Foon → Ludum Dare Explorer → Users → NoelOskar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | đ„ | Dynia | jam | 282 | 3.67 | 4.00 | 3.22 | 2.87 | 3.60 | 3.71 | 4.25 | 3.74 |
| 2022 | 51 | Every 10 seconds | OrzeĆ | compo | 296 | 3.30 | 3.67 | 2.90 | 3.37 | 2.95 | 2.70 | 3.45 | 3.10 | |
| 2021 | 49 | Unstable | Download more ram (100% Legit) | compo | 390 | 3.22 | 3.00 | 3.01 | 3.48 | 3.32 | 3.08 | 3.60 | 3.18 | |
| 2021 | 48 | Deeper and deeper | Madness Inc. | compo | 210 | 3.75 | 3.89 | 2.87 | 3.00 | 4.01 | 2.71 | 3.08 | 3.15 | |
| 2020 | 46 | Keep it alive | Hamloon | compo | 370 | 3.59 | 3.38 | 3.05 | 3.97 | 3.59 | 2.64 | 3.23 | 3.23 |
Very cool and orginal entry, really liked mechanics
Found easter egg, but couldn't listen to it (throw out a speaker)
Cool idea, there's big problem with physics, it's frame rate depended, so playing this game at 140 fps makes it impossible to play, you should either limit frame rate, or change it so physics aren't calcuated based on frame rate also, if you uploaded game build on google drive, please zip file before uploading, google will zip it anyways, and it just makes it faster
no one of my friends can play this with me due to quarantine, probably worst time to publish local coop game heh
Masterpice, 5/5 you can expand on this concept and publish it on steam, or maybe make it mobile relese, because controls fit touch devices
Great game, but camera was problematic in levels 8,9,10 also ending level was a bit problematic
Cool game, but death sound is too loud, also i found a bug, fire boy sometimes spawns in a wall, making him impossible to reach
Really good game, it was really hard, i liked it, but maybe you could add easy mode
Great Game, Really good graphics, great idea for game play, but you could make the enemies come from the sides, not middle of the screen, and also UI is really big (My Screen Resolution 2560 x 1440), i am not sure if game has UI Scaling implemented
Really cool game, but you could make field of view a bit less narrow, it was really annoying
Cool entry, pretty good gameplay, maybe you could add death animation and it would be great
Really cool and simple game, pretty fun to play, good balancing, only minor thing to fix, would be changeing font and look for space in which you name your pet, because it looks ugly, also buttons sometimes don't work, but overall great entry
Good game, only problem is camera, also level parts aren't different enough, so i don't know if after collecting gem, it was new or the same level
Great game!
I really liked the audio and gameplay, idea is pretty cool, but at first i thought i have to press those drinks logo on vending machine, not buttons to get the drinks, Really liked how audio changes when you increse party alivness, also screen shake was pretty cool, and lights changing over time, difficullty was pretty good, but could be a bit harder (i like hard games, probably you could just add hard mode) you could make peapole on the dance floor actually dance, instead of just standing, also garphics could be improved
Game was pretty good, i really liked the graphics and audio, but animations could be improved, also audio glitched, and 2 music tracks were playing simultaneously, game could also have a bit more juice, like particles and animations for dying animals, Gameplay was pretty cool, but aiming with crossbow felt clunky, also idk why but i see this problem in almost all unreal engine games, even if they aren't vr games, they open steam vr, it's probably just a unreal problem, not your fault, But overall it's a solid entry
Cool entry, only problem was UI, you can tweak canvas settings, so UI will scale with screen size
Really good looking, but kinda glitchy
Pretty cool entry, you could add abbility to shot up and down, not only side ways, cool concept, but gets stale pretty fast, it would need a bit more content
Really fun game, remindes me of super hot, but without slow mo, heh
Pretty cool game, idea is cool, i really liked animations of enemies, AI could be improved, because now enemies just run staright at you, without any pathfinding, so you can just stuck them, Main Menu could be improved, because it's just a play button on default bacground, but still it was pretty cool gane
itch.io page doesn't exist... can't play it sadly
this game is Awesome! great difficullty curve! really liked it! only thing that you could add is to add abbility to change beetween eye's and shield's with numbers. This game has a lot of potential
good game, but you should work on your itch.io page
really cool, but there are some thing to improve, mainly UI, also there's a bug, if you press n button it goes to next level, even if you don't beat the level, also cool ending
Really good game, liked how game introduces new elements overtime, you could add some sound effects when you are too low on something
Cool entry, but you could fix UI, really liked how you can kick enemies with ragdoll
Physics are a bit problematic, at my second try character glitched and i coudn't see it, also game would benefit from restart button, because it's played with keyboard, and you have to use mouse to restart the game, it's a bit annoying, but still it was decent entry
Cool idea, but UI could be improved, also shooting should be on diffrent button because of sticky keys
