Foon → Ludum Dare Explorer → Users → Bandersnatch

Bandersnatch

Games

YearLDThemeGameDivisionRankOvFuInThGrHuCo
201532An Unconventional WeaponPowermancompo7043.002.833.283.172.833.5032

MiniLD Games

YearMiniLDThemeGameRank
201558PONGBreakpong

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Bandersnatch

Bandersnatch leaves an average of 5.5 feedback comments each event.

LD33 — You are the Monster (2)

stacktrace by TheMorfeus 2015-08-27T01:56:00

I think the ending plays instantly =(

server INFLICTION by krasus 2015-08-27T01:41:00

Oh god, that made me feel like a horrible person.... Nicely done!

LD32 — An Unconventional Weapon (9)

OI by orco 2015-04-24T02:17:00

This is really unique gameplay, and it's really hard too!

I like how simple and elegant it is, I could easily see it rivaling flappy birds and temple run for those types of games!

Roll Initiative by Lynx 2015-04-23T02:17:00

The concepts neat, but it gets repetitive quickly, that and a super unlucky string can royally screw you over without anything you can do about it.

Ex-Sword-Stential Crisis by Team Ex-Sword-Stential 2015-04-23T00:59:00

It was really tricky to maneuver, I know that was on purpose, but early on it was very, very frustrating.

Everything else about the game was excellent!

soundquake by anokta 2015-04-22T22:59:00

I love this haha, it's a really cool concept, I'd love to turn it into a full fledged system, with different frequencies having different abilities. I might see if I can pick apart the code myself if you don't mind!

A Knight and A Line by Squeka 2015-04-21T20:53:00

I liked the idea, it's a clever way to make a universal story which can be played by everyone. I did run into issues where it went one slide past the one it was supposed to alot though.

Glyph by Dragan 2015-04-21T03:48:00

I'm going to start off on a sour note by saying, the gameplay was nigh impossible, unless I'm missing something. I brought in my friend, self-described expert at super meat boy, and he wasn't even able to get past the arrows. On top of that, the game was buggy, often without me spawning with the glyph, or with me dying for no reason.

That said, the idea is amazing! I love the idea of a weapon which is thrown, but then you're helpless until you retrieve it could really require a lot of forethought. I'd say keep working on your game design skills, and see what you can come up with in the future!

Amass Assault by StudiousGames 2015-04-21T03:42:00

When I downloaded it, the .app file is empty.
(Also, to all you windows users, this is what Mac and Linux people feel like on almost every game! There's converters that work on everything short of writing your own engine, and even then, WineBottler does wonders!)

Just Another Day by Matt Tuttle 2015-04-21T03:15:00

I really, really like this game! It's really clever, I did horribly, but it's really clever.

G.R.A.V.I by Sam Oates Games 2015-04-21T02:16:00

I really like the guy talking, but the controls feel pretty bad, as does the camera movement.

Other than that though, great concept! I was disappointed it ended so quickly, not something that happens often for LD games for me usually.