techxsoftware 2016-12-12 04:52
Nice concept, very simple :)
Foon → Ludum Dare Explorer → LD37 → Don't Break the Door
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 77 | 3.83 | ||
| Theme | 90 | 4.11 | ||
| Fun | 131 | 3.61 | ||
| Audio | 151 | 3.31 | ||
| Overall | 222 | 3.47 | ||
| Coolness | 1252 | 33 |
Nice concept, very simple :)
Man I can feel de addiction crawling towards me.
Almost got to 1 min...
Also, I'm not sure if this is a glitch, but when the door was broken, I sent my ball through it because it was the correct one and I lost.
Other than that, I would say that this is a very unique game. :D
Simple but fun game.
My best was 42 in Hard mode.
The wrong colors and speeding up really makes you go into panic mode near the end.
The controls were reversed for me for some reason. Instead of what it says in the description, A actually made it go CW and D made it go CCW.
Simple concept but fun and well executed. The difficulty ramps up smoothly and having hard mode use the Stroop effect to add another layer of difficulty was a nice touch. Very clever!
Very, very cool. Simple, addictive, good rhythm.
Nice one.
Simple but effective. My only complaint is that it can be a bit hard to see the shape of the path in some rotations.
Just loved the concept and audio of your game. It quickly becomes super hard especially when the path changes shape and messes up your mind! I lasted for 1m14s and got lucky at some point. Became nearly impossible towards the end, but I think that's the idea :) Great job
Really fun game and a cool concept. I thought it was pretty dang hard after the first little bit though
It was fun! My only complain is that it is really hard to find the new color and also react to the changed shape. Maybe it would be better if the shape changed only each 10 succesful hits so player can get ready. Just an idea.
I enjoyed playing this! :)
Simple but addictive; the way you did hard mode was a great decision.
This is one of my favourite entries, really simple mechanic, but really well done. The difficulty curve was just right and the game has that great addictive nature to it