FoonLudum Dare ExplorerUsers → themorfeus

themorfeus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202251Every 10 secondsMilkmancompo2603.373.403.053.253.203.234.15
202148Deeper and deeper👥Deep BO-12jam5653.723.623.873.164.003.503.69
201533You are the Monsterstacktracecompo1283.683.243.832.893.172.643.3857
201430Connected WorldsSingularitycompo5233.243.003.243.763.763.353.6445
201429Beneath the SurfaceLumberjack of soulscompo8372.892.662.742.973.122.792.542.7363

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by themorfeus

LD29 — Beneath the Surface

Space to go by geekdrums 2014-04-28T14:32:00

The best so far C:

Agent Thursday by cageinabird 2014-04-28T14:47:00

I hate the fact that you have to wait for the text to finish before moving

Gubble Quest by Somfunambulist 2014-04-28T19:59:00

I really like it, although messages in the error box are annoying

I Remember Alice by Linus Lindberg 2014-04-28T20:06:00

Gets too monotonous too quickly, but graphics are awesome

Kappa cat by cinnamonmelonpig 2014-04-28T14:59:00

Looks kinda inspired by Flappybird

Underground Passage fight by Phyyl 2014-04-28T15:13:00

How about a 32 bit version? Why do people even do 64-bit only?!

Hero Arcade Edition by Hyoga-3D 2014-04-28T16:03:00

Awesome, but shooting in 8 directions only sucks

GameJammed by ShivanHunter 2014-04-28T16:10:00

Gives me black screen after the title :c

Beneath The Darkness by Nichii 2014-04-30T14:02:00

Some info on controls would be nice. Also, missing walking animations. Overall - nice, but add animations next time.

Enester, an unexpected Journey by sroelandt 2014-04-28T19:12:00

I suggest you move the game to another hosting, as it is a pain in the butt to find the download link for someone that's not french :P

Going Down by ThisIsDave 2014-05-04T18:49:00

Started out with a very cool idea, but the ending was... disappointing, to say the least.

Do not rate I cheated by MyDarKnightMare 2014-04-28T19:39:00

It's a shame how it's just a metagun with different levels and slightly different graphics.. Shame on you!

Tl;Dr: it's stolen basically

Do not rate I cheated by MyDarKnightMare 2014-05-01T19:04:00

Can we somehow report this? Also, this guy is right now spamming me with comments on my game explaining himself...

Haunted Mine by fallingBear 2014-04-28T13:44:00

Looks cool, but i cant jump, and there are places in which you can get stuck completely

Egg Guardian by SleepyRhino 2014-04-28T14:34:00

How about 32 bit version?

Approaching Void by Celt 2014-04-28T14:42:00

Controls are really bad

Behind The Smile Face by Aomeas 2014-04-28T14:20:00

Reaaly hard to control, but a good idea. Not fitting the theme too much though :c

Underline by eufrik 2014-04-28T19:48:00

Controls were one of the shittiest i've seen (stop moving after i release the damn key!)

I'm Guilty by pandamicro 2014-04-28T16:00:00

COuldn't play much with 5fps, but overall looks nice

Lumberjack of souls by TheMorfeus 2014-04-28T15:39:00

@pandamicro what's the error? or if there isn't any, if you know how, could you give me the stacktrace?

@Kalabasa
i know, i planned on making more enemies etc, buuuut i ran out of time and sanity

@sknoslo
Thanks! And i know about collisions problem, i couldn't find a way to fix it in time.

Lumberjack of souls by TheMorfeus 2014-04-28T17:54:00

@PaperBlurt no, it is not my first game ever ;)

Can anyone that has a Mac test it and give me a stacktrace or something? thanks in advance!

Lumberjack of souls by TheMorfeus 2014-04-30T18:38:00

@MyDarKnightMare please don't spam in here. And you forgot to change the title of JFrame ;)

@Gwinnell thanks for so in-depth review! I know about map corner, but noticed it too late, and thought that it's not a thing i should change during ludum dare. Also, i thought about keyboard-only controls and i might switch to that. Thanks again!

