FoonLudum Dare ExplorerUsers → boundtotheearth

boundtotheearth

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be madeSacrificial Lambcompo3633.102.973.253.423.052.722.90
201739Running out of PowerDrawing with Lightcompo5812.782.773.542.852.141.461.642.43
201637One roomOne Room Moverscompo
201534Two Button Controls / GrowingThe Christmas Treecompo5593.143.433.384.102.902.003.753.0544
201533You are the MonsterStorm the Castlejam
201532An Unconventional WeaponTraffic Policejam
20132710 Seconds10 More Seconds!compo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by boundtotheearth

LD32 — An Unconventional Weapon

Unconventional Typing by cravingsleep 2015-04-19T13:55:00

Yeah mashing the keyboard kinda breaks this game. It would be nice to have the player type actual words instead of random letters, I know it would be a lot harder to do, but it'll make the game a lot better. A wpm counter would be nice as well

Unconventional George by Jan Peter (jpdev) 2015-04-19T13:49:00

Nice job! The delay on the poo-throwing kinda messes up the aim a little, but the smooth controls make up for it

Super Worm Fanning by ForeignGuyMike 2015-04-19T13:34:00

omg i'm kinda addicted to this. Love the BGM too

The Lighter by HawkSandwich 2015-04-19T13:43:00

Great game! Not a big fan of retro art, but thats just me

paper Land by kev 2015-04-19T13:19:00

Nice game, but the controls can be better, smoother movement would be nice

EXECUTION by stray 2015-04-19T13:12:00

Awsome art and music, but I don't really get how this is related to the theme?

OI by orco 2015-04-19T13:16:00

This is a really interesting concept. Never thought of getting the enemies to kill other enemies.

A Drawers Knobs Shooting Socks by bryanwood 2015-04-19T12:58:00

Great game :) Nice and simple and easy to understand. Would be more interesting if the pace was faster

UN Convention AL Weapon by coderkeith 2015-04-19T13:45:00

Nice take on the theme XD

LD34 — Two Button Controls / Growing

Milgram by Kortuga 2015-12-14T06:24:00

Nice concept and voice acting. Definitely one of my favourite interpretations of the "two button" theme

Unintended Acceleration by Martin Vilcans 2015-12-14T03:32:00

The controls feel a bit laggy but I think the BGM was pretty cool though. Good job!

growman by berkano 2015-12-14T03:43:00

Nice and simple game, but the top part of the screen was cut off for me and I can't really see the money I earned.

Society, Man. by floppya 2015-12-14T07:10:00

Hahahaha nice game. Really funny sound effects and concept.
but the spacebar doesn't seem to be working consistently for me. Did you make the human models in the 48 hours?

Wargrow by Mixer 2015-12-14T04:03:00

The shift attack is a little weird, but then again just spamming it is fine and makes the game pretty easy. I don't really get how growing fits into this (unless its just the plants) and its technically 3 button controls.

Ludum Party! by FuzzyWuzzie 2015-12-14T06:43:00

Love this game! Liked the music for all the mini games except space cops. Took me awhile but I managed to beat the computer on all the games, but I think the computer is a little too good at this. All the nicknames and mini game names were pretty funny too

Sea Cucumber Runner 2D by takemikazuchi545 2015-12-14T07:36:00

The whole "press x to eviscerate organs" thing is pretty funny but the game is a little too unforgiving with the jumps. I like how you ease the player into the game by introducing the mechanics gradually instead of just dumping it all in one place

Sea Cucumber Runner 2D by takemikazuchi545 2015-12-14T07:36:00

The whole "press x to eviscerate organs" thing is pretty funny but the game is a little too unforgiving with the jumps. I like how you ease the player into the game by introducing the mechanics gradually instead of just dumping it all in one place. Also, cute sea cucumber is cute

Hyperspace by OccamsRazor 2015-12-14T05:58:00

Feels a lot like bumper cars actually, which is pretty fun

World Grower - Growth of the civilization by rhebsgaard 2015-12-14T07:23:00

OSX version is not working

Edo Arena by PowerSpark 2015-12-14T06:12:00

Great game!
Looks great and controls pretty well too. I'm amazed you even managed to add a whole shop and upgrade system.