Reject skin, return to ghost, actually really nice story game, i feel like the gameplay though could be either improved, or just removed, the platforming part just feels kinda unnecessary, i was occupied by reading, and just spammed space lol
Really cool entry, loved the art and audio, the swinging idea was really cool, though i feel like the level design could be improved, and difficulty increased, the game was too easy for my liking, also not a huge fan of wall of text at the start, but i am really neat picking here, the game is really well made
Visuals looked really nice, audio was pretty good too, core idea is pretty nice, my main problem is controls, i haven't played the original Q*bert and i am not used to that perspective, but it felt really unreliable, when i often would go in the direction i didn't want to, i decided to try it again while writing and i got a bit more familiar with it, but still my brain thinks a = left down, d right down, maybe if you would had to use a combination, s + a/d to move down left or right and w + a/d to go up left or right would work better? or atleast as alt controls, but as i said, not really used to isometric games, movement feels a bit slow, like when you land there's a second in which you are on the ground, but can't move, which does feel a bit annoying to me. another problem i had was that enemies were just too fast and not really well signaled, a redish blob would work better, or if you think it will blend to much with the ground, just something more distinctive than white the next tile they gonna jump on could be more orange too, also the enemies were a bit too fast in my opinion, the game gets pretty hard, pretty fast, i am not saying it should be super slow, since it's a jam game, peapole gonna play for like 5 minutes, but it just feels like there's pretty much no difficulty progression atm, just starts hard from the start, other than that the game is really well made and a solid entry!
I loved the art direction, though atleast for me (and well vimlark lol) the game was pretty confusing, scanner could be faster, i didn't really get what flare does, also a more visual depth representation would be epic
Very nice game, my main issue is that when enemy is tased he can still hurt you, and there could be a lil bit more control over jumping, other than that i really like it, "Super cute"
Really cool game, we chated so you know my feedback lol
I really like the idea, but i feel like the shield could be on button, like you press a button and get the shield for a second, would make the game more challenging, since attacking would put you at risk, also the bullets often miss the boss, i feel like it would be better if they would go directly at where you aim instead of the sides, laser going through shield was a bit incositant, like i wasn't sure what i can and can't block, maybe make it so the red stuff disables the shield for a second, and then damages? game could use of some extra juice, idea of layers in the boss is pretty cool, and use of theme is pretty original
Really cool idea, difficulty curve could be worked on though, the level with purple tapeworms is a too big ramp up in the difficulty in my opinion, also slowing down makes the game easier instead of harder, so i feel like a diffrent way to punish would be better, also more forgiving hitboxes would be nice, other than that the game was pretty sick
Big sad
Really nice game, the PP on text in main menu and ending makes it hard to read, also i was kinda confused in the tutorial, there should be just a button to finish them off, it would be really cool, if when exiting the body, the enemies would still shoot at that guy, so you could like bait enemies to kill each other, difficulty curve was good, but the last level wasn't like hard, just it actually required strategy, previouse ones were mainly just action game, that one was more of a puzzle, which i preffer, just that the rest of the game didn't really make you think so this gameplay change isn't the best
I really like the idea, but the rules are a bit unclear, instead of a wall of text it's better to explain stuff through gameplay, since the player will just forget it all
@rhoff95 you can hold the mouse button to shoot when the bullet ready
@wanooknox in the left down corner there are all 3 buttons game uses, i wanted to place those in game world, but it felt really cluttered, and also time was running low
@danial-jumagaliyev fuck i got rickrolled
@mdotedot well it's a bullet hell, i guess it was just not your type of thing, totally fine
@jesterseraph thanks for the feedback, gonna be honest can't make music for shit lol, even a extra week to make music would give a pretty meh track at best, i could add extra sound effects though, about the juicyness, i thought that it was pretty good, what would be your suggestions to make it even juicer? since i don't really have any ideas in that regard. also i wanted but couldn't because of time implement some kind of sanity lost, either with stats or just linear with each floor (since the name madness inc), something simallar to what don't starve has, to make the game more original, with signaling, i had a dumb idea to make it so the final boss has very little to make it "harder" wasn't the smartest idea lol
@felo07 i wanted to add story, i wanted to, you can guess why i didn't lol
