The Darkest Light by zblah 2017-12-05T01:52:47Z
@lhouyez So sorry to hear that :( we had sound problems at the end, we will upload another "out of jam" version in the next days to fix those bugs.
Foon → Ludum Dare Explorer → Users → zblah
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Shblow | jam | 512 | 3.45 | 3.65 | 2.84 | 3.17 | 3.08 | 3.51 | 2.80 | 3.26 |
| 2017 | 40 | The more you have, the worse it is | 👥 | The Darkest Light | jam | 109 | 3.94 | 3.47 | 3.66 | 3.94 | 4.14 | 4.00 | 4.23 | |
| 2017 | 38 | A Small World | SHBLÜH | jam |
@lhouyez So sorry to hear that :( we had sound problems at the end, we will upload another "out of jam" version in the next days to fix those bugs.
@giucapan Thanks ! We did an update on itch.io ;)
@lance-krasniqi @siepiau The animations will be the first thing we will work on (after some rest ofc) !
@grey Happy to know that the intentions are working !
@johnnyo We let the character hard to control (slow rotations, no strafe) to maximize the "i'm weak, i'll be dead soon" effect. Besides that, what improvement would you suggest? :)
Thanks for your amazing feedbacks, it keep us up to maybe push this concept further ! :)
@Annie Owl : You're PC is totally fine, this game is supposed to be played with space and directional arrows ;) we forgot to clean our InputManager from some unused keys.
@samurai-spark : We will definitely add animations and more polish to our characters in some time, it was the last thing on the long "to do" list of our only artist :)
@diablol Our intention was to maintain a little discomfort about how the player interacts with the game. It's the same idea for the character controller, who doesn't permit strafes or quick turn back. We had an hard time to figure out how to use the mouse without making the movement trivial, maybe you're thinking of a way to do it ?
@finbobby123 : We love games with single mechanic :) We will check your entry !
@Marin0104 : Thanks a lot for playing our entry too :) You're right, we're huge fans of Dark Souls and fantasy in general, and it was a major inspiration for our level designers.
@Norbert : Your comment warms our hearts, thanks a lot :) You're absolutly right, we have made the choice of modulars assets that can be flipped, but we were short on time for this kind of polish. Another thing that we couldn't manage to do right : the fire which unlock the doors was supposed to be a little light up before you reach them, but we can't find a way to work our shaders without a huge loose on graphic polishes.
@Seb_degraff : we work on a macOS and Linux versions, it should be uploaded before Monday ! Merci à toi !
@iluvatar : Thanks for playing !
@lexi : Thanks for your feedback ! Your not the only one to complain about the movement, it's a tricky part between a good feeling and our intention to weaken the player against the ghosts. We think about to rewrite this part soon, don't hesitate to if your have any ideas !
@terryg : a big big thank you for your playthrough, it's very instructive for us to see how peoples play our game ! Unfortunately, we know we have a lack of signs and recognizable landmarks, that explains why not everyone get to the end :( We have set a list of thing to do, we will upload a polished version in a few weeks !
A little spoiler to help you to find your way : in the three branches path, the right one is the good way to go ;) you were very close to find the next corridor in the room with the hole.
Nice idea ! Not much too add, I like puzzle games :)
The concept is really original for the theme (happy to see a good management game on a jam !).
It's very well polished, and the sound effects for the reproduction or the hand of death are as unexpected as fun x). To be perfect, the game could have a little more feedbacks on defeat condition or actual state of the aquarium, but at this state, the game still very good ! :)
Very cool concept and a well polished game! Too bad i had some weird bugs when i couldn't save my cats even when i was near them :(
Quite fun, too bad there is actually no real "game", like the idea. On wich software did you work?
Hey ! Graphics are really pretty, too bad I couldn't find how to use the hammer, I wanted to see more ! :)
Wow, nice job ! What a fun, well polished game !
Besides a minor animation bug on rats, the game is flawless !
I was starting to write, when i realised @somethinboutgames said it all :)
It's a good concept btw !
Extremly well done game, loved the theme linked card game concept. A better tutorial would be nice to fully understand the game without losing 5 times, which is a bit frustrating.
Besides that, it's nearly perfect !
Pretty funny concept, made the team laugh a lot yesterday after the submission of our project x)
Funny concept, but i don't get the "christmas theme" x). Good job by the way ;)
https://ldjam.com/events/ludum-dare/40/the-darkest-light
Really good looking game, and i'm mindblown by the mechanic idea ! I may misunderstand something but i can't drag loot to the boat ...
The opposite concept of ours ! Nice idea :)
Great mechanic to choose between an healty slow character or a speedy fragile one ! It merit a little bit of polishes, but the concept is very elegant :)
I was thinking about what @hatchet said : a good way to push this idea would be to make a level design which take advantage of your mechanic. Some obstacles forcing the player to balance between health and speed ?
Nice looking entry, especially for a single jammer !
It's a very cool entry your have here ! The character's controls are very neat, the graphics and mood are just amazing, it was lacking a bit of music to make it close to perfection :)
Your tutorial is fantastic, however the level are maybe to difficult too soon. I thinks it lack of safe places, we have to handle killing walls / floors AND the black fog at the same time. I'm also not very good :)
Looking for more of this kind of game, congratulation !
Interesting game !
I like the idea of limit the controls to the character's backpack, this adding a constant tension all through the game.
The graphic's are neat, each item's are recognizable from the others and the cheat sheet help to immediately understand the combinaisons.
It's a shame that we have to read the utility of colored bars outside of the game, even if you use the standard color scheme Life / green, Mana / blue, Stamina / green. It take me two or three run to fully understand when these are consumated. If I'm not the only one to feel this, maybe you can add some icons to the left of each bar and instantiating floating item greyed out around the character when it's used ?
Also, it would be interesting to have some indirect control of the random, like a "melting station" along the road, to turn a potion into another one for example. Maybe it can add some depth when the random doesn't provide us the expected item.
Unfortunately, I encountered a bug when restarting the first time : i was unable to drag the items out of their boxes. However, it disappear after a refresh.
Lastly, the score is not easily readable.
It seems that a only find bad point, but I've really enjoyed playing it ! Anyway, congrats for your entry and keep doing games !