FoonLudum Dare ExplorerUsers → Mark Kennedy

Mark Kennedy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it is- - -compo3813.302.933.223.693.191.693.673.31

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Mark Kennedy

LD40 — The more you have, the worse it is

The More You Make by TerraCottaFrog 2017-12-04T05:33:54Z

I LOVED THIS. All the game's were awesome. Some of them even had a semi-musical rhythm to them.

Aurora by AkirAssasin 2017-12-04T06:26:27Z

Intense, yet calming. A+ on the Audio!

you are the coin master by Sean S. LeBlanc 2017-12-04T20:27:30Z

3 hours? Dude. Very awesome.

Cracks by YouBeStrong 2017-12-07T03:27:45Z

I liked the ending, I was expecting something different, but my curiosity kept me going. Good work. Solid message!

Holiday Parking Panic! by FormalCloud 2017-12-04T04:52:08Z

Very polished and fun. Music was great a choice, and honestly, I drive like this normally.

Health Hazard by PeculiarCarrot 2017-12-04T05:09:52Z

Loved the whole experience. The bounciness of the character was awesome, as well as the music.

Hunt Together by Gao Ming 2017-12-07T05:04:30Z

Really high quality stuff. Can't think of anything else to add. A+!

Steam Paralysis by Nammflow 2017-12-04T07:30:04Z

Just like the real thing! The game stuttered once or twice, but I can't say why. Neat concept, and *sigh* very realistic. lol. Nice work!

A cozy winter walk by tinyworlds 2017-12-05T00:17:04Z

Very relaxed. Lovely. Your games are always so calming.

Stacks by torfi 2017-12-04T20:02:39Z

https://www.youtube.com/watch?v=ioYkj7SjhbY

Loved the simplicity.

Get Drunk! by alobker 2017-12-07T04:04:14Z

The music changing was a nice touch.

The Star War 2: The quest for more money by eerongal 2017-12-04T05:13:42Z

Loved the oddity of it. lol.

Plastic by jeroenwimmers 2017-12-04T20:43:15Z

Minimalist Games, the soul music of indie games! Loved it, calm, yet challenging.

Don't click the button. by esenti 2017-12-07T03:55:45Z

I think this could be better if more happened, such as the button was harder to press, or the narrator got upset.

Drink Drink DRINK by baknik 2017-12-04T04:55:45Z

Simple Concept, Solid Polish, Great Game.

Be Yourself by Noa Calice 2017-12-04T20:31:58Z

Solid idea, was a bit overwhelming at times for a proper reaction, maybe scaling things down 50% could help.

However the polish from the intro, rules, main menu, about me, are all great. And solid truthful message, good work!

Lights, Camera, Action! by gamesplusjames 2017-12-04T06:21:20Z

YEEEAAHHHH.jpg

I chuckled at the title, and liked the absurdity of the concept.

One Suggestion: Being able to see them punks the dirt would've been fun to see.

Overall though, good work!

CrudeCarnageCars40 by elZach 2017-12-04T04:48:42Z

Very fun. Loved the madness. Reminded of the PS2 game Burnout. I liked how the world turns slowly into a mush or cars and blocks over time. A take-down mechanic would be kind of fun. (Like a sideswipe or something)

Good work overall!

Cardhoard by HacksawUnit 2017-12-04T22:10:39Z

I really liked this! The level of polish was great.

Spatium Calorem by AdroitConceptions 2017-12-04T07:18:01Z

I liked the usage of the overheat mechanic, and liked that is was fast paced. And the slow-motion death was an awesome contrast to the fast paced nature game. Nice touch.

I would suggest making the background different, as it moved to fast for me (maybe I am just too old) and the audio could get overwhelming at times. And the bar visibility could be improved.

However, good work on finishing a game!

ArenaBots by Lazzor 2017-12-07T03:42:02Z

I liked this a lot. It was really fun, and there's a lot of room to make this even better.

