Space to go by geekdrums 2014-04-28T14:32:00
The best so far C:
Foon → Ludum Dare Explorer → Users → themorfeus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Milkman | compo | 260 | 3.37 | 3.40 | 3.05 | 3.25 | 3.20 | 3.23 | 4.15 | |||
| 2021 | 48 | Deeper and deeper | 👥 | Deep BO-12 | jam | 565 | 3.72 | 3.62 | 3.87 | 3.16 | 4.00 | 3.50 | 3.69 | ||
| 2015 | 33 | You are the Monster | stacktrace | compo | 128 | 3.68 | 3.24 | 3.83 | 2.89 | 3.17 | 2.64 | 3.38 | 57 | ||
| 2014 | 30 | Connected Worlds | Singularity | compo | 523 | 3.24 | 3.00 | 3.24 | 3.76 | 3.76 | 3.35 | 3.64 | 45 | ||
| 2014 | 29 | Beneath the Surface | Lumberjack of souls | compo | 837 | 2.89 | 2.66 | 2.74 | 2.97 | 3.12 | 2.79 | 2.54 | 2.73 | 63 |
The best so far C:
I hate the fact that you have to wait for the text to finish before moving
I really like it, although messages in the error box are annoying
Gets too monotonous too quickly, but graphics are awesome
Looks kinda inspired by Flappybird
How about a 32 bit version? Why do people even do 64-bit only?!
Awesome, but shooting in 8 directions only sucks
Gives me black screen after the title :c
Some info on controls would be nice. Also, missing walking animations. Overall - nice, but add animations next time.
I suggest you move the game to another hosting, as it is a pain in the butt to find the download link for someone that's not french :P
Started out with a very cool idea, but the ending was... disappointing, to say the least.
It's a shame how it's just a metagun with different levels and slightly different graphics.. Shame on you!
Tl;Dr: it's stolen basically
Can we somehow report this? Also, this guy is right now spamming me with comments on my game explaining himself...
Looks cool, but i cant jump, and there are places in which you can get stuck completely
How about 32 bit version?
Controls are really bad
Reaaly hard to control, but a good idea. Not fitting the theme too much though :c
COuldn't play much with 5fps, but overall looks nice
@pandamicro what's the error? or if there isn't any, if you know how, could you give me the stacktrace?
@Kalabasa
i know, i planned on making more enemies etc, buuuut i ran out of time and sanity
@sknoslo
Thanks! And i know about collisions problem, i couldn't find a way to fix it in time.
@PaperBlurt no, it is not my first game ever ;)
Can anyone that has a Mac test it and give me a stacktrace or something? thanks in advance!
@MyDarKnightMare please don't spam in here. And you forgot to change the title of JFrame ;)
@Gwinnell thanks for so in-depth review! I know about map corner, but noticed it too late, and thought that it's not a thing i should change during ludum dare. Also, i thought about keyboard-only controls and i might switch to that. Thanks again!
@MyDarKnightMare also, you didn't even change package names. It's just metagun with different levels, even code-wise.
@micdoode8 thank you, i really love this kind of pixel art myself :)
@MyDarKnightMare It does not matter how old you are. The modification dates of files, package names, png data, everything shows that it is stolen code from the game Metagun. It doesn't matter how old You are, You violated the rules of the compo.
@Empyrealhell I forgot to remove the residue message. The residue is in code, but it's buggy and doesn't work properly.
Hard but great!
Lags like hell, but looks cool!
Very weird controls - when you press left, mole jumps and when you press up it goes left. Also laggy overall on my pc (~10-15fps). Bonus points for graphics, really like em c:
I really love the split-screen and dash technique!
Well, considering the fact that i sent the game from poland and it's showing up somwhere south to argentina, its not very accurate
I have no idea how to progress in the game, BUT I LIKE IT!
I really like it!
Its fun and challenging, although the teleporter didnt work in level 2...
Maybe add a postmortem where power is replenishing over time or sth ;)
Really cool puzzle, has great potential for an awesome puzzle game! Speed up the character thoguh, i hate how slow he is ;)
Sorry for the performance issues, as well as collision detection ones, but thanks for the feedback ;)
I made some awful mistakes that made the framerate drop in The Singularity, where it is checked whether you are hitting an entity or not. Sorry for that, mates!