Really cool idea, the main issue i had was shooting, it doesn't always click, and holding button never fires, you doing the input in fixed update? if so that's probably the case, do input check in update, art was really cool, i love the art style, level design was kinda meh, also the tutorial being wall of text could be replaced with organic one, slow mo doesn't affect your shooting for some reasone, also since slow mo is unlitimed, and enemies are so fast by default, it kinda feels like you always need slow mo, why not just make slower enemies in general, if you want slow mo, make it limited, and you could regain it uppon a succesfull kill, boss fight was a bit too spammy for my liking, i think the idea has some potential, just the execution needs to be worked on
Really nice game, my main problem is actual lenght, if you would make the game way faster, so it's easier to expiraince all content it would be really nice, since peapole don't play jam games for long, also web build would be nice, i don't really think installer is a good idea, since often peapole are scared it may be malware
Really cool game, i think the biggest issue is really floaty jump, also i think a designated UI element for tutorial text would work much better with this ammount of mechanics, something simallar to what gta V has, when you reach a certain area a text appears instructing you in one of the corners, text in world space is cool, but only when there's not that much text, also a more noticable effect when mining ores would be nice juicy element and maybe give few bullets at the start, i was confused at first why i can't shoot, and thought i need to reload, pressed R and restarted level lo other than that game is really good, and impressive, also i am not sure but i think for compo you have to make everything yourself and you said you used not your audio, i know you opted out but still i think it all needs to be made by you to submit for compo, just saying, i don't really care personally but it may cause some problems for you and just wanted to let you know
also i had this bug: bug.PNG
Really nice game, loved the art and audio, mood was on point, i feel like the wolf eyes could show for longer, because it's pretty hard to actually throw the rocks at him, gold berries aren't really noticable if you don't know how they look, first run i didn't see any since i didn't expect them on trees, the click on moon thing wasn't really obviouse, just a simple highlight when we hover over it would help a ton, i feel like the gameplay was a bit too linear, like the player didn't had much control over situation, there was very little actual strategy, or skill needed, i feel like some extra obstacles would help with it, the concept of turning into a wolf was pretty neat alongside throwing rocks
Really nice, my biggest issue i had was lack of fov and DPI control, there's a lot of peapole who play fps games at like 120 fov, there were few problems with collisions, and i think dead enemies hurt me, at first i didn't knew what to mine, but then realized i have to mine the cealing, i think the pistol has too small range, and really lacks some juice when shooting from it, idea of leaderboard and achivments is nice, but i think the highscore doesn't save locally, like when i died, i accidentally pressed play and my highscore was still 0, the white guys are a nice addition, spooked me at first lol, i kinda like the clutter from all the rocks around you, i think if you would go on improving this game, you could increse movement speed, make it more doom style, and also some new enemies, like projectiles you have to dodge etc
@danial-jumagaliyev i am on windows, there was a button to submit the highscore but after death it didn't save, if it works for you maybe it's a bug on my site, like anty virus or some shit
Really solid, my biggest issue would be that when you touch the level finish, there's a slight lag to bubble grabbing you
I love the idea, Transitions and looping aspect was really nice, i feel like the pulling could be more responsive though, like the more you pull, the stronger the shoot, also some drag/friction would be nice, also the difficulty was too low for my liking, i didn't really felt like the game was getting harder, just more balls
It's really cool game, the go to main menu button mislead me into thinking it's just one scene, i think you could change up the default unity buttons to some simple sprites, so it's consistant with the ones in game, the simple line art looks pretty nice, and consistant, if you would be going to update this idea, instead of just searching taking time, maybe you could do mini games, it would make the timer way more fitting
For some reasone player controller feels diffrent on diffrent levels, if you want to update gameobject quickly across many instances, just make player into a prefab (drag player game object into the project window), your pixel art is blurry, just go to your sprite and change filter mode to Point(no filter), and Compression to None, also player gets stuck on the walls, just create a physic material with no friction and drag it on player rigidbody, there are a lot of really tight jumps player needs to make, which just doesn't really feel good, a jump control (longer you press, higher the jump) would also work really nice
Level transitions are a bit too long, and a bit more forgiving hitboxes would be nice, other than that this game is a total banger
This is soo good, only 2 issues i had is the overwhelming wall of text and it's really hard from the start, though i think the hardness really fits this survival scenario