Need For Seed: Undergrowth by RhythmLynx 2015-12-14T06:48:00

Nice game!

Moo.F.O. by Maxr00 2015-12-14T04:10:00

Great game. The controls are just right and the art looks really nice. The only problems are that the cows can collide with the ship when they're being sucked into the mother ship and mess up the controls and that the ship seems awfully sluggish in the second level.

Space Elf by Farfin 2015-12-14T03:04:00

Looks great and its a really nice idea!

Mr. Dungeon Aase by Jordan 2015-12-14T03:52:00

I'm running this on a mac and the cursor doesn't show up, so I can't run the game

Grow by Dimitri0xFF 2015-12-14T04:22:00

Interesting idea and pretty well executed. I think the life bar and regeneration on your UI could be explained better but it was easy enough to understand once I played for a while. Nice job!

Highest score was 26 gonna go for 30+.

Panda and Squirrel by merrak 2015-12-14T07:30:00

I like the style and gameplay a lot but I think the acorns and birds(?) should be bigger so that its easier for the players to aim and time their jumps to hit or dodge them. I also think that its a bit unfair for the snowball to decrease in size if it drops to hard since the player can't even see the snow ball while the squirrel is jumping

Pixel Nations by purenickery 2015-12-14T07:03:00

I'm running this on a mac but its not working. The awesome music fades in nicely but its just a black screen. Would love to try this game out (especially after hearing the music)

Mining Game by DugelStudios 2015-12-14T03:53:00

OSX link is broken

Replication by illblew 2015-12-14T04:28:00

Interesting concept. I think this game would be much more fun without the whole "2 button controls" restriction though. I can imagine some pretty cool puzzles.

Little Big Dash by Evannex 2015-12-14T07:15:00

I like the idea of juggling growth and jumping but I think it would be more interesting if there were more obstacles for those that grow too much, instead of just having a ceiling.

Planet God by Doctor_N 2015-12-14T03:25:00

Seems like an interesting concept, but a few hints on how to get started would be nice. Can't get any O2 or life to start forming

Elenesski's Two Bar by Elenesski 2015-12-14T07:49:00

Nice rhythm game. I like the concept of having the notes come in a circle, but it would be nice to have a clearer start/stop point, especially if each level is supposed to have a nice melody.

Hello Darkness by jcmonkey 2015-12-14T06:31:00

Very interesting game except for the music. Having to wait for the enemies to step on the mine is also pretty irritating

Battle Buttons by paraboxx 2015-12-14T06:02:00

Makes me wish I had friends to play this with

Roll-Ball by mukult 2015-12-14T06:56:00

The camera angle makes it pretty hard to judge when to turn. The effect of the cubes coming in is pretty cool.

LD39 — Running out of Power

Running Low by SelfTitled 2017-08-01T13:59:49Z

Awesome game!! Graphics are great and the controls and movements are really smooth. The only criticism I have is that the game basically involves just trial and error, going in random directions and opening doors randomly until you find the reactor. There isn't really a puzzle or challenge involved other than memorising the map, so it looses out on the replayability factor. But still, great job!

All Systems Online by stormforce02 2017-08-02T12:21:38Z

Awesome game! You might want to consider finding a way for players to start reducing the ship's size (maybe by stacking components). The size of my ship got pretty ridiculous after a while and made it pretty hard to manage

Blackout by 100th_Coin 2017-08-02T12:28:48Z

First thing I noticed was the awesome background music. Its nice to see that you had time to compose something and I think it really helped to make this game a lot better that if it was just silent. Having the music slow down and get distorted was a really nice touch and is a great way to provide the player with some feedback on their current status, especially since the game is a little too hectic for me to monitor the health bar. The design of the enemies were great and pretty funny as well. I like how you made the camera move slightly in the direction of the player's movement too. It made moving around feel a lot more dynamic and interesting. Overall an amazing game!

