FoonLudum Dare ExplorerUsers → jorgeblanco

jorgeblanco

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Trouble in Pizza Townjam5103.763.893.343.093.704.044.183.72

Performance over time

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Comments by jorgeblanco

LD48 — Deeper and deeper

Deepeth Woods by colapolka 2021-04-27T00:19:27Z

Simple but fun. Love the art direction. The player character could be more fluid but it works with the aesthetics. I'd suggest adding some different obstacles because I found running until the end without attacking to be the best (if most boring) strategy.

TREE by Marcionix 2021-04-29T00:01:07Z

Really like the concept. It is quite a challenge to be on top of all the resource management while avoiding the rocks. Thoughts: the punishing lose condition made me play much slower than I wanted (always looking over my shoulder in case I ran out of energy). It felt unfair that the rocks spawned only when you are next to them, often leaving me with no more moves despite not having done anything really "wrong". I still enjoyed the game and played several times before being able to beat it. Good job!

Need more deep: Donut cover by Kurakurture 2021-04-26T21:49:05Z

the character is difficult to control. I like the concept. I wish the hazards were more obvious. I died to the same bomb at the beginning several times because it blended with the ground.

The Botanist by Tezza48 2021-05-05T23:15:16Z

Nice quick game. I like the movement. As the others have commented, the goal is not explicit so it was hard to know if I was doing things right. The boss ties it all together into a cool little action package.

Bad Day to be a Bunny by joonamo 2021-04-27T00:52:32Z

Great art and sound. Really felt "complete". My only gripe was the limited control you have over the player character. Given that you are maneuvering in a small space, tighter controls would raise the skill ceiling and make the game even more fun!

Minecart Excavation by Falzock 2021-04-26T21:56:01Z

The title screen doesn't explain WASD for movement. It's not obvious how to win or lose the game. I like the mood/setting

Deeper-Geddon by heidelbert 2021-04-27T00:33:49Z

Good job on the cutscene and art direction. Simple but cool mechanics. Definitely for fans of the genre as it doesn't hold your hand too much (so it's right into the action for veterans but easy for newcomers to get lost)

Magmatic Descent by Vanea 2021-04-27T00:44:59Z

In my short run, I didn't find a reason to not be digging the whole time. If that is the case, why do you need a separate key press to dig? For me the biggest challenge were the controls, not the game itself.

Why do we fall? by Cem Adiloglu 2021-04-26T21:44:01Z

I feel the game didn't tell me clearly whether I was doing something right or wrong. Then I died. The level up mechanics could be good but the beginning is too slow for me to want to try again.

DO NOT INSERT INSIDE THE EAR CANAL!!! by cheesepencil 2021-04-27T00:56:06Z

Made me laugh! well done Sir :tophat:

Quantum Genesis Hyperspeed Space Redux by Tim Leach 2021-04-27T00:39:44Z

I appreciate the voice over. The audio also gave it a lot of atmosphere (pun intended). I played the web version and couldn't really figure out the controls (as in, how to actually make the ship do what I wanted it to do).

HYPERTUBE 3021 by Ben Taylor 2021-04-27T01:04:17Z

Solid entry, I wish the character were smaller so I could see what's coming ahead better. Really enjoyed the hyperspeed mechanic. The audio is great too.

Madness Inc. by NoelOskar 2021-04-27T01:40:47Z

Good game. Strong mechanics. Rewards player attention/learning. Missed having some music and the reload could be faster for more fast-paced action.

Lucifer's doom by TescoOne 2021-05-05T23:28:39Z

Fireballs going through walls felt unfair (melee vs. ranged is already a bit unfair). Agree with the comments here on hit detection, feedback, less delay between input and attacks, etc.

With some tweaks and some music/audio it could be a lot more fun than it already is.