really cool, the controls are pretty luigi style, which i think adds some chaos, since i think that's what you were going for, i am not huge fan of the wall of text at the start, because player forgets it all when he launches the game, the peapole and cars do seem to teleport sometimes, the idea of the debt is really interesting and the name remindes me of that gmod gamemode, trouble in terrorist town lol
I really enjoyed the visuals, the effects such as camera flying away are really cool, though the gameplay itself could be worked on, player really lacks any control over the spaceship, if you want to use mouse, it should lock to the middle, so you can actually look in diffrent directions, like in all fps games, but i personally think it would play better on keyboard, also the rules weren't really clear on the start, but that could be caused by my confusion with controls, controls aside, the game is really cool difficulty curve is pretty good, and the mood too
So i played the game, and i didn't really understand what it's about, there this camera moving mechanic, but it's not really clear what it does, also i can just beat the game without it, you should really work on explaining the gameplay better, also art is pretty incosistant, i know you didn't make it, but when choosing the assets, try to pic ones in simallar artstyle, like you are mixing digital art with pixel art which isn't really fitting
I really like this, could make use of some audio though, also i found a glitched, i spawned in a box on my second run, and found myself out of bounds, but quickly found my way back in, also if you look up in the air, your camera can sometimes switch to the other side, but overall this is some really cash moni stuff, i would love to see it turned into a full game
Really good, but maybe diffrent keys for single player could help, like it wasn't that comfortable to play and i sometimes forgor what should i press, but maybe it's just me being tired cuz it's 3am
veri cash money
Very Cash moni, my suggestion would be to work on the camera, make it more free to look around, also i like how you don't get spoon feeded how to play information, just a funny intro text
Very cash moni, the challenge is nice, and it's a bit easier now which is good (but i also got better), i think a bit more action would be nice, like those fires you have to wait for are cool, but there's a bit too many of them making it quite slow, and more frustrating when you lose progress, but yeah i get it takes time to add a new trap so yeah, graphics and music are top notch and i still don't know what de dog doin
Very cash moni
The game def needs some juice and polish, but well i know you had to rush it, but outside of that, i think that the guns could overheat faster, and be stronger, like it didn't feel fun to pump 8 bullets to kil one enemy, but having like a gun taking folk in one/two hits, but having like 3 shots before overheating would be more fun, and if you would want to have a more bullets gun, it should be way faster, like an automatic smg, cuz current guns just feel too slow, it's usually to have less of stronger hits, than many weak ones when it comes to juice (exception would be a fuck ton of weak ones), TF2 is a good example of that, most guns aren't automatic, and the ones that are, always have the non automatic variant (except mingun, but fuck it), it feels way better to land 2 rockets and kill someone, than 80 bananas, even if it takes the same amount of time
Veri cash moni
Very cash moni, really nice art and music, idea is pretty cool, could use some signaling on the dash, so i avoid accidentally spawning in walls, and the difficulty, especially on those dash recharge thingys was a bit to much
@nshbae well that's kinda the point, you can either drag them to the trash bin, or select them and delete them in groups (costs ram though)
@andreadbx i was quite busy past few days so i didn't had time to watch any streams, but i just watched the stream, thanks so much for the playtesting :D
Very cash moni, classic bad piggies game, i really like the idea, only issue i kinda have that the hitboxes on enemies are a bit too big, i sometimes got hit when i thought i shouldn't
Very Cool Idea, pretty original too, great execution
Really cash moni, but it kinda needs better level design
This is VERY cash moni, only thing i would recommend, would be to make the next level transition a bit faster, like it still goes on for a good while after you split atoms, kinda throws the player of the gameplay loop, but it's a VERY minor detail
Veri cash moni, though it could have an ending, also would be cool if ingame buttons were pressable too
Very cash moni, a bit too chaotic at the start, but still pretty fun, also would be cool if you would make stuff spawn more gradually, like not all at once but a new thingy every now and then
Bruh i hit escape like 3 times to open a menu forgetting it closes the game, anyways, great idea, really like the execution, i got bamboozeled, cuz i thought i got 1 million something, but it actually was 1k something, sneaky bastard also displayed cents on the counter, would love to see mouse sensitivity settings, also moving the mouse felt weirdly unsmooth, loved the voice acting, i think stuff like moving buttons, flying buttons etc would be a great addition if you were to expand on this concept
