Goal Defense by Mau 2018-05-13T22:05:34Z ♥ 1
Fun game! Tower FC is almost my city football name (different language) so it was nice to play with them
Foon → Ludum Dare Explorer → Users → KiiroHanabi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Take care of her | jam | 198 | 3.78 | 3.15 | 3.65 | 3.89 | 3.75 | 3.88 | 2.49 | 4.14 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | DiscoSpy | jam | 3.38 | 3.17 | 3.58 | 3.88 | 3.83 | 4.05 | 4.05 | 3.60 | ||
| 2017 | 39 | Running out of Power | Till the last spin | jam | 591 | 3.10 | 2.83 | 3.60 | 2.92 | 2.89 | 3.04 | 2.85 | 3.41 |
KiiroHanabi leaves an average of 33.3 feedback comments each event.
Fun game! Tower FC is almost my city football name (different language) so it was nice to play with them
Great game! I'm usually not into farming game but the bullet hell gives another dimension which is really fun! Big plus on the pumpkin artwork, it is so cute!!!
Really fun game! When you think you know what's gonna happen, the last date plot twist makes it better. Nice audio, good choice to put chill and fishing together, and graphics are fun too!
I enjoyed playing your game! It took me a little while to get used to the delay and beat the first level (and I think that the fact it has the slowest tempo makes it the harder because the range to achieve the jump is narrowed, to get rid of that problem you should resize the platforms depending on the tempo of the music, the slower it is, the larger they'll have to be ;))
Graphics are nice with these textures, but it was a quite hard on the eyes because of the scrolling
I liked the audio, simple but give easily the rhythm to follow, and that's the most important. Also it was different enough in each level so it doesn't get too repetitive!
About the theme I'd say platformer and rhythm aren't that incompatible, actually this combination is generally one of my favorite, it gives a good sentiment of completion and juciness when everything goes in rhythm.
Still a simple and solid game though! Good job!
Great game! The idea is the same than our game but the execution is different, quite funny to see how stealth/rhythm games can be that close and still give different experiences.
I think the rhythm part would have been easier to play if it was showed vertically, so the keyboard keys would match the orientation on the screen, I still got it but it may be difficult when the player is not used to rhythm games ^^'
I went to level 18 but didn't finished it. Some of the levels had their exit in front of the character, without having to hack/open anything, was is normal?
Overall, a great and fun game that runs smoothly and that's quite a lot in 3 days!
Interesting concept, I will go back on several points :
- Graphics : Quite pure, lot of dark/light opposition that represents well the deep sea, and good effects too.
- Controls : I liked the controls, it forces the player to anticipate the speed and the direction before the execution to have smooth movement across the level, I don't know if I could have enjoyed a longer game with that speed but for three levels it was good.
- Level design : Good level design, lead the player to the areas by making trails of energy, at each level showing them the danger and the gameplay in safe places, then putting a harder part that is the real challenge and once it's done having a shortcut to the central place. That's probably the part I prefer the most in this game. It may stick a little bit to the rules, but it definitely works well.
- Audio : The audio was fitting, but I expected something more. I get that aquatic calm vibe but I think it just slows down the game even more. Like after playing a few minutes I can't remember any part of the audio. I would have rather chosen a music that would be a bit more melodic (without having a full orchestra, just setting the atmosphere is enough) and a rhythm that would motivate the player to progress through the map. I just saw an aquatic creature losing its three babies in the ocean, I'm not gonna swim quietly through the water, I'm gonna fight for them if I need to!
The critique may sounds quite harsh but it is really because I see a lot of potential in what you do. For example I don't know your audio skills and I wouldn't be able to do that, especially in 48 hours so I hope that it will push you further in the creation process!!
Amazing! The mechanics may not all be implemented but the game still works. And I'm always happy to see Java games!
Graphics look good and I understood how to play thanks to your Help button.
When I ran out of power I panicked and fled right to the airport, but I guess going by the jungle wasn't the best solution as rebels came instantly and killed me haha
So a good game overall that could be really good if you finish implementing everything :D
Good concept! Maybe a little simple but I can definitely see it pushed further to become something great! The mood is set, the audio helps, graphics are simple but they work.
If I got it right the lights are used to lure the darkness while you escape? I found quite good but the darkness was often too close of the spots so enlighten them would cost 2 lights instead of one by being hurt during the process.
I didn't finished it but I saw the exit right before I died so I was close I guess. So yeah, working on the balance could help, like changing the maze or just slowing down the darkness a little bit!
You came with a concept well designed with established rules and it works! The player know what to do and everything is understandable.
Graphics are quite good, I like the generation of characters that makes them look sometimes suspicious even if they've done nothing haha
I think I found a typo (on the updated version) there was "desicion" instead of "decision", if I remember well it was at the beginning.
The game is quite hard but balanced so it give s enough control to the players to make their own choices.
Good job!
Really cute game which doesn't need background music with all these good noises. I really liked the jump sound by the way.
