FoonLudum Dare ExplorerUsers → KiiroHanabi

KiiroHanabi

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of space👥Take care of herjam1983.783.143.653.893.753.872.484.13
201841Combine 2 Incompatible Genres👥DiscoSpyjam3.373.163.583.873.834.054.043.60
201739Running out of PowerTill the last spinjam5913.102.833.602.912.893.042.853.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by KiiroHanabi

LD39 — Running out of Power

Modular Destruction Labs by SecondDimension 2017-08-07T20:25:08Z

The idea you had for this game is really good! Felt like in a fast food, trying to make the best sandwich ever!

The major issue I had was to not keep my robot after finish the level so I could grow attached to him and keep giving him some upgrades, you know what I mean?

The controls were kinda hard but PHYSICS I guess :D

However, I didn't feel the power running out at all, I never bothered me during the level so I forgot to look at the gauge.

Graphics and audio are really good, good job!

Be Queen Bee by LucasMolina 2017-08-16T11:26:32Z

Great entry! It's always difficult to receive ratings with a multiplayer game so you should think you would have had twice the ratings you have now if it was single player ! :D

As a lot of people I played against myself but it was enough to understand the gameplay and the potential in multiplayer. I really liked the crown throwing mechanic and I love the graphics. I expected softer music from the graphics and the idea but it is still good!

Good job!

Computer Crisis by PixelFormedStudios 2017-08-15T17:14:57Z

Fun Wario Ware style game. The lamb sauce gives you an extra point haha!

Graphics and audio are really good too and the concept is well executed, a solid entry !

Messages In The Void by Olowynd 2017-08-05T04:51:32Z

You implemented french support so I'll give you my feedback this way :

J'ai beaucoup aimé ton jeu, le sujet m'importe beaucoup (d'ailleurs mon jeu est aussi assez sombre haha) et cette sensation de devoir aider quelqu'un par message tout en devant se déplacer, se concentrer et prendre le risque de ne plus avoir assez de batterie et de pedre le contrôle est un véritable cauchemar. Sur ce point là je trouve que tu t'es très bien débrouillé et l'expérience ressentie est très forte.

Les graphismes sont très agréables, je me suprenais à voir le vide approcher à chaque silhouette d'arbre haha. Et la musique de fond met tout autant dans l'ambiance.

J'ai remarqué quelques fautes d'orthographe, ce qui est plus gênant pour les jeux narratifs que les autres, mais je pense qu'en Game Jam on a moins le temps de se relire donc c'est pas trop grave ;)

En tout cas ton style me plait et j'ai hâte de voir ce que tu es capable de faire par la suite !

Nuclear Arms 4: Fallout of The Mountain King by Logicon211 2017-08-07T17:04:16Z

An interesting game, and apparently a sequel! 3D bears are fun to watch and music is good. The idea is simple but executed! The question is: why doesn't he use his arms if they're nuclear? :D

Low Battery by MaggardJosh 2017-08-06T21:17:16Z

Great game! The intruders that move every two turn give to the level design a lot of freedom and more challenge. I didn't get frustrated and finally finished the game in about 10 minutes. The music and graphics are really good too! I really enjoyed playing it!

Cellephant by hippy-dave 2017-08-03T12:31:21Z

Great game! Nice music and graphics and totally in the theme. The level generation makes some levels easier than the ones before but still challenging at some point! Didn't know what Pico is but you made me wanna check it out!

Gain Quest: The Art of Muscle by Devastus 2017-08-05T02:00:44Z

Awesome game! Graphics and music on point, the idea is fun too. Maybe a little bit too hard? Or maybe that's me :D A really solid entry!

Drawing with Light by boundtotheearth 2017-08-03T12:50:00Z

Great gameplay but may need little fixes on the movement. Didn't understood how to use the light at first. If levels were longer but with more spread out obstacles you could rise the player speed and it may get even more interesting :D

Runic Forest by tjakka5 2017-08-15T15:51:42Z

Amazing graphics and music!

The gameplay is good but the controls could be improved, the fact that spells and mana floating before reaching an enemy or myself cost me some points, which can be frustrating since it looks a little bit random.

Still good overall!

Robot Invaders by Pedro Romero 2017-08-07T22:58:17Z

Fun and cute! The gameplay is simple and it works! I also noticed that the bullets were bigger when you were low on battery, I don't know if it improves the power or just the size but I like that!

Graphics and audio are cool too!

I really enjoyed playing it, good job!

Escape from власть (Vlast) by Crown Games 2017-08-16T08:29:21Z

Got through the game! The graphics are good and the audio sets the mood. The level design was good and the difficulty, even if it was too high at the beginning, was increasing nicely.

Good job overall!!

Spacy adventure by egordorichev 2017-08-03T12:59:09Z

Amazing entry for a compo!! Will definitely look into Pico8 as soon as I can. Really good graphics and music. Dying was not even that much frustrating =D

Nightfall by Roberto Romao 2017-08-03T09:54:19Z

Great game! Especially for 12 hours! Even the graphics tell a story before it start, and the reason why you run out of power is classic but totally working for me! However, commands are quite harsh to use, for example the wall jump, for which I had to use both W and arrow keys

HackBot by gene-z 2017-08-03T12:37:17Z

Good game! The sound effects were a little bit too loud but the music is good. Great graphics and gameplay!

V-Empire by GabrielBucsan 2017-08-06T23:06:58Z

Great game! The only issue I had was that the religious people were spawning right in front of me and instant killed me. But other than that I enjoyed playing it! Graphics and audio are really good!

Don't be (the) patient by Sogomn 2017-08-16T11:39:41Z

Nice game! I wanted to play as soon as I saw the description. It is simple "but" fun and challenging. By the way I thought it would be easier at the beginning but the challenge was already there (with a little bit of luck of course).

I like the graphics, the audio cue is good but on an ergonomic level it would be nice to have to visual one too for people who don't hear well or just can't use audio, like these heartbeat waves that forms on the screen that have the same background than your game (don't know the exact name but I hope you know what I mean :D)

Good game overall!

Orcs in Space by atridas 2017-08-05T11:29:06Z

Once you get used to the commands and understand how to survive, it's a really good game! It's well balanced and the music set the ambiance quite well. I like the pixel art too !

Last Question by amras0000 2017-08-15T16:08:28Z

Interesting game! I agree that a tutorial or something that help to be more aware of what's happening and what we have to do would be useful.

Graphics are good, audio too and playing with the console reminded me my Unix courses haha

It could become something better with more time! But it is some serious work for a compo entry!

Island of Revolution by mikethewayne 2017-08-19T21:03:25Z

Amazing! The mechanics may not all be implemented but the game still works. And I'm always happy to see Java games!

Graphics look good and I understood how to play thanks to your Help button.

When I ran out of power I panicked and fled right to the airport, but I guess going by the jungle wasn't the best solution as rebels came instantly and killed me haha

So a good game overall that could be really good if you finish implementing everything :D

Thermal Power Plant K-13 by Finlal 2017-08-04T15:26:17Z

The atmosphere is soothing and on point, which help to wait for actions to end. Amazing graphics for a jam and the gameplay seems to be complex and developped. I lost twice because I didn't have food, or maybe I missed something.

I'd definitely wait for you to make something bigger!

Electro-Brains by unit684 2017-08-03T13:29:23Z

Working for me! This game mechanics are good, it could become something even more interesting! The most fun part to me was the music which is not the usual genre for zombie games, I like that!

GLOW by abductedPlatypus 2017-08-19T21:45:46Z

Interesting concept, I will go back on several points :

- Graphics : Quite pure, lot of dark/light opposition that represents well the deep sea, and good effects too.

