Scratch Quest by Andre Odendaal 2014-04-29T05:43:00
While it's random it is weighted and future development would monitor the player's progress and lean towards options that give the player an advantage
Foon → Ludum Dare Explorer → Users → Fengol
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Super Rally | compo | 1049 | 2.56 | 2.43 | 2.11 | 2.72 | 2.38 | |||||
| 2018 | 42 | Running out of space | Checkout Simulator | compo | 2.50 | 2.25 | 3.12 | 2.75 | 1.62 | 2.62 | 3.25 | 2.50 | |||
| 2017 | 39 | Running out of Power | Take Me Home | compo | 652 | 2.29 | 1.73 | 2.70 | 3.25 | 2.35 | 1.88 | 1.81 | 2.35 | ||
| 2017 | 38 | A Small World | Small Survival | jam | 778 | 1.88 | 1.68 | 1.93 | 2.51 | 1.32 | 1.27 | 1.50 | 1.62 | ||
| 2016 | 35 | Shapeshift | The Cell Stage | compo | 852 | 2.63 | 2.37 | 2.39 | 3.45 | 3.13 | 2.27 | 2.70 | 60 | ||
| 2014 | 29 | Beneath the Surface | Scratch Quest | jam |
While it's random it is weighted and future development would monitor the player's progress and lean towards options that give the player an advantage
Do you HAVE to have a Vive or can you play on PC?
Still missing?
The only thing I can think to add would be more ceremony (i.e. particle effects) when there's a match. I would buy this as a mobile title
It feels entirely too random whether you'll win a fight or not and you always seem to have a chance to get gold and blood which ever form you take. The penalties were also so small I ended up just spamming the shark to see what happens next. I think the form choices need to be more meaningful.
This is a very addictive puzzle game! It's a bit annoying that the organs move over each other making it difficult to click. The music added to the narrative and stress while playing. Graphics could have been easily enhanced though. I love it!
I think this could have been better with some puzzles and unique abilities between shapes. I just wondered around as the fox not attacking anything and I found 2 orbs. I would probably found the last but eventually I died.
I had a problem with the artist who wanted 4 gardens but I only had 3. This was a lot of fun though and I keep playing it! Make this a real game!
Vous devez patientez 1 minute entre chaque téléchargement. Merci d'essayez plus tard ou de passez à la version payante pour supprimer la restriction.
Thanks, will do.
@simon, there are no boundaries to the player's movement; the walls are just indicators of where the AI will wrap around to the other side. I want to make the wrapping seamless from the player's perspective eventually.
This looks so intriguing but I had very little idea of what I was doing. I don't think it needs a tutorial, just a better UI indicating the unlocks, time left and finer control of the platforms (like Unity's rotation wheels)
I'm a big fan of puzzle games
I like the idea of the puzzle but I have no idea what's happening. Like @Saymon says, it needs a tutorial demonstrating the mechanics.
The left and right arrow keys move the ball in the opposite direction. Fun though!
I thought this was quite innovative! I think the element indicator splitting the screens should be at the bottom though so it's closer to the eye's focus. It also wasn't exactly clear what crashing into the windows did or what the white windows do/are.
I couldn't see the stuff on the right-hand side of the screen. Maybe it was my resolution, I'm running 2560x1440
There's no link to play the game. Even if you didn't finish, add it so people can comment on what you did manage to produce.
I downloaded the source and attempted to play the game but there seemed to be no interaction :slight_frown:
Controls explained in the project description.
Currently there's no way to fail getting home. I ran out of time putting in the obstacles.
I love how you've used the "can't move while jumping" limitation as a mechanic. Very sneaky puzzles as well! Awesome
I found the controls very awkward to use
Spooky vibes! Well done
I installed Java 8 Update 144 but when I tried to play the Windows version I got the error "Could not find or load main class .\Island_of_Revolution.jar"
A lot of fun. The colliders for the dangerous items is a it unclear and sometime I die without quite understanding why. I agree you should also maybe change the colors between power-ups and the dangerous items. Well done!
Just as I was wondering if "this is it" you introduce the archer enemy type. Very hard. Well done!
I struggled to make any progress on either of the 2 maps :slight_frown:
I get to the night of the first day and then where's no more UI and nothing happens :slight_frown: Is it a bug or did you run out of time?
Will you be sharing the code and talking about the multiplayer components in your quill18_creates YT series?
I love programming-puzzle games!
Thank you everyone for the comments, I've updated the gameplay so it's more like pong and you don't need to hit the ball!
The text was very small and disappeared in the 2nd level before I could read it. Otherwise I loved it!
I loved the VFX
I love the little doggie, you should be able to name him/her when the game begins and then, when the dog dies, it says "
The art style lends to the mood of this difficult to play game.
It felt so bonsai!
I'm love with this! I had an idea similar to copy Shadow of the Colossus but I never went through with it. I SO happy you did!
This felt very high quality but I couldn't get into it. I don't know why though. I feel like it deserves more