Lumberjack of souls by TheMorfeus 2014-04-30T18:41:00

@MyDarKnightMare also, you didn't even change package names. It's just metagun with different levels, even code-wise.

Lumberjack of souls by TheMorfeus 2014-05-01T19:07:00

@micdoode8 thank you, i really love this kind of pixel art myself :)

@MyDarKnightMare It does not matter how old you are. The modification dates of files, package names, png data, everything shows that it is stolen code from the game Metagun. It doesn't matter how old You are, You violated the rules of the compo.

Lumberjack of souls by TheMorfeus 2014-05-03T19:54:00

@Empyrealhell I forgot to remove the residue message. The residue is in code, but it's buggy and doesn't work properly.

60 Seconds and a Wake Up by CayoDaves 2014-04-28T14:37:00

Hard but great!

TIT for TAT by vicious_br 2014-04-28T15:12:00

Lags like hell, but looks cool!

Grave Rob by Sanguine 2014-04-30T14:46:00

32Bit version pls

Mole Wars by Corné Dorrestijn 2014-04-30T14:07:00

Very weird controls - when you press left, mole jumps and when you press up it goes left. Also laggy overall on my pc (~10-15fps). Bonus points for graphics, really like em c:

Beneath the Trolls by Dreauw 2014-05-01T19:10:00

I really love the split-screen and dash technique!

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-27T13:22:00

Well, considering the fact that i sent the game from poland and it's showing up somwhere south to argentina, its not very accurate

Holodeck Adventures by rejooh 2014-08-25T15:38:00

I have no idea how to progress in the game, BUT I LIKE IT!

Make Some Friends! by Clavus 2014-08-25T15:03:00

I really like it!

Monochrome by Retr0spectrum 2014-08-25T14:52:00

Its fun and challenging, although the teleporter didnt work in level 2...
Maybe add a postmortem where power is replenishing over time or sth ;)

Negative Space by ClutchNachos 2014-09-06T21:48:00

Really cool puzzle, has great potential for an awesome puzzle game! Speed up the character thoguh, i hate how slow he is ;)

Singularity by TheMorfeus 2014-08-25T15:44:00

Sorry for the performance issues, as well as collision detection ones, but thanks for the feedback ;)

Singularity by TheMorfeus 2014-08-27T21:30:00

I made some awful mistakes that made the framerate drop in The Singularity, where it is checked whether you are hitting an entity or not. Sorry for that, mates!

Singularity by TheMorfeus 2014-08-28T10:31:00

@ElectricSeagull i am currently writing a platformer engine, in which i want to fix those errors. Maybe i'll rewrite it using that engine ;D

Protect Both Worlds by Perjoka 2014-08-25T14:39:00

Looks fun, but cant play it due to Windows XP :C

Trapped in a Computer by elkiwydev 2014-08-25T14:41:00

Can't run it. WinXP 32 bit

A Princess' Request by Dasginger 2014-08-25T14:56:00

WinXP, cant play it :(

The Makers Hand by coffeemuggames 2014-08-25T14:54:00

Exception in thread "main" java.lang.UnsupportedClassVersionError: TheMakersHand : Unsupported major
.minor version 52.0

Orange by JaJ 2014-08-25T15:32:00

The best game i've seen so far on ludum dare. I love it!

LD33 — You are the Monster

Brog The Builder by mungoman1 2015-08-24T21:06:00

GUI goes out of screen bounds when playing @ 1280x720, windowed.

