Space Jam by anaglyphcoding 2017-08-02T13:31:08Z ♥ 0
I really like the short intro cutscene but the rest of the game was too buggy for me. The game keeps freezing and its hard to move around and aim because of the lack of a direction marker
Foon → Ludum Dare Explorer → Users → boundtotheearth
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Sacrificial Lamb | compo | 363 | 3.10 | 2.98 | 3.25 | 3.42 | 3.05 | 2.72 | 2.90 | ||||
| 2017 | 39 | Running out of Power | Drawing with Light | compo | 581 | 2.78 | 2.77 | 3.55 | 2.85 | 2.14 | 1.46 | 1.64 | 2.44 | |||
| 2016 | 37 | One room | One Room Movers | compo | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | The Christmas Tree | compo | 559 | 3.14 | 3.43 | 3.38 | 4.10 | 2.90 | 2.00 | 3.75 | 3.05 | 44 | ||
| 2015 | 33 | You are the Monster | Storm the Castle | jam | ||||||||||||
| 2015 | 32 | An Unconventional Weapon | Traffic Police | jam | ||||||||||||
| 2013 | 27 | 10 Seconds | 10 More Seconds! | compo |
boundtotheearth leaves an average of 16.2 feedback comments each event.
I really like the short intro cutscene but the rest of the game was too buggy for me. The game keeps freezing and its hard to move around and aim because of the lack of a direction marker
Movement was kinda irritating but I got used to it and the game was pretty fun. I like how the player's "attacks" are essentially out of control to the player, but are predictable enough to be used effectively. Seems like an interesting concept that I would like to see developed further
First thing I noticed was the awesome background music. Its nice to see that you had time to compose something and I think it really helped to make this game a lot better that if it was just silent. Having the music slow down and get distorted was a really nice touch and is a great way to provide the player with some feedback on their current status, especially since the game is a little too hectic for me to monitor the health bar. The design of the enemies were great and pretty funny as well. I like how you made the camera move slightly in the direction of the player's movement too. It made moving around feel a lot more dynamic and interesting. Overall an amazing game!
Awesome game! You might want to consider finding a way for players to start reducing the ship's size (maybe by stacking components). The size of my ship got pretty ridiculous after a while and made it pretty hard to manage
This is a cool way to interpret the theme! But sadly I don't think CCGs are very well suited for ludum dare due to the complexity involved in designing and making a good CCG, and this game really shows why. The base CCG mechanics themselves work great, but there is little to no strategy involved in the game, even when playing against another human being. Generally, most cards that allow you to gain more energy should be played immediately, same with building unless they have significant energy costs. The game essentially boils down to luck as whoever gets more of the energy stealing cards would probably win easily. However, these problems can't really be fixed in the short span of 48h or even 72h for the jam, so I think this is about as good as one can get for a game jam.
I think one way to make the game better is to allow players to see what cards the opponents have played and cards that are still in effect, so there is at least a foundation for strategies to be built upon instead of each player just playing their own hand in the best way that they can.
Functionally it is a great game and its pretty fun for a couple of games, but its lacking in a lot of aspects that make CCGs what they are. If you were experimenting with making a CCG game, then I think this is a great result.
Easily one of the best games I've played so far! Great graphics and animations, and the controls work well (although the jumping felt slightly awkward for reasons that I can't put my finger on). I really like the way you set up the tutorial. Introducing the mechanics gradually and putting some interesting variations and combinations later on. Really the only thing missing is more levels because I would really like to play more of this! I don't really see how the "running out of" part of the theme comes in here, but that's just for the theme adherence. The game itself is great.
Apart from what was already mentioned (GUI, tutorials, etc), I think the design of the level can be improved. After my first playthrough, i realised that I never even saw more than half the level (i went straight for the arrow once I saw it), including the big enemy and the rest of the ore veins. At the risk of making the game seem more linear, I think just placing the enemies and arrow differently would have helped to showcase all the work you put in for the game.
The glow effect is probably the best part about this game because it does so much in setting the mood and providing visual indicators for the player to follow. I think a good way to fix the problem described by @tusim (being able to just play with lights off), is to REMOVE the glow from the enemies and traps. It'll create a interesting situation where the player needs to turn on the light to see the enemies, but having the light on also attracts the enemies to the player, so the player needs to manage having the light on/off a lot more carefully. Maybe removing the ability to attack the enemies would also help to create the fear/tension.
Awesome game!! Graphics are great and the controls and movements are really smooth. The only criticism I have is that the game basically involves just trial and error, going in random directions and opening doors randomly until you find the reactor. There isn't really a puzzle or challenge involved other than memorising the map, so it looses out on the replayability factor. But still, great job!
Simple and surprisingly realistic! I like your interpretation for the "power" that's running out.
