FoonLudum Dare ExplorerUsers → Jack Lance

Jack Lance

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2021 48 Deeper and deeper Ludophile compo Innovation 4.68
🥈 2020 47 Stuck in a loop Torus Tours compo Fun 4.34
🥉 2020 47 Stuck in a loop Torus Tours compo Innovation 4.72
🥈 2016 37 One room INF compo Innovation 4.76

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeperLudophilecompo334.153.924.684.503.254.333.75
202047Stuck in a loopTorus Tourscompo84.304.344.724.474.302.654.003.60
201944Your life is currency👥Change Livesjam2483.733.574.054.003.183.302.97
201842Running out of spaceOutta Spacecompo853.863.764.074.423.442.783.723.50
201738A Small WorldClaustrophobecompo4.003.505.005.003.504.50
201637One roomINFcompo124.164.084.764.482.962.602.563.5547

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jack Lance

LD37 — One room

Flip to Unite by Zawdit 2016-12-14T23:25:00

Such a cool idea and a really good execution too! You really stuck to the theme but also managed to pull it off so well. I loved this. (The jumping sound was annoying though, had to mute that.)

Don't Break the Door by TacoTruckGames 2016-12-12T04:59:00

My best was 42 in Hard mode.
The wrong colors and speeding up really makes you go into panic mode near the end.
The controls were reversed for me for some reason. Instead of what it says in the description, A actually made it go CW and D made it go CCW.

How many employees are needed in a factory? by ThCortezZ 2016-12-13T04:09:00

The graphics and music are really great, I really liked the feel. It was a quite tedious game though.

One Room Puzzle by KobiHawk 2016-12-12T06:27:00

Really awesome!
The tile-based levels were really good!
I liked them because you could always predict exactly what would happen so you can plan your way to the exit.
Except I found the witch boss person a bit confusing...

Marvellous Inc. by rilifon 2016-12-14T18:35:00

Wow, I'm impressed with how much you were able to make!

Strexter by Ryusui 2016-12-13T03:26:00

Really awesome!
The music, timer growing, and flashy lights all make you really stressed!
Was able to win (just barely) on my third try.

Pressure by egoregor 2016-12-12T21:08:00

It was an interesting artsy thing, although not really a game I think? (unless I was missing something...)

Broken Breakout? by timgarbos 2016-12-12T18:02:00

I love the idea! It's polished and there are really interesting levels too, I'd love to see what else could be done with this!

Paper Cutter by mdzimmer 2016-12-12T05:35:00

I thought the visual style was cool. I really liked the idea of origami samurai.

It was kind of hard to tell how well I was doing! I was never sure if I was killing a lot or if they were destroying my lives!

The Growing Room by eerongal 2016-12-12T05:09:00

It's a really good progression! I especially liked the vertical spike pillars that overlapped three zones, that was nice level design.

Room 007 by Lancelot Gao 2016-12-21T19:58:00

Amazing! Very impressed by how many levels you put in the one room!

Maze Frenzy by ZQMony 2016-12-12T07:19:00

It's fun. I like the feeling of danger with the darkness but I think that the starting all the way at the beginning may be a bit harsh!

Flag Runner by GogglesKitty 2016-12-12T05:24:00

I really like the look and feel of it, like the screen bounce when you fall. Some of the platforming was a bit finicky, but overall I thought it was quite fun.

Void by Sota 2016-12-13T05:51:00

The Void version is basically impossible to play!

Does the Color version have a goal? I jumped around for a while but I couldn't find anything.... :/

Speed square by Josho 2016-12-12T23:21:00

My best try was 7 deaths 56 seconds. I like the building progression.

Top Down Room Escape by Digitaldude555 2016-12-13T20:37:00

The music is good!
I like the first and third levels but the second one was a bit confusing. I didn't get why the center circle was rotating like that?

Death Dash by kepons 2016-12-16T18:33:00

Took me 5:43
I liked the progression, it seemed hard at the start, but by the end the start seemed like it had been easy!