Really cool idea, though the questions are pretty damn hard to anwser in 10 seconds, especially the ones where you have to allighn stuff to one side or the other, those would do really well if there were less choices so that they are managable to finish in those 10 seconds, but overall really cool
I like the idea, one major issue, the timer that is in the top left corner, it doesn't work for me, just black blocks, both on ld page, and itch.io, very weird issue, makes me unable to beat the game, since i have no clue when the next strike is
@alaah 106.0.1 firefox actually checked, and the itch.io version on google chrome does work, so i'll play that
@alaah okay now that i can enjoy the game properly, it's really good, my only complain is that the controls could be a bit more responsive, like for example, when a girl rushes at me and i want to strike her with lighting, lining the shoot at her is pretty hard, in an annoying way
Really cool, i survived to the 11th wave, i would recommend adding some extra juice, basic particle effects and simple sfx would do the trick, if you can't do audio like me, i recommend BFXR to generate some simple sound effects. Would be nice to have some kind of cooldown slider for attack and dash, also would be really cool to see diffrent enemy attack patterns, nothing fancy but a simple shooting guy would make the gameplay less repetetive and overall more fun
But in general i enjoyed your game, nice one
I like the idea, i find the game a bit hard though, i feel like the general speed should be slowed down, would be nice if the flip wasn't instant aswell, i think something like just rotating the players gravity might have had worked better, i like the artstyle it's pretty cool, overall really nice game, keep it up
Really solid, only issue i have is that the game is pretty difficult from the start, but other than that, really solid, keep it up
Really nice idea, graphics were nice though i feel like the UI could use some work, the models looked way better than UI, but that's just a small detail, other than that really cool
I never was good at point and click games lol, i really liked the artstyle, also i am confused why since the guy didn't want to go empty handed, i couldn't just grab the submachine gun, yeah it wouldn't help as later when i entered the forsest i just got melted, but i would still grab that if i were the protagonist, cuz who knows what will be there
Man i love bullet hells, loved the artwork, i think the player move speed should be increased, as it's a bit hard to manuver around enemies
Real MELON, i love the artstyle, and the whole lore, i think the game would feel way better with some sound effects, even basic ones, as shooting kinda lacks juice for my taste, i also feel like the base player movement speed could use an increase, i know there are upgrades, but i the base movespeed doesn't feel good imo, but overall really solid entry
I like the idea, here are few things i recommend you should change/do first of all the text is kinda blurry, i don't have that much expirance in godot, but here's a post i found that might be helpfull https://godotengine.org/qa/54768/font-size-is-changed-by-scaling-but-blurry Second i recommend increasing the bullet and movement speed, so the game is a bit faster, i recommend making bullet fast enough so that you can't catch up to them on foot, I really like the idea of having to combine diffrent elements, the difficulty curve is a bit step, try to avoid enemy spam, i would recommend like a limit to max enemies on screen so that they still spawn quick, just not as many, as the jump between first and second level in difficulty is pretty high
But overall it's a cool game
@alex5041 you can update your game, just have to wait till rating period ends, well you can still update it, just host it on itch.io and add a note that this version was updated, and list the changes
@alex5041 @waterfowler @linus-lindberg @themorfeus @indigo @megafocus @owca @thaprofesional @whos-candice dick fit in your mouth? @albertnez @lesinvisible @chispalbc @bigwhiteshogun @jk5000 @lucas-simmons @chillertyp @lonewolfdev @sibi @alaah @jakobthequizguy @boodbarbak Thank you all for all the feedback you guys provided, i am geniuanly amazed that this ranked this high, like i think this is one of the worst games i ever made lol
Nice game, but it feels weirdly slow, i think the gravity and the move speed should be higher, as it feels pretty floaty, i would also recommend adding kayote time, basicaly few extra seconds to jump after you run off a platform, makes the controlls feel nicer, but that's my only real problem with the game, other than that, great job
Real sweet, the instructions were a bit unclear, i thought by the border you meant lines on the background, and i was confused why non red tiles killed me, i also feel like the UI is a bit flat, some shadows and round edges would look nice, but other than that, really cool game, keep it up
Really nice, great job on the game, i feel like the player move speed could be a bit faster, or the distance between objectives shorter, so there's slightly more room for error, as right now, even a slightest error can be the cause of your demise
Hey, i am unable to play your game, just see a black screen, would be cool if you could upload a .exe build, as that should work, i have no idea what might caused it as other unity games i played worked just fine in webgl, maybe the compression?