- Controls : I liked the controls, it forces the player to anticipate the speed and the direction before the execution to have smooth movement across the level, I don't know if I could have enjoyed a longer game with that speed but for three levels it was good.

- Level design : Good level design, lead the player to the areas by making trails of energy, at each level showing them the danger and the gameplay in safe places, then putting a harder part that is the real challenge and once it's done having a shortcut to the central place. That's probably the part I prefer the most in this game. It may stick a little bit to the rules, but it definitely works well.

- Audio : The audio was fitting, but I expected something more. I get that aquatic calm vibe but I think it just slows down the game even more. Like after playing a few minutes I can't remember any part of the audio. I would have rather chosen a music that would be a bit more melodic (without having a full orchestra, just setting the atmosphere is enough) and a rhythm that would motivate the player to progress through the map. I just saw an aquatic creature losing its three babies in the ocean, I'm not gonna swim quietly through the water, I'm gonna fight for them if I need to!

The critique may sounds quite harsh but it is really because I see a lot of potential in what you do. For example I don't know your audio skills and I wouldn't be able to do that, especially in 48 hours so I hope that it will push you further in the creation process!!

Electrical Evasion by Knarfux 2017-08-03T13:21:55Z

Good game! Bugs happen to everybody so I totally understand, and the idea is really good. This red laser put the right pressure and the speed is well balanced =D

Corrupted by Shess 2017-08-11T19:51:54Z

Amazing! The gameplay is innovative and the storyline sets up the mood immediately, as everyone said, the audio would have helped even more but just with the graphics and the story, it felt like the audio was here and I was able to imagine it, but that I'd've muted it. :D

I really enjoy entries that took the theme a little bit further than just a battery gauge running out so I like your stealing system.

Kinda frustrating to randomly die without always knowing where it came from, and it cuts the story for a long time if you don't manage to get back to the next level quickly. I was more interested in the narration than the uprising difficulty so it was a little bit annoying.

But having to restart from the beginning is something that is explained by the story itself (I interpreted it as a "I'm dead so another robot with the same objective is gonna try to reach the sun too and the player will play this robot").

It is still a great game overall and I really enjoyed playing it!

Eclipse by SaraMartins 2017-08-06T22:50:20Z

A quite interesting concept about setting atmosphere while trying to find an exit in a maze. I liked it quite much. The graphics and audio choice are really great too!

Power de Poisson by Jajo 2017-08-05T09:02:09Z

Hello! I was intrigued by the frenglish name, and wasn't disappointed!

You made a game with Java, which is my main language and especially Slick2D (I know this icon too much haha). Java games are quite rare so it's really nice to see one here.

About the game : the music is funny, graphics are simple but they work. The gameplay is understandable in a few seconds and I like games you can play with only one control.

I enjoyed playing it!

Nyctophobia by mhaton 2017-08-19T15:26:34Z

Good concept! Maybe a little simple but I can definitely see it pushed further to become something great! The mood is set, the audio helps, graphics are simple but they work.

If I got it right the lights are used to lure the darkness while you escape? I found quite good but the darkness was often too close of the spots so enlighten them would cost 2 lights instead of one by being hurt during the process.

I didn't finished it but I saw the exit right before I died so I was close I guess. So yeah, working on the balance could help, like changing the maze or just slowing down the darkness a little bit!

Guardian Stone by Mr.MadCat 2017-08-05T04:00:30Z

A great game with a complete story. I like to see narrative game in game jams, even if it may seems easy the story take time to be written and consistent. The graphics and music are good too! The story may be a little bit cliché but it works for me, I enjoyed playing it!

Last Shine by Fran Segura 2017-08-07T19:55:33Z

The game looks amazing and the idea is great but the controls really made me feel like I was an old man who can't control himself (maybe that's the plan?! :D).

The X button didn't work and I couldn't use Shift because of sticky keys. I manage to realise I could use the mouse so I did but I think the difficulty was a little bit too high at the beginning because of the controls.

Also I couldn't reach the bottom of the screen and had to watch some chicken and die again. :cry: :construction: :poultry_leg:

But other than that issue, I really like the idea overall.

Aesthetics Raider by undi 2017-08-04T11:49:21Z

a e s t h e t i c s

(loved it)

Artifact Dive by AdroitConceptions 2017-07-31T12:56:41Z

Finished on the first try but the pressure was definitely here! Didn't realized that the exit was the starting point but I made it anyway :)

Downpour by LuckyFeathers 2017-08-16T17:16:01Z

Really cute game which doesn't need background music with all these good noises. I really liked the jump sound by the way.

Graphics work quite well with the fire light and I like the 3D style platformer view you made, which is impressive for me since this is not my favourite style.

Level design is subtle, we don't need visual cue and it's a good choice, the player has to discover where he can "walk" or not. Collisions are kinda strange sometimes and cost me several tries, but I guess it can be fixed so it's okay.

Great game overall, good job! :D

X-Moon 2: Dark Moon by leafo 2017-08-15T17:07:11Z

I had a great time playing this game!

If I understood, it is more about a world running out of power (because of black holes) than a player, and this is something I really like!

Graphics are really enjoyable and audio too, I liked that enemies only appears on level 2.

Great entry!

Das Riverboot by Sputnik3D 2017-08-16T17:03:29Z

Interesting game! Controls and physics were strange at first but I got it. Bonus point because I managed to stuck a fish on my boat without being able to catch it haha :D

Graphics and audio are good.

With nice feedback and controls it could become something really great!!

Quest by Scrumplesplunge 2017-08-06T21:22:17Z

Short but great! The idea is simple and is working, graphics are funny, and not annoying to play with. The spells and key idea is good, it makes me think of speedruns, where you have to optimize every move to not waste time.

I enjoyed playing the beginning and would definitely like to see more! :D

Just Another Week by Boriky 2017-08-15T16:25:50Z

The idea is good but I had troubles because of the execution:

Keys: English keyboards are QWERTY but I have a AZERTY one and even after changing my keyboard to QWERTY mode it was still hard to use. It happens that your game use it but this is an issue to a lot of game in general

Timing: In some minigames the timer is already running when we're reading the instructions, which makes it quite unfair, especially to people who need more time to understand.

General issues: In some minigames things just didn't worked. When I had to press Q and M I didn't found the M key, and when it is asked to press the right button to rotate objects it didn't worked neither.

I managed to get through the week, and graphics are nice but there's flaws that cut the fun for me.

Energy Boy by neowhoru 2017-08-16T08:08:04Z

Fun little game. The things I liked the most are graphics (like the teacup head, quite good choice). The level design is simple and create a lack of challenge, you can add more heights, stairways, or anything there is on top of a building (like a whole family having a good lunch haha).

You didn't made a background music but if you make one after, it would be really great!

Maybe work on the controls a little bit. By the way the Web version was laggy for me, don't know if it's just me or not! :D

Hog-Nosed Coon by hijomo 2017-08-03T12:20:35Z

At first I thought that the power running out was the CPU usage of my laptop haha. But a nice game overall, didn't understand at first and lost instantly but then I got it and killed the entire forest. Good to see some 3D games in compo!

Lights Out by Emery 2017-08-05T11:15:22Z

Good game! The theme is respected, graphics and animation are good and I really liked the music change when you're low on battery!

I would suggest you to move the camera a little bit so the player isn't too much on the bottom of the screen, it would help to make decisions faster and keep a better overall control on the situation :D

Ready, HANDHELD! by emanvidmaker 2017-08-05T03:14:07Z

The concept with the gameboy and all is really good, but the input delay was causing a lot of deaths. However I suppose you know it already so I won't say much more about it :D

The graphics are nice and the music too. Also I liked the dying battery animation! Would definitely play again if you manage to fix the controls!

