iluvatar 2018-04-24 12:04
I like the idea and execution. It's really satisfying to roll over them skeletons! Good job :)
Foon → Ludum Dare Explorer → LD41 → Underground
By solrun
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 968 | 3.02 | 21 | |
| Fun | 639 | 3.26 | 21 | |
| Innovation | 871 | 3.00 | 21 | |
| Theme | 750 | 3.36 | 21 | |
| Graphics | 873 | 2.97 | 21 | |
| Humor | 362 | 3.28 | 18 | |
| Mood | 1023 | 2.64 | 19 |
I like the idea and execution. It's really satisfying to roll over them skeletons! Good job :)
cool idea and solid entry. The car controls nice and it feels good to knock over all the skelingtons. Didnt get much feedback on whether they were doing damage or not though. Played through a few races and had fun :D
Fun little game, I like the driving feel quite a bit even on keyboard. Good job! :dog:
I really liked the graphics! I had a lot of trouble controlling the car using an XBox 360 controller, though I still made it all the way through a race. I had a lot of trouble clipping out of the play field, which was kind of annoying.
@radmccool Nothing really does damage, hitting stuff just adds to your count. The game is more about intrinsic value than a set of rules. It tracks your time so if you want to lay down a blazing fast time, you can. If you want to crush as many skeletons as you can, you can rack that number up. If you want to try to take as few hits as you possible, go for it. You can even try to see how many fireballs you can catch if you'd rather grab them instead of avoid them.
Fun driving mechanics. The procedural generation is also great. I like the soft "aim" of the game where you just kind a stroll around. The graphics are nice as I like the low poly style. I'd like some more roguelike elements which can complement the soft aim, where you can do many things but nothing is the goal. Overall very good for a jam game.
This is a pretty fun prototype, even on keyboard. I think it would be nice if you'd been able to expand the procedural generation to make more elaborate dungeons and more open space to build up speed.
The car movement was a little unwieldy, even with a controller - but I like your theme and I think the visuals are really nice.
I wasn't sure what the skeletons or fireballs actually did? Was I meant to hit or avoid them? The car controlled well until I hit a wall, which ejected from the level on two occasions. It was fun and satisfying knocking the skeletons over and the audio cue while doing so added to the whole effect.
COOL game man! Some things I think you could upgrade: - Various generated levels doesn't feel so different, a couple of more elements could increase variability. - A background would mend a sense of emptiness when looking at the back.
A huge pro is the satisfying sound that skeletons do while hitted by the car, I LOLed! Congratulations!
I really like this. It's a pretty funny idea and is sort of like car bowling. Besides one time when I fell through the wall it was fairly smooth too. Good job.
Ha, at first I thought it was more of a bullet-hell meets trunbased racing, but actually a bit more bowling meets racer. :P It seemed as if the wizard fireballs did not hurt me at all though?
Pretty satisfying with the screenshake. I got an out of memory exception after playing for a little while though.