Really liked the idea, the text is a bit blurry, are you using textmeshpro? if not than try it, regular unity text gets pretty blurry, also the art might get blurry in fullscreen due to either you not setting the filter mode to point no fliter, if you did set it, than try out using a pixel perfect camera, the timer is a bit off sometimes, i would think it would be nice for the main timer above to only fill up when the folk is off social media, as timing feels a bit weird sometimes, but overall really cool idea, hope i was helpfull
Nice one, there's a bit of a problem with double jump, it rarely works, i assume you had puted the input check inside of fixed update, never do that, always check input in update, because update runs every frame, every frame there's a input check, fixed update is well fixed, so on the frame you hit the jump button, there might not be any checks running, this issue is especially apparent when the player has a high hz monitor, also would be cool if the button would press immedietly when stepped on, would give a bit more feedback
No Linux? would be nice to get a build for that, you are allowed to make builds for diffrent platforms post jam btw
Okay so i played the game through wine, and well it's really cool, i got some lags though, which was weird but could just be caused by running it in wine, i like the idea, and the graphics, but i feel like the level could be diffrent color than the player hand, it blends too much imo, and is kinda confusing on the eyes
I really liked the 2.5D graphic, combined with the nice physics, tbh the only thing i found problematic was that when i died, the whole game reseted, instead of resetting my current objective, but i appreciate the tf2 refrence
I thought it's just a idle game, well it wasn't lol
This game looks amazing, i love the visuals, the survival aspect is nice, i'd say it would be better if the tutorial text (with how to plant stuff) was more obvious, like i spent first 2 days just walking around aimlessly lol, also the days feel a bit too short to do stuff, i understand it's to make it actually challenging, and i appreaciate challenging games, but i still think it should take longer for a day to end
@alexrose i can see your point, maybe i felt like that, cuz the day music really has no urgency to it, it's a chill and relaxing track, and it just ends too quickly and turns fast paced, maybe a longer day would work better for a version of the game, where sleeping isn't as easy, kinda like in don't starve, where you need to survive through the night instead of skipping it, but that would change the gameplay a ton so it's more of a idea for a future version rather than what could be easliy adjusted
Amazing, loved the artystle and the audio, the idea and the setting, only thing i would say, is that the difficulty curve could be better, the game starts out way too easy, and doesn't really require much thinking, i was thinking of quitting, and all of a sudden few orb enemies came in and killed all my defences, it's just too easy for too long, but other than that, this is a very solid entry
Really cool idea, i feel like having the objectives display somewhere on the screen would be nice, so that i can keep track of what to do, loved the VA the art and the gameplay ksnip_20230111-000436.png
Really neat idea, i managed to get on the top 10
Loved the voice acting, i thought it's just gonna be another farming game with a goofy crow, but the twist was nice
I really like this idea, but one thing, maybe i am not used to the isometric controls, but it just felt really weird to control, like my brain thought "w" should make the character go left, and "s" go right, and then right and left for up and down
Really cool game, i love the idea, i think the movement would be better if rotation was faster and more snappy, because it feels a bit tidious right now
@polynoggin great, but yeah thinking about it, mouse movement might work way better
Nice i like the don't starve artstyle, i think if you go straight down the character should force down though (same frame as when you are not moving), i also think the gameplay is just a bit too tidious, walking back and forth to crops and your kids gets boring pretty quick, and the enemies are too easy to avoid, i'd say harder enemies and smaller end goal would work nicer, but overall very nice job
I love this, so goofy, only thing is i don't see any connection to the theme, but that doesn't matter with the game this fun
Got 80% on hard ksnip_20230113-000947.png Really nice, i think it def could use some audio, the idea is good, the controls are nice, i like the multiple difficulties, cool game, keep it up!
