FoonLudum Dare ExplorerUsers → Tezza48

Tezza48

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperThe Botanistcompo7772.932.973.021.783.022.382.71
202046Keep it aliveKeep the Star Alive (Working Title)unfinished
201944Your life is currencyBoogie Till You Diejam3.142.923.423.283.573.573.573.71
201740The more you have, the worse it isHerding Cats on Rollerskatescompo3773.313.363.433.953.153.393.803.37

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Tezza48

LD40 — The more you have, the worse it is

Runaway Corruption by Move127 2017-12-04T03:30:19Z

Consistent art, and you weren't lying when you said the difficulty ramps up with the more tiles you own, i imagine a really good player would be amazing to watch.

Health Hazard by PeculiarCarrot 2017-12-04T04:17:10Z

Good animation on the catcher.

Takomakase by Zambini 2017-12-04T03:57:41Z

QWOP must have been a big inspiration, I wish i could touch type. :)

Flock Leader by mrnannings 2017-12-04T02:44:26Z

Cool concept. It's difficult to see if the spikes are all the way down, a snappier fall animation might make that more apparent. The flock doesn't centralise on the click location so it's sometimes difficult to maneuver them precisely or to navigate around the spikes but that's not a massive issue. It's very clear to me as a player what i need to do and the mechanic is scaleable.

Presents by gilborn 2017-12-04T02:57:23Z

Noo, Come Back!

I was gonna make a sarcastic comment about not putting invisible walls in.

I like you, you're my kinda person.

Presents_Approval.PNG

Sores by bradleysmith 2017-12-04T21:08:41Z

Ditto to what i said on twitter :) Poignant.

Maze Crawler by Hilvon 2017-12-04T02:25:34Z

I was thinking oh, this texture's rather pleasant, solid colour with a soft normal map on it (gimmie plz) and then thinking "this must have been hand placed so lets get it over with" and then i finished it and saw it was procedurally generated, bloody well done! The movement's a bit sluggish and i'd love to see dem player animations. Are you going to keep working on it for the jam?

Maze Crawler by Hilvon 2017-12-04T03:20:37Z

@hilvon Nice, the blockages were exactly why i thought it was not procedural, i'll have to take a look at your code :p wanna learn!

Notebook by BeansandEggs 2017-12-04T21:07:53Z

IF Guitar hero randomised the colours :p

Much to loot about Nothing by pinkemma 2017-12-04T03:54:52Z

Top notch and current theme there :)

Overdose by Kashif 2017-12-04T04:58:59Z

Cool game, i like your heartbeat effect, and how it ramps up with the BPM. cool skin too!

A Dying City by minimurgle 2017-12-04T02:34:01Z

I'd love to see some hotkeys for bringing up the overlay and stuff like that. My first ludum dare too :D

Love the take you have on the theme, it's different to what i've seen so far and you've done some cool stuff with risk and reward.

Gameplay's very strategic, i'm very bad at these games.

I would love to see this fleshed out and polished, maybe you could keep working on it after the jam.

Good one for adding a volume slider too.

FLOCK by BlackAtlas 2017-12-04T15:03:14Z

If Fugl had more birds and guns, The zen mode is really good, i'd love to see that expanded!

Heavy Gold by Poorwill 2017-12-04T04:20:35Z

Spin to win! Really unique combat, "i like it" - as nixxiom would say.

Get in Shape by Prostone 2017-12-04T04:42:55Z

2AM, cannot multitask right at this moment! Nice take on the theme, and lots of polish.

Ethereal by _benhumphries 2017-12-04T02:59:54Z

i'm gonna have "Bangarang, Woo" in my head for days now.... kinda wanna make that the loop in my side project.

Ethereal by _benhumphries 2017-12-04T03:05:20Z

Nice, music's kinda cool, i think it's spookier without though, the footsteps help you zone in and constantly scrolling the light gets you really engrossed in it.

- - - by Mark Kennedy 2017-12-05T23:57:35Z

Reminds me of the beginner's guide. very relate-able and knocked the theme right on the head.

Shipping lanes by Darylsteak 2017-12-04T02:13:47Z

I cant get the download working, have you got an alternative?

Shipping lanes by Darylsteak 2017-12-04T03:17:41Z

I like it! gets rather difficult and it's really tense when you're moving a large cargo and being chased simultaneously.