Graphics work quite well with the fire light and I like the 3D style platformer view you made, which is impressive for me since this is not my favourite style.
Level design is subtle, we don't need visual cue and it's a good choice, the player has to discover where he can "walk" or not. Collisions are kinda strange sometimes and cost me several tries, but I guess it can be fixed so it's okay.
Great game overall, good job! :D
Interesting game! Controls and physics were strange at first but I got it. Bonus point because I managed to stuck a fish on my boat without being able to catch it haha :D
Graphics and audio are good.
With nice feedback and controls it could become something really great!!
Nice game! I wanted to play as soon as I saw the description. It is simple "but" fun and challenging. By the way I thought it would be easier at the beginning but the challenge was already there (with a little bit of luck of course).
I like the graphics, the audio cue is good but on an ergonomic level it would be nice to have to visual one too for people who don't hear well or just can't use audio, like these heartbeat waves that forms on the screen that have the same background than your game (don't know the exact name but I hope you know what I mean :D)
Good game overall!
Great entry! It's always difficult to receive ratings with a multiplayer game so you should think you would have had twice the ratings you have now if it was single player ! :D
As a lot of people I played against myself but it was enough to understand the gameplay and the potential in multiplayer. I really liked the crown throwing mechanic and I love the graphics. I expected softer music from the graphics and the idea but it is still good!
Good job!
Got through the game! The graphics are good and the audio sets the mood. The level design was good and the difficulty, even if it was too high at the beginning, was increasing nicely.
Good job overall!!
Fun little game. The things I liked the most are graphics (like the teacup head, quite good choice). The level design is simple and create a lack of challenge, you can add more heights, stairways, or anything there is on top of a building (like a whole family having a good lunch haha).
You didn't made a background music but if you make one after, it would be really great!
Maybe work on the controls a little bit. By the way the Web version was laggy for me, don't know if it's just me or not! :D
Very cute and fun game! The map is small but the good level design and architecture make it efficient and enjoyable. Graphics and audio choice are also a part of it!
Characters and story are funny and it was simple to understand what to do so the experience was great overall!!
You did some good work and I'd definitely like to see more from you!
OMG
These graphics, the audio... No words from me haha
About the gameplay, I felt like I was playing a mix of Her Story and Life is Strange, and I really enjoyed it, the subject is interesting, not too cliché, and the interpretation of the theme is really good!
There is certainly things to improve at some points but the game is already quite clean for an LD entry. And I think the bug that block you in the game (no user interface) with hitting enter or space is still there ^^'
I hope to see and hear more about you in the future!!
Fun Wario Ware style game. The lamb sauce gives you an extra point haha!
Graphics and audio are really good too and the concept is well executed, a solid entry !
I had a great time playing this game!
If I understood, it is more about a world running out of power (because of black holes) than a player, and this is something I really like!
Graphics are really enjoyable and audio too, I liked that enemies only appears on level 2.
Great entry!
The idea is good but I had troubles because of the execution:
Keys: English keyboards are QWERTY but I have a AZERTY one and even after changing my keyboard to QWERTY mode it was still hard to use. It happens that your game use it but this is an issue to a lot of game in general
Timing: In some minigames the timer is already running when we're reading the instructions, which makes it quite unfair, especially to people who need more time to understand.
General issues: In some minigames things just didn't worked. When I had to press Q and M I didn't found the M key, and when it is asked to press the right button to rotate objects it didn't worked neither.
I managed to get through the week, and graphics are nice but there's flaws that cut the fun for me.
Interesting game! I agree that a tutorial or something that help to be more aware of what's happening and what we have to do would be useful.
Graphics are good, audio too and playing with the console reminded me my Unix courses haha
It could become something better with more time! But it is some serious work for a compo entry!
Amazing graphics and music!
The gameplay is good but the controls could be improved, the fact that spells and mana floating before reaching an enemy or myself cost me some points, which can be frustrating since it looks a little bit random.
Still good overall!
Good game! The theme is well presented and we understand how to play directly. The story is short, as well as the time we have to talk so it works.
Graphics are good, and having no special traits for the player is a good point (and it makes animation easier too ;)).
I would have really enjoyed a background music, to set the mood of the end of a journey, and the end of the day.
A great game here! The graphics are really good and the audio fits well. The story is easy to get and give an understandable goal.
The fail and DLC jokes worked for me haha :D
The only things I would say is that the game was a bit rough with the transitions between start screen, game and end (the music too), and that if you gave something special to the kite (like a glowing outline, a color that is different from the rest, or just subtle indications that thunder could interact with it), players wouldn't have to read the line about it here and could finish the game by themselves.
Still a good experience overall!
Amazing! The gameplay is innovative and the storyline sets up the mood immediately, as everyone said, the audio would have helped even more but just with the graphics and the story, it felt like the audio was here and I was able to imagine it, but that I'd've muted it. :D
I really enjoy entries that took the theme a little bit further than just a battery gauge running out so I like your stealing system.