Storm the Castle pt2 by vanZeben 2015-08-25T21:08:00

Cool game. And thanks for raiding my stream! :D

stacktrace by TheMorfeus 2015-08-24T01:14:00

Wondering if anyone will get to the end without cheating...
I believe in you, Ludum Dare people!

stacktrace by TheMorfeus 2015-08-24T08:40:00

ARGH, damn it, it was a bug. And a rather embarrassing one - the output for test 3.3 was incorrect both in docs AND the code differently. Redownload the game, replace data.dat to keep the passwords, enter the one for test 3 and try it again :D

I was really sleepy, sorry ;)

stacktrace by TheMorfeus 2015-08-24T21:40:00

NOTE TO SELF: DON'T FIX BUGS WHILE HALF ASLEEP
Forgot to remove debug part, which shuts the program down at the start. Fixed version up now.
Gosh, i hate such stupid mistakes.

stacktrace by TheMorfeus 2015-08-24T22:00:00

@evandaley - it does, but it is revealed at the end of the game.

stacktrace by TheMorfeus 2015-08-25T08:48:00

@connors shoots, dont know why that would happen. I zipped it with WinRAR

stacktrace by TheMorfeus 2015-08-25T13:33:00

@mde, damn it, the amount of bugs i made... should be up & correct now. Make sure to copy data.dat over to the new version, to keep the passwords.

stacktrace by TheMorfeus 2015-08-25T13:47:00

and the dl server's down. Sorry for that, but nothing i can do.

stacktrace by TheMorfeus 2015-08-25T19:43:00

Dropbox ftw!

stacktrace by TheMorfeus 2015-08-25T20:41:00

@mde is there any private way of contact through which you could tell me how did you cheat? Or did you just compile it yourself? :D

stacktrace by TheMorfeus 2015-08-25T22:27:00

@MortalWombat thanks for the feedback!
I do not really remember why i thought that having to click on it is a good idea. Probably sleepiness. The caret is a different thing though - i had to write the whole editor from scratch. And rendering the caret at the correct position was painful enough. That + not enough time in the compo

And the operator order, is called the Reverse Polish Notation. And i just love it, because it makes writing the interpreter/compiler sooo much easier. The language is stack-based as well, so it allows for some fun tricks (which of none are used in the game, sadly)

stacktrace by TheMorfeus 2015-08-26T07:23:00

We'll see. Maybe in post mortem.

stacktrace by TheMorfeus 2015-08-26T22:26:00

I pushed a small bugfix up - Test 4 was broken. Sorry for the inconvenience.

stacktrace by TheMorfeus 2015-08-27T11:07:00

ogjkjsgnw;kfjd'f
I knew i'd make this error finally, i am fucking stupid.
Reuploaded. Should work fine now. Gosh, why dont i test things

stacktrace by TheMorfeus 2015-08-27T11:08:00

@NickMakesGames the game jumped to the ending, due to me constantly bugging up the game.

stacktrace by TheMorfeus 2015-08-27T12:07:00

@AnaglyphCoding can you run it through command line, and tell me what errors do you get?

stacktrace by TheMorfeus 2015-08-28T09:49:00

@AndyGates It should be, but i failed there as well. It was late x)
Also, the test 3 is not broken, it is working perfectly. The output is calculated for that incorrect subtracting. (65533 = -2)
Will fix that though.

stacktrace by TheMorfeus 2015-08-28T10:14:00

Nobody's going to believe this, but here we go:
When i created this game, i knew it was inspired by something i had already seen some time ago. A game called TIS-100
TIS-100 sat in my mind quietly after i watched a review somewhere online, long time ago. And i forgot about it. During LD i had remembered that there was a game about coding in assembly, so i thought why not have a go at it?
Well, turns out the games are pretty much identical (mechanic-wise that is. They both need the player to read documentation first, both machines spew out random data etc), and that was NOT intentional. Human subconsciousness can be a bitch sometimes. And this time it was. I just remembered that the game was about coding in assembly.
Still, have fun, just like i did creating stacktrace. Hope you won't kill me for that.
Check out the 'original' here: http://www.zachtronics.com/tis-100/

Oh and also bugs should be fixed, have fun.

stacktrace by TheMorfeus 2015-09-02T16:04:00

@Biruts thanks, but it was a solo project, not a team one ;D

stacktrace by TheMorfeus 2015-09-03T20:28:00

@UrbanHelsing the first task is as easy as it gets. The only easier thing would be to output everything that is inputted.

stacktrace by TheMorfeus 2015-09-04T17:22:00

@Druid would be weird if it didn't, i made it on win10! :D

stacktrace by TheMorfeus 2015-09-04T20:13:00

@dalbinblue I had realized i had made a mistake, in not selecting a monospaced font for the editor. IF i ever get around to making a post-mortem version of that, i probably will fix that. But right now i can only suggest writing code on paper, and then logically working out what's going to happen, then rewriting it into the editor. That's how i'd done it when testing at least :D

stacktrace by TheMorfeus 2015-09-15T20:33:00

Thanks for the ratings everyone!

