Thanks Phil! The main idea behind the game was to make the game harder as you gain powers, hence the magnet and jump powers. The other ones didn't really end up fulfilling this, as the original idea was to make it a full on platformer that I was going to enter in the jam. The Laser was going to burn bridges and supports making things harder to traverse, the speed was going to make it harder to get to the right spot to jump, and the ice was going to make objects slide everywhere. However, I lost my artist on the second day, and had to spend most of the day making the art completely, from scratch, since I couldn't replicate their style. So I had to cut the platforming.
The Laser-vision burns objects, most of them take a bit of time though, and because of the games final form, it's in no way applicable to the game. If a burnable objects in the laser, you'll see it slowly get darker, then turn reddish, before disappearing.
Lastly, how are you getting error messages? I didn't even know you could get them in non-debug compiled versions from Unity without setting an output folder, and it certainly shouldn't pop up a dev console. So unless you're running it in the Unity Editor itself (in which case, I'd recommend using a build to play), I'd like to know which build/OS you're using, and what the error message was. (It's probably the one I left in the game because it's harmless, and a pain to remove completely and I was running out of time).