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Island of Revolution
Island of Revolution
By mikethewayne
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 412 | 3.16 | 20 | |
| Fun | 482 | 2.83 | 20 | |
| Innovation | 185 | 3.44 | 20 | |
| Theme | 177 | 3.77 | 20 | |
| Graphics | 491 | 2.77 | 20 | |
| Humor | 327 | 2.27 | 20 | |
| Mood | 433 | 2.72 | 20 | |
Comments
Great idea! The interface is pretty difficult to use and not very responsive, but I can appreciate the difficulty of creating a polished experience of interacting with and representing this much information. Good work!
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fengol
2017-08-01 07:54
I installed Java 8 Update 144 but when I tried to play the Windows version I got the error "Could not find or load main class .\Island_of_Revolution.jar"
I was greeted by a white screen with some UI on it, not sure if that was my end.
qzqxq
2017-08-13 20:20
I played through once and won, mostly thanks to one of the banks giving me an amazing deal (like $1000 for a 100% chance of getting $2500 per hour). I thought that I would lose for sure because my power was at 0 for more than a minute, but I see now that you didn't implement the rebelling, so maybe it's impossible to lose right now?
I thought this was a really creative interpretation of the theme! In terms of gameplay, I enjoyed the variety of things going on, which forced me to constantly pay attention to the map while also planning on raising enough money for the flight. It's pretty hard to make an RTS-style game in such a short period of time, but I think you did a pretty good job.
Some other things: - The list of 9 instructions you have is way too much to take in at once. However, the in-game help screen was extremely useful, so kudos on that. - For some reason, the police seizing assets pop-up kept appearing when I clicked on units on the map (and I think it even appeared when I clicked on the help button). I'm not sure if this was intentional (and I still don't completely understand how seizing assets works), but this was pretty distracting. - I would have liked a clearer indication of how I was losing power (like maybe having numbers periodically appear over riots/protests that indicate how much power is being lost). I think this would have added more strategy to the game, since you can plan better with more information. - Similar to the above, it was very unclear what the newspaper campaign did. You said that it slows down the decay, but it would have been nice to see some indication of that. - Sound effects would have been nice. - The forest was clearly dark green, not brown. :P
Overall, this was quite solid, and if you added more mechanics/balance I could see this being a really creative strategy game. Nice job!
spotline
2017-08-18 11:54
240933 here but I believe I should have lost earlier because I was at 0 power. Anyway I had fun and the setting was very cool. The instructions were quite clear for the complexity of the game. Good job !
This is a really clever game. It was a bit tough to figure out, even following your instructions and keeping the help GUI up the whole time, but once I got rolling it was really interesting and well-thought out! Awesome entry for 48 hours!
It is quite confusing at first but once I got the hang of it, it was amazing! Good job. Keep up the work man.
A very ambitious project for a 48 hour game, and even if it is messy and confusing at present, you clearly did an excellent job! Congratulations on your tenth Dare!
Great concept, solid production. The graphics are fine, too bad about the audio.
There are a few bugs and issues, though: * A police force assigned to seizing assets should have a different icon to show that the order was received. * There is no way to see the hours left on a bank without going there. * After a while all the police forces set to seize assets started swimming in the ocean. Maybe they wanted to leave the island the cheap way. * Bought the mid sized plane. They didn't charge me any money and 12/12 family members escaped?
Little things really. Good work!
Nice work! I really enjoy this take on the theme. I found it fun to juggle the various things that were happening. I agree with qzqxq's point about the instructions; it was helpful to keep up on a second monitor, but a lot to keep in mind when starting up the game for the first time. It was a little visually unclear at first whether an entity was a unit or an action point (it took me a while to realize that the flags were the military units and not a place-- I took "armed units" in your description to mean police officers loaded out with weapons), but I think that could be fixed by simply making units have a round shape rather than a square.
Regardless, I am impressed by the volume of mechanics that you implemented in such a short time, and happy that you made the "Running out of metaphorical power" theme work. Great job!
Amazing! The mechanics may not all be implemented but the game still works. And I'm always happy to see Java games!
Graphics look good and I understood how to play thanks to your Help button.
When I ran out of power I panicked and fled right to the airport, but I guess going by the jungle wasn't the best solution as rebels came instantly and killed me haha
So a good game overall that could be really good if you finish implementing everything :D