Dumb ass corn, i love this game, love the voice acting, the artstyle, and the gameplay idea, but i'd say there should be multiple farming spots, so that the progression is faster, or make the waves get stronger slower, since it's really hard to explore a lot having to go all the way back to your single farming spot, making me unable to go any further than than unlocking 2 places, i unlocked the sewers with the dash boots, i think it would be nicer if it was quicker to get money, or if there were more plant spots so you don't need to back track so much
I love the artstyle and audio, it's really cool, i feel like though maybe the crow should dive faster? way too many times i had that i was diving for a corn, and a scarecrow spawned while i was diving for it and i got the scarecrow instead
I really liked the art, but i feel like the enemies are a bit too simallar to each other, like it would way cooler if we had enemies with diffrent attack patterns, also since we are defending a family, maybe we could have 2 health bars, one for the house, one for the player, and than some enemies would go after you and some after the house? just thinking out loud, i feel like the enemies are a bit too bullet spongy, i think having the shotgun deal more damage, and also shoot multiple bullets in multiple directions, but slower, would be way juicier
Really solid game, i think you should be able to renter choices though
Nice, i like the voice acting, loved the voice acting your kid did, only thing is i feel like maybe a bit slower turning would play nicer? but i also get that difficult controls are kinda the point here so i am not sure, other than that, it's great
Really lovely game, i'd say it would be nice to get quit buttons, so i can normally exit the game, also since you developed it in unity, there's not really much standing in the way of adding linux, mac and webGL builds (just make sure to disable compression for webGL), that way your game can be playable on way more machines
I like the idea, the game is pretty cool, but i feel like it's just way to slow and too tidious, having to run back to the shed every time is just really time consuming and not enjoyable, yeah i can drive up there, but that's also slow and tidious, also the shotgun bullets should be faster, i can't hit the deer most of the time since they just run off, the story is AAA level though, and i really like the idea and the mechanics, just that the game should be less tidious
Cool, i thought i think which way we are rotating should be better visualised, it happend to me few times where i rotated a block incorectly, maybe not auto rotating on hover would help? cuz my brain was getting confused by rotation going one way and after pressing a button i accidently rotated wrong way
Lovely, i really like the idea, but i have 2 things i would change, controls being on wsad/arrow keys would work better imo, and the difficulty curve starts of too hard, like in the very start there are multiple wolfs and sheep, it's impossible to get from one map end to the other this quick in the start, so it's pretty hard to harvest all the souls
Really cool, i feel like it's a bit hard to control though, especially pouring of the blood, i think the circle should be bigger and maybe in the center of where the player stands
Really fun game, was i supposed to be able to dash mid air? cuz that made the game super easy, maybe a hardmode without that would be nice, but that's just a idea for post release, the game holds well without it
I like the game, it's a nice idea, it gets pretty hard pretty quick, but it's fine tbh, the only thing i think def should be improved is the UI, it's kinda lacking in my opinion, but well it's a jam game, you never have time to polish everything so it's understandable
@jormarysky Thanks, hell yeah i knew steering in reverse didn't felt right, man what sleep depravation does to a mf that he doesn't realize such simple solutions lol, also well i don't want to lock up any rotation axis, since well that's kinda point of the game to not fall over, not just when getting hit by enemies, unless you mean something diffrent and it flew over my head, glad you enjoyed the game :D
The mood category was made for this game, amazing, i am usually to inpatient for story games, but this one, i enjoyed very much, i'd suggest a option to make the text move quizker when you press z though, would be nice
Nice game, from what i see the WebGL version is kinda scuffed, i run on linux so i am unable to play the desktop build sadly, i would recommend to implement UI scaling, so that it can work well for diffrent screen sizes, also i feel like some in game gameplay explanation would be nice, it's kinda confusing what the day phase is for example, and tbh it's kinda annoying when you go to kill a guard and just lose, i think having to kill them before they notify others would work way better, the music was nice, and i like the character models aswell
Really cool entry, i love the graphics, and the idea, i feel like though it would be better if we had all the tools with ourselfs right away, or atleast that they would spawn in one place, also the defibrillator feel quite useless, like yeah there are dead plants, but tbh i have enough seeds and not enough time, i just ignored them and harvested the others, if i wouldn't need to travel half of the map for it, i would probably end up using it more