Invasion by Humbleness 2015-08-24T21:09:00

Looks really great, BUT the game does not load LWJGL native files. Can't run, but i desperately want to.

The Dragonslug by Nek 2015-08-24T23:41:00

Buggy, but nice

LD48 — Deeper and deeper

Devil's Deep Dish by tweedle 2021-04-29T16:58:54Z

that was super cool, although at some point i thought i was going in circles - the level seems too long. Very fun though.

Downslide by pabulum 2021-04-28T21:39:44Z

If this were on steam (or better yet - mobile!) i'd buy it in an instant. Please expand upon it and release it, it's a really cool concept. One thing that bugged me though is that it sometimes gets a little dull when i'm falling down and there's not much around me. Maybe add a button to speed up the descent sometimes?

Deep BO-12 by themorfeus 2021-04-27T19:52:18Z

tbh the weapon spread might be a bit too much :sweat_smile: We've had very little time to balance the game, so if we ever get around to developing it further we'll probably tweak this stuff

Deep BO-12 by themorfeus 2021-04-30T08:58:44Z

@fireslash The grappling hook will pull you up when you jump, albeit it is a bit slow - so that's one way to reach higher places. It can be a big challenge to get up on the topmost islands though :sweat_smile: - though crouch jumping may aid in that (you press left ctrl for crouch)

As for the falling down - any fall out of the world will teleport you somewhere on the top. Falling through portal only works (and actually finishes the game) when the portal is active!

As for the tons of enemies and lack of ammo - that was a decision made just before submission, because we were done with the enemies really late on the 3rd day - so we had no real time to balance. If we decide to go further with the project, we'll probably adjust it.

Deep BO-12 by themorfeus 2021-04-30T08:59:22Z

I also have a question - has anyone actually managed to activate the portal and jump through it? I am super proud of the opening animation, so I'm wondering if anyone has experienced it :smile:

Deep BO-12 by themorfeus 2021-04-30T19:05:04Z

@StarryNiteGames Thanks for the feedback! I feel like assigning grapple control to those two keys wouldn't work particularly well (as you can control the mid-air movement with them), but it's certainly an interesting idea to put them to another keys (Like Q and E on QWERTY layout).

As for the dino hit behavior - that was implemented like 2 hours before the deadline, so we didn't have much time to polish, but I would have done the same given more time :sweat_smile: But yeah, those are the things on the post-jam to-do list

Deep BO-12 by themorfeus 2021-04-30T19:06:09Z

@bamallama I will look into posting a mac OS version! Although no promises - the Catalina notarization requirements are a bit cumbersome at the moment :slight_frown:

Beans in space!! by INCD021 2021-04-30T09:09:07Z

The graphics are nice, the sfxs are good, but the music is a bit eerie and the decision to restart the whole game after death is a bit punishing. I would really like to play through it, but i got frustrated that i have to redo the whole game if i do a mistake.

Fallumns by Logan 2021-05-01T00:21:14Z

holy shit.

Deeper and Deeper P. I. Agency by v1ru6 2021-04-29T10:06:25Z

I am not sure i understand how to play correctly - is there something the player is supposed to do after finding the aliens, or is it just a 'find them all' type of deal?

In any case, it seems that the core loop of going to each villager and scanning them on each of the depth settings seems a bit tiring. Maybe if you decide to expand upon it, the camera could scan all villagers it sees at once (and maybe settle for just one or two 'depth' settings instead of 4?)