Suggestions:

Adding audio for a sense of weapon feel, as well as a way to tell your damaging enemies (sparks flying off, health bar, hit marker, etc)

I thoroughly enjoyed this.

Ludum Dart by kbjwes77 2017-12-07T05:11:39Z

Great pun, and solid execution of the game! Great work!

Hyper diapers by Gaziter 2017-12-04T22:29:55Z

Cute, yet frantic. Loved the art and music.

And the face's they have when there in the fridge/oven are too funny.

A Dying City by minimurgle 2017-12-07T03:50:16Z

This seems interesting, with more feedback of action, and more stats (Like what an action costs, etc) this would be a smoother experience. Congratulations on finishing your first LD game!

Kill The Dragon by kromeboy 2017-12-04T20:48:40Z

Great joke, yet serious and needed commentary on lootboxes and gambling. Also I laughed when it zoomed out to the dragon, that was a great part.

Sunken by Tay 2017-12-04T06:13:13Z

Very neat! I liked the main menu art, and the music was well-put together!

Hotdogs Hunger and Hand Pain by SeanW 2017-12-04T05:45:30Z

Holy this is great. Loved, loved, loved, the voice acting lol. "Ah my arthritis!" lol.

BulletCoin by randomphantom 2017-12-07T05:12:58Z

This is a fantastic concept. The art style and execution was awesome.

Gina's Bed & Breakfast by CameronJSamuels 2017-12-04T05:17:56Z

That motel experince sounds hellish. Burgers for breaskfast!

Bouncing bullets by gumou 2017-12-07T03:58:21Z

I liked this. Simple yet challenging. If the camera was pulled out a bit (25% or so) farther it would be a bit easier to see what was happening.

It would be curious to see this with some simple challenge levels, in a single player style.

Good work on finishing this!

Zombie's Revenge by Jake Cope 2017-12-04T07:07:37Z

Simple yet interesting! Solid base for expansion.

Dense Revolve by fiaKaiera 2017-12-04T08:29:48Z

Whew. This took me around 8 minutes, but I beat it.

The polish, delivery, and concept are solid. It's too bad you had to stop the game, that's shame, it seemed interesting. I enjoyed the difficulty of it.

The movement felt a bit too slippery sometimes as making the jumps unto the platform seemed too difficult, but i could just be misinterpreting the bullet mechanic.

HTML5 worked fine on chrome.

Overall, good work!

and A+ on your page description - it's the most readable detailed I've seen yet.

Deadline by Sholf 2017-12-04T20:25:14Z

I enjoyed this a bit more than I expected, it was fun frantically writing papers. The graphics we're simple but readable so I see no major fault there.

- - - by Mark Kennedy 2017-12-04T06:29:04Z

@darylstreak

I understand, it's the struggle of many. Don't get discouraged though! Practice, persistence, and discipline! Being aware of the problem is half the battle in this case. Thank you so much for playing!

- - - by Mark Kennedy 2017-12-04T06:29:28Z

@gamesplusjames

Thank you so much James! I'm glad to hear that you enjoyed it! Thank you for playing!

- - - by Mark Kennedy 2017-12-04T06:31:53Z

@tay

Firstly, thank you! And I agree, I loved blind exploration! (Try this out, I love this game: https://gamejolt.com/games/bernband/34864)

I wanted to expand the game to have basic puzzles around the areas, but heh - my multiple restarts set me back a bit! (plus my 0.01% understanding of C#) so I agree.

And thanks for the advice, They may be $.99, but they sure are expensive on my morale, lol.

Thanks for playing!!

- - - by Mark Kennedy 2017-12-04T06:33:38Z

@lawzy93

Thank you! And I agree 100% - due to setbacks (discussed in the game, heh) I had to cut all the puzzle ideas I had. I wanted to expand each area with a small challenge so it wasn't so empty. Thanks for playing!

