I'll try to respond to everyone as I can. If you had fun please share and let us know your game so we can try it!
@cranestyle no worries on the grammar, thanks for caring enough to share!
@datyak yeah, we didn't want combat to be a focus and I think its almost discouraged with how many and how much health(partly on purpose) thanks for playing!
@c0nst4ntin yeah, mouse on menu would have been nice. if we release a post-LD version we'll try and get that in! I'm glad you enjoyed the game, tell your friends!
@ckyre Thank you, I was very happy to do the music for this! I'm glad you enjoyed.
@yamiog Luckily unity will open on anything, were you able to finish?
@x-pilot I'm glad you had fun, and even happier that you enjoyed the music!
@nam-nguyen We're glad you were pleased with the game and polish! We will seriously consider some difficulty options and rewording tutorial wording if future released come in.
@foxserranu Its great to hear you liked it, the "running out of space" was tied in with the safe air spaces shrinking. it was a little more dramatic in the initial idea but as we started making it things changed shape. Thanks for playing, tell your friends!
@simogecko Many thanks from the team! the enemies can get out of hand in some areas(levels are procgen), the best bet is to only focus on the enemies when regaining health in the oxygen bubbles. Did you make it to the end?