I really liked the art though.

Deep Miners by dimaswift 2021-04-29T20:01:17Z

While this is not a game it's a really great sandbox toy. Love it.

It's about to go down by Marcus Otterstrom 2021-05-17T07:59:48Z

It really could use some audio, but i like the gameplay a lot!

Super Mole Bro by simon.parzer 2021-04-28T21:48:00Z

I have a feeling that the webgl build has some audio issues,

I really loved the art that the game has, however the gameplay side of things got quite repetetive. I reaaaally want that silver shovel, but i kept getting stuck and not being able to reach it.

Shovel by Inno 2021-04-29T10:15:37Z

goty 10/10

for real though, i loved the concept. While the controls are weird and the digging takes getting used to, i think that this is the exact perfect thing for such game. And i really like the music that you have - provides a great comedic feel (throwing the orchestra at something as simple as digging - love it!)

One pet peeve i found is that when i entered my name into the high score it told me it's too short. Please let me use my 4 letter name. thanks.

Red Archer by BadPiggy 2021-04-30T19:12:08Z

The music is a bit repetitive, but i've liked the gameplay. I also really dig the visual style!

Kibble Caper by TomatoLamp 2021-04-28T21:00:12Z

It's fun, but catching the mice is so hard that it feels punishing. If you decide to expand upon it, making the mice slower would be nice. That being said - I really loved steering the cat, and especially the way it slides when i start charging the attack! Very fun

Asteroid's Ahead: Double Trouble by AR Borno 2021-04-29T10:10:39Z

For some reason the choice of music made me really laugh, especially since in my firt playthrough it started playing as soon as i died - it made for a great comedic effect - besides being a good piece of music by itself.

The campaign mode is challenging, especially since i noticed my fuel goes down when touching the spinning wheels after a couple of tries.

I really like the close-ups in the endless mode! A great addition for a jam game.

My Dentures! by Luc-creationallabs 2021-04-28T21:51:29Z

The game could really use some music, but i love the gameplay concept - it's super fun. Would play a full game like that.

Worm Rampage by StarryNiteGames 2021-04-29T09:55:12Z

The key art bought me. The game itself is a really simple idea but well executed. It suffers a bit from the lack of music and sound effects, but i had fun nontheless.

Drill Cave by Ryder Studios 2021-04-28T21:33:57Z

this looks, sounds and feels amazing. 5 stars all around.

Mine Shaft by Krzyhau 2021-05-10T11:10:00Z

This is a very cool take on the minesweeper, and it comes at during my inesweeper mania period. IMO the game would greatly benefit from a crosshair, and the sound of mining gets very annoying quickly, but i really loved the funny posters at the start of each level! 5/5.

Egress by SirDuck 2021-04-29T19:52:08Z

Wow, i really love games with such theme. Do you plan on expanding upon this concept into a full game?

LD51 — Every 10 seconds

Patchjack by Noxim 2022-10-03T11:09:54Z

It's a fun concept, but it would realy benefit from some audio - and maybe making the patch cables a bit easier to target ;P

What did you make this in? Is this a custom engine?

Just press the button by Harksa 2022-10-18T20:14:57Z

I really love these types of games, and this one is wonderfully executed for a jam! I would love to see this more fleshed out into a full game

Orzeł by NoelOskar 2022-10-03T19:25:29Z

I really like the platforming here, although it got too challenging too quickly for my taste. Anyway, nice work!

WHO'S NEXT !? by Kmyho 2022-10-16T00:40:47Z

Whoa this is some amazing craftmanship for a gamejam. Looks so cool, and plays fun too!

Faster Food by Ani 2022-10-03T19:42:35Z

It's waaay to hard to control, but i really like the premise, and the graphics are top notch for a gamejam!

Whack-a-troll by Ezekyuhl 2022-10-03T10:59:28Z

Upload again! I want to play and rate it!

ExperiMental by nilolo 2022-10-04T20:43:33Z

Solid 5/5 all around. Great work!