Party Maker by Sempiternal 2017-12-04T04:49:45Z

@kurupapuru it's the compo, you have to do it all yourself

Magus O-Minus by Nucleose 2017-12-04T04:37:27Z

I think this is stunning. Removing the walls made me feel really vulnerable, good work!

Smack`Em! by mess110 2017-12-04T21:33:58Z

Nice Modelling and shaders.

Don't Be Greedy by Mormert 2017-12-04T01:49:06Z

Good Risk vs Reward here, the collector moving about adds a little bit of strategy on when to run for it. You've embraced Pixels and applied colour theory to your art style, it's consistent and appealing to look at. I like how you get the really dense spots that can screw you over when you're going to hand in, all of a sudden you're too big to get through. Finally, it's replayable, i feel like i could do better the next time so i want to keep playing. Good job!

Greed Mania by pcmxms 2017-12-04T02:09:13Z

Love the walk animation. Feels like a classic Atari game and plays nicely I see others saying the audio's annoying but i think it's cool, it's consistent with your art. One thing i'd say is the beep when you launch is too loud.

Herding Cats on Rollerskates by Tezza48 2017-12-04T04:50:49Z

@jeffchen I have 2 :D doesn't mean they cant be jerks some times

Herding Cats on Rollerskates by Tezza48 2017-12-04T15:04:39Z

@jupiter-hadley Hey, i just started watching it :D Thanks for playing :)

Herding Cats on Rollerskates by Tezza48 2017-12-04T18:46:33Z

@sintel Yup, i's got multitouch :) level 3 is really hard on mobile but level 4 is super easy.

Herding Cats on Rollerskates by Tezza48 2017-12-05T00:02:48Z

@diegoctorguet I've been working with Mobile a lot recently so i've gotten the hang of working with touch input, just setting up the cloud build once i got the multitouch handler in (first time doing multitouch properly though) and it just built itself :P

Herding Cats on Rollerskates by Tezza48 2017-12-05T12:02:15Z

@jeromwaarom Yeah, i think i stuck the wrong version on itch, i used the latest Unity Cloud build, which was one commit behind, i'll get round to uploading the right one eventiually. the andriod versin is also missing "Ludum Dare" in the splash screen.

Herding Cats on Rollerskates by Tezza48 2017-12-06T12:19:14Z

@velvetlobster Oooooh, that's a good point, I'll have to test it out on an ipad. Sadly the level creation is really tedious so i'll have to address that if i continue working.

Immune Invasion by Chong Lee 2017-12-04T04:07:07Z

Sound's spot on. After a few goes i got it.

POLAMI by Faloon 2017-12-04T01:56:58Z

I found it difficult to figure out what i was doing and why i kept getting 0 points but i got it after a few tries. Lots of strategy in balancing the bar somewhere in the middle. Nice job on doing it in 8 hours too!

LD44 — Your life is currency

Dungeon Sweeper by japes 2019-04-30T19:18:38Z

Theme is only one category, good on you for recognising that and making a cool game anyway, the theme is only a starting point.

I can honestly say i've never thought to throw dungeon crawling and minesweeper together, it's quirky and i like it.

It'd be nice if you could add flags to known spots and be able to block yourself from taking a spot you think is a bomb so you don't accidentally mine it. Spending a day doing an art pass on this could improve it immensely, i can see this becoming a £5 itch/stream title with the right work going into it: level diversity, audio design, powerups (as an abstract term) and some swanky graphics.

Don't drop this project, iterate and see where it goes first!

60 Second Supermarket Sweep by Historymaker118 2019-04-29T21:27:44Z

Was great chatting during the jam and the game is rather amusing :D Nice Job you two!

