Foon →
Ludum Dare Explorer →
LD39 →
Running Low
Running Low
By selftitled
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 387 | 3.22 | 24 | |
| Fun | 362 | 3.09 | 23 | |
| Innovation | 352 | 3.04 | 24 | |
| Theme | 257 | 3.63 | 24 | |
| Graphics | 305 | 3.33 | 23 | |
| Humor | 265 | 2.47 | 19 | |
| Mood | 240 | 3.18 | 24 | |
Comments
This is easily my favorite LD 39 game so far. The mood is great. My only criticism that I can think of is that sometimes aliens come in from off the screen and kill you in the middle of longer stretches, but I guess that also means that I have to plan with that in mind. Great job with this!
Awesome game!! Graphics are great and the controls and movements are really smooth. The only criticism I have is that the game basically involves just trial and error, going in random directions and opening doors randomly until you find the reactor. There isn't really a puzzle or challenge involved other than memorising the map, so it looses out on the replayability factor. But still, great job!
agecaf
2017-08-01 14:22
The idea is interesting, and the artwork is good. My one complaint would be that it is very easy to mistake walls for floor, and finding out that some of the "walls" are actually doors. Other than that, the controls and movement are very seamless, good job!
thaaks
2017-08-01 15:36
I liked the idea! Controls and visual feedback are fine. I too had the problem to recognize doors as doors and separate them from lightened walls. But that should be easy to fix. Procedurally generated maps would be cool and some way to have an idea where to search. Maybe some kind of radar or "reactor scanner"? You should add some sound effects (crawling aliens, tech bleeps and moving sound for your robot) and some minimal eerie music ;-) Overall that's a nice game you made!
Great work! The user experience is excellent and the graphics are really nice! I agree with some people that it is difficult to distinguish between the various square types (walls, floors and doors).
Great entry!
I would have played if Linux / Mac version was available. Any chance to still get it ported?
egor-iv
2017-08-02 09:13
Good work)
smbe19
2017-08-02 15:07
In my opinion it's a bit boring as you mainly have to walk everywhere in the map until you found the generator. And there isn't any better way to find it than to random walk until found. The power is mainly annoying as you have to start over, but as the map never changes you just continue were you left off.
There is a bug you might want to fix: the old aliens don't get deleted once you start a new game, so in the first game there was one alien in the room above from where you start, after restarting there were two and so on, with each iteration one more. So I had to restart the game every time I died.
sgstair
2017-08-03 04:44
Nice game, nice style. I never did find the core but I have some suspicions about where it is. I didn't immediately realize the blue tiles were doors. It's an interesting decision to show the aliens when they're in visited but not visible areas of the map - certainly helpful.
Some kind of New Game+ where you keep your vision from the previous run would be super handy, and I don't know how practical it is to make it to the core with how much power you start with (might be just too hard in general)
I played this on stream at https://www.twitch.tv/videos/163826993 - Time 2:39:40
gil4
2017-08-03 16:58
Finished on my second try (first ending with an alien killing me right off the bat :D), dunno if I was just lucky to have met 2 aliens once, but that's how it went. I think it'd be cool if they were following you 'till you used some additional ability, that'd allow you to add more of those on the map to make the gameplay more dynamic. Overall I liked Running Low the way it is though, it reminds me of some turn-based top-down rogue-lites I like, it's cool that you were able to re-create the atmosphere and feel of those games. :) Great job!
surovyi
2017-08-03 19:30
Like the implementation but it lacks of events. Anyway for 48 hours I think it's a good result. :thumbsup:
josehzz
2017-08-04 19:51
Nice entry, I would like to suggest adding more enemies and ways to deal with them, right now you can't go certain ways if you find an enemy, but still this was made in 48h its understandable, and its playable so congratulations!
There is some potential here and a neat little engine. As a game though it lacks a bit of direction. You're pretty much just randomly walking through a nondescript maze with nothing telling you if you're getting closer to your goal. I can see this be pretty interesting with more time because yeah, it's hard to do everything you want in just 48h :).
wowods
2017-08-06 13:36
Great game... I like the turn-based system and tunneling vision.
Would love to play on Mac and make a build for you, but this is the first Unity project for another game I've ever opened that doesn't work out of the box with no errors. I was thinking maybe I was opening the wrong scene, but 'main' seems to be the only one in the project. :c Do you know why this could be? If nothing else, I'll get to it when playing other Windows games on another PC! c:
May be the json lib I've used to load the world data. its newtonsoft not sure if it would work in mono.
https://www.twitch.tv/videos/165203584?t=05h35m41s
Here’s my live playthrough of Running Low on twitch.tv/elysiagriffin :)
2017-08-15 20:35
Good start! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=DKdZrHdMrvE