HE BEAT HER. by Angela He 2017-08-15T22:21:43Z

OMG

These graphics, the audio... No words from me haha

About the gameplay, I felt like I was playing a mix of Her Story and Life is Strange, and I really enjoyed it, the subject is interesting, not too cliché, and the interpretation of the theme is really good!

There is certainly things to improve at some points but the game is already quite clean for an LD entry. And I think the bug that block you in the game (no user interface) with hitting enter or space is still there ^^'

I hope to see and hear more about you in the future!!

Politics - Rome by Julisep 2017-08-04T11:35:39Z

The idea is good, the choice of an newly elected politician was well chosen and the system seems to be quite complex. I enjoyed playing it. I was a little bit confused at the beginning when I was earning money when I though I was using it. Great game overall for a compo entry :D

Rats will kiss the gunner's daughter by Mr.Houdini 2017-08-16T17:44:40Z

You came with a concept well designed with established rules and it works! The player know what to do and everything is understandable.

Graphics are quite good, I like the generation of characters that makes them look sometimes suspicious even if they've done nothing haha

I think I found a typo (on the updated version) there was "desicion" instead of "decision", if I remember well it was at the beginning.

The game is quite hard but balanced so it give s enough control to the players to make their own choices.

Good job!

Greenhouse Dystopia by DeadlyAlive 2017-08-11T20:07:12Z

A great game here! The graphics are really good and the audio fits well. The story is easy to get and give an understandable goal.

The fail and DLC jokes worked for me haha :D

The only things I would say is that the game was a bit rough with the transitions between start screen, game and end (the music too), and that if you gave something special to the kite (like a glowing outline, a color that is different from the rest, or just subtle indications that thunder could interact with it), players wouldn't have to read the line about it here and could finish the game by themselves.

Still a good experience overall!

In Battery We Trust by PGDevPatryk 2017-08-06T22:33:55Z

Good game! The mood is instantly set up and I started panicking when I was surrounded by 4-5 scorpions from two directions haha

The music and sfx are good, graphics too!

Maybe adding something more like a specific goal, or just an amount of time to survive would have improved the player motivation to keep playing!

Operation Lambda by Schuster 2017-08-07T23:15:08Z

Very cool gameplay, usually these kind of games are just about resolving the puzzle but you added risks by making the player moving and rotating the laser itself so it's quite good!

The level design is nice, graphics and audio too!

I enjoyed playing it!!

Big Mommy is Watching (Over) You! by Epono 2017-08-04T11:43:09Z

Great game!! However everytime I was bullied I was losing the focus on the game screen. But it is still a solid entry for this jam and I really liked audio and graphics!

Encounters by Valphera 2017-08-15T22:49:52Z

Very cute and fun game! The map is small but the good level design and architecture make it efficient and enjoyable. Graphics and audio choice are also a part of it!

Characters and story are funny and it was simple to understand what to do so the experience was great overall!!

You did some good work and I'd definitely like to see more from you!

Till the last spin by KiiroHanabi 2017-08-03T13:55:03Z

Thanks to everyone who already gave feedback!

I'll definitely complete the game later! I'm really glad that my first game jam entry has been well received and I'm motivated to do even more!

You're all right about the **indicator** and the **lack of feedback** when you hit the arrows. Some friends even told me before but it was too late to implement it for the game jam.

The **difficulty** of the song was intended to make the player feel **overwhelmed** the first night, not being able to control what's happening. Then, the player will understand and face death in the best way possible. But for the game jam realease it only looks hard, I agree.

I also planned a **directed graph** where the player would move towards different **death acceptance steps** each night and each step would be a different song.

I'll also improve my music and graphic skills!! The song I made here was a little crappy at some points :D

Thanks again!!

Till the last spin by KiiroHanabi 2017-08-04T14:58:50Z

Thanks for your detailed feedback!!

@devastus I totally agree with you about the gameplay being not as smooth as it should've been. I already added some leeway to not make it frame perfect but I think the major issue is that GameMaker tends to slow down the game instead of dropping frames which is annoying for rhythm games. There's ways to drop frames and avoid the lag but I didn't have enough time to work on it. Not trying to make excuses here, but this is recurring in GM. Visual feedbacks are essential and will be implemented.

Till the last spin by KiiroHanabi 2017-08-05T11:31:43Z

@finlal Really? I'd be interested to know what you planned to do! :D

@emery Thank you very much!

@pnkthrepwood I will add more feedback!! Reusing the screenshake is not a bad idea at all, I'll think about what I can do with it, thanks for the suggestion!

Till the last spin by KiiroHanabi 2017-08-06T22:08:08Z

@secondthread I'm glad you liked it! Actually...the Options button doesn't work because there's no option...yet!

I planned to add volume, audio delay (for the rhythm part) and language settings but didn't have the time to do so. I forgot the remove the button for the LD release but I guess I didn't sleep enough to think about this in time haha :D

Till the last spin by KiiroHanabi 2017-08-07T22:31:41Z

@mr-mcgibblets Thank you for your feedback! I heard all of you and the positive feedback version is ready, I just need to upload it!

It's an interesting point of view about the voices. I did randomize the pitch like you guessed, the purpose was to give some Animal Crossing voice vibe here, I'm sorry you didn't like it. If I find out how to make it better one day, I will!

Till the last spin by KiiroHanabi 2017-08-08T07:02:18Z

@cliffracerx Thanks for your feedback! I'd like to understand which part you didn't get, the story in the dream part, the rhythm game, something else? If it is about the rhythm game maybe you don't know Dance Dance Revolution? The core gameplay comes straight out of it, to which I added a story and some special parts, like the arrow shifting.

@will-walters Thanks!! The shifting causes confusion to the player so they need to stay on rhythm the most they can to avoid that. Even if it's a cool visual and gameplay effect, it is a punishing one. More than just making a rhythm game and adding some difficulty by shifting arrows, I wanted to give a meaning to it :

> "You're in a dream, at the beginning of your journey towards death acceptance and you're expressing denial. The dreams you're gonna experience every night relate to some of your memories, but if you don't stay on the right track (aka stay on rhythm ;)) during the process, your dreams may turn into nightmares."

That's how I implemented arrow shifting as a way to lose control over what you're doing, like losing control in your life, your beliefs, your emotions, you faith, or anything that resonates for you. :D

Till the last spin by KiiroHanabi 2017-08-08T08:41:57Z

@timeracers When I was adding feedback to the updated version, I asked myself about adding what you're talking about. The "Good", "Bad" or even "Perfect" little text above the arrows which say how good the player is.

But I didn't want to use the same method, this is how DDR gives feedback but my game is setting quite a different atmosphere. To respect that atmosphere I wanted to give feedback based on feelings and pressure. And since I didn't want to rush that part, I haven't implemented it yet :D

When I'll find some tricks that please me and give quality feedback I'll definitely use them!

Anyway thank you for your feedback, it helps to how to improve my game in a better way! :D

Till the last spin by KiiroHanabi 2017-08-08T22:34:37Z

@mr-madcat Thanks for your feedback! I'm working on finding innovative ways to display the feedback needed. I already updated the game with the basic glowing arrows when you press them but I will add more, don't worry :D

Actually...yes ^^' My game is based on these five stage and it is the core part of the narration. Feelings of the patient will be showing during dialogues and you'll be able to see the progression and the different stages. The score of the rhythm game determine which stage the patient will have to go on the next day.

But thank you very much for advising me that since it would have been really useful if I didn't have the idea already :D

Till the last spin by KiiroHanabi 2017-08-11T06:56:15Z

@deadlyalive I'm glad you got to appreciate a style you're not familiar to, thank you for your feedback, it is really important to know that!!

