Flip to Unite by Zawdit 2016-12-14T23:25:00
Such a cool idea and a really good execution too! You really stuck to the theme but also managed to pull it off so well. I loved this. (The jumping sound was annoying though, had to mute that.)
Foon → Ludum Dare Explorer → Users → Jack Lance
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2021 | 48 | Deeper and deeper | Ludophile | compo | Innovation | 4.68 | |
| 🥈 | 2020 | 47 | Stuck in a loop | Torus Tours | compo | Fun | 4.34 | |
| 🥉 | 2020 | 47 | Stuck in a loop | Torus Tours | compo | Innovation | 4.72 | |
| 🥈 | 2016 | 37 | One room | INF | compo | Innovation | 4.76 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Ludophile | compo | 33 | 4.15 | 3.92 | 4.68 | 4.50 | 3.25 | 4.33 | 3.75 | |||
| 2020 | 47 | Stuck in a loop | Torus Tours | compo | 8 | 4.30 | 4.34 | 4.72 | 4.47 | 4.30 | 2.65 | 4.00 | 3.60 | ||
| 2019 | 44 | Your life is currency | 👥 | Change Lives | jam | 248 | 3.73 | 3.57 | 4.05 | 4.00 | 3.18 | 3.30 | 2.97 | ||
| 2018 | 42 | Running out of space | Outta Space | compo | 85 | 3.86 | 3.76 | 4.07 | 4.42 | 3.44 | 2.78 | 3.72 | 3.50 | ||
| 2017 | 38 | A Small World | Claustrophobe | compo | 4.00 | 3.50 | 5.00 | 5.00 | 3.50 | 4.50 | |||||
| 2016 | 37 | One room | INF | compo | 12 | 4.16 | 4.08 | 4.76 | 4.48 | 2.96 | 2.60 | 2.56 | 3.55 | 47 |
Such a cool idea and a really good execution too! You really stuck to the theme but also managed to pull it off so well. I loved this. (The jumping sound was annoying though, had to mute that.)
My best was 42 in Hard mode.
The wrong colors and speeding up really makes you go into panic mode near the end.
The controls were reversed for me for some reason. Instead of what it says in the description, A actually made it go CW and D made it go CCW.
The graphics and music are really great, I really liked the feel. It was a quite tedious game though.
Really awesome!
The tile-based levels were really good!
I liked them because you could always predict exactly what would happen so you can plan your way to the exit.
Except I found the witch boss person a bit confusing...
Wow, I'm impressed with how much you were able to make!
I love the idea! It's polished and there are really interesting levels too, I'd love to see what else could be done with this!
I thought the visual style was cool. I really liked the idea of origami samurai.
It was kind of hard to tell how well I was doing! I was never sure if I was killing a lot or if they were destroying my lives!
It's a really good progression! I especially liked the vertical spike pillars that overlapped three zones, that was nice level design.
Amazing! Very impressed by how many levels you put in the one room!
It's fun. I like the feeling of danger with the darkness but I think that the starting all the way at the beginning may be a bit harsh!
I really like the look and feel of it, like the screen bounce when you fall. Some of the platforming was a bit finicky, but overall I thought it was quite fun.
My best try was 7 deaths 56 seconds. I like the building progression.
The music is good!
I like the first and third levels but the second one was a bit confusing. I didn't get why the center circle was rotating like that?
Took me 5:43
I liked the progression, it seemed hard at the start, but by the end the start seemed like it had been easy!
Very fun! The consistency of the mechanical hand things even adding things to your inventory and moving the monsters away was quite nice!
Fun and frantic game. It got repetitive after a little, but it was enjoyable trying to get as far as possible.
I managed to get it down to 1 life, but couldn't win! Very innovative and interesting, but also so hard!
Very innovative game, and I was having fun. Also looked and sounded very nice.
My complaint is that it's way too easy to clear stuff without introducing more colors or speed.
The level design was really good! I could definitely see the exact same game being much worse if the enemies/walls were just placed randomly, but I could see a lot of care went into making you have to think out your path.
Very fun!
I loved the text. Even if it was just venting, added a lot of humor (and very relatable!)
I do think it could be a really cool game with more levels or more abilities if you do decide to pick it up again, though a suggestion is to show the player a preview of the level at the ability selection screen so they're not just deciding randomly the first time!
I really loved it! I managed to get a score of 22. I like the combo of a game like this in first person, and it fit the theme perfectly.
My max score is 5, glad I played long enough to see the moving barriers. It was addictive, but I'm also really bad so don't think I could get to your score 17 even if given all day.
I agree that checkpoints, at least every few levels, would have made it more fun so I don't have to start all the way at the beginning again.
It got harder than I expected! Very nice looking too for LD. I had a lot of fun, but it was a little annoying rotating and moving around once I figured out what the solution should look like.
At first I thought the spikes were dangerous to touch and was scared because it seemed really hard, but once I realized they weren't it was much more relaxing & fun.
I enjoyed the game a lot! I thought the intro to get used to the mechanics was good (though sometimes I can auto-die when entering room 72 if the enemy is right above.) Then I thought the puzzle in rooms 368 & 37 that were related and built on an idea were cool, and also the puzzle in 883 was a lot of fun! After getting used to the mechanics you made sure the player understood how things worked well and I think that's good design. zizicaca :)
Finished the game :) Nice level design, puzzles were not too tight or loose so I had to think about it. Feels a bit weird to have both walls & water, that both essentially serve the same purpose of not allowing those squares, but one forced a restart and one didn't.
I love the take on the theme! Having the theme not being obviously related to the main mechanics, but being an emergent part of the game that stems from the strategy used to beat it. That's pretty clever.