- - - by Mark Kennedy 2017-12-04T06:38:56Z

@meskaline

Agreed, sometimes it seems like trying to do a multiple things at a time, you end up doing none. I've been struggling to learn balance when comes to projects in gamedev - and this is a reflection of that struggle. Jams are great for flushing out this tendency I find.

And thank you, I'm glad you thought that it was a good use of the theme!

I appreciate you taking the time to play!

- - - by Mark Kennedy 2017-12-04T06:44:13Z

@jake-cope

Hahahah. I can't comment, Valve is paying me in CS:GO skins to keep that a secret!

And thank you so much for saying that! It means a lot. I appreciate you taking your time to play the game. Cheers!

- - - by Mark Kennedy 2017-12-04T06:45:57Z

@relsqui

Ah! Sorry, I offer my deepest level apology for the headache, sincerely.

I'm using the default unity controller, and it isn't the smoothest ride, not your fault at all. I'll refrain from using it in future projects. Thanks for the mention of that.

I'm glad you liked the note finding! And thank you for playing the game, despite the headache :(!

- - - by Mark Kennedy 2017-12-04T07:10:59Z

@theloneplant

Thanks, I did put that in as a part joke, but part truth. I figured making my error a feature. Lol.

Thanks! Yeah, it was fun making the scenes "under construction"

Thanks for playing!

- - - by Mark Kennedy 2017-12-04T07:11:58Z

@relsqui

Ok, I edited the camera, I removed the headbob, made strafing smoother, and reduced the sound of the footsteps, so it should be smoother. Sorry for the inconvenience again.

- - - by Mark Kennedy 2017-12-04T07:53:07Z

@relsqui

Fantastic to hear! I'm so glad it helped. I apologize again for the initial juddering, that was 100% my fault for using the horrible default Unity controller.

Hope the dizziness passes, and glad it made you giggle! Thanks for playing, and for giving it a second shot!!

- - - by Mark Kennedy 2017-12-04T21:48:09Z

@kromeboy

Thanks! Huh, that's a neat idea. I didn't consider that. Maybe audio logs would be interesting.

Thank you for playing.

- - - by Mark Kennedy 2017-12-04T21:48:57Z

@the-bm

Good points. I agree with the walking, replaying it made me realize it was a bit slow. Music or voice audio logs would've helped a lot, agreed.

Thanks for playing, and for the feedback!

- - - by Mark Kennedy 2017-12-04T21:57:15Z

@elzach

Thanks Man!

Glad that you felt that the flow worked. And I agree (as weird as it is to have that lacks features), I felt the lack of music and game play reflected the theme of the game.

Thanks!

The file size is a mystery to me, I assume its the combination of me using Unity for the first time in a forever, using an asset called ProBuilder (https://assetstore.unity.com/packages/tools/modeling/probuilder-advanced-3558) without optimizing the game/models/draw distance/textures/light - so I agree.

I was surprised when I saw the file size myself - and will be wary of bloated files in the future jams, I'll have to look into proper optimization. I think the Global Illumination map was around 200mb, so I failed to keep that in a realistic range. Thanks for pointing that out.

I genuinely laughed at your comment at Linux. I totally forgot! I added a Linux and Mac build. Thanks for mentioning that.

And I'll look into that, do you have any pointers/articles you could send me? Any help would be appreciated.

Thanks for playing, and for the fantastic feedback!

- - - by Mark Kennedy 2017-12-04T21:58:23Z

@noa-calice

We all feel it. Thanks for playing!

- - - by Mark Kennedy 2017-12-04T21:59:08Z

@sovogirl

haha! I felt that it kind've took that turn as well, glad it kept you on your toes.

Thank you for playing!

- - - by Mark Kennedy 2017-12-04T21:59:31Z

@sholf

Thanks!

many thanks for playing as well.

- - - by Mark Kennedy 2017-12-04T22:02:50Z

@nammflow

Yeah, it was cathartic experince. My first jam I entered was Ludum Dare 31, and became very cold within the first two hours, and just quit. It was a very upsetting experience. I started to get the same cold feet durin this one, years later, but I pushed through - and god it was truly a release.