Looking forward for the sequel next ludum dare, where you play as the little clamp to get revenge on the human
Cool game, i like the idea, but i feel like the player is just flooded with info from the very start, i think mechanics should be slowly introduced, cuz in the begging i was just pressing random stuff cuz i was unsure of what to do, also although i like the artstyle, i really feel the handdrawn map contrasts with the pixel art artwork, they don't that well togheter, separate they would be good, i think you should just choose a single artstyle and go with it for the whole game
Really cool idea, but i feel like making this more tense would work out nicely, like adding a time limit, or just having a max amount of misses you can make, that would make it way more intense, cuz rn you can try how long you want, other than that it's pretty nice, i maybe would change the background color, so you feel more like you are on a ship, but it's just nit picking, great job keep it up
I like the idea, kinda reminds me of lemmings where you had those mf walking around doing stuff, but here you need to grow them to progress, but i feel like this game could use some better level design, the second level fore example is just a lot of running around back and forth, a bit more linear design would work better imo, a cool idea imo would be to add water that washes away your fertalizer, so you need to find a path that won't have water to progress
But overall i liked this game, it's very cute, and the glow is nice
This is amazing, love the art, the idea, this games keeps the player constantly engaged with new stuff, only issue i can find is that, i don't see much connection to the theme, but for a game this good, it doesn't really matter
Really cool game i liked the idea, and i liked the art, i would recommend adding a option to also jump using the spacebar, and also i feel like the walkable elements blended too much into the background, other than that it's a really good entry and keep it up!
I really like the idea, it really reminds me of those dumb mobile games ads but executed well and properly the only real issue i have, is that the framerate is just too unstable, when i draw a line, i go from 144 frames, to 15 sometimes even 9 frames, and i run a gtx 1080, so there's no way this is caused by my hardware not being up to the task, i played on ubuntu if that changes anything, but well i didn't really had problems running other games from this jam on this machine so i am not sure if it's OS specifc
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Really cool game, i love the artstyle, and the idea, but i find the difficulty curve too step, it's very hard from the very start, i'd say a more linear approach with these mechanics (you walk through the level, collect stuff, and enemies & items DON'T spawn on the ground near you), that would be way more fun to play, cuz rn i just can't move any further cuz i constantly get enemies spawning, it makes things like crafting especially hard, the enemy spawning makes it so there's no breathing room for that. The combat is pretty nice, i like the addition of the dash
Cool idea, but i don't exactly see the connection to the game, i think the jump height should depend on how long you hold the spacebar, also the difficulty curve feels way to step, and it's really difficult to get past the begging, i know for example i am supposed to the rope to dodge the eagle, but really i feel like i should be able to jump normally over there too, it just feels frustrating, but the game is still cool, i am just pointing out things so that you know what to improve
I really like the game, but i find the controls extremly confusing tbh, but the idea is awesome, and this game only really lacks a better explanation tbh
Nice game, i enjoyed it, i feel like it would be nice to see some performance improvments, i feel like it's a bit too easy but other than that, amazing job keep it up
Really cool game, loved the audio, the only 2 problems i have, is first no DPI settings, and second no graphics settings and poor performance, i was playing on gtx 1080 and this game lagged pretty bad, maybe it's cuz i was running this through wine or linux instead of natively
I love the art, and the story, only thing i would say is that the begging comic should start with a artwork, not a empty yellow screen, thought it was loading or bugged until i clikced lol
Really cool, feels really polished and juicy, my only issue is that sometimes my mouse glitches, and it just stops moving, making me die, which is pretty annoying, but maybe that's linux specifc problem, it's a really solid game, and i think it would work great as a steam and mobile release
Lovely, i really like the physics, i would love for there to be a way to control jump height (longer press = longer jump, short tap = smol jump), also the cart should be heavier, cuz it just falls over way too easy, and the camera controls are kinda a mess, DPI controls would be nice to fix that, but i am just nit picking, it's a really cool game, keep it up
I am unable to play game tbh, i downloaded the windows build, and runned it through wine (i use linux), and well, i can't press the play button