Kinda frustrating to randomly die without always knowing where it came from, and it cuts the story for a long time if you don't manage to get back to the next level quickly. I was more interested in the narration than the uprising difficulty so it was a little bit annoying.
But having to restart from the beginning is something that is explained by the story itself (I interpreted it as a "I'm dead so another robot with the same objective is gonna try to reach the sun too and the player will play this robot").
It is still a great game overall and I really enjoyed playing it!
I played both version and agree that it is easier with mouse aiming. Graphics looks really good and music too, good job on that, since you said you were a beginner on audio.
I would have liked that you'd go a little bit further on powers, like some enemies that aim a particular color, or that each color would act on the spaceship characteristics. Just suggestions but it would have been nice!
Good game overall!
An amazing game here! I think that's the most funny game I played on this LD. I love rhythm game and I'm really happy to see another one here. The plot is funny, the gameplay is simple and works and graphics and audio are great!
The only thing I could say is that the visual indicators for the beat can't help the player to anticipate the beat, I had to listen while losing points to gain them after, which in a certain way, correspond to the situation on a dancefloor, so it's not that bad.
Also it's kinda hard to move in the city and until the end you just walk around. Maybe smoother controls to move faster and more challenge from the Monster could make it more intense, because it made me feel like I was the only one dancing and nobody wanted to do a battle.
This is a great game overall, and I'd definitely replay it if you make something bigger and funkier! Good job!
Very cool gameplay, usually these kind of games are just about resolving the puzzle but you added risks by making the player moving and rotating the laser itself so it's quite good!
The level design is nice, graphics and audio too!
I enjoyed playing it!!
Fun and cute! The gameplay is simple and it works! I also noticed that the bullets were bigger when you were low on battery, I don't know if it improves the power or just the size but I like that!
Graphics and audio are cool too!
I really enjoyed playing it, good job!
Always happy to see narrative games here. And in this one you have to type half of the story! The gameplay is nice and the story is funny. I didn't want a girlfriend anyway :D
Graphics look good and there's not many bugs, I think I got stuck at a message for a few seconds because there was a space after the final dot that I immediately guessed right with the battery pressure coming on me haha.
Good job! ;)
The idea you had for this game is really good! Felt like in a fast food, trying to make the best sandwich ever!
The major issue I had was to not keep my robot after finish the level so I could grow attached to him and keep giving him some upgrades, you know what I mean?
The controls were kinda hard but PHYSICS I guess :D
However, I didn't feel the power running out at all, I never bothered me during the level so I forgot to look at the gauge.
Graphics and audio are really good, good job!
The game looks amazing and the idea is great but the controls really made me feel like I was an old man who can't control himself (maybe that's the plan?! :D).
The X button didn't work and I couldn't use Shift because of sticky keys. I manage to realise I could use the mouse so I did but I think the difficulty was a little bit too high at the beginning because of the controls.
Also I couldn't reach the bottom of the screen and had to watch some chicken and die again. 😢 🚧 🍗
But other than that issue, I really like the idea overall.
An interesting game, and apparently a sequel! 3D bears are fun to watch and music is good. The idea is simple but executed! The question is: why doesn't he use his arms if they're nuclear? :D
I had a good time playing your game but the more I played, the laggier it was getting. I got to a state where I had to quit the game because I was almost stuck because of the lag.
However, the game is well designed, the idea is easy to understand, I wasn't stuck trying to know what to do, I immediately started gathering energy. And this is a really good point. The graphics and music are quite good too!
And I think you already got feedback about the collisions so I won't say much more.
Great game! The only issue I had was that the religious people were spawning right in front of me and instant killed me. But other than that I enjoyed playing it! Graphics and audio are really good!
A quite interesting concept about setting atmosphere while trying to find an exit in a maze. I liked it quite much. The graphics and audio choice are really great too!
Good game! The mood is instantly set up and I started panicking when I was surrounded by 4-5 scorpions from two directions haha
The music and sfx are good, graphics too!
Maybe adding something more like a specific goal, or just an amount of time to survive would have improved the player motivation to keep playing!
Short but great! The idea is simple and is working, graphics are funny, and not annoying to play with. The spells and key idea is good, it makes me think of speedruns, where you have to optimize every move to not waste time.
I enjoyed playing the beginning and would definitely like to see more! :D
Great game! The intruders that move every two turn give to the level design a lot of freedom and more challenge. I didn't get frustrated and finally finished the game in about 10 minutes. The music and graphics are really good too! I really enjoyed playing it!
Once you get used to the commands and understand how to survive, it's a really good game! It's well balanced and the music set the ambiance quite well. I like the pixel art too !
Good game! The theme is respected, graphics and animation are good and I really liked the music change when you're low on battery!
I would suggest you to move the camera a little bit so the player isn't too much on the bottom of the screen, it would help to make decisions faster and keep a better overall control on the situation :D
It took me some time to get out of this maze, but here I am!