I'm so glad I got to finish this project.

and Thank you for playing!

- - - by Mark Kennedy 2017-12-04T22:03:18Z

@poorwill

Thanks! Yeah, the undertone seemed a bit tragic to me as well as I made it.

Thank you for playing.

- - - by Mark Kennedy 2017-12-04T23:55:38Z

@jeroenwimmers

Thanks for the feedback.

Yeah, it was a productive yet strange style of self-confrontation.

That's a good point, I wanted to get things more "developed" before I "abandoned" them.

Thanks. They we're meant to be graphic tiles or code blocks - both interpretations are correct to me.

Thank you for playing, and for the solid feedback!

- - - by Mark Kennedy 2017-12-05T07:29:51Z

@toboggan

I'm glad you enjoyed the humor! And me too - checkout https://gamejolt.com/games/bernband/34864if you want to see a surreal space in a game, it's worth it, trust me.

Thanks! And thank you for playing!

- - - by Mark Kennedy 2017-12-05T07:31:24Z

@belea

Why thank you very much! I appreciate all of your kind words!

Thanks for playing!

- - - by Mark Kennedy 2017-12-05T07:31:38Z

@ericm

Wow! Thanks!

Thank you for playing my game.

- - - by Mark Kennedy 2017-12-05T21:33:00Z

@fiakaiera

Haha, thanks.

I aimed for a weird combination of the natural humor of failure and the added a serious psychological edge at the end. The humor at the start makes it more uncomfortable.

I actually added those "graphic settings" as a joke, but after reading what you wrote I tried it again. Good God. That was completely unintended, and I had no idea what caused that. Whoops. I smiled a lot when I found that, thanks for pointing that out. I guess - it's a feature!

Good point. It's harder to abandon a team.

That's a funny interpretation of the cones. They were meant to be like a "planned" feature, but demon circle and "planned" features are practically the same thing.

I made the path longer just to extended/visual the misery/long-slog of the "dev" character in this case. I hate horror games with jump-scares. And I agree, that would be an intresting take, development hell is a very twisted a psychological manifestation of something much deeper in most cases - anxiety and angst.

Thanks! I wanted something simplistic to represent a starter game-dev but also for the sake of actually finishing the game.

Haha! Yeah. One thing I didn't realize was that most people would assume that I was the character in the game, when I intended it to be another "dev character" if that makes sense, but I guess the connection is so obvious once people started making it. So technically it was supposed to be representative of the I have a better idea start over issue. (http://makegames.tumblr.com/post/1136623767/finishing-a-game - Number 11)

Yep! This entry does tap on the frustration I had entering Ludum Dare 31, and then failing to finish, that was forever ago, but it bothered me a lot. The "never again" burnt mindset can often cripple our attempts to stand back up, especially after a bad failure.

However the "never again" line comes from the "dev" character not me . . . entirely. I guess it's half and half. And I did make the never again blue ink as a difference between all the red ink we've seen before, suggesting (optimistically) that the dev (or me or you or the idea in general) will learn from the mistakes of starting over and said - never again! And will attempt to address their problems, and is saying never again to the bad habit of starting over or needlessly giving up.

Thank you for the most thorough feedback I've seen so far, I appreciate you writing that all out.

Thank you for playing the game. Cheers!

- - - by Mark Kennedy 2017-12-05T21:33:21Z

@kabalatrance

Thanks! And Thanks for playing! :)

- - - by Mark Kennedy 2017-12-05T21:34:04Z

@jk5000

Thanks! I agree, I wanted to have things clipping through the walls, rogue models, etc - but alas - time!

I appreciate you taking the time to play, thank you.

- - - by Mark Kennedy 2017-12-06T08:35:33Z

@tezza48

Thank you! And thanks for playing!

- - - by Mark Kennedy 2017-12-07T21:40:21Z

@hudston

Thanks! I appreciate you playing.