@edwingamedev @shess Thank you so much, I suppose you're the kind of person that are in my targeted audience, so it is absolutely amazing to see your feedback, it means I achieved my goal, transmitting you this strong experience. And it's only the beginning! :D

Space Bear Panic by Chris Coe 2017-08-07T16:50:11Z

I had a good time playing your game but the more I played, the laggier it was getting. I got to a state where I had to quit the game because I was almost stuck because of the lag.

However, the game is well designed, the idea is easy to understand, I wasn't stuck trying to know what to do, I immediately started gathering energy. And this is a really good point. The graphics and music are quite good too!

And I think you already got feedback about the collisions so I won't say much more.

When It Counts by http404error 2017-08-15T09:16:23Z

Good game! The theme is well presented and we understand how to play directly. The story is short, as well as the time we have to talk so it works.

Graphics are good, and having no special traits for the player is a good point (and it makes animation easier too ;)).

I would have really enjoyed a background music, to set the mood of the end of a journey, and the end of the day.

LED Adventure -- Running out of Power by ledez 2017-08-05T02:16:36Z

Hi! You made a really good game! The level design is good, the graphics are cute and working for me (the parallax is maybe too strong but I thought it was maybe a part of the level design, by not knowing where you are and having to avoid enemies. Maybe some feedback on the boss fight to know if shooting actually hurts it or not (like making it flashing or something) would be nice :D

The difficulty is well balanced, I got to the end with some deaths but not frustrated. And you may not have made the music but you chose it well!

Running out of aMAZEing power! by ffs2309 2017-08-05T09:21:28Z

It took me some time to get out of this maze, but here I am!

As mention before, the power decreases too slowly, I would have chosen about 3-4 seconds instead of 5, there's no pressure. Even though, the color change that come with the decrease is nice! When I was in the reddish hue it was harder to see so it added some difficulty. I don't know if there was more colors below 80% but if there was it's good.

Graphics and audio are good too!

Space Power Defender by EdwinGameDev 2017-08-10T08:08:15Z

I played both version and agree that it is easier with mouse aiming. Graphics looks really good and music too, good job on that, since you said you were a beginner on audio.

I would have liked that you'd go a little bit further on powers, like some enemies that aim a particular color, or that each color would act on the spaceship characteristics. Just suggestions but it would have been nice!

Good game overall!

Funkotron 5k by Jannes Nagel 2017-08-08T00:50:35Z

An amazing game here! I think that's the most funny game I played on this LD. I love rhythm game and I'm really happy to see another one here. The plot is funny, the gameplay is simple and works and graphics and audio are great!

The only thing I could say is that the visual indicators for the beat can't help the player to anticipate the beat, I had to listen while losing points to gain them after, which in a certain way, correspond to the situation on a dancefloor, so it's not that bad.

Also it's kinda hard to move in the city and until the end you just walk around. Maybe smoother controls to move faster and more challenge from the Monster could make it more intense, because it made me feel like I was the only one dancing and nobody wanted to do a battle.

This is a great game overall, and I'd definitely replay it if you make something bigger and funkier! Good job!

Power Cores by Ray 2017-08-04T11:59:14Z

Good game! The pressure is here and the music fits well. Got sometimes stuck on corners trying to move in the right position without moving the mouse too fast but still enjoyed it. Also the rules and enemy behavior are easy to understand which is really nice.

Fluffy's Charge by Pixelbukkake 2017-08-05T01:47:52Z

Hi! Your game is really good, and while feeding that hamster I found several points to talk about! First for my laptop the game was quite laggy, it took some time to launch while listening to that eating noise and it was still lagging when I was switching buttons.

However, having to look at seven gauges plus earning money and buying food is not an easy thing for you to equilibrate. But you made it! Somehow...too much ? After 15-20 minutes playing there wasn't any challenge anymore and I decided to keep the money and let the city explode haha. For example, whatever action you do has positive effect, even when doing nothing, which slows down the pressure.

I also noticed that when an alarm was sounding, it was more efficient to wait for it to stop before clicking on the button, maybe a bug?

But overall an amazing game with good graphics and music!!! (and a good team name too :D)

AAAAASTEROIDS! by teacapn 2017-08-05T04:17:49Z

Reminds me of snake game, but the difficulty is the number of asteroids increasing. The pressure rise as well so it works well. Happy for you that you released your first game! :D

Suicide Watch by MrJotubes 2017-08-02T08:31:32Z

Great game!! Totally in the mood and theme. This is actually a real struggle for me since I often have to use my Task Manager when my PC is dying :D Maybe a little plot twist right before the end would have made the experience even more stressful but it was still really enjoyable. Waiting for Brother 3!

PS: Thank you very much for your vote, your comment enlightened my day!

For The Wind by RIBOUT Horace 2017-08-03T09:16:45Z

Being able to do my first game jam surrounded by Enjmin candidates like you made it a really good experience! You game is totally in the theme and I'd like to see its evolution if you plan on pursuing the devlopment :D

ANSWER ME! by Viliar 2017-08-07T21:04:11Z

Always happy to see narrative games here. And in this one you have to type half of the story! The gameplay is nice and the story is funny. I didn't want a girlfriend anyway :D

Graphics look good and there's not many bugs, I think I got stuck at a message for a few seconds because there was a space after the final dot that I immediately guessed right with the battery pressure coming on me haha.

Good job! ;)

LD42 — Running out of space

What Is On The Walls Inside by fullmontis 2018-08-22T13:48:21Z

It took me several playthrough to get all endings and understand the relationship and it was worth it! Your good/bad mechanic may be a little bit of a Manichean to represent how deep memories can be but it serves the game design quite well.

At first I thought every object had a special interaction, but then I realised they were unlocked depending on the number of good/bad memories. It's nice because the first playthrough was a blind one, not knowing what to expect, but they I understood how it work and it wasn't awfully long to get all endings and understand the story.

So, overall I really liked your game! It's funny to see many games about memory for this theme, but I guess we all can relate to that ^^' Good job!!

Where Stars Belong by NORRIMO 2018-08-17T10:47:39Z

Clouds and shooting stars, all I need in life! Great graphics and interesting narrative, I like how low-poly 3D spaces give room to more abstract places and ideas.

Did you choose shooting stars because of the current meteor shower that reached it's maximum during this Ludum Dare? I'd really like to know, I did it in my game and it would be really cool if someone had the same idea :D

Rhythm Doodle by Ascension 2018-08-23T11:53:58Z

Nice gameplay! I enjoyed playing it but it became repetitive because where wasn't a lot of difference between levels and the music was the same (for as long as I went at least!). But I like the music and the game was easy to understand and play! Good job!

Flesh Packer by nervous-composers 2018-08-23T11:44:56Z

Fun game! I like this type of game, and going NSFW is always rewarding for LD as there's not many similar games around. Absurd humor, theme, funny graphics and you made a very nice game! Congrats!

Triage by Chao 2018-08-21T19:09:32Z

Thank you for having suggested me your game @chao ! The design actually makes me think of my game, about the way you have to make decisions and see the outcome in the end, but I'm not here to talk about my game!

I really enjoyed the experience. The topic is hard and real, and I think you did a good job, it didn't seem too cliché or full of pity, it was just about acting, with no space and no time. I saved 42 people, don't know if it's good or not, but for LD42 I think it's a good number ^^' And I chose to stay the last day if you ever wonder!

About the quality of mechanics, it hard to really tell because I would normally say that there's a lack of feedback on available ressources, but that's what the game is about! The only thing is that I hoped is that I could remember the names of patients better so I could know if they survived or not. But that's also a part of the game, as everything is going so fast you don't have time to know more about people.

So... I'd say frustrating, but in a good way because the situation is frustrating itself IRL and I guess that it is what you wanted to depict. So I think you did a really great job! Oh and before I forget, the audio! It has set the atmosphere so well... heart touching!

