FoonLudum Dare ExplorerUsers → minimurgle

minimurgle

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it isA Dying Citycompo5602.922.673.483.282.372.031.972.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by minimurgle

LD40 — The more you have, the worse it is

LDAX: Ludum Dare Asset Exchange by foolmoron 2017-12-04T23:52:59Z

I spent all my money on the coins then the worth just sat at 0. Apparently I devalue everything I own :P

Tuner Time Trial by beefsports 2017-12-06T19:28:58Z

I think you got your directions reversed for the keyboard controls. Pressing D made my car veer left, when typically D would be right and A would be left.

Traffic Troubles by TheOZoneBE 2017-12-06T20:01:49Z

I actually liked the music. It wasn't too distracting but it had some nice continuity. I just kind of fazed out while playing and then all of a sudden it's been 10 minutes and I've lost. Hadn't even realized the time went by.

I think there are 2 major problems with your game.

1. The way the cars move make it look like I'm running the game at 3fps, which is really annoying. Smoothing that out should help a lot.

2. My game also suffers from this problem but lack of information. I noticed that when a road was too heavily congested the warning noise would go off but I couldn't find the road that needed an upgrade. I noticed a bit afterwords that the congested roads would be tinted red but it was almost impossible to see underneath all the cars.

Overall I enjoyed this one. I think that if you could fix those issues and expand upon it a bit it'd be the kind of game people would just zone out and play for an hour or two.

MOAR ENGINES by batmanasb 2017-12-05T00:41:10Z

I don't know what my expectations were but they were blown out of the water. My only complaint is that the car doesnt explode. I'd have loved to here the effects for that.

Overpopulation by julianeder33 2017-12-04T18:06:17Z

I could be doing something wrong but I can't seem to explore, colonize, or transport people to other planets. I've tried click the planet then hitting explore, I've tried hitting explore then the planet, I've tried clicking the planet while holding e. Nothing I do seems to work.

This is with the windows build by the way

MAGNETOGRABBER 2000 by kroltan 2017-12-04T04:24:12Z

I think this game would have felt a lot better with the option to control the ship with the mouse.

Cantrex by snick 2017-12-04T04:05:53Z

I think increasing the rate of pigs being shot out would have been a good. I noticed that even while I was getting every pig it wasnt enough to sustain my appetite.

I had enjoyed myself though. Seeing one of the pigs hit a missile was surprising. Congratulations on getting done in the reduced ammount of time. I used the full time and only finished with half an hour on the counter.

Bleak by botreats 2017-12-05T01:00:37Z

The option to adjust to volume while on the main menu would have been nice. I pressed space and almost fell out of my chair.

Girly the Flowers Mapper by BSO 2017-12-06T19:44:14Z

While I don't think it's inherently bad that the cutscene at the beginning didn't appear to be in English, The fact that I wouldn't have been able to read it even it was is the bad part. The text came and went way to fast, and I've always been considered as a fast reader.

Not sure what the goal was, but all I really got to do was run around collecting flowers. Nothing past that really happened.

Girly the Flowers Mapper by BSO 2017-12-06T20:22:02Z

@bso The terrain looked nice. I wasn't a huge fan of the models but considering that I couldn't do better with the time given there's not much to say there. Animations would've helped a lot if you'd had the time.

Endless runner by Nerdyreader 2017-12-04T14:49:38Z

Your itch link doesn't work.

Capture2.PNG

Endless runner by Nerdyreader 2017-12-04T17:55:55Z

@neryreader You need to include the data file too, not just the .exe. Like this

Capture3.PNG

bildup by flome 2017-12-05T00:54:05Z

The itch link doesn't work

bildup by flome 2017-12-05T01:13:58Z

It still doesn't seem to be working :/

bildup by flome 2017-12-05T01:20:42Z

I get a 404 error

bildup by flome 2017-12-05T01:29:40Z

Shouldnt need to refresh it since I'm directly reopening it each time. Tried it though, didnt work. I tried completely closing chrome and that seemed to fix it.

bildup by flome 2017-12-05T01:35:47Z

Now that I can actually play it, I think it's pretty fun. I think it could definitely use more work though. Some powerups to add variety would be nice.

A Dying City by minimurgle 2017-12-04T02:53:54Z

@tezza48 Oh I'm definitely gonna be working on this further. I'm gonna completely restart though. I'd never attempted this type of game before and my code shows it. Finishing up a game that you just put a bunch of effort into only to realize that you're gonna start over is one rollercoaster of emotions.

A Dying City by minimurgle 2017-12-04T14:46:31Z

@baknik When I go and remake it I'll probably have less sectors, and the ability to have it do the same thing every turn.

@darylsteak Graphics wise I had wanted to keep it simple but decent looking. I think I managed simple, but not quite as nice to look at. When I remake it I think I'll be going for 3d, as I personally think that'd look better.

@prostone Yeah still not sure what exactly was causing that. Unfortunately I didn't have time to figure out.