- - - by Mark Kennedy 2017-12-07T21:41:14Z

@randomphantom

Thanks, and I appreciate your compliments. And yes that lack of music, heh, is technically a feature.

- - - by Mark Kennedy 2017-12-11T01:58:28Z

@valkyrie

Thank you! I'm glad you played it :)

- - - by Mark Kennedy 2017-12-11T01:59:04Z

@marius

Ah, I had some issues with the unity controllers, I'll keep that in mind.

Thanks, lol! I appreciate you saying that - thank you for playing!

- - - by Mark Kennedy 2017-12-18T14:15:33Z

@dillon

Thanks man! That means a lot. Thank you for playing.

Vice Life by meskaline 2017-12-04T07:38:32Z

Interesting idea for sure, made me feel bad - but in a honest way - it's hard to see people take the path of self-destruction, good job reflecting that. Interesting concept, but oddly, not moralistic. Good Work!

Shipping lanes by Darylsteak 2017-12-04T06:03:47Z

That was interesting, It's been a long time since I've played a trading game. Major shout out for using Fusion!I love that engine, as quirky as it is. Checkout ZenTacoProductions on YouTube. if you want solid fusion tutorials, he does slurp in his videos though, be forwarned.

Magus O-Minus by Nucleose 2017-12-04T05:01:46Z

Perfect game, good level of polish, and the screen shake was subtle but there and therefore excellent.

Treasure Balloon by Relsqui 2017-12-04T06:53:41Z

Very cute!

Runner's Time by Nebulous 2017-12-07T03:33:14Z

As others have said, the itch.io link is not working.

Loot Ninja by Hudston 2017-12-06T00:32:53Z

Fun concept, but I can't balance it on the head for the life of me. I just ran around and collected coins. 349!

Power Play by lawzy93 2017-12-04T06:41:37Z

Interesting concept. Would be curious to see this fleshed out in your original vision. Is there a way to earn gold in this one? I can't figure out how to earn any to attempt a bribe. reminds of a house of cards, but probably because your take on power and morality.

The Infernal Knowledge by Koficola 2017-12-07T03:20:38Z

I like the silliness of this. I think it would be fun if you really spam punches and kicks to really mess them up.

ld40 - lumberjack by vantreeseba 2017-12-07T03:54:10Z

Hmm. This is a good start, but maybe if it was a top-down style game, and you could avoid monsters in the forest it could be more exciting than walking back and forth.

Congratulations on finishing your first LD game! I liked the music.

One Matter by toboggan 2017-12-04T21:17:21Z

Fantastic concept and execution. Tightening the controls post-jam would be interesting, as well as expanded mechanics. Excellent usage of color/font.

Fat&Mad by The_BM 2017-12-04T20:45:40Z

Good work on finishing this. I agree with the other suggestions that you get too fat too quickly, but I understand the stress/time management aspect of the first jam - lord knows I struggled with that myself. Congratulations for finishing a project!

--- by ericm 2017-12-04T22:13:38Z

Good work on finishing this. Simple yet practical as typing game. I'm curious: did you use blueprints for this?

To The Depths by Pedro Medeiros 2017-12-04T21:11:45Z

Great mood, game-feel, and all around atheistic. Good work!

SHROOOMS by theloneplant 2017-12-04T07:21:52Z

Bravo. It was neat seeing a game about psychedelics. Loved the polish/feel/effects of it - from the music to the way the spores fell into the dirt to the noises.

Nice Work!

Let's mix some drinks! by Sintel 2017-12-04T20:38:41Z

the atheistic was pleasing.

MORE BLOOD by generalvivi 2017-12-04T20:58:26Z

Good work. Random question: Did you use blueprints at all for this?

Clumsy Paws by sovogirl 2017-12-04T08:13:59Z

Dawww! The art style is just. OOOOOOOOO. Good Work. and I agree with @fiakaiera 100%.