Stepping Stones by Ithildin 2018-08-18T00:34:49Z
Fun little puzzle game :) Good work :)
Foon → Ludum Dare Explorer → Users → troligtvis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Proxemik - Personal space invasion | jam | 195 | 3.78 | 3.50 | 3.50 | 3.97 | 3.59 | 3.62 | 4.16 | 3.60 |
Fun little puzzle game :) Good work :)
Very enjoyable game! I really like that if you miss it will make the room smaller! That is a nice twist, so you have to keep you aim good! :D Good job! (and the art was awesome as well :3)
This was a fun little game. Nice that the paper sheet was burning holes xD pretty funny. The music was very nice as well :) Keep up the good work
Nice game! Love the art :))))
Seems that we thought of the same theme to explore, **personal space**! :)) I could not try your game because I am on mac only :o
But if you'd like you can try out my game :)
@ryan123rudder it seems that the port didn't work. It should be a `.dmg` file, there is no way I can open this :P
@ryan123rudder No need to apologise xD But I was thinking. Can you maybe record a small gif or video and have in your description? :)
@ryan123rudder haha thank you! :D It looks nice! Would need some animations and it would be even more awesome :)))
Was a bit hard but very nice concept. As other people mentions the box colliders were a bit annoying because you get stuck a lot when you try to move fast ! Otherwise good job! :))
Nice game :) Good job. Would be nice to have some kind of "enemies", like coworkers who are in the way or maybe "steal" some of the boxes so you need to catch them or something, just to add some extra challenge to the game.
Nice little game :) I can see this game becoming a lot nicer with animations and more fun elements (like funny speech bubbles/audio). Hope you will continue working on this :)
Nice art and gameplay though as other say it was a bit hard to understand where the hitboxes on the enemies where. And also how to kill the boss. But overall a great game :) Keep on working with it! Awesome work!!
One minor thing is that the crosshair is disappearing when you go over muddy tiles 😂
@dongle haha I see! So then it was the other way around xD
@pandademic42 Thanks :) Oh sorry but thanks for pointing that out. It is not 'D' it is 'K' :face_palm:
@lylefreeks Haha yeah, too bad I didn't have time to implement the "Talkers" and "Callers" :P But I will continue with this game in the future and hopefully it will be complete one day :)
Yea I noticed that the AoE attack was not clear enough. It cost 10 awkwardness points and it is supposed to be like a gamble between getting some space or lose points xD
Thanks for playing and reviewing all of you guys :) @eric-kulbiej @pandademic42 @holdmeimscared @bichodust @dongle @spacemonkey @lylefreeks really appreciate it
@ryan123rudder thanks :3
@otmani-yacer thanks :) yeah I know! I had problems with the collision for the player. when I enabled collisions for walls other collision didnt work. So I was not able to fix it in time
@julia-lundman @technodragon253 @diablo
Thank you guys for playing my game and taking time to write a comment :)
@zuhairghias Yes I added a small section in the description where I point that out!
Thanks for playing and reviewing :)) @tomg @whoisninja @zicboy @zuhairghias :))))
Was a nice idea and pretty fun to play. The jump was a bit wierd were you hang around in the air for a bit. But it was very effective when I tried the game the first time. I ate a sandwish with one hand and played with the other. So the delay in the air was great :)
I like the animation at the beginning where you spawn the blocks, so nice and smoooooooth :3
A thing you can improve is to indicate which block is about to fall, it happened quite often that I just ran into the one that fell. So have a blinking or shaking animation on that block or something would give it a great feel :)
Otherwise some minor thing was the text, did you use TextMesh or the regular text that unity provide? Try switch to the TextMesh one it is much better and scales better :)
Overall awesome work! :)))
Awesome work ! :D
You got a great atmosphere with the music and coloring. Very nice pixel art as well! Without reading the mechanics it was very hard to understand what I was doing.
Overall great work! :)