Happy Vil Friends by Dew 2012-12-18T03:30:00
It ran fine for me. Fun game, just a little slow at 999 blood(which is to be expected, haha).
Foon → Ludum Dare Explorer → Users → neverautomatic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | w o r m | compo | 283 | 3.65 | 3.80 | 3.18 | 3.90 | 3.46 | 2.64 | 2.87 | |||
| 2019 | 44 | Your life is currency | Aether Blade | compo | 327 | 3.20 | 3.38 | 2.52 | 3.65 | 3.06 | 2.70 | 2.31 | 2.78 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Harvest Royale | compo | 444 | 3.21 | 3.08 | 3.23 | 3.39 | 3.37 | 2.54 | 2.85 | |||
| 2016 | 37 | One room | Room Fight | compo | 46 | 3.96 | 3.80 | 4.20 | 4.44 | 3.32 | 2.74 | 2.64 | 3.17 | 39 | |
| 2013 | 26 | Minimalism | Messimalism | compo | 929 | 2.82 | 2.76 | 2.85 | 2.85 | 3.29 | 2.53 | 2.17 | 2.60 | 48 | |
| 2012 | 25 | You are the Villain | Bombardier | compo | 246 | 3.21 | 3.47 | 2.53 | 3.68 | 2.71 | 2.32 | 2.40 | 2.72 | 64 |
It ran fine for me. Fun game, just a little slow at 999 blood(which is to be expected, haha).
I really enjoyed playing this. HOLES ARE OP! :P
Extremely well done for a 48 hour game. Combining the use of the sins to complete each level was really fun and smart.
I really like this take on a classic game to fit the theme. :D
I got stuck until I realized I could put the gun back down since I picked it up before the screwdriver. Fun game, well made for 48 hours.
Really well done for only having 48 hours. Everyone knew one those kids growing up. haha
Fun game with some interesting mechanics. Especially the lighting.
Great game! Slamming through the traffic at the end was extremely fun and hilarious.
Very fun and interesting game, but kind of tricky.
The way you made the sprites was a really neat idea.
I like the art and interesting gameplay.
A nice unique concept. I've never played a game like this before. I'd like to see it taken further. :)
@gilesa I feel stupid, that was the problem. Thanks for the help! :D
Nevermind, that wasn't the problem. I got it running in firefox once. But now it doesn't work again. :/ hmmm
@fakeshadows That did the trick. Thank you so much! The game should now work in firefox too.
That's the first time I've ever heard of something like that. I have no clue what could have caused it. Sorry about your ears. :(
I like the idea. It could make for a good game with more time put into it.
A nice quick and fun game. Running around as a vengeful spirit after I died was pretty hilarious, even if it wasn't intended.
I really liked the goats.
Fun! I love the way you used the theme. Very well made for a 48 hour game.
Fun game. :D
I really like stealth games like this. I wish the controls were a little easier though.
I wish there was a bit of an outline on the objects though, sometimes it was hard to see things on their own color. Fun game though. :)
I love zombie games. It's nice getting to play as the zombies for once. haha
This game is great! I wanted more levels! I played through it 3 times to try and see if I could collect more upgrades than last time. Great job! :D
Great concept! I had way more fun messing around with the editor than actually solving puzzles. haha
I like the pixel effect, looks pretty neat.
Really solid game. I was a bit confused at first since it's such a unique game, but it was easy to learn the rules by trial and error. great job!
Great! The art style is really neat.
Looks awesome for a game made in 2 days!
Great Game! I love puzzles. This was really well done for 2 days. :D
Really neat concept! I'd love to play something like this with a little more polish than 48 hours would allow.
That was amazing. The end credits was super clever. I loved it!
I like the little leaps of faith trying to find the next block. haha
Great game! I thought the flying fries shooting fries was a nice touch. haha
Ineresting concept. I got stuck on the second level though. Both buildings had 5 guys in them but the game wouldn't progress. The machine kept making noise but no more guys were being created.
Yep, that's life. cool idea! :)
That was really fun. It freaked me out when I started getting eaten by zombies from behind the first time. haha, Great Game!
Hahaha, I enjoyed that. :)
I found myself playing this longer than I expected. Fun game!
Interesting concept!
I'm loving the art, but the levels are a little plain in comparison. The controls are tight and the gameplay is fun, all it could really use are some win/lose conditions or a scoring system. Overall, great submission. :D
Nice game! The screenshot at the end was a nice touch. And quite a bit of polish for being a jam game. :)
Great game! At the start of the competition I was joking around with a friend about making a game where you're a roomba that has to clean a room. I'm so glad someone actually made it (and a lot better than I could have). :D
Played video games in a video game. Stared at a wall for a month. Surfed around on my dad. 10/10 GOTY.