Polar Panic! At the Disco by PeachTreeOath 2018-08-22T16:01:58Z

I engaged myself to play any game that has "disco" in its name... I was not disapointed haha!! Very fun game with a great music (kudos to the musician!)

The only thing I'd say is that it looks like I can only make the situation worse by clicking, maybe a little feedback like a wave or something could've helped ^^'

Disco Lovers by Hishicorne 2018-08-16T10:34:24Z

Hey ! J'ai été intrigué par le nom et j'ai bien fait ! Un jeu qui m'a beaucoup rappelé Fallout Shelter en version disco LGBT, que demander de plus haha ! C'est pas si courant de voir un tutoriel dans les jeux de la LD donc j'ai été agréablement surpris ! Les graphismes sont sympa et les contrôles fonctionnent bien. Le seul détail que je pourrais pointer c'est les fautes d'orthographes (j'ai seulement joué en version française), mais en gamejam on n'a pas toujours le temps de relire/se faire relire par quelqu'un d'autre donc c'est tout à fait acceptable, et puis ça brise pas le jeu pour autant.

Donc dans l'ensemble j'ai bien apprécié ! Bravo !

Golden Shackles by FuriousWitch 2018-08-19T15:43:58Z

Good game! The balance between the gold stream, the making of jewels, the selling and upgrades create a pretty good curve of tension.

I started slowly enough to understand how the game worked, without too much pressure, then it started to get dangerous, having about 100 gold, but I bought the painting around the same time and it gave a nice change of pace and I managed to control everything and win. That's why I think the key element in your game's balance if the price of the painting: drop it and the game will be too easy, make it higher and it will almost be impossible to win.

Fun story by the way! I liked the moral about "You'll have what you like the most in the world but you'll have to work if you want to keep it."

Zachary's Memory by namnam 2018-08-22T16:39:37Z

Wow! C'est marrant on a fait un jeu sur des mémoires à choisir qui est dispo en anglais et en français, du coup c'était super intéressant de voir ta (votre ?) proposition (les deux jeux sont quand même assez différent au final).

J'ai bien aimé le fait que refaire un playthrough ne soit pas si frustrant que ça, en plus si jamais j'en avais marre de relire les même souvenirs, je pouvais toujours "jeter" ceux pour lesquels j'avais déjà réussi à tout trier. L'écriture est bonne, les ambiguïtés apportent un certain challenge et le tout est très agréable à suivre avec la façon dont tu as façonné l'interface, les animations et l'enchainement général.

L'histoire est touchante, avec pas mal de révélations et beaucoup de progression (il a pas rencontré beaucoup de gens dans sa vie visiblement mais ils ont beaucoup compté pour lui ^^').

Bref un jeu très propre, bien écrit et très agréable, merci pour l'expérience et bravo, continue comme ça, je veux plus haha

Nooooo! by YANIV 2018-08-20T17:04:29Z

I like the concept, but it is a bit rough. Randomness creates unbalanced plays from a death to another, and robots can start cutting the level at the same time, leaving you no choice but kill only one of them. I get why you chose Z and X, but I think it would have been better with Space to jump and something like E or L-Shift to use the special ability, as it would have left WASD to move too (and I have an AZERTY keybord so my Z and my W are switched).

But as I said, the concept is original, so if you wanna work more on this game post-jam, I'm sure it could turned really good! At the moment it needs balance and polishing but that a quite common thing to say for a game jam, it's okay! :D

AL - A Choose Your Own Adventure by starvingindie 2018-08-20T01:48:05Z

A great game! I loved the graphics and the way you told the story. I play three times but I think I ended up getting the same ending? Anyway I loved it. Maybe you should think about renaming your scenes, because at a certain point I realized that when my mouse was over an option, my browser was displaying the income, like "scene-sixteen" and "death-twelve" for example. I didn't look at it after to avoid spoilers but I just wanted to tell you :D

CapyBarbra: A New Brow by Ratherjolly 2018-08-22T13:30:39Z

Wow! I didn't know brows were that hard to eat, especially for a capybara haha! Graphics may not be the best ever but in that way they enhance the fun factor, I'd say. Same for audio! I hope you had fun developing it, because it's such a crazy game I can't even say anything. You leave me speechless haha. But good job overall!!

System_Corruption by antonsem 2018-08-29T10:34:32Z

Wow! You transformed a maze game into a survival horror when sentinels start coming, and then you start running out of space and it's horrible! Uh I mean it's brilliant!

First levels help learning the game mechanics and also getting used to localize sounds without any danger and that's pretty much needed! I would've understand that, for a game jam, you wouldn't have the time to make these first levels, but you did, and that's really nice. It gives the game a progression of the difficulty of course, but also a true shape, almost like a story, the player feels like they played a complete game and not just a simple prototype.

As you mentionned it, the next step would've been accessiblity since the game is only based on audio, but it's very hard to be able to implement that in so little time. Overall, Congratulations!

Personal Space by ProdigalSon 2018-08-20T16:54:19Z

I had a really great time playing your game. I wasn't sure at the beginning if I'd play all levels but I did! Audio is great, graphics too, the only thing I didn't like was controls, as it wasn't easy to determine when the robot would stop when keeping a key pressed. Other than that a really solid entry! Great job!

Storage Rental 101 by SpeedySloth99 2018-08-19T15:29:29Z

I really liked your game! I started playing trying to be nice, and not charge too much, it went well and I got some money. But at some point everything went wrong and I started losing more and more money till bankrupt.

But the game told me to keep playing, and I did.

And it was at this moment that everything took sense. I was at the bottom but I realised that there would always be someone who would need a storage a.k.a. free money. I started charging way more money, losing easily my clients but making new ones right after. A few clicks later I had one thousand dollars.

Some people would say it's a lack of balance in the economy of your game, but I took it almost as a life lesson about having money issues, hit the bottom, but get over it with the help of a second chance.

I'm probably reading too much into this but I guess it's the experience that counts in the end ^^ So good job and keep making games !!!

Take care of her by KiiroHanabi 2018-08-16T15:37:55Z

@interpol Thank you for your comment! It was definitely a risk, there is quite a lot to read but it was our goal to work on the others aspects of a game (graphics and music especially) to support the narrative and help it more than just being there.

Also, the choice of a very limited gameplay comes from two reasons: giving more place to the narrative and reducing the difficulty of the development so I could be able to make the coding part quickly, which is important in a gamejam.

I like these kind of games too, I'll definitely check Headstuck, thanks!

Take care of her by KiiroHanabi 2018-08-16T21:19:54Z

@dodolta Thank you very much! I'm very happy that you felt this way while playing our game because that's exactly what we wanted to achieve. We were a little worried that the players wouldn't be able to care about the story and the characters fast enough but I guess it worked!

We had a lot of fun doing the writing, graphics and music so we're glad to know you liked it! :D

Take care of her by KiiroHanabi 2018-08-17T10:15:22Z

@skyc No, it's a single runtime executable, so it should be okay, but I guess internet browsers and OS don't like receiving external .exe file. I will zip the file right now, it should work!

Edit: the French version was actually using an installer, I forgot to change the option at the last minute ^^'. Now everything should work!

Take care of her by KiiroHanabi 2018-08-17T11:20:55Z

@hishicorne Merci !! On a voulu aborder des thèmes très humains pour qu'un maximum de personnes puissent faire le lien avec leur propre vie et s'immerger davantage dans l'histoire. Tu saurais nous dire quels souvenirs tu as conservés ? Ou bien ceux que tu as préférés ?

Take care of her by KiiroHanabi 2018-08-17T11:31:24Z

@hishicorne D'accord ! Merci beaucoup pour le retour, ça nous intéresse beaucoup !