A Dying City by minimurgle 2017-12-04T20:44:52Z

@asellio There is music, but it turns out that I accidentally set the default volume as 0. You can change it in the settings.

A Dying City by minimurgle 2017-12-04T21:34:34Z

@gris Yeah that was an accident on my end. I'd meant to have it a .1 because for me at least it was a good volume. I'm just glad I accidentally set it to 0 and not 1 though. Rather have people think there's no music than to burst someone's eardrum.

A Dying City by minimurgle 2017-12-05T00:32:00Z

@esper000 I would have loved to get some more visual clues going. A red streak of doom would've been pretty cool. Unfortunately I ran out of time. I'll keep it in mind for when I go and remake it though!

@belowparallel-ian When I remake the game I plan on going 3D and proceduraly generating the cities. That way the amount of sectors can be chosen for each session

@darkgrisen Yeah I had planned on doing a lot more for instructions, but I ran out of time.

@netherlab I had been planning on doing little bars since the beginning, I'm still not sure why I didn't. Though you should be glad to know that when I remake it I plan on having a lot of visual representation, both obvious and subtle.

@wskilljoy Thanks!

@koemeterion I'm glad you like it! I would love to keep working on it, but instead I'm gonna completely remake it. There are some issues in the code structure and so many things I want to change, it'll be easier than fixing it.

@keilazu I had planned on doing a wooden background, as if it were a map sitting on a desk, I just never got around to it. I would have loved it if I'd had time to get a log or some way to lesson the amount of needed work each turn. Yeah I'm not really sure what causes that. I would have liked to fix it but time constraints (again)

A Dying City by minimurgle 2017-12-05T02:04:07Z

@smilewood Indeed I did ask for criticism. Your thoughts are much appreciated. I think the fact that people actually like the music is pretty surprsing. It's not something I'd consider myself good at. Yep crimerate is how much the crimelevel increases everyturn. Definitely could do better explaining what things do what. Not really sure what causes the (unityengine.gameobject) thing but I have an idea what it might be, and if it is that then I'm absolutely blind. Public opinion was working in the build before this, not sure how I broke it.

@randomnine When I remake the game getting more visual indications is gonna be top priority. I also plan on having the maps being proceduraly generated so that players can choose how many sectors to play with. I can make bugfixes? Thank god, I must missed that when I went through them

A Dying City by minimurgle 2017-12-06T20:12:45Z

@almost-panda-studio I had originally planned on having a little exclamation point in sectors that didn't have a selected action. Unfortunately it slipped my mind until the last minutes. Little bars would be nice and was my original plan. Still not sure why I went for numbers I don't plan on developing this version any further as it has a lot of underlying issues. Instead I'll be completely remaking it.

@jimbly I wish I had gone and added a chart to each sector showing how all the variables have changed over each turn. Glad you enjoyed it!

A Dying City by minimurgle 2017-12-08T22:23:16Z

@cerno-b Thanks for the heads up! I missed that

A Dying City by minimurgle 2017-12-09T06:35:43Z

@cerno-b Thanks for the feedback! I had toyed around with the idea of having it stay each turn. In the end I went with my personal preference. Definitely wish I'd added an option though.

Yeah I would have loved it if I had time to add in more info for the player. I considered making it a jam submission instead but I had my heart set on doing the compo.

You can actually right click to close most windows. I forgot to add it into the help section of the pause menu. I actually made the music in Bosca Cieol. I wish I'd spent more time playing around with it. I'd originally planned to have the music slower and melodic. Not really sure how I ended up with something that reminds me of transport tycoon.

I should have most of these issues fixed when I remake it. If it weren't for some family christmas parties I'd be spending this weekend working on procedural generation using Worely Noise to make the cities. That way people can play with as many sectors they want.

A Dying City by minimurgle 2017-12-11T15:41:24Z

[**Here's the page for the remake.**](https://minimurgle.itch.io/a-dying-city) I'll be posting devlogs here for those who are interested. I'd considered doing it on the ld40 version's itch page but I figured I'd just make a new one now.

Runner by autovelop 2017-12-06T19:21:58Z

Congrats on managing to finish after restarting so many times. There are two things I'd like to point out.

1. When making a runner the hitboxes need to be tight and accurate. You shouldnt have hitboxes being bigger than the objects they cover. If you don't have time time to make them a nice fit than make them too small instead of too big. Too big and the player will feel like they've been cheated.

Capture5.PNG

2. Obstacle spawning needs to be tightly controlled. You shouldnt be ending up with spots where the player can't even tell if passing is possible. This can be hard to do. Sometimes it's easier to give the player ways around these impossible situations than to prevent them. For example if when jumping you wouldnt jump as high just tapping the button it would have fixed some of these situations.