Space Jam by anaglyphcoding 2017-08-02T13:31:08Z

I really like the short intro cutscene but the rest of the game was too buggy for me. The game keeps freezing and its hard to move around and aim because of the lack of a direction marker

Dark Lab Escape by sgstair 2017-08-01T13:01:52Z

Great game!!

Graphics were a little glitchy for me, but maybe thats just because I'm running this on a potato...

Being able to move the beam while it fires is a nice idea. The aim assist (red line) seems a little awkward. Too long for it to just be a direction indicator and too short to be much of an assist in the later levels. But thats just me nitpicking on details XD.

Otherwise great game for 48h. The sound effects were great and the idea of the game was executed pretty well. Would love to see this as a polished game!

Cards of Power by 5cents 2017-08-01T14:44:59Z

This is a cool way to interpret the theme! But sadly I don't think CCGs are very well suited for ludum dare due to the complexity involved in designing and making a good CCG, and this game really shows why. The base CCG mechanics themselves work great, but there is little to no strategy involved in the game, even when playing against another human being. Generally, most cards that allow you to gain more energy should be played immediately, same with building unless they have significant energy costs. The game essentially boils down to luck as whoever gets more of the energy stealing cards would probably win easily. However, these problems can't really be fixed in the short span of 48h or even 72h for the jam, so I think this is about as good as one can get for a game jam.

I think one way to make the game better is to allow players to see what cards the opponents have played and cards that are still in effect, so there is at least a foundation for strategies to be built upon instead of each player just playing their own hand in the best way that they can.

Functionally it is a great game and its pretty fun for a couple of games, but its lacking in a lot of aspects that make CCGs what they are. If you were experimenting with making a CCG game, then I think this is a great result.

Down in the Light Mine by gnerkus 2017-08-01T14:16:52Z

Apart from what was already mentioned (GUI, tutorials, etc), I think the design of the level can be improved. After my first playthrough, i realised that I never even saw more than half the level (i went straight for the arrow once I saw it), including the big enemy and the rest of the ore veins. At the risk of making the game seem more linear, I think just placing the enemies and arrow differently would have helped to showcase all the work you put in for the game.

The glow effect is probably the best part about this game because it does so much in setting the mood and providing visual indicators for the player to follow. I think a good way to fix the problem described by @tusim (being able to just play with lights off), is to REMOVE the glow from the enemies and traps. It'll create a interesting situation where the player needs to turn on the light to see the enemies, but having the light on also attracts the enemies to the player, so the player needs to manage having the light on/off a lot more carefully. Maybe removing the ability to attack the enemies would also help to create the fear/tension.

Hungry Sky by edmond00 2017-08-02T12:50:32Z

Movement was kinda irritating but I got used to it and the game was pretty fun. I like how the player's "attacks" are essentially out of control to the player, but are predictable enough to be used effectively. Seems like an interesting concept that I would like to see developed further

Power Home by sgame21 2017-08-01T13:28:39Z

Quite complex for a game made in 48h. Controls weren't all that self explanatory but it was fine once i figured it out. It would be more interesting if there was a clearer goal to work towards other than just surviving (which was easy enough i think). I think it would have been better to cut a few of the mechanics in order to expand on the rest and include some visual feedback on the crew's actions.

Paper Plane Simulator 2007 by PolyWolf 2017-08-01T13:39:06Z

Simple and surprisingly realistic! I like your interpretation for the "power" that's running out.

Power Down by Lightsmasher 2017-08-01T14:25:58Z

Easily one of the best games I've played so far! Great graphics and animations, and the controls work well (although the jumping felt slightly awkward for reasons that I can't put my finger on). I really like the way you set up the tutorial. Introducing the mechanics gradually and putting some interesting variations and combinations later on. Really the only thing missing is more levels because I would really like to play more of this! I don't really see how the "running out of" part of the theme comes in here, but that's just for the theme adherence. The game itself is great.