@ElectricSeagull i am currently writing a platformer engine, in which i want to fix those errors. Maybe i'll rewrite it using that engine ;D
Looks fun, but cant play it due to Windows XP :C
Can't run it. WinXP 32 bit
WinXP, cant play it :(
Exception in thread "main" java.lang.UnsupportedClassVersionError: TheMakersHand : Unsupported major
.minor version 52.0
GUI goes out of screen bounds when playing @ 1280x720, windowed.
Cool game. And thanks for raiding my stream! :D
Wondering if anyone will get to the end without cheating...
I believe in you, Ludum Dare people!
ARGH, damn it, it was a bug. And a rather embarrassing one - the output for test 3.3 was incorrect both in docs AND the code differently. Redownload the game, replace data.dat to keep the passwords, enter the one for test 3 and try it again :D
I was really sleepy, sorry ;)
NOTE TO SELF: DON'T FIX BUGS WHILE HALF ASLEEP
Forgot to remove debug part, which shuts the program down at the start. Fixed version up now.
Gosh, i hate such stupid mistakes.
@evandaley - it does, but it is revealed at the end of the game.
@connors shoots, dont know why that would happen. I zipped it with WinRAR
@mde, damn it, the amount of bugs i made... should be up & correct now. Make sure to copy data.dat over to the new version, to keep the passwords.
and the dl server's down. Sorry for that, but nothing i can do.
Dropbox ftw!
@mde is there any private way of contact through which you could tell me how did you cheat? Or did you just compile it yourself? :D
@MortalWombat thanks for the feedback!
I do not really remember why i thought that having to click on it is a good idea. Probably sleepiness. The caret is a different thing though - i had to write the whole editor from scratch. And rendering the caret at the correct position was painful enough. That + not enough time in the compo
And the operator order, is called the Reverse Polish Notation. And i just love it, because it makes writing the interpreter/compiler sooo much easier. The language is stack-based as well, so it allows for some fun tricks (which of none are used in the game, sadly)
We'll see. Maybe in post mortem.
I pushed a small bugfix up - Test 4 was broken. Sorry for the inconvenience.
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I knew i'd make this error finally, i am fucking stupid.
Reuploaded. Should work fine now. Gosh, why dont i test things
@NickMakesGames the game jumped to the ending, due to me constantly bugging up the game.
@AnaglyphCoding can you run it through command line, and tell me what errors do you get?
@AndyGates It should be, but i failed there as well. It was late x)
Also, the test 3 is not broken, it is working perfectly. The output is calculated for that incorrect subtracting. (65533 = -2)
Will fix that though.
Nobody's going to believe this, but here we go:
When i created this game, i knew it was inspired by something i had already seen some time ago. A game called TIS-100
TIS-100 sat in my mind quietly after i watched a review somewhere online, long time ago. And i forgot about it. During LD i had remembered that there was a game about coding in assembly, so i thought why not have a go at it?
Well, turns out the games are pretty much identical (mechanic-wise that is. They both need the player to read documentation first, both machines spew out random data etc), and that was NOT intentional. Human subconsciousness can be a bitch sometimes. And this time it was. I just remembered that the game was about coding in assembly.
Still, have fun, just like i did creating stacktrace. Hope you won't kill me for that.
Check out the 'original' here: http://www.zachtronics.com/tis-100/
Oh and also bugs should be fixed, have fun.
@Biruts thanks, but it was a solo project, not a team one ;D
@UrbanHelsing the first task is as easy as it gets. The only easier thing would be to output everything that is inputted.
@Druid would be weird if it didn't, i made it on win10! :D
@dalbinblue I had realized i had made a mistake, in not selecting a monospaced font for the editor. IF i ever get around to making a post-mortem version of that, i probably will fix that. But right now i can only suggest writing code on paper, and then logically working out what's going to happen, then rewriting it into the editor. That's how i'd done it when testing at least :D
Thanks for the ratings everyone!
Looks really great, BUT the game does not load LWJGL native files. Can't run, but i desperately want to.
Buggy, but nice
that was super cool, although at some point i thought i was going in circles - the level seems too long. Very fun though.
