codekim 2018-12-03 13:22
All the models are really funny, but cant kick em bc my pinky is too weak. Try to think about where the player will have their hands on the keyboard next time.
Foon → Ludum Dare Explorer → LD43 → The Awful adventures of Awful Dave in Awful 3D World
By captain-tyx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 431 | 2.88 | 23 | |
| Fun | 376 | 2.88 | 23 | |
| Innovation | 448 | 2.52 | 23 | |
| Theme | 406 | 2.92 | 23 | |
| Humor | 99 | 3.38 | 23 | |
| Mood | 459 | 2.26 | 23 |
All the models are really funny, but cant kick em bc my pinky is too weak. Try to think about where the player will have their hands on the keyboard next time.
@codekim , thank you for your feedback ! However I don't really understand, it use the classic way of keyboard gaming, adapted for both Keyboards (WASD & ZQSD) + mouse buttons. Could you be more accurate on what is not going well ? Have a good day ! :)
@captain-tyx I'm using a qwerty keyboard, had movement on wasd, attack on left ctrl(mouse left click didn't work), and special on mouse right click. Since you don't use the mouse for position or rotation, I would avoid using it for key input. Try using keys on the opposite side of the keyboard, like jkl; or control the character with the mouse (movement, rotation or both!)
@codekim , indeed, i did'nt think about thant, the fact that left click doesn't work is really strange by the way. I'll remember it next time, thanks ! :-)
cool you made all the mechanics, characters and animations in such a short time. Awesome!
Don't sell yourself short. The game is really fun, partially because of the weirdness. The models and animations (and ragdolling) are really great, but it would be better if there was a clearer indication of when you managed to damage the enemy and when the enemy managees to hit you (apart form the decreasing health bar, which seems pretty random to me). Great job!
Ok, I really like the humor here. I chose the dabbing debility and it really... DABilitiates your abilities? (urgh, awful joke)
I can see how the soundtrack was chosen to be funny and weird, but I think a bit of it gets a little grating after some time.
I also like how you have to choose something that gets in the way, kinda reminds of the characteristics in Fallout New Vegas, that had this idea of one good thing in exchange for one bad thing.
@jannick-larsen : Thanks ! :D But Maybe I spend to much time on that for a Game Jam, i ran out of time for a lot of other things x)
@boundtotheearth : Thanks ! Im glad you liked the game ! :D Yes, I agree with you, initially I planned to add lifebars above ennemies head, but I think I had a bad timing organization and I had to give up on that and many other ideas ^^ And I figured too that the lifebar is sometimes slower than the value of player's life, which give the impression to not having the good value, but i saw that like..in the end and I was too tired to correct it xD
Thanks for the feedback then :-)
@kloscunha Haha ! Glad you loved the humor, it was one of the main things I wanted to work in this Jam (And your joke is really good to me by the wayh :D ) Honestly, I created the music like, 5 minutes before building the final Game, I just opened musescore and randomly add notes on a partition, and then I had my level music xD
Ah ! thanks to compare my game to this masterpiece ! But im waaaaaaaaay far from this actually xD
Thanks for the feedback ! :D
Nice game. Keep it going!
A Crazy cool entry with some original ideas! :D Good ol dave!
Dabbing for 10 seconds is WAY worse than the other downsides lol its like guaranteed death, hilarious game though, i enjoyed it.
@loadsofmana It was so pleasing for me to implement this ! xD But if you chose the resistance capacitie, it cas absorb damages while you are dabbing, this is a good combination ;)
I enjoyed the game. The 3D looks funny and I liked it :)
The quit button stayed in the middle of the screen when I clicked on the "how to play" button (making me leave the game when I just wanted to exit the option :'( ) but that's not really important
The game is fun with nice graphics and animations. I just did not really know when I was hitting or not: I was spamming the left click and somtimes it did not attack, even if I attacked a long time ago. With that problem, I did not go really far (as I was mostly running away from enemies and try to hit them once then repeat ^^) into the game but it was enjoyable overall. Good job :)
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
The combat was really funny. I liked how the boat followed me around as i tried to run away from it to avoid the side effects.
Hey there! Congrats on the compo entry! It's a fun little game, its funny because I was working on a beat'em up just last night.
What I liked the most: - It's humour. The boat thing made me laugh out loud. Definetly caught me off guard! - The idea of sacrificing an attribute to boost another one, and the idea of abilities having a sort of penalty, it's elegant! - You mentioned the 3d art, but it's not problematic at all. It's fine, it is a compo!
Biggest problems for me: - The animations of the attacks are a bigger problem though. The punch didn't feel like punching and many times I thought that the animation didn't play (but I enjoyed the exaggerated running animation though haha). - Because of the attacking animations, sometimes I felt like the impact on the enemies never happened, even though I was facing them and attacking them. Not sure if it's a bug or the animation just makes it more confusing. Oh, the kicking animation was good though!
Congratulations one again on the entry, we all know it's hard and compo is even more!
Cheers!