Lavender by mhazani 2016-12-13T06:31:00

I like the idea and it looks cool too.
The controls are hard though, I can barely get past a few rooms.
Also, it seems like it falls through the floor randomly some times...

The One Room Experiment by Siegfried Croes 2016-12-15T04:36:00

Very fun! The consistency of the mechanical hand things even adding things to your inventory and moving the monsters away was quite nice!

LD42 — Running out of space

Typewriter by boddiul 2018-08-14T14:43:05Z

Fun and frantic game. It got repetitive after a little, but it was enjoyable trying to get as far as possible.

BALL BUSTERS by tedbolt 2018-08-21T16:16:25Z

I managed to get it down to 1 life, but couldn't win! Very innovative and interesting, but also so hard!

BLOCKADE by PixelJerry 2018-08-15T14:44:51Z

Very innovative game, and I was having fun. Also looked and sounded very nice.

My complaint is that it's way too easy to clear stuff without introducing more colors or speed.

W a l l i f o r n i c a t i o n by psychead 2018-08-13T01:07:58Z

The level design was really good! I could definitely see the exact same game being much worse if the enemies/walls were just placed randomly, but I could see a lot of care went into making you have to think out your path.

Very fun!

Dataphobia by Shozou 2018-08-15T15:08:59Z

I loved the text. Even if it was just venting, added a lot of humor (and very relatable!)

I do think it could be a really cool game with more levels or more abilities if you do decide to pick it up again, though a suggestion is to show the player a preview of the level at the ability selection screen so they're not just deciding randomly the first time!

Memory Mayhem by ZuhairGhias 2018-08-21T16:26:25Z

I really loved it! I managed to get a score of 22. I like the combo of a game like this in first person, and it fit the theme perfectly.

TooooClose by Alexandre2BI 2018-08-13T00:38:47Z

My max score is 5, glad I played long enough to see the moving barriers. It was addictive, but I'm also really bad so don't think I could get to your score 17 even if given all day.

I agree that checkpoints, at least every few levels, would have made it more fun so I don't have to start all the way at the beginning again.

Little Bear Planet by gudval 2018-08-21T15:53:20Z

It got harder than I expected! Very nice looking too for LD. I had a lot of fun, but it was a little annoying rotating and moving around once I figured out what the solution should look like.

LD47 — Stuck in a loop

The Pongs by schizoid2k 2020-10-19T21:26:21Z

At first I thought the spikes were dangerous to touch and was scared because it seemed really hard, but once I realized they weren't it was much more relaxing & fun.

Escape the loop by Vivoubos 2020-10-19T20:10:18Z

I enjoyed the game a lot! I thought the intro to get used to the mechanics was good (though sometimes I can auto-die when entering room 72 if the enemy is right above.) Then I thought the puzzle in rooms 368 & 37 that were related and built on an idea were cool, and also the puzzle in 883 was a lot of fun! After getting used to the mechanics you made sure the player understood how things worked well and I think that's good design. zizicaca :)

Flip-flop by Pete 2020-10-17T21:12:52Z

Finished the game :) Nice level design, puzzles were not too tight or loose so I had to think about it. Feels a bit weird to have both walls & water, that both essentially serve the same purpose of not allowing those squares, but one forced a restart and one didn't.

Suit Loop by Greytyphoon 2020-10-18T21:12:52Z

I love the take on the theme! Having the theme not being obviously related to the main mechanics, but being an emergent part of the game that stems from the strategy used to beat it. That's pretty clever.

Get the Pizza! 🍕 by gnx 2020-10-19T20:38:17Z

Going to say an unpopular opinion, but I actually liked the idea that you can't fit into a gap without running into another wall. It takes a problem in some games, but turns it into an interesting puzzle mechanic. Though I guess it would be better to explain explicitly in the game that it's intentional and part of the puzzles! It's one of those issues where playtesters will tell you a fix, and you have to not listen to the fix but identify the underlying problem (which is that it feels like a unintended side effect of not snapping to a grid) and possibly fix it in a different way.