Et ouais le dilemme c'était vraiment la façon dont j'ai voulu aborder le thème, j'aurais pas aimé être confronté à mon jeu au final (parce qu'en créant les images des souvenirs et en les connaissant à l'avance j'étais incapable de tester le jeu comme un joueur, même en me forçant à me plonger dedans haha)

Take care of her by KiiroHanabi 2018-08-17T12:28:24Z

@Skyc This is strange. I used Windows 10 myself to build the .exe and tested it after. Maybe it has something to do with your firewall or something? I can't really help you much more to this point.

@kack3y Haha thank you! Actually, we did not run out of time for the last memories. We wanted to change the pace to focus on characters. It was shorter memories as a content, but bigger as they were defining the most important people for Daniel. And it was also a opportunity to be more graphic than textual in those memories. We're sorry if it broke the immersion and we take your feedback into account!

I guess you're talking about Intimacy and Treatment. Treatment is one of my favourite memories too :D

Take care of her by KiiroHanabi 2018-08-17T21:37:00Z

@konsumopfer77 Thank you very much for the feedback! The lack of text at the end was intentional, we did not run out of time, we wanted to change the pace to focus on characters from Daniel's life more than just events. But we totally understand, and as much as game mechanics in general, I guess writing needs some balance we didn't have because of the time limit. And I think it is hard to test a narrative game based on anticipation and dilemmas when you exactly know what's happening next ^^'. We would have definitely ask for friends to play it first if we could have.

Your analogy to shooter games is interesting. Actually one of the fact I like about the situation is that at the end of the game, the player will know more about Daniel's life than himself will. Kinda unfair for him, and sad too. I didn't see that as killing someone piece by piece, but now you said it, that's a fair point!

Take care of her by KiiroHanabi 2018-08-18T06:52:56Z

@cppchriscpp Thank you so much! You can still try the French version but it might effectively be hard to read ^^'

Yeah, we didn't focused on gameplay, we started with a simple, easy to develop idea and put all our efforts on assets and it worked well for us.

(I added my twitter and my itch in my profile :D)

Take care of her by KiiroHanabi 2018-08-18T18:34:29Z

@sam-machell I can't do a mac build and I had some issues with the web version but I'll try to fix that! Thanks for asking though! Edit: I managed to make the web version work, I hope you'll enjoy it!

@randytayler Thank you! "Human" is the word our game is revolving around, I'm glad you appreciated the story :D

@yaro We understand the text can be a lot to read for some people, we'll learn from that! Happy to know you still enjoyed it!

@heidi We were a bit worried about the final screen, since we couldn't make a specific ending for each combination of memories in so little time, so it feels great to know that the list format and its kind of dramatizing effect worked. Thank you for the feedback

Take care of her by KiiroHanabi 2018-08-19T07:56:54Z

@vulture-42 Thank you!! Well it is kinda the point to get the player confused about who "Her" is. The easiest answer would be, "it depends of your interpretation of the story" but there is a real answer we wanna keep secret ^^'

That is exactly what we tried to achieve, last memories are shorter but more focused on characters and condensed, they don't tell long story, but they imply strong relationships and past events.

Take care of her by KiiroHanabi 2018-08-19T08:15:53Z

@brallex Thank you very much for that nice comment! I'm glad to hear that you got fully immersed into the game and the story.

(You just reminded me that I bought Firewatch when it was on sale but forgot to play it since, I will! :D)

Take care of her by KiiroHanabi 2018-08-19T09:37:57Z

@megalink Thank you!! That's a good idea, I see a lot of narrative games here with a lot of work and heart in it, a narrative category would be great for them!

Take care of her by KiiroHanabi 2018-08-19T16:22:20Z

@norrimo Thank you for your comment! We did get some feedback about the difficulty to read text at some points and we take also your comment into account! :D

Choosing to loop or not the music was a point that needed more time to be discussed. We did not time the music to end when the player would finish the text, as we wanted to add an atmosphere, then leave the player by themselves to make the decision alone. Maybe musics should last longer, or maybe the loop is the best option, we'll work on that! Thank you though for pointing that out, some external advices are always welcomed!

I definitely agree about narrative not only being pure text and story. Narrative is also about how you deliver that story, creating a mood, giving hints, etc... with the help of graphics, audio, level design and game design. Therefore I get your point about other categories already taking the narrative into account. I guess this kind of question would need a real discussion, with many points of view. I'm not even sure about what I want actually ^^'

And you're right, "many people will not see a narrative if there is no text." It may be frustrating to be judged by players that don't think about narrative as a whole design, but I like to see the situation on the other side and hope that these players will discover great experiences from narrative games that will open their vision about that. Who knows? ^^'

Take care of her by KiiroHanabi 2018-08-20T01:58:59Z

Thank you for your feedback! I guess conflicted feelings are a good response to this game, as it is not supposed to make you feel better, but only make you feel haha.

About what you didn't like:

- "pain and regret": That's the way I wanted to work on the theme. Running out of something implies losing stuff to get through a situation and making choices (or at least that's one interpretation). And I personnaly enjoy the way games can make you feel bad for something virtual, and help you to question yourself. But I know that anxiety can get in the way and break the experience. I'm sorry if it was the case!

- "text a bit hard to read": We got some feedback about the text and we'll definitely take that into account the next time! One of the constraint was to fit all the text into the graphics without having to compromise the whole structure, so spreading the text was not the easiest (and I did my best to put bigger font-sizes in the english version as it was a bit shorter than the french one). Maybe the font itself wasn't helping too?

- "stereo-effects": That's @demn who worked on the music so I can really say much about it myself ^^'

Take care of her by KiiroHanabi 2018-08-21T04:07:49Z

@arron-fowler Thanks! "humane" is exactly the word that describe how we wanted this game to be, I'm glad you got it by yourself!

@prodigalson I'd have loved having some voice overs to put more emotion into the text, and making it easier to read and follow, but it wasn't possible for the gamejam as our first language is French so English dubs would have took hours to record and be somewhat credible.

When you say "No music to make me sentimental", do you mean that the music did not help you?

Also there wasn't any ending number because it wasn't how the ending system worked. It's more about being confronted to all memories, that you kept or not, making you realize even more that Daniel will forgot a huge part of his past life in any case. But you can help him a little bit to give him a basis for the rest of his life. A personalized ending for each combination was too long to develop so it was out of the question.

Take care of her by KiiroHanabi 2018-08-22T03:58:47Z

@suve Thank you very much for your comment! Yeah the gameplay is very basic and gives place to the theme and the atmosphere. We wanted to have a gameplay that players could handle very easily so they can focus on the story. That's why we chose a save files system, that a lot of players are comfortable with :D

A "couple typos" is fine by me, since we translated it from French quite quickly ^^'

Take care of her by KiiroHanabi 2018-08-22T11:31:02Z

@saoi-games Thank you very much for playing our game on stream! It was very nice to watch and listen to your reasoning for each memory. Don't worry about the little accident on "Moving-in", it happens ^^'

And reading the text with you again, I saw typos that I thought I corrected but well I guess not haha. I will probably upload a corrected version later (especially for the "We'll she be there" instead of "Will she be there" @_@)

Take care of her by KiiroHanabi 2018-08-22T14:03:04Z

@chao Thank you very much! We're pretty amazed to see so many people enjoying the way we used the theme. Many games use mechanics about running out of space, but it is the game itself that is running out of space (and that's totally okay!! Just different takes!!).

We wanted the player to really feel like THEY are running out of space for their own accomplishment more than for the game's one. We're so glad to see it worked!