As mention before, the power decreases too slowly, I would have chosen about 3-4 seconds instead of 5, there's no pressure. Even though, the color change that come with the decrease is nice! When I was in the reddish hue it was harder to see so it added some difficulty. I don't know if there was more colors below 80% but if there was it's good.
Graphics and audio are good too!
Hello! I was intrigued by the frenglish name, and wasn't disappointed!
You made a game with Java, which is my main language and especially Slick2D (I know this icon too much haha). Java games are quite rare so it's really nice to see one here.
About the game : the music is funny, graphics are simple but they work. The gameplay is understandable in a few seconds and I like games you can play with only one control.
I enjoyed playing it!
You implemented french support so I'll give you my feedback this way :
J'ai beaucoup aimé ton jeu, le sujet m'importe beaucoup (d'ailleurs mon jeu est aussi assez sombre haha) et cette sensation de devoir aider quelqu'un par message tout en devant se déplacer, se concentrer et prendre le risque de ne plus avoir assez de batterie et de pedre le contrôle est un véritable cauchemar. Sur ce point là je trouve que tu t'es très bien débrouillé et l'expérience ressentie est très forte.
Les graphismes sont très agréables, je me suprenais à voir le vide approcher à chaque silhouette d'arbre haha. Et la musique de fond met tout autant dans l'ambiance.
J'ai remarqué quelques fautes d'orthographe, ce qui est plus gênant pour les jeux narratifs que les autres, mais je pense qu'en Game Jam on a moins le temps de se relire donc c'est pas trop grave ;)
En tout cas ton style me plait et j'ai hâte de voir ce que tu es capable de faire par la suite !
Reminds me of snake game, but the difficulty is the number of asteroids increasing. The pressure rise as well so it works well. Happy for you that you released your first game! :D
A great game with a complete story. I like to see narrative game in game jams, even if it may seems easy the story take time to be written and consistent. The graphics and music are good too! The story may be a little bit cliché but it works for me, I enjoyed playing it!
The concept with the gameboy and all is really good, but the input delay was causing a lot of deaths. However I suppose you know it already so I won't say much more about it :D
The graphics are nice and the music too. Also I liked the dying battery animation! Would definitely play again if you manage to fix the controls!
Hi! You made a really good game! The level design is good, the graphics are cute and working for me (the parallax is maybe too strong but I thought it was maybe a part of the level design, by not knowing where you are and having to avoid enemies. Maybe some feedback on the boss fight to know if shooting actually hurts it or not (like making it flashing or something) would be nice :D
The difficulty is well balanced, I got to the end with some deaths but not frustrated. And you may not have made the music but you chose it well!
Awesome game! Graphics and music on point, the idea is fun too. Maybe a little bit too hard? Or maybe that's me :D A really solid entry!
Hi! Your game is really good, and while feeding that hamster I found several points to talk about! First for my laptop the game was quite laggy, it took some time to launch while listening to that eating noise and it was still lagging when I was switching buttons.
However, having to look at seven gauges plus earning money and buying food is not an easy thing for you to equilibrate. But you made it! Somehow...too much ? After 15-20 minutes playing there wasn't any challenge anymore and I decided to keep the money and let the city explode haha. For example, whatever action you do has positive effect, even when doing nothing, which slows down the pressure.
I also noticed that when an alarm was sounding, it was more efficient to wait for it to stop before clicking on the button, maybe a bug?
But overall an amazing game with good graphics and music!!! (and a good team name too :D)
The atmosphere is soothing and on point, which help to wait for actions to end. Amazing graphics for a jam and the gameplay seems to be complex and developped. I lost twice because I didn't have food, or maybe I missed something.
I'd definitely wait for you to make something bigger!
Good game! The pressure is here and the music fits well. Got sometimes stuck on corners trying to move in the right position without moving the mouse too fast but still enjoyed it. Also the rules and enemy behavior are easy to understand which is really nice.
Great game!! However everytime I was bullied I was losing the focus on the game screen. But it is still a solid entry for this jam and I really liked audio and graphics!
The idea is good, the choice of an newly elected politician was well chosen and the system seems to be quite complex. I enjoyed playing it. I was a little bit confused at the beginning when I was earning money when I though I was using it. Great game overall for a compo entry :D
Working for me! This game mechanics are good, it could become something even more interesting! The most fun part to me was the music which is not the usual genre for zombie games, I like that!
Good game! Bugs happen to everybody so I totally understand, and the idea is really good. This red laser put the right pressure and the speed is well balanced =D
Amazing entry for a compo!! Will definitely look into Pico8 as soon as I can. Really good graphics and music. Dying was not even that much frustrating =D
Great gameplay but may need little fixes on the movement. Didn't understood how to use the light at first. If levels were longer but with more spread out obstacles you could rise the player speed and it may get even more interesting :D
Great game! Nice music and graphics and totally in the theme. The level generation makes some levels easier than the ones before but still challenging at some point! Didn't know what Pico is but you made me wanna check it out!