Quite complex for a game made in 48h. Controls weren't all that self explanatory but it was fine once i figured it out. It would be more interesting if there was a clearer goal to work towards other than just surviving (which was easy enough i think). I think it would have been better to cut a few of the mechanics in order to expand on the rest and include some visual feedback on the crew's actions.
Great game!!
Graphics were a little glitchy for me, but maybe thats just because I'm running this on a potato...
Being able to move the beam while it fires is a nice idea. The aim assist (red line) seems a little awkward. Too long for it to just be a direction indicator and too short to be much of an assist in the later levels. But thats just me nitpicking on details XD.
Otherwise great game for 48h. The sound effects were great and the idea of the game was executed pretty well. Would love to see this as a polished game!
Nice rhythm game. I like the concept of having the notes come in a circle, but it would be nice to have a clearer start/stop point, especially if each level is supposed to have a nice melody.
The whole "press x to eviscerate organs" thing is pretty funny but the game is a little too unforgiving with the jumps. I like how you ease the player into the game by introducing the mechanics gradually instead of just dumping it all in one place
I like the style and gameplay a lot but I think the acorns and birds(?) should be bigger so that its easier for the players to aim and time their jumps to hit or dodge them. I also think that its a bit unfair for the snowball to decrease in size if it drops to hard since the player can't even see the snow ball while the squirrel is jumping
OSX version is not working
I like the idea of juggling growth and jumping but I think it would be more interesting if there were more obstacles for those that grow too much, instead of just having a ceiling.
Hahahaha nice game. Really funny sound effects and concept.
but the spacebar doesn't seem to be working consistently for me. Did you make the human models in the 48 hours?
I'm running this on a mac but its not working. The awesome music fades in nicely but its just a black screen. Would love to try this game out (especially after hearing the music)
Nice game!
Love this game! Liked the music for all the mini games except space cops. Took me awhile but I managed to beat the computer on all the games, but I think the computer is a little too good at this. All the nicknames and mini game names were pretty funny too
Very interesting game except for the music. Having to wait for the enemies to step on the mine is also pretty irritating
Great game!
Looks great and controls pretty well too. I'm amazed you even managed to add a whole shop and upgrade system.
Makes me wish I had friends to play this with
Feels a lot like bumper cars actually, which is pretty fun
Interesting concept. I think this game would be much more fun without the whole "2 button controls" restriction though. I can imagine some pretty cool puzzles.
Great game. The controls are just right and the art looks really nice. The only problems are that the cows can collide with the ship when they're being sucked into the mother ship and mess up the controls and that the ship seems awfully sluggish in the second level.
OSX link is broken
I'm running this on a mac and the cursor doesn't show up, so I can't run the game
The controls feel a bit laggy but I think the BGM was pretty cool though. Good job!
Seems like an interesting concept, but a few hints on how to get started would be nice. Can't get any O2 or life to start forming
Yeah mashing the keyboard kinda breaks this game. It would be nice to have the player type actual words instead of random letters, I know it would be a lot harder to do, but it'll make the game a lot better. A wpm counter would be nice as well
Nice job! The delay on the poo-throwing kinda messes up the aim a little, but the smooth controls make up for it
Nice take on the theme XD
Great game! Not a big fan of retro art, but thats just me
omg i'm kinda addicted to this. Love the BGM too
Nice game, but the controls can be better, smoother movement would be nice
Great game :) Nice and simple and easy to understand. Would be more interesting if the pace was faster
LD43 — Sacrifices must be made (20)
Aetherspirit by gwinnell 2018-12-07T14:40:50Z ♥ 1
Wow amazing game. Easily my favorite so far. The only issue I encountered was that I couldn't really jump when I was moving against a wall. Probably some collision detection issue. The audio really stood out here. A different track for every character really gives this game a lot of character and charm despite the simple graphical style. It's mind blowing what you were able to do in just 48 hours!
Santacrifice by SvartTand 2018-12-07T14:24:52Z ♥ 1
Nice job on the sound effects 😄 The acceleration feels a little too sluggish and the turning feels very weird, both of which results in a very hard to control game, which is the only thing that's really bad. Everything else was nice, i.e. the models, sprites, sound, gameplay concept. I feel that if the controls were a little tighter, this would have been a great game
Two Minutes 'Til Tribute by Furtive Pygmy 2018-12-06T12:05:16Z ♥ 1
Nice game! The enemies' hitboxes weren't quite right (some of my shots passes through the enemies) and the bullets sometimes just collide with the player's sprite and disappear (at least that's what I think is happening). The boss battle was really fun though and I think it would have been better to just base the whole game around the boss battle and letting it have different stages while the sacrifices try to screw with the player.
Ants by shiqichuan 2018-12-06T11:48:57Z ♥ 2
你好! 我不是中国人,但我会说一点中文
I understood the controls almost immediately, but it was still pretty hard to controls the ants.
The art was really nice and cute, and its pretty much the best part about this game.
