don't think the controls here are trying to compete with super mario bros and that sort of thing. It feels more like the guy from Pitfall went to the underworld. In that regard, I felt like the preposterous horizontal air movement was fine, where in a more "normal" platformer game it would be a problem. The section where you have to run without jumping over that wide spike pit showed me you were self-aware about this, and then I was totally OK with it.

I agree with @repine that the font broke some of that cohesive thing, I don't think you needed anything fancy there, just a more old-school font. Maybe this one for example: https://fonts.google.com/specimen/Press+Start+2P

The plants were a cool mystery that left me wondering and experimenting, but not quite figuring it out (until the game pretty much told me directly at least).

Another element I found intriguing was the treatment of blind jumps. Usually these are a huge no-no in platformers, but here they were used in a more deliberate-feeling and interesting way. The game initially signaled the safety of blind jumps by the chains of lamps or the presence of coins. Later, it started to remove these little indicators that things were safe, and it left me feeling uneasy in a good way that fit with the overall vibe.

I don't know if I'm over-reading what you were up to there, but it doesn't really matter - I think I was pulled into the general vibe you were laying down here, and I dug it.

Nice work.

superpokeunicorn 2019-05-01 23:33

This game is pretty solid. I like the monochrome aesthetic, although the pixel art could use some work. I'd say the use of theme was a bit underwhelming, seeing as you basically just retextured the 1UPs to look like coins. I did appreciate that there were multiple paths through each level, allowing for a degree of exploration. Overall, I enjoyed playing this game. Nice work!

mmason 2019-05-04 16:34

@codesity yeah I 100% forgot to add that in

@lone-wolf you can glitch a little on blocks I think due to the mess of colliders I'm using. I wanted to try giving them different friction values so you slide on walls and stick to the ground.

@kovakomes I've learned from past LDS that people are unlikely to read every game page, you really need to introduce them and fair enough. the game should be fairly self contained.

@dennis-jeong you're correct about the controls, is that not how most people do it? do you have a game I could play that implements that to feel the difference?

@pkenney I'm really happy that someone played the whole thing through both ways. you're mostly not overthinking, a number of those things were intentional while a few weren't and are just happy coincidences

@superpokeunicorn you're correct about the theme, there's a little more going on with them but not too much. I intentionally kept things a bit simple this time to make sure I could get them done.

jk5000 2019-05-12 09:36

The story is really funny, and the graphics was pretty good for a compo game. The gameplay was okay, but nothing super special. The controls is okay, but the jumping mechanic did not always work. Overall a fine LD game.