At first I thought that the power running out was the CPU usage of my laptop haha. But a nice game overall, didn't understand at first and lost instantly but then I got it and killed the entire forest. Good to see some 3D games in compo!
Great game! Especially for 12 hours! Even the graphics tell a story before it start, and the reason why you run out of power is classic but totally working for me! However, commands are quite harsh to use, for example the wall jump, for which I had to use both W and arrow keys
Being able to do my first game jam surrounded by Enjmin candidates like you made it a really good experience! You game is totally in the theme and I'd like to see its evolution if you plan on pursuing the devlopment :D
Great game!! Totally in the mood and theme. This is actually a real struggle for me since I often have to use my Task Manager when my PC is dying :D Maybe a little plot twist right before the end would have made the experience even more stressful but it was still really enjoyable. Waiting for Brother 3!
PS: Thank you very much for your vote, your comment enlightened my day!
Finished on the first try but the pressure was definitely here! Didn't realized that the exit was the starting point but I made it anyway :)
LD42 — Running out of space (34)
System_Corruption by antonsem 2018-08-29T10:34:32Z ♥ 1
Wow! You transformed a maze game into a survival horror when sentinels start coming, and then you start running out of space and it's horrible! Uh I mean it's brilliant!
First levels help learning the game mechanics and also getting used to localize sounds without any danger and that's pretty much needed! I would've understand that, for a game jam, you wouldn't have the time to make these first levels, but you did, and that's really nice. It gives the game a progression of the difficulty of course, but also a true shape, almost like a story, the player feels like they played a complete game and not just a simple prototype.
As you mentionned it, the next step would've been accessiblity since the game is only based on audio, but it's very hard to be able to implement that in so little time. Overall, Congratulations!
Glowium by Koltonix 2018-08-27T16:52:30Z ♥ 1
I enjoyed playing your game! I was having some fun, and then I saw a tree rolling on the road... Destructible content!!!
So I started running towards trees then I discoverd a part of the map that was blinking. I went closer, and it was full of trees colliding, pretty much from where the first tree was coming. I tried to run into it but a police car was hidden into it and I got caught.
You would probably describe that as a bug but for me it was the little something that makes a playthrough worth it haha.
Graphics really helped to set the mood by the way! Night driving is so enjoyable :D
Good job!
Beater by Velocity7 2018-08-23T12:07:08Z ♥ 0
Fun to mess around with! From what I read you will use it later, I'd love too see this in a game!
Rhythm Doodle by Ascension 2018-08-23T11:53:58Z ♥ 0
Nice gameplay! I enjoyed playing it but it became repetitive because where wasn't a lot of difference between levels and the music was the same (for as long as I went at least!). But I like the music and the game was easy to understand and play! Good job!
Flesh Packer by nervous-composers 2018-08-23T11:44:56Z ♥ 2
Fun game! I like this type of game, and going NSFW is always rewarding for LD as there's not many similar games around. Absurd humor, theme, funny graphics and you made a very nice game! Congrats!
Zachary's Memory by namnam 2018-08-22T16:39:37Z ♥ 2
Wow! C'est marrant on a fait un jeu sur des mémoires à choisir qui est dispo en anglais et en français, du coup c'était super intéressant de voir ta (votre ?) proposition (les deux jeux sont quand même assez différent au final).
J'ai bien aimé le fait que refaire un playthrough ne soit pas si frustrant que ça, en plus si jamais j'en avais marre de relire les même souvenirs, je pouvais toujours "jeter" ceux pour lesquels j'avais déjà réussi à tout trier. L'écriture est bonne, les ambiguïtés apportent un certain challenge et le tout est très agréable à suivre avec la façon dont tu as façonné l'interface, les animations et l'enchainement général.
L'histoire est touchante, avec pas mal de révélations et beaucoup de progression (il a pas rencontré beaucoup de gens dans sa vie visiblement mais ils ont beaucoup compté pour lui ^^').
Bref un jeu très propre, bien écrit et très agréable, merci pour l'expérience et bravo, continue comme ça, je veux plus haha
Polar Panic! At the Disco by PeachTreeOath 2018-08-22T16:01:58Z ♥ 2
I engaged myself to play any game that has "disco" in its name... I was not disapointed haha!! Very fun game with a great music (kudos to the musician!)
The only thing I'd say is that it looks like I can only make the situation worse by clicking, maybe a little feedback like a wave or something could've helped ^^'
FINITE by endesga 2018-08-22T15:54:49Z ♥ 0
Fun game! I still remember my chemistry courses so I had no issue having to make protons, neutrons and carbon, therefore I can't really tell if someone that doesn't have that knowledge can understand what to do with your indications. Well I think through trials and errors they should be able to finish the game so it's okay.
I wish there was more but it's a game jam, it's okay! Great job!!