Take care of her by KiiroHanabi 2018-08-22T18:07:08Z

@namnam Merci !! Ouais c'est très comm visuelle comme tu dis, je voulais faire de chaque souvenir un poster qui le représente au mieux. On a reçu pas mal de feedback sur le texte, que ce soit volume, orientation, etc.. donc on note ça pour la prochaine fois c'est clair ^^'

L'écran de fin... pour certains ça a beaucoup plu, pour d'autres non. Effectivement si on avait une semaine on aurait travaillé sur un système complexe pour générer des fins en fonctions des souvenirs conservés et tout, mais c'était hors de question ici. Donc on a fait le choix d'une approche plus froide peut-être, mais qui confronte le joueur, plus que lui montrer ce qu'il a réussi, ça montre aussi tout ce qu'il n'a pas sauvé, pour renforcer le "Running out of Space". On aurait pu polish un peu plus le tout si on avait eu un tout petit peu plus de temps n'empêche, mais on est quand même satisfait de ce qu'on a réussi à créer !

Take care of her by KiiroHanabi 2018-08-23T11:28:17Z

@chronicbite Me too! I love when games go beyond fun and manage to reach deeper feelings so I'm glad it was the case for you with our game! Thank you!

@diwo Merci beaucoup ^^' On compte pas arrêter le game dev pour l'instant donc t'inquiètes pas ! :D

Take care of her by KiiroHanabi 2018-08-25T00:24:55Z

@antonsem Thank you very much! I'm glad you loved it!

Take care of her by KiiroHanabi 2018-08-27T18:39:30Z

@julia-lundman Thank you for your feedback!! Someone already mentionned Firewatch before so I guess it must be relevant! We wanted to give more consequences to every choice, but from the beginning of the jam we knew we wouldn't have the time to do so in a way that is working and satisfying for us, so we chose this type of ending, that can be frustrating for some people, we totally understand.

What do you mean about the saving slot UI? We wanted to add an Options button that would manage the audio and stuff, and I tried to add some visual feedback to the slots but it wasn't working at the time so I couldn't implement that. Or maybe you're talking about giving it more style? I thought about something like a film strip, but it was too cliché and I wanted something more neutral so it would not interfere with shapes and colors from each memory, and what is more colorless and shapeless than white? :D

@josia-roncancio Thank you very much! Yeah, the dilemma often relies on making him forget hard memories that are still a part of him and keeping the good ones, or letting him remember that part of his past, which is an important one.

The fact you finally chose to keep only characters' is really interesting! We were wondering about keeping characters' memories at the end or putting them more evenly in the game, so your playthrough shows that it makes sense and create a form of third option, in a situation where the played is stuck in a dilemma and, as you said, it gives the player power! Thank you for reporting that!

We are aware about the readability of the text when tilted, and that's something we will think about in future games! As I said to Julia-Lundman, if we had more time, we would have added an Options menu where the player could choose to mute the music, change the volume, or even choosing to loop tracks or not. Music and reading isn't something that everybody react to the same way so making the game more accessible with options is (we think) the best way to handle that issue :D

Take care of her by KiiroHanabi 2018-08-29T10:52:55Z

@danielblanco3d Thank you very much for your feedback!! :D

Take care of her by KiiroHanabi 2018-08-30T10:26:35Z

@rodrigo-denubila Thank you!! We're glad you enjoyed it!

Take care of her by KiiroHanabi 2018-08-30T21:14:21Z

@blinkenlights I think I know what game you're talking about! It was wery good.

A lot of text can be difficult for sure, I'm glad you still played it. And about your French, I think you wanna say "Un bon jeu avec un air très plaisant" ^^'

Thank you for playing !! :D

Take care of her by KiiroHanabi 2018-09-01T21:05:20Z

@velocity7 Thank you very much!!

Space Crusher by Brallex 2018-08-20T12:08:59Z

A simple game, sure, with a simple mechanic, sure, but the most important to say is that it works quite well!! I had no issue with controls and I managed to finish the game. And it was fun! Although I didn't notice the walls you were talking about?

This is your first LD if I'm not wrong and you managed to finish a game that is easy to improve, that's really good, you should keep working on it until you have something very polished that could be showed to anyone without looking "too jammy" ^^'

Good job!

No Man's Space by voxmures 2018-08-20T11:18:49Z

I liked your game! At the beginning it was always saying there was an error in my lines and I don't know why, but I eventually made it work and started playing. The mechanic and the story are interesting but it was a little bit rough. It's still a great work for a jam so kudos to you, keep it up!

(btw I think your game page description is a little too long and may prevent some people from playing it, maybe you should shorten it a little or maybe use [Markdown](https://help.github.com/articles/basic-writing-and-formatting-syntax/) to add emphasis to important parts! :D)

Spacebars by The Triumvirate 2018-08-18T07:28:33Z

Always happy to see Java games here! Nice twist on the theme, it actually took me a while to realise the character is a space bar and not a door haha. I like how the whole level interact when you type on the keyboard, and having to type the words play, next, or retry is clever. (it can become tricky when you use a non qwerty keyboard like mine, but it wasn't an issue here). Great job!

Shrinker by interpol 2018-08-18T07:40:26Z

I really like the idea of the stage shrinking with the use of ammo. It's a Battle Royale but using ammos instead of time and I think it's original and clever. Nice idea to change the shape to indicate the life, I like these kind of takes on the user interface, being more fluid and a part of the game instead of a simple health bar on top of everything. You did a great job!

L: An Interactive Mystery by Cercle 2018-08-22T15:17:43Z

A great game, really polished! I looks a lot like "A Normal Lost Phone", a game that was made during a gamejam first and then managed to become a commercialized game. If it didn't inspired you, you should definitely play it! The principle is the same, but the difference lies in this LD42 theme. I like how you used our "always running out of memory space" phones as a main idea.

Although, I think adding the power issue broke the immersion for me. The way the battery behave is not realistic and I think it's problematic in a case where you want to confront the player to a realistic situation: use a virtual phone like a real one. I redownloaded an app when I was at 1% battery and the phone was still on. I know putting a Game Over at this moment would have been useless, since this type of game is a "single experience" one. So maybe not adressing the battery power issue could have been better? Funny thing is that last year the LD39 theme was "Running out of Power" ^^'

The Notes password was also hard to find, since I had to use the hint, then realize that I could use letters (I was trying some T9 magic and stuff haha).

But I really like your podcasts, like a lot!!! It was kinda sad to delete all the songs too ;-;, they were good! And your voice actors did a really great job! (maybe some of them are the devs though, so great job to you!)

Dumpotopia by DjeyCreations 2018-08-22T15:26:43Z

You did a good job! The only thing I didn't understand how to use the dash properly, and I played like 3-4 times but it's alright! Good take on the theme, great graphics and audio in so little time, and nice French touch for Poiskaï and the big Pabo ^^'

Consensual Love in a Dungeon (NSFW) by darefus 2018-08-20T11:57:25Z

***Cecil, Sympathizer to Goblin, The Coward, Who Flees from Spiders***

That was my first playthrough, kinda SFW haha. But then I played again and saw what happened :D

Very fun to find a NSFW game here, I liked the humor with the text choices and all. And good graphics, especially for a jam!!

Great ~~blow~~job on this one!

Consensual Love in a Dungeon (NSFW) by darefus 2018-08-21T12:51:32Z

Wow! I, the true holy white knight, Cecil, bow to thee. I shall protect the great D from any threat.

FINITE by endesga 2018-08-22T15:54:49Z

Fun game! I still remember my chemistry courses so I had no issue having to make protons, neutrons and carbon, therefore I can't really tell if someone that doesn't have that knowledge can understand what to do with your indications. Well I think through trials and errors they should be able to finish the game so it's okay.

I wish there was more but it's a game jam, it's okay! Great job!!

Beater by Velocity7 2018-08-23T12:07:08Z

Fun to mess around with! From what I read you will use it later, I'd love too see this in a game!

