FoonLudum Dare ExplorerLD42 → Blueberry Adventure

Blueberry Adventure

By Drew F and aaron-horrar

View on ldjam.com

CategoryRankScoreCount
Overall1753.8121
Fun354.0521
Innovation4003.3621
Theme6573.4221
Graphics1774.1021
Audio5283.0020
Humor3.1119
Mood3.2619

Comments

max6333 2018-08-14 01:44

Had a lot of fun and it looks nice but I don't see much correlation with the theme.

sauski 2018-08-14 02:05

@max6333 I disagree! The water level is continually rising, limiting your "space", and your size becomes a hindrance as you get bigger you can't fit through some of the fences, requiring you to take an alternate path to reach a juicer so you can shrink yourself.

Very enjoyable game, though it can feel a bit punishing because as you get bigger you get slower, increasing the likelihood of getting shot further.

drew-f 2018-08-14 02:16

@sauski Thanks for seeing the theme in our game. Yea, we didn't have much time to balance the difficulty or mechanices. We'd like to spend some time polishing it.

2018-08-14 03:37

I like the flow of the game and the penalty system of getting hit. The water added that extra touch of suspense and made you want to push harder to get better. The camera angle was a bit rough, but still enjoyed the game and could get to where I needed to be. Thanks for making this sweet game!

handle 2018-08-14 03:54

Nice looking game with intuitive controls. I found the camera controls a bit frustrating, but I enjoyed playing!

nam-nguyen 2018-08-14 04:45

Challenging enough not to be too easy, but not too difficult that needed a skip level button. You did some great job with balancing in the game. I love the level and characters design, very pretty and clever. The juicer sometimes isnt really helpful but rather a sabotage, but I guess its up to the player to decide to use it or not. Love the use of indication to show the hit limit. Just a small side comment is that the increase of water level in early levels are not so apparent, maybe you can make sound or change its color to indicate that as well. I remember one level did a good job in maintaining the awareness of players that water is increasing. Overall, a very very enjoyable game for me. Thanks for making it! :D

afroant 2018-08-16 04:52

Best blueberry-based game since the NES! I really dug the art. The level design was pretty cool, especially growing and shrinking yourself. I just wish there wasn't a time limit; wish I could've explore more. Overall, good job!

superpokeunicorn 2018-08-16 21:36

This is a pretty cool game. It's always impressive to see a fully 3D game made for Ludum Dare. I like how getting hit isn't an instant death, but rather it does slow you down and forces you to take detours. One complaint I have is that the little holes you're supposed to fall through are so small that I didn't even realize they were holes at first since you had to be right in the middle to fall through them. Also, it was a bit disappointing to not have any music. Overall, this is a solid entry. Nice work!

zeusx212 2018-08-19 12:30

cool game

kiirohanabi 2018-08-19 16:07

You did a good job! Being able to make 4 levels for a game jam is impressive!!

Although I'd like to suggest some improvements about the level design (I know it's a game jam and we don't have enough time to do everything we want, this is not a negative critique!) I found it frustrating that it's so esay to die by a few pixels in some areas. You could either add some checkpoints to make the level less frustrating and repetitive or add some backup platforms below critical areas to help the player get back and try again. I would have found it less frustrating to die because of the water level after a few tries than just falling to my death in the water and hit R to retry.

I also experienced some lag in the last level that cost me a few deaths, maybe too much turrets and mines projectiles in a single scene?

This is still a good game and I absolutely encourage you to keep working! :D

carlos-giraldo 2018-08-19 19:16

This entry was Jamming! Nice job with the Blueberry controls. Felt responsive. Some improvements I think can be done are: On the level design from, some areas require you to be a certain size and it can be frustrating to reach them and lose time trying to make it work. Jumps the hug the corners of cliffs are also really tough and too easy to fall off. It would be nice if the water let you float so that you could have a chance to escaping a watery death easier. Overall, great job!