Home Sweet Home by mediyaz 2020-10-16T18:14:28Z

Almost crashed when it was loading the level, but other than that I think you totally nailed the cute relaxing atmosphere you were going for :)

Portal Madness by Raniere 2020-10-16T18:18:23Z

I agree with the previous two comments, that it's just guess and check & memory. Having the rooms laid out with relation to others in space is __almost__ getting somewhere interesting, but the player doesn't have to use it in this game. If there were some rule that made using the visual cues of where you are relevant, then that would go a long way!

opLo by JoaoG 2020-10-17T19:06:40Z

Very intriguing, and I liked the gimmick that the start screen loops a bit before actually starting. I think the horizontal acceleration is slow enough that it genuinely detracts from the fun of the platforming.

Spirit Scouts by Emiliabea 2020-10-18T23:50:15Z

Very interesting premise. I like it when games don't feel like they have to fit preexisting genres and tropes and can be something very new.

Hero by Pedro Augusto Ruppenthal 2020-10-20T14:14:31Z

I guess the lack of signaling of the attacks is sort of the point, because of theme of the loop, so you have no choice but to die and retry over and over. The main character says my main criticism a few loops in "This gets old fast", having to repeat the same attacks over and over. Maybe each death just sending the player 2 attacks backwards would make it somewhat less repetitive? The boss fight atmosphere was well captured. I wonder if this was based on sans fight? Just basing that guess off of skull with flamy blue eye and repeating attacks in a loop.

Don't Go by ubershmekel 2020-10-20T20:18:48Z

I liked this so much! Really unique experience, and having dialogue for if you do keep doing the wrong thing was funny, but also helped a lot for understanding what I was supposed to do at the beginning. Understanding what each of the sounds meant was really fun, and overall very innovative game. The theme connection felt very loose. I guess it's mostly just about how you start over when you die? Though that's kind of standard for most games. Loved playing through this, thanks! :)

Neon Embrace by ARBEX 2020-10-17T19:22:46Z

You totally nailed the vibe on this game! It looks great and has that "just one more try" feel as well. :)

quotes by Pixelboys_TM 2020-10-18T01:03:40Z

The walkspeed is slow as others have said, but at least the music is nice and relaxing so it's peaceful as you walk. :)

First Try by Some45bucks 2020-10-19T20:21:23Z

I actually did not notice there was a video until now and managed to figure out the rules of the second level without it but it took me a ridiculously large amount of tries. Even once I knew what I was supposed to do, I found it super challenging! But it did feel "fair" in that when I was failing it was my fault, so when I finally got it that was very rewarding! :) It felt like an intense challenge level that I was being plunged into, but that ended up being fun for me. Glad I kept going until I got to beat it and make it to the rest of the game.

for egg in basket by indivicivet 2020-10-18T21:00:53Z

Simple idea but gets fun & frantic very fast! I enjoyed it a lot :)

An Exercise for the Reader by Jordan Kelly 2020-10-19T20:24:04Z

Despite not being a game, was not the LDJam game I've played so far! :) Glad you did publish it. It was refreshing to hear someone just talking about their experience, and hope you continuing trying for future Ludum Dares!

Dwarven Delve by fronwewq 2020-10-19T23:50:24Z

I liked the take on the theme! I wouldn't even be surprised if eventually this becomes a genre of match 3 mobile games, it works really well. For me I felt like there wasn't enough pressure to get points? Maybe this is just a personal taste thing, but I'd like a timer or a point goal or something along those lines.

Plock in Clock ! by Victor Chiorean 2020-10-16T00:33:04Z

I thought it was pretty fun to play, though the feel of the falling could use the most work. Normally falling feels float-y but if you walk off of a platform without jumping you fall very fast. Overall I enjoyed it, especially when there were corpses all over the map that made a lot of platforms to jump through.

LD48 — Deeper and deeper

Dig Box, Dig! by Criobite 2021-05-12T20:44:46Z

Minimal but nice looking style. Felt a little bit like work after a bit because of the repetitive nature and lack of challenge.

