yarharalc 2015-04-18 21:50
1. Clever to add GJ support!
2. The Web category is for games that are played in browser.
3. This should be entered to the JAM, not the compo, as you used music created before the jam.
Foon → Ludum Dare Explorer → LD32 → OI
By orco
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 41 | 4.08 | ||
| Fun | 134 | 3.68 | ||
| Theme | 315 | 3.64 | ||
| Overall | 380 | 3.36 | ||
| Graphics | 425 | 3.24 | ||
| Audio | 726 | 2.27 | ||
| Mood | 769 | 2.67 | ||
| Humor | 842 | 2.12 | ||
| Coolness | 1436 | 46 |
1. Clever to add GJ support!
2. The Web category is for games that are played in browser.
3. This should be entered to the JAM, not the compo, as you used music created before the jam.
oh wow forgot about that.
I'm removing sound then to not be included
This is a really interesting concept. Never thought of getting the enemies to kill other enemies.
Unique gameplay! (At least i didnt saw something like this before.) I always wonder how people come up with new gameplay ideas.
Great idea and execution. I also like art style, simple but elegant and fitting.
I downloaded it so i can play it later :)
Very intriguing and clever concept! It would be interesting to create a version with multitouch in mind: with one finger one can tap enemies, and with another finger he can drag the "main character" around.
really cool!
Looks pretty nice, and I like the unique mechanic used.
Clicking on enemies and dodging their bullets is harder than I thought!
nice style and fast play. liked it
Took me a while to understand the mechanics (including that in the description would be nice), but I really loved the concept! Works very well.
The game mechanics work really well together, good job!
Very interesting. I've never seen this mechanic before. I believe this could become a popular game after a bit of polishing.
Very original concept. It was really fun but also quite hard. I also liked the minimalistic style.
this is great! the mechanics are simple but fun. it was really neat to get a chain reaction going.
This is really unique gameplay, and it's really hard too!
I like how simple and elegant it is, I could easily see it rivaling flappy birds and temple run for those types of games!
OK, it was hard to figure it out at first, but once I understood that I should use myself as a bait to get enemies together, it became instantaneously addictive. Easy to pick up and hard to drop. This is really good, thanks for doing it for our enjoyment :).
This is probably the game I had the most fun so far. An awesome and very elegant mechanic. I would love to see a polished post compo version of it.
Quite hard, but an interesting idea. Nice minimalistic atmosphere to it too. Like someone on the gamejolt page mentioned, it felt like more and more shapes were spawning the longer you played. I'm not sure but I felt that staying still also affected it? Managed to get quite a nice score after going outside of the screen. Eventually got killed by a stray "bullet" I guess. Also noticed the already mentioned bug of the high scores only showing your latest score after you played an extra round.
nassi, there are some spawning problems. But we are reworking the spawn system. Hha and going off screen is a really smart way to play it, one we will have to fix to.
Now the thing that we find interesting is people really like the kinda make a "train" of shapes to get high scores. We might try to make the ai use the advantage of this system, to make it do able but hard at the same time.
There is going to be a post ludum dare we are reworking a lot of things to make it more usable and better to expand, unfortunately it is our last year in high school so that gets priority atm.
Liked this approach on unconventional weapon, reminded me just a little bit of Every Extend/Every Extend Extra, in a certain way. :)
The gameplay is simple, but playing and making high scores isn't that simple. Quite addictive :P
yuigoto, Wow Every extend looks interesting.
It was a really great mechanic, although it might have felt better if there was a combo system or something else to encourage making big chain reactions.
By the way, there was a bug where restarting the game didn't reset the rate at which enemies spawned.
there is a mechanic in place that does that
I like that you have to have the enemies kill each other while dodging the same attack. This game was fun!