gonutz 2017-12-04 09:27
Can you post a screen shot of your game?
Foon → Ludum Dare Explorer → LD40 → Kill The Dragon
By kromeboy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 971 | 2.96 | 47 | |
| Fun | 1036 | 2.60 | 48 | |
| Innovation | 498 | 3.23 | 46 | |
| Theme | 700 | 3.27 | 45 | |
| Graphics | 751 | 3.17 | 45 | |
| Audio | 610 | 2.73 | 44 | |
| Humor | 399 | 3.27 | 45 | |
| Mood | 653 | 3.17 | 45 |
Can you post a screen shot of your game?
So I won even though I had a ton of cats following me (updated twice)! Had no idea how to play the pachinco part. Just saw the metal balls falling everywhere and it said "You win" and the end description.
@zapakitul that's about it: the pachinko is all about luck, like a slot machine. If 10 balls get in the basket on the right side you win, if not you loose :-)
Nice concept. I had to play it twice because I was completely confused the first time around
Very clever. I like the idea of using stuff from paintings as the art style, it works really well.
I really liked the idea and almost wished you wouldn't have posted that explanation in the final screen, i'd say it was pretty clear. Lovely art!
@zapakitul I have updated the game and now you have to hold down the spacebar to shoot the balls. It's almost incredible how a little agency could change the experience.
Weirdly good. Very nice art and a surprising ending! Absolutely recommended.
PS: The cake is a lie.
Great joke, yet serious and needed commentary on lootboxes and gambling. Also I laughed when it zoomed out to the dragon, that was a great part.
I like the japonese atmosphere ! The controls are however a little slow for me ! Still a nice Ludum Dare entrey :) ! Cheers !
@noa-caice I have just noticed that I have bound the attack on CTRL up, and this may be one of the reasons why the game seem unresponsive. I think that i can patch this.
At the end I don't know if I won or lost. Just pressed space bar and didn't know what was happening.
@xacur yes, the last part after the twist is confusing. I am thinking of how to render clear how the machine works. Maybe a trail of lights that point toward the goal basket. Not that it makes any difference: pachinko is only about luck, but surely is best for the player to know what is happening. Maybe another message like "hit the target 10 times to win"...
Thanks for the feedback
that twist
Like the way the art blended with the gameplay!
That was hilarious.
WOW! That was unexpected! LOL. Good job.
Very clever. a very fun game
We don't kill dragons, they are our friends !
Hahahaha!i love the loot-box spam + twist at the end! :D Maybe the wording could've been a bit clearer to wtf is happening, but i got it on the second play-through so its not bad ;) Good job! :D
plot twist!! Thanks for your comment on our game ;)
Bit confusing at first, but super cool :)
Hahahaha! This game was a surreal trip. Nice satire of the lootboxes and good job overall.
Good game with a great message! After the first lootbox, I was sure that I was being tricked, but I just couldn't resist those cute cats! However, when I lost, I felt it was worth it, because at least I had those cute cats, while if I hadn't bought all those cats, it was still possible that I would have lost to the dragon and then had nothing.
One suggestion would have been if you could control when the lootbox stops spinning. I think being able to do that increases the player's (erroneous) sense of control, leading to addiction. Maybe forcing a player who doesn't upgrade to also have to press CTRL several times to kill the monster (although there's no danger of them failing) would be good as well. I'm not sure if that contributes to your message, but it would make sense that resisting temptation is expected to come with a certain amount of persistence.
5 stars, great message, poor choice of font ;)
@carraka I think that the lootbox opening should work just like a basic slot machine: is it how it works for real lootboxes, no agency or illusion of control other then click to open. It need a better animation (lootbox animation was indeed cut for time on the third day of the LD), cat spawning, and an highlight on how the abilities numbers improve.
Forcing the player to "grind" if he doesn't buy lootboxes is a good idea that expand the message on how lootboxes actually works, but it doesn't fit with the "the more you have, the worse it is" theme.
Thanks for the feedback.
That was strangely fantastic. I liked the art style and weirdness of the first section with the cats. I wish the art style of the loot boxes fitted with that art style more. I wasn't sure what to do in the pachinco section but I enjoyed it. I very unique game :grinning:
@failedstarfish Thanks. The art style of the lootboxes is intentionally different from the base game to enforce a feeling of "out of place" as it often are in real games; yet my solution was indeed rushed: I was thinking to something more complex involving nyan cat dancing around but I ran out of time. In the pachinko is just hold down spacebar and hope that the balls get in the basket on the right.
What the game lacked in mechanics it compensated with catz! Always a plus in my book hehe
WTF I just saw?!?! hahahaha
I was enjoying the experience, but I felt cheated at the end. You just lied to the player. I'm sure there would be a more honest way to trick the player into buying the loot boxes instead of explicitly telling them to buy it. It's a plot twist only if there are clues about the twist from the beggining.
Besides that, good work, very "outside the box"
@eric-florio is more an omission then a lie :-) The abilities in the beginning are indeed bad, and you can increase it via lootboxes: the omission is that abilities doesn't metter. Of curse is a cheap trick on the assumption that any player make when presented with RPG-like statistics :-)
Nice and efficient way to make your point.
The discrepancy in graphic styles and the obvious feeling of being lead on by the game are pretty off-putting, but they do bring the message home.
I really liked the graphics. Of course I had a lot of cats for the first fight :) It would have been nice to see the ball credits on the screen while fighting the dragon and a little more control to influence for example how the balls fly, so you could maybe win even with some cats. Nice change of game type though.
Nice game you have here. SUPER WELL DONE!
Come check out my game if you like! https://ldjam.com/events/ludum-dare/40/virus-detected
Interesting concept with a nice message at the end and also an interesting art style. I like it, except that opening a lootbox took a while to 'open' and the sound was a bit annoying, but that might've been intentional ;)
That's it now I'm addicted to pachinko.
@mosesg the lootbox opening sound was a late night failed attempt in composing a Sheppard scale. It was one of the thing in my "rework list" but i ran out of time, so i keep it for the annoyance effect :-)
Interesting graphic style! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=aXJ9_qM1iLA