As for the level design, the part before the 2nd checkpoint (the slopes) are a little confusing because all the slopes look the same. I actually thought that I was falling off the level and restarting. A few extra sprites in the background would help to fix this I think. The rest of the game was fun and challenging.
Its a pity that you didn't have time to add music. A light, cutesy BGM and SFX would work really well with your great art to improve the mood.
Precedence by chauchau 2018-12-06T11:28:40Z ♥ 1
Nice atmospheric game, but it didn't really feel like there was much to do. Since this is more story/atmosphere focused, some info on the various people that I was saving would have been nice. The style of the visuals was really nice.
Penance by Blodyavenger 2018-12-06T11:19:11Z ♥ 1
Great game! Amazing graphics and a really cool idea too. I especially liked the few "optional" areas to get more servants, which makes the game a little more interesting than go forward and kill enemies. I encountered a glitch in the web version where I would get stuck moving in the last direction that I held even after releasing the key (probably just me since no one else got it).
KingGame by staxx6 2018-12-06T11:08:09Z ♥ 1
Nice game! I would appreciate being able to move the camera vertically as well, to make it easier to look around and select/move servants. With a bit more time to flesh out the mechanics and controls, I think this would be a really interesting puzzle/platformer
Sacrifice red or blue by hukee 2018-12-05T12:27:10Z ♥ 0
Nice game, but its quite hard. An easy way to improve the game slightly would be to make sure that the initial locations for the red and blue player match the side of the keyboard where their controls are, so red should start to the left of blue, since red is controlled by the left and and blue by the right.
Little Red by LastLeaf 2018-12-05T12:07:03Z ♥ 1
I think the art and style is really nice for a compo game. It gives the game a very cute and relaxing feel. If you're interested in adding more polish, having the player and enemies actually move smoothly form square to square would be a nice touch. Some UI to indicate the status of each power would be nice as well, but these would be pretty hard in 48 hours. Awesome game!
Atomic Lifetime by Kaish 2018-12-05T11:52:41Z ♥ 1
Great game! I like the chemistry themed levels (If only there was time to model the different atoms for each level). I think the game would've been better without the pathfinding in the first place, since it'll make the movement a bit more challenging and save you some time as well.
God n' food by Caspercaper17 2018-12-05T11:42:49Z ♥ 1
Congrats on your first game! I'm sorry I gotta rate fairly, but keep up the good work! My first game was muuuuuuch worse hahaha
Antidote by Mimi 2018-12-05T10:55:21Z ♥ 0
The main challenge for me here is routing out the best path to take so that I collect the worst potions last. In that aspect the game is pretty interesting. Also, your file size is pretty big for a game like this.
Lucifer's Plain by drikdrok 2018-12-05T10:48:42Z ♥ 1
Nice game! The twist at the end is pretty interesting. The shooting sound for the first stage is a little too loud though. It would also be better if the ammo limitations were a little less generous, especially with regards to the ammo spawns, but these are small issues.
Fruity Madness by thomz12 2018-12-04T13:47:46Z ♥ 2
Everything was fine and cute until the horrible blender sounds and censoring came in 😄 Really fun and polished game. I seem to be getting wayyyy less pears than any other fruit, but maybe that just RNG screwing me over constantly
The Awful adventures of Awful Dave in Awful 3D World by Captain Tyx 2018-12-04T13:10:46Z ♥ 1
Don't sell yourself short. The game is really fun, partially because of the weirdness. The models and animations (and ragdolling) are really great, but it would be better if there was a clearer indication of when you managed to damage the enemy and when the enemy managees to hit you (apart form the decreasing health bar, which seems pretty random to me). Great job!
Altitude Sickness by Antti Tiihonen 2018-12-04T12:58:45Z ♥ 1
Great game! I kind of wonder how you managed to implement that wonky movement. It looks like the legs are attaching to the "ground" areas and pulling the body along? Anyways, one of my favorites so far!
Time Out by CodeKim 2018-12-04T12:46:56Z ♥ 1
Nice game! Way too tight on time though. Wasn't obvious that I needed to press E on the skip terminals in the tutorial, so I initially though you only have a tutorial level ready 😄
Soul Traveller by Jiri Hysek 2018-12-04T12:32:49Z ♥ 1
I really like how some parts of the levels are designed (not sure if was intentional though). For example, theres a part in the last level where the shooting guy can't pass through a smaller path, but there's already a normal guy walking along inside the path, to show that a normal guy can pass through while the shooting one can't.
Spirit Desperate by zanagi 2018-12-04T12:21:56Z ♥ 0
Great game! Got a little tough at the end, but still managed to beat it. The scene, text and camera transitions are really nice and it gives your game a really polished feel. Same with the animations and models as well.
The Trolley Problem by Ludovico 2018-12-04T12:09:59Z ♥ 1
Really nice take on the theme. On top of what others have already mentioned, I think the sprite for the barrier/obstacles (the ones that stop your trolley immediately) are also a little bit unclear. But otherwise, great game!