sadsmile 2015-04-19 19:00
The controll feel like you are controlling a tank. (Im using mouse and keyboard).
About the gameplay: This was a triumph.
I'm making a note here:
"Huge Success"
It's hard to overstate my satisfaction.
Foon → Ludum Dare Explorer → LD32 → G.R.A.V.I
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 92 | ||
| Humor | 171 | 3.51 | ||
| Audio | 179 | 3.40 | ||
| Graphics | 210 | 3.69 | ||
| Mood | 277 | 3.27 | ||
| Overall | 477 | 3.25 | ||
| Innovation | 600 | 3.04 | ||
| Fun | 612 | 2.97 | ||
| Theme | 728 | 3.14 |
The controll feel like you are controlling a tank. (Im using mouse and keyboard).
About the gameplay: This was a triumph.
I'm making a note here:
"Huge Success"
It's hard to overstate my satisfaction.
Funny! I like the voice acting! The controls are a bit wonky; the vertical sensitivity is way less than the horizontal sensitivity. Well done though!
The camera and controls give you a very immersive feeling. And the art style is cool. Remind me of Tron. The gravity inverting gun is great. I could see an awesome Portal like game.
Like the other commenters said: The controlls are.. way to insensitive.
Commentary is a huge success ;)
Similar to Portal but with strange input
Very cool. Great voice acting. Nice script.
The controls though ... My head moves around fine but the movement ... It seems to get more and more sluggish until it's not playable at all. I'm on Windows using a keyboard.
Good humour. Great use of the theme. Nicely done !
Nice voices. Controlling was hard
I found the game took a ridiculously long time to load and the problem was not my connection speed. Once it had loaded the next issue was the cursor. I don't know if its just me but the mouse was not locked to screen and made it annoying to click to activate the item I was holding. On the good side of things the narration was great and the graphics were even greater. From what I could tell the game seemed very like the Portal series and I like how you have done it that way. Solid entry. :)
I liked the red lines running through the things. Could have done without the macho tone in the introduction. As for what the others said, I felt like I was maneuvering a battle cruiser. Never got passed the first button because I couldn't find my action button. Pressed all buttons on keyboard and mouse, yet nothing happened.
Oh, no. It is almost the same genre as in our game :D The idea of using audio instructions is great, but I suggest you to filter the tracks from noise and add some "robot like" effects. In addition, as all of the players stated, the game has a terrible controlling... :( Make it a little bit faster, maybe
The controls make me feel very dizzy. :D
I like the puzzles very much, and the graphics and audio fit perfectly. I love the narration, you did an awesome job on the story!
I like the overall aesthetic. The red and green lights might look really similar to folks with colorblindness. Like others have said the mouse control is really insensitive, also the mouse wouldn't lock on the screen for me in the web version. After flipping a bunch of times with the gun my character's z-rotation seemed to get kinda messed up and I was learning to the right pretty hard :P. I don't really see it fitting with the theme since the gun isn't really weaponized, but I enjoyed the game regardless. Overall I thought it had a lot of charm, great work!
Controls are incredibly 'floaty', but managable. Crazy for you to try and do funny portal-esque dialogue for the thing too :p But decently done. The voice over could've benefited from some filtering. Well presented though, could do with a few more puzzles.
Great voiceover! :) I played web build and It really lacked captured mouse cursor.
the mouse acceleration and lack of screen lock make controlling with a mouse a bit difficult, and I couldn't seem to find a gamepad button bound to "action", or a way to configure one in the launcher.
Furthermore, the tutorial audio took a bit too long to play out, and the audio triggers didn't replace any previous clips already playing, leading to overlap between the (pretty long) monologues. Might have been nice to see less frequent comments on the part of the narrator in favor of a more thought-out puzzle, or more of them.
Otherwise, pretty nice aesthetic, might be nice to see a few extra puzzles added in post if you're up for it.
Funny! A pretty entry for LD32, but it seems to me that another controls will be more efficient so as to play. It's really too slow with a mouse and a keyboard - almost boring. In fact I will download source code so as to modify these values and enjoy it. Neat. Thank you ++
Mouse look is slow, character a tad slow. Character rolls if you collide sideways with the ball. I love this game. Tons of fun. Keep it up! We have the next Portal Game!
I really like the guy talking, but the controls feel pretty bad, as does the camera movement.
Other than that though, great concept! I was disappointed it ended so quickly, not something that happens often for LD games for me usually.
OMG i don't know what to add about this that hasn't already been said, I found the controls sluggish too, but the voice acting, Had me in stitches :D
Great job
Voice acting is hilarious. I am giving 5 stars to everything.
Mouse sensitivity is awfully slow. I have to travel miles just to make an 180 degree turn. May be its my computer...
Game is awesome! Good job :) Just strange input I found
Really like this one. Would love to see more but I know as much as any other participant how much time gets you in this competition. I didn't mind the controls, it felt like they fit nicely, but I would suggest making the flip when you change surfaces happen faster (like, before you hit the floor). Always nice to see Unity used properly, and not just a bunch of asset store things thrown together.
Nicely done!
Pretty fun. The Voice acting is a bit portal but very nicely made. Controlls are not the best (keyboard), and I don`t get it to wark with my GamePad but nice work overall
Very nice idea, I like the game a lot! - Reminds me a bit on Portal. - Nice voice acting!
The voice sometimes, gets confused bets there are more than one audio been play at the same time. But nice idea, the puzzles are nice too.
Hey mate, just tried your game. Design looks really good, but It took me a long time to get the game started (web player as well as the os/x build). After the loading finished i could move a little bit and pick things up from the ground but other actions haven't been available for me.
It seems to be an interesting idea, but i could not play it for long! The controls, specially the mouse is too slow, I think once you correct this, you got a nice game on your hands!
Not bad, but toooooo slow game progers. Slow movemvent, slow spinning. Anythign at this game toooooo slow =(
The audio, script, levels and mechanics were all great, but the controls are lacking. Good sub!
Great game, controls need work though. I guess we all know what game this reminds us off, but it's all good. Not sure how you found the time do all the voice acting etc. Great work.
I guess everyone but me hated the controls... lol. You had an options setting to modify those, but I didn't use them. I would complain about it taking so long to flip around (it felt way to slow), but I laughed out loud several times.
Excellent dialog, if not entirely too short. I want more. xD