LD43 — Sacrifices must be made

Precedence by chauchau 2018-12-06T11:28:40Z

Nice atmospheric game, but it didn't really feel like there was much to do. Since this is more story/atmosphere focused, some info on the various people that I was saving would have been nice. The style of the visuals was really nice.

Fruity Madness by thomz12 2018-12-04T13:47:46Z

Everything was fine and cute until the horrible blender sounds and censoring came in :smile: Really fun and polished game. I seem to be getting wayyyy less pears than any other fruit, but maybe that just RNG screwing me over constantly

Sacrificial Lamb by boundtotheearth 2018-12-04T13:01:37Z

@captain-tyx Thanks for the feedback! I'm actually really happy that I managed to do everything I planned to. I probably shouldn't reveal this but there isn't any AI pathfinding lol (not stuff like A* at least). I just hacked together a simple waypoint system for the enemies to follow the player. I'm glad it looked at least a little bit like AI :smile:

Sacrificial Lamb by boundtotheearth 2018-12-04T13:02:49Z

@thomz12 Thanks for playing! The sound was pretty much an after thought and last minute addition when I realized I had about 2 hours before submission time. Probably should have done more testing and bug fixing though.

Sacrificial Lamb by boundtotheearth 2018-12-05T10:38:44Z

@drikdrok Thanks for the feedback! That's one of the bugs that I didn't have time to iron out, but I don't think it happens frequently enough to break the game (at least I hope so).

@drauce Thanks!

Sacrificial Lamb by boundtotheearth 2018-12-05T11:53:58Z

@hukee @lastleaf Thanks for playing and for the feedback!

Sacrificial Lamb by boundtotheearth 2018-12-07T14:19:34Z

@staxx6 @zanagi @gwinnell Thanks for playing!

@blodyavenger Thanks for the audio feedback. I guess its better to have nothing than to have something really bad XD

@svarttand The movement sound is actually bugging out. It's supposed to play repeatedly. Thanks for the advice about use the mouse to control the player instead.

Altitude Sickness by Antti Tiihonen 2018-12-04T12:58:45Z

Great game! I kind of wonder how you managed to implement that wonky movement. It looks like the legs are attaching to the "ground" areas and pulling the body along? Anyways, one of my favorites so far!

Santacrifice by SvartTand 2018-12-07T14:24:52Z

Nice job on the sound effects :smile: The acceleration feels a little too sluggish and the turning feels very weird, both of which results in a very hard to control game, which is the only thing that's really bad. Everything else was nice, i.e. the models, sprites, sound, gameplay concept. I feel that if the controls were a little tighter, this would have been a great game

Spirit Desperate by zanagi 2018-12-04T12:21:56Z

Great game! Got a little tough at the end, but still managed to beat it. The scene, text and camera transitions are really nice and it gives your game a really polished feel. Same with the animations and models as well.

Aetherspirit by gwinnell 2018-12-07T14:40:50Z

Wow amazing game. Easily my favorite so far. The only issue I encountered was that I couldn't really jump when I was moving against a wall. Probably some collision detection issue. The audio really stood out here. A different track for every character really gives this game a lot of character and charm despite the simple graphical style. It's mind blowing what you were able to do in just 48 hours!

Soul Traveller by Jiri Hysek 2018-12-04T12:32:49Z

I really like how some parts of the levels are designed (not sure if was intentional though). For example, theres a part in the last level where the shooting guy can't pass through a smaller path, but there's already a normal guy walking along inside the path, to show that a normal guy can pass through while the shooting one can't.

The Trolley Problem by Ludovico 2018-12-04T12:09:59Z

Really nice take on the theme. On top of what others have already mentioned, I think the sprite for the barrier/obstacles (the ones that stop your trolley immediately) are also a little bit unclear. But otherwise, great game!