Boogie Till You Die by Tezza48 2019-04-30T06:18:23Z

@enjoy-the-tale then dance baby! (Maybe not till you die irl though)

Boogie Till You Die by Tezza48 2019-05-01T19:59:26Z

@vaizaragorn Nice :D I'm pretty sure my arrows are hating me too! Glad you liked it :dancer_tone4: :keyboard: :bangbang:

Boogie Till You Die by Tezza48 2019-05-01T20:02:37Z

@japes you won! stay tuned if you want actual gameplay, I'll be working on this to see if i can find the fun. (asside from the fun i already found)

Glad you liked the art and music, I pulled out all the stops to make the visuals as sickeningly garish as possible! :blue_heart: :heartpulse: :banana: :peace:

.get_memory() by quantumjim 2019-04-30T18:57:11Z

Sorry but i was unable to launch the game. I have `Python 3.6.5` installed and `pip 19.0.3`

This is the error that pip runs into when installing the requirements: `Could not find a version that satisfies the requirement qiskit-aer==0.1.1 (from qiskit==0.8.0->-r requirements.txt (line 1)) (from versions: 0.1.0) No matching distribution found for qiskit-aer==0.1.1 (from qiskit==0.8.0->-r requirements.txt (line 1))`

Note: the error when running was not having `pygame` but that's obvious as it's not getting the first one installed.

.get_memory() by quantumjim 2019-04-30T21:50:12Z

@quantumjim nope, I'm on 64 bit Win10.

I will try and have a go getting it running tomorrow after work and report back!

It could very well be an issue related to running multiple python version installs (though my environment is set to py3)

.get_memory() by quantumjim 2019-05-01T20:19:32Z

OK, potentially sorted, i had python 3.6 installed but it was the 32 bit for some reason, i've installed 3.7 64 bit because why not; Seems to be installing requirements just fine!

.get_memory() by quantumjim 2019-05-01T20:56:47Z

Hey dude. That was pretty cool and i had to work for it too! using the slash maze is a cool idea and the terrain is fancy. I Don't know much about quantum computing but i'm sure i'll get a good look at the page you provided.

(i tried to play again after my first game (pressed enter after the prompt) and got this error: ``` The island generation procedure is now beginning. The whole process should take around 30 seconds.

Traceback (most recent call last): File ".\run_game.py", line 252, in make_world() File "D:\tezza\Downloads\LD44_Games\get_memory\GetMemoryPygame.py", line 16, in make_world Z, grid = quantum_tartan(Z,0.07) File "D:\tezza\Downloads\LD44_Games\get_memory\WorldBuilder.py", line 241, in quantum_tartan backend = Aer.get_backend('statevector_simulator') NameError: name 'Aer' is not defined ``` Hope you can get it fixed up as it was cool.

These days by Nearpit 2019-04-30T18:23:36Z

A fantastic take on the theme and as a result an interesting mutation of Tower Defence. Your artwork is fantastic and the king looks remarkable, the only thing letting the mood down is the lack of a soundscape.

I didn't read the instructions and I figured it out quickly so that speaks for the design work.

I would love to see what you can do with this if you take it forward and continue working on it!

Escape from Staatliche Münze 3D by Isharu 2019-04-30T19:45:51Z

Great work on implementing a Doom Raycaster in 3 days, it would be great to see you add in variable ceiling height.

I didn't realize my gun was auto and was tap shooting for a good while :smile:

I also appreciate that you didn't normalize the input so strafe running works!

Would be useful if the look sensitivity was configurable as others have said.

Well done on the jam you two, Keep making cool stuff.

Mr. Mage and the Bag of Coins by Enjoy The Tale 2019-05-02T16:52:31Z

I like what you've done with the coins, and the artwork is cute and has had lots of attention to detail put into it.

I think what's letting it down is the controls aren't intuitive, i was about to quit the game before i decided to press every button on my keyboard and found out you can shoot a coin, pick up the chest and jump. Sadly i dudn't get along with the controls so had to give up.

It would be fantastic if you kept working on this, iron out any bugs, i see lots of people mentioning the controls too so take a look at how you can introduce the player to your game or even think about how you can make the controls easier to use.

Keep up the great work though, as i said the artwork was fantastic!

Mr. Mage and the Bag of Coins by Enjoy The Tale 2019-05-06T15:11:00Z

Finished it. I get it, it's rather good :D. Sadly the rating cant change as you've had to update it but you've proven you can make a fun little game!

(I will say you ought to make the Jam build available again so people can rate the actual jam build)

RogueLife by FedorL 2019-04-30T18:42:34Z

I'm a fan of roguelikes (i'm not good at playing them but they have cool history), you've done the graphics justice, i love the raycast LOS, you can attack pretty much anything which is fantastic, in particular attacking the stairs! Using life in general as currency is a cool idea, i didn't expect to see necromancy come from the theme and now i feel stupid.

utsvulten by ditto 2019-05-02T17:02:42Z

It's weird and wonderful, Reminds me of Plug and Play. I'm very interested in seeing your other work as it's clear you know how to break the mould. Well done!