Tunnel48 by Geckoo1337 2021-05-12T19:09:34Z

I liked it. It's pretty simple, but the fact there's a high score board made me feel competitive :)

Hole Town by dob 2021-05-11T23:12:38Z

I like that some of the levels presented an interesting set up to think about as opposed to just being random colors around the grid like many match-3 games like this. The mechanics were also pretty new to me, I've never seen anything like that. Sometimes the combos were quite satisfying. I feel like if you are planning to continue working on this, rewarding combos would be a good idea! :)

Deep Learning Simulator 2021 by smbe19 2021-05-12T14:34:30Z

Managed to get into the 1000s once! The game starts off hard to remember what all the colors mean, but once you have an intuitive grasp of the game, it's fun! It has a big gap between the skill floor and skill ceiling, which is good :)

Ludophile by Jack Lance 2021-05-13T01:36:55Z

@loyance Huh, other people seem to have been able to open the crypt. Are you certain you have the code in the right order (and not backwards of what you think it is perhaps?) And you're entering it twice, e.g. abcdabcd? (except with the appropriate four numbers of course)

Well, either way, glad you enjoyed it! :)

Wall of Red String by PTSnoop 2021-05-14T13:37:49Z

Very clever twist on the theme! :)

I also liked how even with the unconventional gameplay, you managed to find a way to have a "boss fight" final challenge so there could be an ending.

Hope you get enough ratings in the next few days!

Deep Space Fractaling by dmtroy 2021-05-12T23:55:44Z

Strange, the fractalling effect was interesting to think about. Could have been more types of upgrades perhaps?

Savestate by Monkosum 2021-05-15T18:48:54Z

Very clever idea :) I like that you iterated on the idea by trying to save different things, and also brought back levels that the player had already done but now with different mechanics.

Edge of Recursion by m-trigo 2021-05-11T23:19:48Z

Lots of times where I had to trade-off between getting hit and getting fuel made the game feel interesting. It took both strategizing and skill to win.

It was balanced well enough that I just barely made it to the end, which felt rewarding :)

Not sure how the game has to do with "recursion", the title made me expect something else.

Keep moving and nobody falls by vetu11 2021-05-11T23:22:57Z

Clever way of putting minesweeper in a platformer that makes you think on your feet! Was really enjoyable at first.

After a bit I realized that you can step on any cell next to a cell with no number, which sort of trivialized it for the most part unfortunately :/

But I really liked the game when I was trying to make quick deductions and move around the map at the same time. It's not something I've seen anything like before. :)

Keyboard to the Depths by QYOUK 2021-05-14T15:13:54Z

Cool game, would have played way longer but it ended so soon. Def deserves more ratings :)

Gregory`s Mine by _pilcrow 2021-05-12T23:02:58Z

I think this is the first game I rated a 5 for mood! Very nice and eerie :)

[DATAMINER] by PossiblyAxolotl 2021-05-12T20:39:41Z

The shift feels very strange but interesting! (Is that a dolly zoom or something? Or is space actually morphing when you press it? Either way it was weird to see & play with.)

Plot got interesting near the end but I found the platforming too difficult for me. (Maybe I just need to git gud haha.)

Follow My Voice by coyotethursday 2021-05-11T23:15:27Z

I liked it a lot! I've played audio-only games before but found them difficult to orient myself whatsoever. Not sure exactly how you managed it but I made my way through this one successfully. :)

Lots of little nice touches with the different types of sound & different results when throwing rocks. I'd play more of this if it were longer!

Colors of the Universe by Itooh 2021-05-12T19:10:40Z

So creative! I've never played anything like this before! I like that you can solve it based on the sounds, or the colors, or try to use both together.

Deep Finger by Sephy 2021-05-11T23:09:05Z

I like the puzzles, feels like a pen & paper grid logic style puzzle. The levels seem noticeably hand-made, not just randomly generated (which I like.)

I muted the game while playing (but I see what you were going for...)

Hope you get enough ratings :)