Simple concept but fun and well executed. The difficulty ramps up smoothly and having hard mode use the Stroop effect to add another layer of difficulty was a nice touch. Very clever!
Congrats on completing your first Ludum Dare!
Just a heads up, if you use integers for you clicker game you won't run into the random .0000000 numbers.
Nice art style, and atmosphere. Like some other users, I experienced problems getting the text to stay visible though.
Can't not give you 5 stars for innovation. I don't think I've ever played a game where you're a motorcycle with a grappling hook before. The controls are little hard to get used to, but I love the concept and style.
Interesting game. There was some really nice work done on the particle effects. :)
Nice level design, overall pretty solid game. Something about the camera felt a little off though, not sure if it was the FOV.
@mmason Yeah, I wish I had more time to balance the game. Oh well, I guess that's how compo goes. Thanks for playing! :)
@saering Oh, I never would have thought of that. I've enabled the fullscreen button on itch.io so hopefully the next person doesn't have to suffer the way you did. Thanks for the feedback! :)
Nice game. Hard to keep up with the soul!
The physics and movement of the Squishies is quite impressive for a compo entry; it's not surprising you didn't have much time to work on puzzles after that. Hopefully you'll finish it up by slapping a few levels on here afterwards so those neat mechanics don't go to waste!
Reminds me of Hotline Miami and Nuclear Throne. Fun game!
~~I'm having the same problem. Please @ me if you manage to fix it, I'm really loving the art style from the screenshots! :)~~
The original JAM version doesn't have the blank screen problem so I played that. Really digging the art style. I got stuck trying to find the lens for the factory door, but overall a really neat game and interesting take on the theme.
Interesting take on the theme. The mouse-only movement was a nice touch.
I'm a sucker for TD games. Played this for a lot longer than I'd like to admit. :P
Great game! I couldn't figure out how to use the bombs, turrets or time stop upgrades though. Were those things you didn't have time to complete?
Very atmospheric, I really liked the effects of the waves. Well done!
Great game! The controls and movement of the coin felt perfect.
Great Game! The movement and mechanics felt really good. The pixel art and lighting was was also well done!
@andrewkennedy Those are meant to be barriers blocking progress if you're not big enough. Haha, you're right, it would have been more fun if the win condition was based on being an absolutely massive worm rather than a trigger at a specific depth. I'll definitely do that if I make a post-compo version. :D
Thanks for playing!
@dhim Breaking up the lines would definitely help balance out the game's progression a bit better.
I've never seen the problem you posted, but there's definitely something weird going on with the scaling there. Can I ask what browser you're using?
Thanks for playing, and I appreciate your feedback! :D
That was excellent! I loved all the variety in the creatures, and how focused the concept and delivery was. Great job!
I enjoyed this game so much I felt the need to play it again to see how fast I could do it after the first time (27m). I managed to get it down to 8:42. Let's get some speedruns going!
Capture3.PNG
Being able to dig into the background like that added a surprising amount of DEPTH :wink: to the game. That and the rope mechanic were really well done. Great job!
(I didn't have any problems with the audio on my headset, it sounded pretty good.)
Man, we had very similar ideas, but vastly different implementations. I really like how you made a whole planet, as I opted for the less impressive route of just moving in a single direction. Really cool!
This was a really unique experience! Autostereograms are definitely cool, and I was excited to see a game that uses them for graphics. Very clever!
If you were able to achieve that in 9 hours, It's unfortunate you weren't able to do the full 48 hours. The game could have really HATCHED into something even greater.
Very clever game idea! It's really satisfying to hit a big chunk. :D
This was great, especially for the amount of time you had!
I was not good at this game, but I can appreciate how unique and creative the concept is. At one point I decided to just stick to one color and wait for the bubbles to come to me, but alas, the bubbles never came. I realize that's probably intentional to make people actually have to play the game properly. haha
I am not coordinated enough to play this single player, and that is a shame because MAN THAT SOUNDTRACK IS BUMPIN'! Really great little game you guys made. Nice work!
My only only problem was trying to press both buttons on the arrow keys at first, but I figured it out after reading the controls.
But like seriously, Raphaël, link your soundcloud or something.
I would suggest including some screenshots. I'm sure a lot of people like to have a bit of an idea of what they're getting into before they play something, especially if it requires a download!