If this were on steam (or better yet - mobile!) i'd buy it in an instant. Please expand upon it and release it, it's a really cool concept. One thing that bugged me though is that it sometimes gets a little dull when i'm falling down and there's not much around me. Maybe add a button to speed up the descent sometimes?
tbh the weapon spread might be a bit too much :sweat_smile: We've had very little time to balance the game, so if we ever get around to developing it further we'll probably tweak this stuff
@fireslash The grappling hook will pull you up when you jump, albeit it is a bit slow - so that's one way to reach higher places. It can be a big challenge to get up on the topmost islands though :sweat_smile: - though crouch jumping may aid in that (you press left ctrl for crouch)
As for the falling down - any fall out of the world will teleport you somewhere on the top. Falling through portal only works (and actually finishes the game) when the portal is active!
As for the tons of enemies and lack of ammo - that was a decision made just before submission, because we were done with the enemies really late on the 3rd day - so we had no real time to balance. If we decide to go further with the project, we'll probably adjust it.
I also have a question - has anyone actually managed to activate the portal and jump through it? I am super proud of the opening animation, so I'm wondering if anyone has experienced it :smile:
@StarryNiteGames Thanks for the feedback! I feel like assigning grapple control to those two keys wouldn't work particularly well (as you can control the mid-air movement with them), but it's certainly an interesting idea to put them to another keys (Like Q and E on QWERTY layout).
As for the dino hit behavior - that was implemented like 2 hours before the deadline, so we didn't have much time to polish, but I would have done the same given more time :sweat_smile: But yeah, those are the things on the post-jam to-do list
@bamallama I will look into posting a mac OS version! Although no promises - the Catalina notarization requirements are a bit cumbersome at the moment :slight_frown:
The graphics are nice, the sfxs are good, but the music is a bit eerie and the decision to restart the whole game after death is a bit punishing. I would really like to play through it, but i got frustrated that i have to redo the whole game if i do a mistake.
I am not sure i understand how to play correctly - is there something the player is supposed to do after finding the aliens, or is it just a 'find them all' type of deal?
In any case, it seems that the core loop of going to each villager and scanning them on each of the depth settings seems a bit tiring. Maybe if you decide to expand upon it, the camera could scan all villagers it sees at once (and maybe settle for just one or two 'depth' settings instead of 4?)
I really liked the art though.
While this is not a game it's a really great sandbox toy. Love it.
It really could use some audio, but i like the gameplay a lot!
I have a feeling that the webgl build has some audio issues,
I really loved the art that the game has, however the gameplay side of things got quite repetetive. I reaaaally want that silver shovel, but i kept getting stuck and not being able to reach it.
goty 10/10
for real though, i loved the concept. While the controls are weird and the digging takes getting used to, i think that this is the exact perfect thing for such game. And i really like the music that you have - provides a great comedic feel (throwing the orchestra at something as simple as digging - love it!)
One pet peeve i found is that when i entered my name into the high score it told me it's too short. Please let me use my 4 letter name. thanks.
The music is a bit repetitive, but i've liked the gameplay. I also really dig the visual style!
It's fun, but catching the mice is so hard that it feels punishing. If you decide to expand upon it, making the mice slower would be nice. That being said - I really loved steering the cat, and especially the way it slides when i start charging the attack! Very fun
For some reason the choice of music made me really laugh, especially since in my firt playthrough it started playing as soon as i died - it made for a great comedic effect - besides being a good piece of music by itself.
The campaign mode is challenging, especially since i noticed my fuel goes down when touching the spinning wheels after a couple of tries.
I really like the close-ups in the endless mode! A great addition for a jam game.
The game could really use some music, but i love the gameplay concept - it's super fun. Would play a full game like that.
The key art bought me. The game itself is a really simple idea but well executed. It suffers a bit from the lack of music and sound effects, but i had fun nontheless.
this looks, sounds and feels amazing. 5 stars all around.
This is a very cool take on the minesweeper, and it comes at during my inesweeper mania period. IMO the game would greatly benefit from a crosshair, and the sound of mining gets very annoying quickly, but i really loved the funny posters at the start of each level! 5/5.
I really love these types of games, and this one is wonderfully executed for a jam! I would love to see this more fleshed out into a full game
Whoa this is some amazing craftmanship for a gamejam. Looks so cool, and plays fun too!
It's waaay to hard to control, but i really like the premise, and the graphics are top notch for a gamejam!
Upload again! I want to play and rate it!
Solid 5/5 all around. Great work!