"Violence, Speed, Momentum!" :P. All my favourite things in an FPS. I just absolutely love good control mechanics in a first person game and your game pretty much nailed that. In the beginning I was kinda wishing there were some sort of thruster mechanic to help me avoid asteroids. However, as I played I became more efficient at dodging them with the current mechanics, so there's a nice skill ceiling, which I always appreciate. In my opinion, I think the game will be a lot more fun if it focused more I gathering speed and flying through the asteroid belt. That's not to say I think you should get rid of the shooting mechanics, but I think killing monsters should be secondary to your main goal, and doesn't interrupt that goal but instead facilitates it. Like giving a speed or movement boost for kills. Maybe a weapon that shoots rockets will propel you in the opposite direction (not sure if that's how space works, but hey you had gunshot sounds and monsters so realism isn't too important :P). Oh god, imagine a rail gun for nice one shot kills so you can focus on movement, and look cool while doing it.
The 3D assets looked really good for the amount of time given, and the music fit your game really well in terms of speed and action. There were even multiple music tracks which really helped in not making things repetitive.
Definitely needs a restart button (unless I've missed something), and your game has a bad case of "mouse leaving the screen" on a 2+ monitor setup. Although, this was easily solved by temporarily changing my display to one screen (the hardships we face). Ummmm...yeah, pretty awesomely fantastic game. Please work on it more and sue ID for stealing your idea ;) ;).
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(need...moar...SPEED)