I appreciate how polished and deliberate the controls feel. Solid game, and the parallax backgrounds are a nice touch.
That was really cool, and fun to play. Well done!
That was a really chill experience, almost hypnotic. I especially liked the sound effects and the smooth transitions. It turned out great!
In my opinion, blob was 100% beautiful from the start and beating this game was pointless. (I did enjoy it though)
Oh man, worm game brothers! I thought the movement of your worm felt really smooth for WASD controls, and really liked the amount of variety and content you managed to cram in there in 48 hours. It was interesting to explore the different areas, interact with all the critters, and I don't think very many people wrote and produced a whole song for their compo game, haha. Nice work!
Thanks for your feedback on my game! In regards to the trails, I used a series of straight lines with circles at the joints to make it smoother without taking too much of a performance hit. :)
Man, I love how fluid the game feels. The controls and mechanics all worked out great. I really enjoyed playing this one.
I'm a sucker for tactics games. This seems like a good start. It could do with some on-screen prompts or an "End Turn" button, but I guess that's just how compo games go.
That was a beautiful experience. 10/10. The parallax city and animation at the end was really nice!
A hunger bar would be helpful, as I initially wasn't sure why I was dying. The early game is quite difficult but then get easier after you grind out some upgrades. I definitely like the idea, just needs some more balance I guess.
Ah, a fellow worm game! I really liked the concept and the mechanics of having the potato be a safe zone, but not TOO safe. All the pieces fit really well together, and made for a fun and well balanced game. :D
This was great! Unfortunately the voting is closed. :(
The ambient noises and music made it quite eerie. I really liked the concept and atmosphere, but wish there were more meaningful choices so it could be the Oregon Trail of the sea.
Gross... 10/10
Interesting worldbuilding and nice art. I just wish the jumping wasn't so finicky, it almost seems like a problem with the collision detection not registering that you're on the ground, or maybe that you're partially clipped into the ground in some cases.
The controls felt really nice and fluid. Great job!
I really like the idea of two games breaking into each other like that. The dialogue was great too!
There's a bug with the win button, I keep checking my bank account but still have not received $1,000,000. Pls fix.
Anyway, this was a great and fun little game! I initially tried to go down, I guess I should have read the description.
I accidentally fell all the way to the bottom, but I made my way back up. Worth.
I was hoping the shop at the start would let me buy upgrades; It seems like that might have been the plan, but I guess there are limits to what can be accomplished in 48 hours! The art is nice, especially the way the submarine is animated. :)
Finished the first level with <1 second left! Definitely got pretty tense near the end. haha
Great concept and execution. :D
This is great! Unique idea and solid execution. :)
Oh man, I am NOT good enough at rhythm games nor multitasking to do well in this game, but I do think it was well made. :D
Really neat concept. The controls were tight and the sprites look great. :)
@drprettypatty Thanks for trying it out! The level 3 plants drop more fruit so it kind of ramps up quickly after you've got a few plants going.
I really liked the art style, and all the tiny details and effects. I'm impressed that this was all done in one weekend! Great job!
Fun game! Clean and intuitive graphics and UI. I really appreciated the previews for card effects too. :D
Solid game, and now I'm looking fabulous. :D
Pretty satisfying with the screenshake. I got an out of memory exception after playing for a little while though.
I wasn't quite sure what I was supposed to be doing other than hiding from my villagers. Does the aura affect villagers automatically or is there a key to activate it? Adding the controls to the description might help future players. Other than that though, there seems to be an impressive amount of mechanics, depth and polish for a 48 hour game!
This was really well done. Nice and short which is perfect for a jam game, but could also easily be expanded upon. I appreciate that you included shortcut commands too. ffffffffffffffffffffffffffffffffff
I really like this concept! Nice use of shaders to make the blocks look squishy under the bird too.
Interesting art style. I also liked how the flashlight reveals the enemies.
Overall I really liked the concept and the graphics but the difficulty was a little extreme. I'd suggest either the screen move up slower or the cooldown between cards be shorter, but then again it was built in a weekend so I can understand that game balance isn't anyone's top priority. haha
This is fantastic. simple, fun, and well made. Basically the perfect jam game.
Impressive amount of depth and content for a jam game!
This is a great idea. I think it would make a good mobile game to kill time. :)
Really well made for only a couple days of work! The digging/lasers actually digging/cutting through things per pixel was pretty neat. :)
The game works great. Though, I'm now a little frustrated that my keyboard isn't in alphabetical order... Haha. I particularly liked the rainbow fireworks.
It is working now. Cool idea!
Amazing.