The Last Floe by LeoRototo 2018-08-22T15:42:08Z ♥ 1
Très sympa comme jeu! J'ai adoré les quotes de Trump qui passaient en boucle pendant la partie, créant de l'absurde et du ridicule, je pense que ça lui va bien ^^'
Vous devriez totalement rajouter dans votre description qu'il faut scroll la souris pour changer d'arme, même si c'est pas mon premier FPS j'y ai pas du tout pensé et j'ai du recommencer. A part ça le jeu fonctionne bien donc j'ai rien à redire dessus.
Bref très fun, j'ai beaucoup apprécié !!
Dumpotopia by DjeyCreations 2018-08-22T15:26:43Z ♥ 1
You did a good job! The only thing I didn't understand how to use the dash properly, and I played like 3-4 times but it's alright! Good take on the theme, great graphics and audio in so little time, and nice French touch for Poiskaï and the big Pabo ^^'
L: An Interactive Mystery by Cercle 2018-08-22T15:17:43Z ♥ 1
A great game, really polished! I looks a lot like "A Normal Lost Phone", a game that was made during a gamejam first and then managed to become a commercialized game. If it didn't inspired you, you should definitely play it! The principle is the same, but the difference lies in this LD42 theme. I like how you used our "always running out of memory space" phones as a main idea.
Although, I think adding the power issue broke the immersion for me. The way the battery behave is not realistic and I think it's problematic in a case where you want to confront the player to a realistic situation: use a virtual phone like a real one. I redownloaded an app when I was at 1% battery and the phone was still on. I know putting a Game Over at this moment would have been useless, since this type of game is a "single experience" one. So maybe not adressing the battery power issue could have been better? Funny thing is that last year the LD39 theme was "Running out of Power" ^^'
The Notes password was also hard to find, since I had to use the hint, then realize that I could use letters (I was trying some T9 magic and stuff haha).
But I really like your podcasts, like a lot!!! It was kinda sad to delete all the songs too ;-;, they were good! And your voice actors did a really great job! (maybe some of them are the devs though, so great job to you!)
OPEN-ME.ZIP by Adam Harms 2018-08-22T14:10:36Z ♥ 1
I really enjoyed your game. Like, a lot. Okay I loved it haha. The music really helps to set the mood, especially at the end, and the game itself isn't as hard as I thought, so it doesn't break the immersion by frustration. The end twist is simple but means a lot and that's beautiful.
...Wait?! While I was writing this I just realized something! **Spoiler alert** Is the patient at the beginning Meredith but something happened to her and she doesn't respond anymore? It would explain the content of the zip file... Okay if it's the case it just added more feels (\*going to click that 5-stars mood right now\*). I didn't get that directly but it makes way more sense now haha
Anyway, you did a very great job!!
What Is On The Walls Inside by fullmontis 2018-08-22T13:48:21Z ♥ 0
It took me several playthrough to get all endings and understand the relationship and it was worth it! Your good/bad mechanic may be a little bit of a Manichean to represent how deep memories can be but it serves the game design quite well.
At first I thought every object had a special interaction, but then I realised they were unlocked depending on the number of good/bad memories. It's nice because the first playthrough was a blind one, not knowing what to expect, but they I understood how it work and it wasn't awfully long to get all endings and understand the story.
So, overall I really liked your game! It's funny to see many games about memory for this theme, but I guess we all can relate to that ^^' Good job!!
CapyBarbra: A New Brow by Ratherjolly 2018-08-22T13:30:39Z ♥ 1
Wow! I didn't know brows were that hard to eat, especially for a capybara haha! Graphics may not be the best ever but in that way they enhance the fun factor, I'd say. Same for audio! I hope you had fun developing it, because it's such a crazy game I can't even say anything. You leave me speechless haha. But good job overall!!
Triage by Chao 2018-08-21T19:09:32Z ♥ 2
Thank you for having suggested me your game @chao ! The design actually makes me think of my game, about the way you have to make decisions and see the outcome in the end, but I'm not here to talk about my game!
I really enjoyed the experience. The topic is hard and real, and I think you did a good job, it didn't seem too cliché or full of pity, it was just about acting, with no space and no time. I saved 42 people, don't know if it's good or not, but for LD42 I think it's a good number ^^' And I chose to stay the last day if you ever wonder!
About the quality of mechanics, it hard to really tell because I would normally say that there's a lack of feedback on available ressources, but that's what the game is about! The only thing is that I hoped is that I could remember the names of patients better so I could know if they survived or not. But that's also a part of the game, as everything is going so fast you don't have time to know more about people.
So... I'd say frustrating, but in a good way because the situation is frustrating itself IRL and I guess that it is what you wanted to depict. So I think you did a really great job! Oh and before I forget, the audio! It has set the atmosphere so well... heart touching!
Survirus by AdultLink 2018-08-20T17:41:10Z ♥ 1
A really great game!! Really polished, good graphics and audio, and especially good mechanics! I had a lot of fun as you can see on my screenshot.