Going to say an unpopular opinion, but I actually liked the idea that you can't fit into a gap without running into another wall. It takes a problem in some games, but turns it into an interesting puzzle mechanic. Though I guess it would be better to explain explicitly in the game that it's intentional and part of the puzzles! It's one of those issues where playtesters will tell you a fix, and you have to not listen to the fix but identify the underlying problem (which is that it feels like a unintended side effect of not snapping to a grid) and possibly fix it in a different way.
Almost crashed when it was loading the level, but other than that I think you totally nailed the cute relaxing atmosphere you were going for :)
I agree with the previous two comments, that it's just guess and check & memory. Having the rooms laid out with relation to others in space is __almost__ getting somewhere interesting, but the player doesn't have to use it in this game. If there were some rule that made using the visual cues of where you are relevant, then that would go a long way!
Very interesting premise. I like it when games don't feel like they have to fit preexisting genres and tropes and can be something very new.
I guess the lack of signaling of the attacks is sort of the point, because of theme of the loop, so you have no choice but to die and retry over and over. The main character says my main criticism a few loops in "This gets old fast", having to repeat the same attacks over and over. Maybe each death just sending the player 2 attacks backwards would make it somewhat less repetitive? The boss fight atmosphere was well captured. I wonder if this was based on sans fight? Just basing that guess off of skull with flamy blue eye and repeating attacks in a loop.
I liked this so much! Really unique experience, and having dialogue for if you do keep doing the wrong thing was funny, but also helped a lot for understanding what I was supposed to do at the beginning. Understanding what each of the sounds meant was really fun, and overall very innovative game. The theme connection felt very loose. I guess it's mostly just about how you start over when you die? Though that's kind of standard for most games. Loved playing through this, thanks! :)
You totally nailed the vibe on this game! It looks great and has that "just one more try" feel as well. :)
The walkspeed is slow as others have said, but at least the music is nice and relaxing so it's peaceful as you walk. :)
I actually did not notice there was a video until now and managed to figure out the rules of the second level without it but it took me a ridiculously large amount of tries. Even once I knew what I was supposed to do, I found it super challenging! But it did feel "fair" in that when I was failing it was my fault, so when I finally got it that was very rewarding! :) It felt like an intense challenge level that I was being plunged into, but that ended up being fun for me. Glad I kept going until I got to beat it and make it to the rest of the game.
Simple idea but gets fun & frantic very fast! I enjoyed it a lot :)
Despite not being a game, was not the LDJam game I've played so far! :) Glad you did publish it. It was refreshing to hear someone just talking about their experience, and hope you continuing trying for future Ludum Dares!
I liked the take on the theme! I wouldn't even be surprised if eventually this becomes a genre of match 3 mobile games, it works really well. For me I felt like there wasn't enough pressure to get points? Maybe this is just a personal taste thing, but I'd like a timer or a point goal or something along those lines.
I thought it was pretty fun to play, though the feel of the falling could use the most work. Normally falling feels float-y but if you walk off of a platform without jumping you fall very fast. Overall I enjoyed it, especially when there were corpses all over the map that made a lot of platforms to jump through.
Minimal but nice looking style. Felt a little bit like work after a bit because of the repetitive nature and lack of challenge.
I liked it. It's pretty simple, but the fact there's a high score board made me feel competitive :)
I like that some of the levels presented an interesting set up to think about as opposed to just being random colors around the grid like many match-3 games like this. The mechanics were also pretty new to me, I've never seen anything like that. Sometimes the combos were quite satisfying. I feel like if you are planning to continue working on this, rewarding combos would be a good idea! :)
Managed to get into the 1000s once! The game starts off hard to remember what all the colors mean, but once you have an intuitive grasp of the game, it's fun! It has a big gap between the skill floor and skill ceiling, which is good :)
@loyance Huh, other people seem to have been able to open the crypt. Are you certain you have the code in the right order (and not backwards of what you think it is perhaps?) And you're entering it twice, e.g. abcdabcd? (except with the appropriate four numbers of course)
Well, either way, glad you enjoyed it! :)
Very clever twist on the theme! :)
I also liked how even with the unconventional gameplay, you managed to find a way to have a "boss fight" final challenge so there could be an ending.
Hope you get enough ratings in the next few days!
Strange, the fractalling effect was interesting to think about. Could have been more types of upgrades perhaps?
Lots of times where I had to trade-off between getting hit and getting fuel made the game feel interesting. It took both strategizing and skill to win.
It was balanced well enough that I just barely made it to the end, which felt rewarding :)
Not sure how the game has to do with "recursion", the title made me expect something else.
Clever way of putting minesweeper in a platformer that makes you think on your feet! Was really enjoyable at first.
After a bit I realized that you can step on any cell next to a cell with no number, which sort of trivialized it for the most part unfortunately :/
But I really liked the game when I was trying to make quick deductions and move around the map at the same time. It's not something I've seen anything like before. :)
Cool game, would have played way longer but it ended so soon. Def deserves more ratings :)
I think this is the first game I rated a 5 for mood! Very nice and eerie :)
The shift feels very strange but interesting! (Is that a dolly zoom or something? Or is space actually morphing when you press it? Either way it was weird to see & play with.)
Plot got interesting near the end but I found the platforming too difficult for me. (Maybe I just need to git gud haha.)
I liked it a lot! I've played audio-only games before but found them difficult to orient myself whatsoever. Not sure exactly how you managed it but I made my way through this one successfully. :)
Lots of little nice touches with the different types of sound & different results when throwing rocks. I'd play more of this if it were longer!
So creative! I've never played anything like this before! I like that you can solve it based on the sounds, or the colors, or try to use both together.
I like the puzzles, feels like a pen & paper grid logic style puzzle. The levels seem noticeably hand-made, not just randomly generated (which I like.)
I muted the game while playing (but I see what you were going for...)
Hope you get enough ratings :)