Capture6.PNG

The explorer by Stepan Shabalin 2017-12-04T03:33:16Z

I feel like the strongest part of your game was just after the game starts. You see the little ghosty guy coming after you, the music is urging you on, and there's big black text telling you to click. It felt really tense right there, but then you lose the ghost. At that point it was less of a tense game about running from the ghost, but instead it was a game about carefully aiming your jumps and some occasional quick movement. The music got annoying after that too, probably because it no longer fit the game.

The level generation was nice. The first time I ran into a circle I was wondering how I was supposed to get over that without rolling off. That's also where it clicked that the player sticks to surfaces.

If you ever decide to iterate on this I highly recommend you do something to keep the player moving fast.

Happy Bankrupt by Guillaume Noailles 2017-12-06T19:24:42Z

Looks like you forgot to include the download on the itch.io page.

Sweg not Fast by Ryvencore 2017-12-04T16:00:52Z

This was pretty fun.

Art wise I'm impressed. I saw it mentioned that the artist had only just learned blender, yet Swegbot it so cute I'd love to have a little model of him on my desk.

The items were nice, I think. I honestly didn't notice them too much while playing, I was just making a mad dash towards the next gem. Though from the looks of it you have a nice system that's hopefully easy to expand upon with more variety. I'd like to see some more powerups. Maybe something like levitation, while it's active you can't fall in holes.

I only really had two problems with the game as it is. Number 1 is the music. Judging by the fact that you opted out of the audio category I'm assuming you used something premade, which is fine. But music effects how the gameplay feels and is percieved. To me the music contrasted the gameplay. The gameplay felt light and frantic, like running from a bee. Whereas the music was dark and heavy, like a wave that's gonna push through everything in it's way. Number 2 is the resolutiion. I have a 1366x768 monitor, yet when I set the resolution settings it was still too big. Buttons were getting cut off in the menu. This didn't happen during gameplay only in the menus, so it's probably an issue with UI scaling, which I have trouble with myself.

Backpack Apocalypse by Richard Scott 2017-12-04T18:57:32Z

So I played for about 15 minutes. Before webgl ran out of memory, possibly due to the amount of zombie bits lying around. I got 12gb ddr3 so that shouldn't really be happening. It was fun. I think the range of melee attacks is way too long for both the player and the zombies. Though once I got the rifle and some ammo the game was way too easy. Sure I was slow but as long as you can lead a shot it didn't matter. A potential fix for that would be having gunshots attract the zombies.

Bob White Shirt by Netherlab 2017-12-04T23:37:42Z

I've gone through almost 20 games so far and this is my favorite as of this comment. No guarantees it'll stay that way. But the game is fun. I do hope hope that you'll continue to develop this. Adding in some silly powerups or maybe some new maps that are just off the walls crazy.

Watching the poor guy get squished was pretty funny

Mini Mystery by MarshCannon 2017-12-04T21:28:47Z

Your missing all the dll on itch download link. Can't run the game without it.

Mini Mystery by MarshCannon 2017-12-04T22:14:23Z

Yay I can play it now! I think having more differentiation between suspects would help a lot. I was pretty sure I knew who the guy was but two of the people looked the same to me. I picked the wrong one. Other than that I thought it was pretty interesting.

Quibbles by LKS1990 2017-12-04T04:37:52Z

This is my favorite take I've seen on the theme yet. I feel like your thought process was just "Okay so we need more of something. Hmmmmmmmmm, what can we have more of? Oh! A lot of little balls. Yeah that'll work. Now how to make worse? I know! They can all try to push you off the edge like a crowd of mean toddlers!"

In all seriousness I think that this games physics were really nice. I'd love to see if you do anything with it in the future. Could turn into a really fun puzzle game.

Broken Light by Xeloglaz 2017-12-04T21:11:04Z

If you plan on developing this further I think that a bigger area to move around in with the camera following the player would be great.

Comodo by Mikepicker 2017-12-04T18:23:42Z

I get an error when trying to open it. I think you forgot a file.

Capture4.PNG

Comodo by Mikepicker 2017-12-04T19:42:33Z

Wow it took me way too long to realize I could keep pressing space bar to keep going up. I wish I could have fullscreened too.

Mo Money Mo Problems by Oivin F 2017-12-04T03:48:07Z

I played it for a few minutes before I got bored. my final score was 2080. I noticed that sometimes when I was trying to put a coin in a bag that it wouldn't go in on the first try. I don't know if that's realism depicting my inability to put coins in my own wallet or if it just needs a larger are.

I think not having music was a big detriment to the game. Even just some open source idle soundtracks would have gone a long way in my opinion.

I enjoyed the art. Not too much to say there.

A tutorial would have been nice, or even just a little bit of text stating what you were supposed to do. To me at least that wasn't evident till I accidentally put a coin in the sack then the rest clicked. Not ssure what the little contracts did but I signed them all (probably a bad idea), and I clicked the recycle bin a few times. The recycle bin still confuses me. How is throwing away money a stress reliever.

Funfact: I tried playing it with my graphic tablet and it worked so much better than a mouse. The game would probably be much better on mobile than on PC