LD48 — Deeper and deeper

Dwarven Surveyor by Jimbly 2021-05-01T15:23:04Z

It's a cool lil game, Nice work.

Daré Fortress by luthwyhn 2021-05-01T14:59:09Z

Great idea, my time in DF made me end up with 2 fighters, 2 crafters and WAYYYY to many miners :D

If you're going to work on this further let us know!

Good job!

The Reverse of the Summit by squigglez 2021-04-26T14:13:47Z

Medical expenses got me :smile: 2021-04-26 15_10_48-The Reverse of the Summit.png

Well executed classic mechanic. Nice job!

Truck or Pupper by xlambein 2021-05-08T10:33:24Z

Is there an alternative control scheme? I don't have arrow keys :)

Deepest Sword by Strega 2021-04-27T20:53:21Z

A lovely game :)

Dome Romantik by Rongo Matane 2021-04-27T21:11:39Z

Motherload mixed with horror, I love that move speed is a resource.

deeperOxygene by dimesto52 2021-04-26T13:15:27Z

It's a little difficult to catch the air bubbles, Sometimes it's as if they're bouncing off thin air. I'm not sure why the score stops increasing while i'm moving. Also the walls lack collision.

I'd love to have some decisions to make, if there were obstacles to avoid or other reasons not to pick up the bubbles this could be a bit more fun.

Keep up the good work.

The Botanist by Tezza48 2021-05-05T17:46:35Z

@thegreenworm Thanks for playing. The arrow keys for sure, I use a keyboard without them so forget to add them.

I wanted the players to figure out what to do organically which it seems everyone has. I'm glad that you and the other players kept at it to figure out what the goal was.

Shatter Blocks by Avi 2021-04-25T16:35:15Z

Hi, Your itch page is landingat a 404; Did you remember to publish the game on itch?

Shatter Blocks by Avi 2021-04-26T13:08:18Z

Good use of post processing, The dash has good feedback with the trail which follows you.

The controls are a little fiddly when using a keyboard, I imagine with a controller it plays much more comfortably.

Good job!

Bus Crawl by Valid 2021-04-26T13:37:08Z

I have a lot of busses on the same route. 10/10 had my attention trying to absolutely break it by adding loads on the same line.

Technically impressive, Nice and performant and a clean look. Good job.

Nostril Navigator by Xenon27 2021-05-01T17:26:24Z

It's a bit silly. Nice :D

ROOTS by TheGreenWorm 2021-05-07T16:45:12Z

I'm actually still playing, just thought i'd tab out and tell you this is fantastic!

Rope Down by Wunarg 2021-04-26T14:25:20Z

The graphics are really clear, There's no distinct theme but it would fit in among older titles on DOS etc.

I can see myself getting really good at speedshotting around the place.

Would be good to have a key which cuts all grapples at once.

Dungeon Painter by IanTheBee 2021-05-01T17:17:40Z

Paint's not used all that often so it's nice to see it here. The controls are solid and the level design has all of the good things you want. I especially liked that for one of the levels i see the key as i fall in so that i know where i need to eventually get to.

The boss fight doesn't use anything the player's learned from the levels other than shooting, it would be nice to see painting and platforming being a part of the fight.

Deeper Bros. Digital Computer by Adam Selker 2021-04-26T14:51:10Z

It's super risky making a programming game. You did it anyway and it's great!

I'm gonna be diving into the rest of the levels for sure! Though i might need my ortho keyboard that's got arrow keys instead of the 60% i'm on right now!

OOps, just got rid of that solution screenshot, realize it's not good to share the answer.

I managed to get down from 67 ops to 45 :D

Deeper Bros. Digital Computer by Adam Selker 2021-04-27T21:17:38Z

@greg-the-egg Unroll the loops! That's brilliant :D

CHROMAHOLIC by Secret Magic 404 2021-05-01T16:47:13Z

It Looks and sounds fantastic, sadly i'm not really sure what's going on and why i keep getting a dead end of falling immediately.