Survirus by AdultLink 2018-08-20T17:41:10Z

A really great game!! Really polished, good graphics and audio, and especially good mechanics! I had a lot of fun as you can see on my screenshot.

There's only two things I'd like to point:

- Associating a color with and arrow keys is really difficult in general, that's why rhythm games put the color on the key more than just displaying color blocks. In your game I had to constantly go back and forth between the color mapping on the top right and the level to know which arrow I need to press. I think that if you managed to put the arrow shape on the block, it would have been so much better! But then you'd need to display the countdown in a different way, so it needs proper thinking and design (ergonomics yay! :D)

- It was quite frustrating that the antivirus blocked me from grabbing exploits and unlocking sectors when it was in the same spot. While playing it felt unfair to know that a sector would be locked because of the antivirus and not because of my lack of skill or anything. I can understand that an antivirus would try to block me, of course, but when it comes to players I think it's better to avoid unfair frustration.

But other than that it was really fun to play your game, great first LD entry ever!!!

Capture d’écran (381).png

The Last Floe by LeoRototo 2018-08-22T15:42:08Z

Très sympa comme jeu! J'ai adoré les quotes de Trump qui passaient en boucle pendant la partie, créant de l'absurde et du ridicule, je pense que ça lui va bien ^^'

Vous devriez totalement rajouter dans votre description qu'il faut scroll la souris pour changer d'arme, même si c'est pas mon premier FPS j'y ai pas du tout pensé et j'ai du recommencer. A part ça le jeu fonctionne bien donc j'ai rien à redire dessus.

Bref très fun, j'ai beaucoup apprécié !!

Demonic Digestion by DodoIta 2018-08-17T11:18:02Z

One of the strongest entry I played! The game is very polished, both in game design and graphics. The spawn of new skulls associated with the eating, not being punishing since the skulls go in another direction, gives more anticipation and as a result the game isn't frustrating. It's one of the rare games where I clicked Play again! The menu with customisation and shop is really nice too. I can see you did a great job at designing the rules. I really liked it!

OPEN-ME.ZIP by Adam Harms 2018-08-22T14:10:36Z

I really enjoyed your game. Like, a lot. Okay I loved it haha. The music really helps to set the mood, especially at the end, and the game itself isn't as hard as I thought, so it doesn't break the immersion by frustration. The end twist is simple but means a lot and that's beautiful.

...Wait?! While I was writing this I just realized something! **Spoiler alert** Is the patient at the beginning Meredith but something happened to her and she doesn't respond anymore? It would explain the content of the zip file... Okay if it's the case it just added more feels (\*going to click that 5-stars mood right now\*). I didn't get that directly but it makes way more sense now haha

Anyway, you did a very great job!!

Summer's Lease by WrenPirate 2018-08-16T14:12:55Z

Had fun playing your game! The use of "running out of space" is bold, almost annoying but in a good way haha. The format of the game as an interactive text works well, and i spent the entire playthrough to visualize the scene in my head, so congrats for the writing.

The whole special day/road trip/beach day/tinder date situation was very enjoyable to read as it gives a nice atmosphere, I really like those kind of situation, very and merely human, that we don't encounter enough in video games.

Great job!

Space Invasion by Nam Nguyen 2018-08-19T16:52:35Z

Fun and great game!! I had to skip a few levels but I did the boss fight and as you said, it is the funniest, as it takes all the part of the gameplay into a single level.

The only issue I had was that when I wanted to retry a level, I had the bad habit to reach for a button as there was two of them, and I clicked several times on "Main menu" instead of pressing a key. But maybe it's just me? ^^ Not a big deal though, the game itself is really solid!

Blueberry Adventure by aaron horrar 2018-08-19T16:07:57Z

You did a good job! Being able to make 4 levels for a game jam is impressive!!

Although I'd like to suggest some improvements about the level design (I know it's a game jam and we don't have enough time to do everything we want, this is not a negative critique!) I found it frustrating that it's so esay to die by a few pixels in some areas. You could either add some checkpoints to make the level less frustrating and repetitive or add some backup platforms below critical areas to help the player get back and try again. I would have found it less frustrating to die because of the water level after a few tries than just falling to my death in the water and hit R to retry.

I also experienced some lag in the last level that cost me a few deaths, maybe too much turrets and mines projectiles in a single scene?

This is still a good game and I absolutely encourage you to keep working! :D

Glowium by Koltonix 2018-08-27T16:52:30Z

I enjoyed playing your game! I was having some fun, and then I saw a tree rolling on the road... Destructible content!!!

So I started running towards trees then I discoverd a part of the map that was blinking. I went closer, and it was full of trees colliding, pretty much from where the first tree was coming. I tried to run into it but a police car was hidden into it and I got caught.

You would probably describe that as a bug but for me it was the little something that makes a playthrough worth it haha.

Graphics really helped to set the mood by the way! Night driving is so enjoyable :D

Good job!

Mother Ship by Whismirk 2018-08-18T08:00:05Z

I don't play often to these kind of games but I suprised myself and had a lot of fun playing yours! It is quite polished and complete, the gameplay is easy to understand and the black hole is not too punishing, I forgot to get some humans from the mines before escaping because I didn't know it was the end, but the most impressive fact is that the game actually had an end, it wasn't about fleeing until death, and I like that! Great game!

Rainbow Rave by Rainbow Rave 2018-08-18T18:00:09Z

Had fun playing your game! It was pretty hard actually, and I reached a point where everybody was punching each others or throwing up everywhere, I hope I'll never be in one of these parties IRL hahaha! It took me some time to realise the take on the theme but it's original! Graphics and audio are really great, especially for a jam. Great job!

(PS: Thanks for playing our game on stream and giving insightful feedback too!)

LD41 — Combine 2 Incompatible Genres

Cropshots by DavidPIxel 2018-04-28T21:17:22Z

Great game! I'm usually not into farming game but the bullet hell gives another dimension which is really fun! Big plus on the pumpkin artwork, it is so cute!!!

Forbidden Love by abhimonk 2018-04-28T20:46:48Z

Really fun game! When you think you know what's gonna happen, the last date plot twist makes it better. Nice audio, good choice to put chill and fishing together, and graphics are fun too!

Sneaky Beats by gamesplusjames 2018-04-25T23:21:24Z

Great game! The idea is the same than our game but the execution is different, quite funny to see how stealth/rhythm games can be that close and still give different experiences.

I think the rhythm part would have been easier to play if it was showed vertically, so the keyboard keys would match the orientation on the screen, I still got it but it may be difficult when the player is not used to rhythm games ^^'

I went to level 18 but didn't finished it. Some of the levels had their exit in front of the character, without having to hack/open anything, was is normal?

Overall, a great and fun game that runs smoothly and that's quite a lot in 3 days!

Goal Defense by Mau 2018-05-13T22:05:34Z

Fun game! Tower FC is almost my city football name (different language) so it was nice to play with them

Rhythm Jump by _benhumphries 2018-04-27T23:07:12Z

I enjoyed playing your game! It took me a little while to get used to the delay and beat the first level (and I think that the fact it has the slowest tempo makes it the harder because the range to achieve the jump is narrowed, to get rid of that problem you should resize the platforms depending on the tempo of the music, the slower it is, the larger they'll have to be ;))

Graphics are nice with these textures, but it was a quite hard on the eyes because of the scrolling

I liked the audio, simple but give easily the rhythm to follow, and that's the most important. Also it was different enough in each level so it doesn't get too repetitive!

About the theme I'd say platformer and rhythm aren't that incompatible, actually this combination is generally one of my favorite, it gives a good sentiment of completion and juciness when everything goes in rhythm.

Still a simple and solid game though! Good job!