There's only two things I'd like to point:
- Associating a color with and arrow keys is really difficult in general, that's why rhythm games put the color on the key more than just displaying color blocks. In your game I had to constantly go back and forth between the color mapping on the top right and the level to know which arrow I need to press. I think that if you managed to put the arrow shape on the block, it would have been so much better! But then you'd need to display the countdown in a different way, so it needs proper thinking and design (ergonomics yay! :D)
- It was quite frustrating that the antivirus blocked me from grabbing exploits and unlocking sectors when it was in the same spot. While playing it felt unfair to know that a sector would be locked because of the antivirus and not because of my lack of skill or anything. I can understand that an antivirus would try to block me, of course, but when it comes to players I think it's better to avoid unfair frustration.
But other than that it was really fun to play your game, great first LD entry ever!!!
Capture d’écran (381).png
Nooooo! by YANIV 2018-08-20T17:04:29Z ♥ 1
I like the concept, but it is a bit rough. Randomness creates unbalanced plays from a death to another, and robots can start cutting the level at the same time, leaving you no choice but kill only one of them. I get why you chose Z and X, but I think it would have been better with Space to jump and something like E or L-Shift to use the special ability, as it would have left WASD to move too (and I have an AZERTY keybord so my Z and my W are switched).
But as I said, the concept is original, so if you wanna work more on this game post-jam, I'm sure it could turned really good! At the moment it needs balance and polishing but that a quite common thing to say for a game jam, it's okay! :D
Personal Space by ProdigalSon 2018-08-20T16:54:19Z ♥ 2
I had a really great time playing your game. I wasn't sure at the beginning if I'd play all levels but I did! Audio is great, graphics too, the only thing I didn't like was controls, as it wasn't easy to determine when the robot would stop when keeping a key pressed. Other than that a really solid entry! Great job!
Space Crusher by Brallex 2018-08-20T12:08:59Z ♥ 1
A simple game, sure, with a simple mechanic, sure, but the most important to say is that it works quite well!! I had no issue with controls and I managed to finish the game. And it was fun! Although I didn't notice the walls you were talking about?
This is your first LD if I'm not wrong and you managed to finish a game that is easy to improve, that's really good, you should keep working on it until you have something very polished that could be showed to anyone without looking "too jammy" ^^'
Good job!
Consensual Love in a Dungeon (NSFW) by darefus 2018-08-20T11:57:25Z ♥ 3
***Cecil, Sympathizer to Goblin, The Coward, Who Flees from Spiders***
That was my first playthrough, kinda SFW haha. But then I played again and saw what happened :D
Very fun to find a NSFW game here, I liked the humor with the text choices and all. And good graphics, especially for a jam!!
Great ~~blow~~job on this one!
No Man's Space by voxmures 2018-08-20T11:18:49Z ♥ 1
I liked your game! At the beginning it was always saying there was an error in my lines and I don't know why, but I eventually made it work and started playing. The mechanic and the story are interesting but it was a little bit rough. It's still a great work for a jam so kudos to you, keep it up!
(btw I think your game page description is a little too long and may prevent some people from playing it, maybe you should shorten it a little or maybe use [Markdown](https://help.github.com/articles/basic-writing-and-formatting-syntax/) to add emphasis to important parts! :D)
AL - A Choose Your Own Adventure by starvingindie 2018-08-20T01:48:05Z ♥ 3
A great game! I loved the graphics and the way you told the story. I play three times but I think I ended up getting the same ending? Anyway I loved it. Maybe you should think about renaming your scenes, because at a certain point I realized that when my mouse was over an option, my browser was displaying the income, like "scene-sixteen" and "death-twelve" for example. I didn't look at it after to avoid spoilers but I just wanted to tell you :D
Space Invasion by Nam Nguyen 2018-08-19T16:52:35Z ♥ 1
Fun and great game!! I had to skip a few levels but I did the boss fight and as you said, it is the funniest, as it takes all the part of the gameplay into a single level.
The only issue I had was that when I wanted to retry a level, I had the bad habit to reach for a button as there was two of them, and I clicked several times on "Main menu" instead of pressing a key. But maybe it's just me? ^^ Not a big deal though, the game itself is really solid!
Blueberry Adventure by aaron horrar 2018-08-19T16:07:57Z ♥ 0
You did a good job! Being able to make 4 levels for a game jam is impressive!!
Although I'd like to suggest some improvements about the level design (I know it's a game jam and we don't have enough time to do everything we want, this is not a negative critique!) I found it frustrating that it's so esay to die by a few pixels in some areas. You could either add some checkpoints to make the level less frustrating and repetitive or add some backup platforms below critical areas to help the player get back and try again. I would have found it less frustrating to die because of the water level after a few tries than just falling to my death in the water and hit R to retry.
I also experienced some lag in the last level that cost me a few deaths, maybe too much turrets and mines projectiles in a single scene?
This is still a good game and I absolutely encourage you to keep working! :D
Golden Shackles by FuriousWitch 2018-08-19T15:43:58Z ♥ 1
Good game! The balance between the gold stream, the making of jewels, the selling and upgrades create a pretty good curve of tension.