Lucifer's Plain by drikdrok 2018-12-05T10:48:42Z

Nice game! The twist at the end is pretty interesting. The shooting sound for the first stage is a little too loud though. It would also be better if the ammo limitations were a little less generous, especially with regards to the ammo spawns, but these are small issues.

Little Red by LastLeaf 2018-12-05T12:07:03Z

I think the art and style is really nice for a compo game. It gives the game a very cute and relaxing feel. If you're interested in adding more polish, having the player and enemies actually move smoothly form square to square would be a nice touch. Some UI to indicate the status of each power would be nice as well, but these would be pretty hard in 48 hours. Awesome game!

Two Minutes 'Til Tribute by Furtive Pygmy 2018-12-06T12:05:16Z

Nice game! The enemies' hitboxes weren't quite right (some of my shots passes through the enemies) and the bullets sometimes just collide with the player's sprite and disappear (at least that's what I think is happening). The boss battle was really fun though and I think it would have been better to just base the whole game around the boss battle and letting it have different stages while the sacrifices try to screw with the player.

Ants by shiqichuan 2018-12-06T11:48:57Z

你好! 我不是中国人,但我会说一点中文

I understood the controls almost immediately, but it was still pretty hard to controls the ants.

The art was really nice and cute, and its pretty much the best part about this game.

As for the level design, the part before the 2nd checkpoint (the slopes) are a little confusing because all the slopes look the same. I actually thought that I was falling off the level and restarting. A few extra sprites in the background would help to fix this I think. The rest of the game was fun and challenging.

Its a pity that you didn't have time to add music. A light, cutesy BGM and SFX would work really well with your great art to improve the mood.

Penance by Blodyavenger 2018-12-06T11:19:11Z

Great game! Amazing graphics and a really cool idea too. I especially liked the few "optional" areas to get more servants, which makes the game a little more interesting than go forward and kill enemies. I encountered a glitch in the web version where I would get stuck moving in the last direction that I held even after releasing the key (probably just me since no one else got it).

Sacrifice red or blue by hukee 2018-12-05T12:27:10Z

Nice game, but its quite hard. An easy way to improve the game slightly would be to make sure that the initial locations for the red and blue player match the side of the keyboard where their controls are, so red should start to the left of blue, since red is controlled by the left and and blue by the right.

The Awful adventures of Awful Dave in Awful 3D World by Captain Tyx 2018-12-04T13:10:46Z

Don't sell yourself short. The game is really fun, partially because of the weirdness. The models and animations (and ragdolling) are really great, but it would be better if there was a clearer indication of when you managed to damage the enemy and when the enemy managees to hit you (apart form the decreasing health bar, which seems pretty random to me). Great job!

Atomic Lifetime by Kaish 2018-12-05T11:52:41Z

Great game! I like the chemistry themed levels (If only there was time to model the different atoms for each level). I think the game would've been better without the pathfinding in the first place, since it'll make the movement a bit more challenging and save you some time as well.

God n' food by Caspercaper17 2018-12-05T11:42:49Z

Congrats on your first game! I'm sorry I gotta rate fairly, but keep up the good work! My first game was muuuuuuch worse hahaha

KingGame by staxx6 2018-12-06T11:08:09Z

Nice game! I would appreciate being able to move the camera vertically as well, to make it easier to look around and select/move servants. With a bit more time to flesh out the mechanics and controls, I think this would be a really interesting puzzle/platformer

Antidote by Mimi 2018-12-05T10:55:21Z

The main challenge for me here is routing out the best path to take so that I collect the worst potions last. In that aspect the game is pretty interesting. Also, your file size is pretty big for a game like this.

Time Out by CodeKim 2018-12-04T12:46:56Z

Nice game! Way too tight on time though. Wasn't obvious that I needed to press E on the skip terminals in the tutorial, so I initially though you only have a tutorial level ready :smile: