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Move_LD42
Move_LD42
By diablo
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 647 | 3.33 | 26 | |
| Fun | 678 | 3.14 | 26 | |
| Innovation | 902 | 2.87 | 25 | |
| Theme | 211 | 3.95 | 26 | |
| Graphics | 523 | 3.54 | 26 | |
| Mood | 844 | 2.82 | 22 | |
Comments
Solid entry! I appreciate the map-loading animation and the overall look/mechanic. Could definitely use some polish (warning before blocks drop, audio, maybe a few more mechanics to make things more interesting). Overall, nice job for a day-and-a-half!
I just love games in an isometric view. Yours looks nice and clean. Some indication which tile will fall would be useful. Good job anyway!
zenris
2018-08-14 11:44
Nice little game. I agree with @jeremy-ryan the map loading looks great. But I found it a little hard to play the character and coins where to small. It might be better with less tiles but everything bigger.
tuism
2018-08-14 13:28
The map loading and the jiggly effects look great, some nice juice there. The procedurally generated is competent.
Core gameplay wise: - The fact that pressing diagonals doesn't result in a movement that lines up with the diagonals in the game is annoying - you should be able to walk straight along an axis if you press that diagonal, but that doesn't work and results in a lot of keyboard tapping which is more frustrating than challenging. - Doesn't seem like a new coin appears as soon as the old one is collected, if not, why not? - The player movement is also quite flat. A game that focuses entirely on the movement could benefit with the movement being more fun an dynamic. - Did not even think/know there's a jump. Besides the animation not being an animation, which it should be, perhaps stick a prompt in the game. Again, why not?
jsmcag
2018-08-14 13:29
Not bad for a day and a half!
The base idea is solid, but it would need more time for refinement - in particular, music and sound effects would do wonders to the game feel; adding warning to which blocks will fall to give the player more time to plan; better player and coin graphics, as well as special effects, to make collecting stuff feel more rewarding; more diversified tiles, maybe even some powerups, etc...
Still, I really like the isometric view, and the map looks extremely clean. That loading animation is dope!
diablo
2018-08-14 14:38
@tuism
1) Good point, I noticed at the very least that the movement/controls weren't intuitive, but it never really bothered me too much
2) Yeah, I ran out of time, and had a bad case of overscope so I quickly hacked a coin system to compensate for other mechanics that didn't make it
3) Couldn't agree more
4) I had a jump animation in mind from the beginning, and thought it was going to be relatively quick so I left it to the last hour to implement, but I was wrong. It's not that I thought it was difficult, I just didn't have the energy or time to fit it into my hacky mess.
@ZenriS Yeah a friend of mine suggested bigger tiles today, I think that would work a lot better :)
@jeremy-ryan @JSMCAG Thanks :D, I was hoping for all of these features, but I managed my time terribly and just couldn't get to it all in
Wow, lots of great polish on this one! Felt very Pac-Man-esc, but within a more precarious 3D space. Really enjoyed the take on the theme as well. Enjoyed what I played of it; would actually have fun with it on mobile.
GG. I enjoyed it. Maybe different tiles could have different effects? Maybe lava could shoot lava projectiles?
creative idea and fun execution, ever LD game needs some polish but outside of that I enjoyed it. good work!
Was a nice idea and pretty fun to play. The jump was a bit wierd were you hang around in the air for a bit. But it was very effective when I tried the game the first time. I ate a sandwish with one hand and played with the other. So the delay in the air was great :)
I like the animation at the beginning where you spawn the blocks, so nice and smoooooooth :3
A thing you can improve is to indicate which block is about to fall, it happened quite often that I just ran into the one that fell. So have a blinking or shaking animation on that block or something would give it a great feel :)
Otherwise some minor thing was the text, did you use TextMesh or the regular text that unity provide? Try switch to the TextMesh one it is much better and scales better :)
Overall awesome work! :)))
Nice game for only a day a half!! I would see a better game-play experience with some kind of heads up before tiles falling, maybe a simple little thing, but would ease frustration a bit. Enjoyed the overall concept though!
The game has a really nice visual style! My biggest feedback, though, is to put some instructions in the game somewhere (I, too, didn't realize there was a jump button until reading the comments).
mikixen
2018-08-15 07:30
Nice animation for map generation and indicating where the player is on the map! The jump mechanic is different from usual yet easy to pick up, and overall it was neat game. I think a level system with different starting maps will be a pretty fun addition to your game, if you intend to work on it more! :)
I quite like the style, and its impressive for only a day and a half. It's a little odd that lava, water, and pits do exactly the same thing (as far as I can tell). As others have mentioned, it needs some warning when a block is about to fall and the jump is strange, though that's always hard in isometric.
I like the clean art style and the tiles moving under the player is a nice touch! The level generation is also really cool but a bit slow (it would be cool if you could skip it) but maybe thats just me being impatient.
The controls were a bit frustrating and is strange that it doesnt match to the orientation of the tiles. As others have mentioned I also didn't realise there was a jump until way later (and its a bit weird)
Some simple sound effects (bfxr) and music would have gone a long way and another easy win would be to change the base font but I guess I am just being a bit nit picky.
Overall well done on getting a game done in such a short time!
smbe19
2018-08-17 16:36
The intro to a level is really nice. The game play could use quite some improvements. For example it is really frustrating if the tile you are standing on just disappears and you thus "randomly" lose. Also, the controls feel a bit weird as the grid is rotated 45 degrees to the control movements and thus you always have to alternate between moving horizontally and vertically. But nice idea.
wahooney
2018-08-20 19:36
I enjoyed Move, but I feel that there should be mouse controls too. Straight line to the cursor type controls. And moving diagonally should conform to the level's perspective, it's a bit difficult to navigate when movement and space are misaligned.
Nice jiggly loading screen and a clever incorporation of the theme.
It's quite tricky moving left and right and horizontally over a grid that is diagonally arranged (though a different diagonal orientation to pressing up and right). I got caught moving over a corner of a hole a couple times.
Is there any warning/logic about which tiles are going to disappear?
If you take this further, I'd like to get something for eating the coin. Like growing longer (and so perhaps having more segments to sacrifice). Or getting more jumps. Or some gameplay reward for collecting the coin.
Well done on making this in such a short time. Really well scoped for your constraints!