I started slowly enough to understand how the game worked, without too much pressure, then it started to get dangerous, having about 100 gold, but I bought the painting around the same time and it gave a nice change of pace and I managed to control everything and win. That's why I think the key element in your game's balance if the price of the painting: drop it and the game will be too easy, make it higher and it will almost be impossible to win.
Fun story by the way! I liked the moral about "You'll have what you like the most in the world but you'll have to work if you want to keep it."
Storage Rental 101 by SpeedySloth99 2018-08-19T15:29:29Z ♥ 1
I really liked your game! I started playing trying to be nice, and not charge too much, it went well and I got some money. But at some point everything went wrong and I started losing more and more money till bankrupt.
But the game told me to keep playing, and I did.
And it was at this moment that everything took sense. I was at the bottom but I realised that there would always be someone who would need a storage a.k.a. free money. I started charging way more money, losing easily my clients but making new ones right after. A few clicks later I had one thousand dollars.
Some people would say it's a lack of balance in the economy of your game, but I took it almost as a life lesson about having money issues, hit the bottom, but get over it with the help of a second chance.
I'm probably reading too much into this but I guess it's the experience that counts in the end ^^ So good job and keep making games !!!
Rainbow Rave by Rainbow Rave 2018-08-18T18:00:09Z ♥ 1
Had fun playing your game! It was pretty hard actually, and I reached a point where everybody was punching each others or throwing up everywhere, I hope I'll never be in one of these parties IRL hahaha! It took me some time to realise the take on the theme but it's original! Graphics and audio are really great, especially for a jam. Great job!
(PS: Thanks for playing our game on stream and giving insightful feedback too!)
Mother Ship by Whismirk 2018-08-18T08:00:05Z ♥ 1
I don't play often to these kind of games but I suprised myself and had a lot of fun playing yours! It is quite polished and complete, the gameplay is easy to understand and the black hole is not too punishing, I forgot to get some humans from the mines before escaping because I didn't know it was the end, but the most impressive fact is that the game actually had an end, it wasn't about fleeing until death, and I like that! Great game!
Shrinker by interpol 2018-08-18T07:40:26Z ♥ 0
I really like the idea of the stage shrinking with the use of ammo. It's a Battle Royale but using ammos instead of time and I think it's original and clever. Nice idea to change the shape to indicate the life, I like these kind of takes on the user interface, being more fluid and a part of the game instead of a simple health bar on top of everything. You did a great job!
Spacebars by The Triumvirate 2018-08-18T07:28:33Z ♥ 0
Always happy to see Java games here! Nice twist on the theme, it actually took me a while to realise the character is a space bar and not a door haha. I like how the whole level interact when you type on the keyboard, and having to type the words play, next, or retry is clever. (it can become tricky when you use a non qwerty keyboard like mine, but it wasn't an issue here). Great job!
Demonic Digestion by DodoIta 2018-08-17T11:18:02Z ♥ 2
One of the strongest entry I played! The game is very polished, both in game design and graphics. The spawn of new skulls associated with the eating, not being punishing since the skulls go in another direction, gives more anticipation and as a result the game isn't frustrating. It's one of the rare games where I clicked Play again! The menu with customisation and shop is really nice too. I can see you did a great job at designing the rules. I really liked it!
Where Stars Belong by NORRIMO 2018-08-17T10:47:39Z ♥ 2
Clouds and shooting stars, all I need in life! Great graphics and interesting narrative, I like how low-poly 3D spaces give room to more abstract places and ideas.
Did you choose shooting stars because of the current meteor shower that reached it's maximum during this Ludum Dare? I'd really like to know, I did it in my game and it would be really cool if someone had the same idea :D
Summer's Lease by WrenPirate 2018-08-16T14:12:55Z ♥ 1
Had fun playing your game! The use of "running out of space" is bold, almost annoying but in a good way haha. The format of the game as an interactive text works well, and i spent the entire playthrough to visualize the scene in my head, so congrats for the writing.
The whole special day/road trip/beach day/tinder date situation was very enjoyable to read as it gives a nice atmosphere, I really like those kind of situation, very and merely human, that we don't encounter enough in video games.
Great job!
Disco Lovers by Hishicorne 2018-08-16T10:34:24Z ♥ 1
Hey ! J'ai été intrigué par le nom et j'ai bien fait ! Un jeu qui m'a beaucoup rappelé Fallout Shelter en version disco LGBT, que demander de plus haha ! C'est pas si courant de voir un tutoriel dans les jeux de la LD donc j'ai été agréablement surpris ! Les graphismes sont sympa et les contrôles fonctionnent bien. Le seul détail que je pourrais pointer c'est les fautes d'orthographes (j'ai seulement joué en version française), mais en gamejam on n'a pas toujours le temps de relire/se faire relire par quelqu'un d'autre donc c'est tout à fait acceptable, et puis ça brise pas le jeu pour autant.
Donc dans l'ensemble j'ai bien apprécié ! Bravo !