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Crate Rush
Crate Rush
By sroxs and hueson
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1174 | 2.71 | 25 | |
| Fun | 1124 | 2.60 | 25 | |
| Innovation | 1132 | 2.52 | 25 | |
| Theme | 1167 | 2.50 | 25 | |
| Graphics | 814 | 3.09 | 24 | |
| Audio | | 2.10 | 7 | |
| Humor | 750 | 2.27 | 22 | |
| Mood | 1014 | 2.50 | 24 | |
Comments
superqgs
2018-08-14 01:41
Decent game! there's more level design than meets the eye at first glance, especially on the last level. I really like how the boxes you need spawn on the other side of the map, forcing you to do a kind of switcheroo from one conveyor belt to the next. Not sure if that was intended or not, but either way excellent game design.
Nice game :) Good job. Would be nice to have some kind of "enemies", like coworkers who are in the way or maybe "steal" some of the boxes so you need to catch them or something, just to add some extra challenge to the game.
Neat. Feels pretty complete in what you were going for, and the execution is really solid. Kinda stressful on the later levels, but that's okay!
Really enjoyed it! Great job!
hueson
2018-08-18 02:13
@troligtvis that is actually something we cut due to time constraints. Cool to know you felt the need for it as well.
Neat little game - I also think the enemies thing would've added some fun to it. Still, not bad for 3 days :)
devharts
2018-08-18 03:52
Nice take on the theme! I did find the controls to be pretty challenging since I'm not on a standard QWERTY keyboard and WASD are scattered all over the place for me, so having the option of using the arrow keys is always helpful. Good quantity and quality of level designs though, and overall seems really well fleshed out given the time constraints.
Nice; the movement was the only annoying part but I think it was a very cohesive design.
wolar
2018-08-18 07:21
Congratulations on your first completed game. It's a nice little game. I have few suggestions. - The movement felt kinda strange, I know that you wanted to basically go one step in a grid upon pressing a button but in the end it felt kinda wierd - I would suggest you to add at least a little bit of audio. I know you have opted out from audio but still it adds up to the whole feeling while playing the game quite a lot so you would get better overall and mood scores. - I would suggest to use different font and button than default Unity ones, those look really bad and again it's small, fast to be done thing but it adds up to the overall mood / feeling. - Same goes with the blue skybox (aka background). I beleive it would look much better with just a subtle texture on the background or something like that.
hyprgloo
2018-08-18 08:21
Nice first entry! I agree with pretty much everything the comment above mine says, including the fact that the movement, while effective, is strange and could use some work. The game itself doesn't seem to do much to make gameplay any more interesting, all it does is slowly ramp up difficulty until things become next to impossible. Perhaps having extra, player-loaded conveyor lines would make package distribution more interesting, or have some kind of movement buff while carrying specific types of packages, or something to raise the skill ceiling. The graphics are pretty solid, the animations are on point. The game has a nice flow to it, it just needs more mechanical depth. Well done overall, again congrats on your first jam!
As others have already said, neat game that's very stable for a first release. The movement feels too griddy and I had a bug where when I tried to pick up a box my player was stuck in an infinite walk cycle.
gizmolo
2018-08-18 17:42
I like the old school art style and the level design. I would say the game play was a little lackluster, but I can see ya'll put a lot of hard work into the overall game design. Also, there's much to expand on here if ya'll choose to work on the game post-jam. Good job guys!
Good job on your first! For me it feels a little too much like work hehe. I think adding things like levers than can stop the flow or redirect packages to the shelf. I think sorting packages could be a potentially better avenue for fun mechanics.
wevel
2018-08-20 13:30
Nice entry, a good art style. I feel that the tiles you need to be on to drop an item off are a bit inconsistent, but otherwise well done.
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a