wujood 2018-08-15 17:57
Nice mechanics! Good job! Maybe add some sort off grid based movement to make navigating more easy
Foon → Ludum Dare Explorer → LD42 → Memory Mayhem
By zuhairghias
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 374 | 3.58 | 54 | |
| Fun | 324 | 3.51 | 54 | |
| Innovation | 198 | 3.63 | 53 | |
| Theme | 69 | 4.17 | 53 | |
| Graphics | 650 | 3.36 | 50 | |
| Audio | 1.75 | 4 | ||
| Humor | 387 | 2.97 | 49 | |
| Mood | 336 | 3.41 | 48 |
Nice mechanics! Good job! Maybe add some sort off grid based movement to make navigating more easy
@wujood Thanks for the feedback. Grid based movement is definitely something I was strongly considering towards the end, but didn't have the time to implement.
Enjoyable! The hazard of blocks falling on you is a nice touch. Makes for quick thinking!
Wow that was a little harder than I was expecting. A blast for sure though!
Math is fun! Good job! I played many rounds as I got better at the controls in attempt to better myself and by my 10th round I was up to 5 blocks of 16. Good times!
I'm glad you stuck it out and did this, having a character in there is a great sort of rethinking of a "Threes" or "2048" type of game and could be further refined by testing it with the whole array of "block-moving mechanics" - pushing, swapping, etc. The "can't add numbers greater than 8" aspect was a little bit un-intuitive but not unreasonable. And I noticed that while WASD worked fine, arrow key movement had some weird issue where one axis worked and the other didn't.
Regarding grid movement, the compo game I made also faces the never-quite-resolved problem of mixing free movement with a grid. I've worked with this problem before and the way I dealt with it this time was to gradually interpolate to a snapped position as you move around so that everything visually lines up, just not instantly. However, there is still some unresolved stuff with how my camera works that affects how the movement feels.
@triplefox Loving the feedback. If you get a chance can you explain how the "can't add umbers greater than 8" mechanic was un-intuitive? I agree to an extent, but not sure by what you mean exactly. I feel maybe if there was feedback, people who didn't realize this rule would then get it. Did you mean the same thing or something else?
Again, thanks!
Edit: Actually I maybe get what you are saying, but feel free to explain anyways.
@zuhairghias It's that if I think about it as something like "oh, it's an 3-bit ALU register and I can only address up to 8" it totally makes sense. But at the same time that's something super nerdy and specific to computer engineering, and not really suggested by other parts of the game. Like, if it were the case that the numbers overflowed to 1 if you added past 8, then it would all come together nicely and anyone could learn the game.
My modus operandi for game designs is conceptual coherence - if you can get all the themes, scenario elements and mechanics to be deeply related to each other then the game is usually tighter, more satisfying, easier to make and easier to explain.
@triplefox Honestly the main reason I picked 8 as the largest was because then the number of sums you can make are limited. It was 10 during the development stages. Also I mentioned in the tutorial that blocks bigger than 8 cannot be added. I feel actual overflow would be an even more nerdier mechanic. I do understand your point however. Maybe I could've added a mechanic where larger numbers take longer to compute or something.
Thanks!
Fun game, but after a while It took me a while to find where you combined blocks, the black spaces where you combined looked like a wall to me.
Fun game, but after a while It took me a while to find where you combined blocks, the black spaces where you combined looked like a wall to me.
I am sorry that I send it twice, I did not mean to.
@gerox No worries, the site is a little weird right now. Also, yes I redid lot's of the art but I couldn't redo the floor tiles and character, which I think are in dire need of just that.
I find this a good way to learn math. The one thing you should chack a little is the robot the movemt make him sometimes sit stuck somewhere.
@dragongino Yes that is an issue, will try to fix it soon
I really enjoyed it! Very good concept conforming to the theme. There are a lot of things to think, putting small number blocks on the top, securing the paths to blocks. Graphics are also cute. Great works Overall!
Was a bit hard but very nice concept. As other people mentions the box colliders were a bit annoying because you get stuck a lot when you try to move fast ! Otherwise good job! :))
It was challenging.
This game ended up being much more difficult than I expected, I had a hard time getting more than 7 points! The slow movement speed of the player character definitely added to the difficulty. The music was also on point, so great job overall!
Great game, you can be especially proud of yourself for finishing within only one day! I like the graphics and the sound, the only thing, that the game is missing, would be a gradual increase of difficulty, so it won't be something endless! But otherwise a very good entry!
@devemil Yup, lots of people are saying it's hard but it can become too easy once you know how to deal with the numbers.
Great and challenging game! Keep up the good work! :smiley:
Nice and orginal game!
Fun game, as i learned how to play, it became addictive. Good job, it was very fun to train my math skills! :heart:
Loved the game!! Such a cool use of the theme!
Really fun game! Now I'll always think of accumulators as tiny bots with little arms managing my data lol A great entry, congratulations!
Nice take on the topic. Enjoyed the overall gameplay. Good luck!
It's frustrating sometimes but fun.
That was pretty innovative and a great use of the theme. Like others said, it was a bit too fast for me. Would be nice if it started out slower before increasing to that speed. But really well done. Blue screen of death was a nice touch too.
The movement was a bit buggy which was a bit annoying but, this idea was very creative and I liked it nice job!
nice work !
@sleeplessdev Really? I thought I patched that. Oh well.
Hurrah a game about cache and processor, I was looking for it (the heme made me think about that so I was sure someone did it) but did not expect such a clever mechanic. This is by far the most innovative and well design mechanic I've seen in this LD. It's fun to play until the end, I was blaming myself when I did integer overflow :) So from a design perspective it's great, such a shame your team did not follow you on this one, the result would have been incredible. The only complaint I could make is that the difficulty does not seems to increase over time (or very slowly ?), this could help to keep the player in the flow. Graphics get the job done, audio too. Great job!
(Also that game over sound got me, it is just perfect)
@troligtvis @raccoon-js @hyprgloo @devemil @ryfi @deathray @marcenat
I updated the spawn rate so it gradually gets faster, but not past a certain limit. Hopefully this makes the game more playable. Please do try it out!
love the death-sound!
I really loved it! I managed to get a score of 22. I like the combo of a game like this in first person, and it fit the theme perfectly.
Great game! Very cool and interesting! :D
I liked it, but I think it world be more fun if you had higher movement speed and scaling the spawn rate (as you already does). There is a lot of "semi-down time". Overall a fine small game with very fitting music for the type of game. The art-style is also both fitting and coherent.
Loved the mechanics !
Stupid me didn't read the instructions correctly so during my first playthrough I thought I wsa supposed to make as much 8 block as possible... xD
One thing though, if the number spawn is really random, you should consider tweaking it, I had to deliver compute a 5 but couldn't get any block below 4 or 5 for a certain amount of time, takes up quite a bit of space rapidly :slight_frown:
Overall it's a very nice and unique game, well done !
Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42