minimurgle 2017-12-05 01:00
The option to adjust to volume while on the main menu would have been nice. I pressed space and almost fell out of my chair.
Foon → Ludum Dare Explorer → LD40 → Bleak
By botreats
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 254 | 3.52 | 21 | |
| Fun | 329 | 3.31 | 21 | |
| Innovation | 522 | 2.76 | 21 | |
| Theme | 417 | 3.28 | 21 | |
| Graphics | 141 | 3.84 | 21 | |
| Audio | 289 | 3.07 | 21 | |
| Humor | 1.50 | 4 | ||
| Mood | 132 | 3.52 | 21 |
The option to adjust to volume while on the main menu would have been nice. I pressed space and almost fell out of my chair.
It was funny. Sometimes it was difficult to move because I found some invisible walls or dark zones you can go through. It was also weird going through enemies and columns.
I really love the art. UI is more than correct. The big enemies are really cool and the animations are perfect. I have enjoyed it, good job!
It's good! Shooting the enemies is fun (even if I didn't find the rocket launcher until later) and the "things get worse" effect doesn't disturb the gameplay too much. It seemed like I was running into invisible obstacles sometimes, though, and I couldn't see an ammo count? I wasn't playing at 1920x1080, and it seemed like some text is offscreen
I love the art style of this game, the darkness effect was really nice. I did find it hard to tell where I was shooting sometimes, and a couple of times I seemed to get stuck on invisible walls. Other than that the gameplay felt very smooth, and was quite fin and hard. I would have liked to see an exit button in the game, but overall it was a great game.
Afterthought: I would have liked instructions in the game itself, I did not see the weapon switch keys until I was posting this comment. Back to the game! Afterthought two: I really like the interpretation of the theme that you went with, it looks great and is subtle but impactful.
Pretty intense game. But it has some flaws that make it uncomfortable to play: the player gets caught on the edges of the map, which aren't even visible, and I feel like the bullets don't go where I expect them to go, maybe the crosshair is a bit off? idk
Art and mood is intriguing and gameplay pacing is exciting. However, the shooting direction seems to be offset from the crosshair, the music is way too loud and getting stuck for no reason is not fun.
Very dramatic intro screen with the music and 3d title. Starting the game, i was being dropped into a lot at once, huge boss size enemy after me right away, and crunchy loud music and dark greyscale, it all sets a tone. I didnt get very far as after a few waves id findmyself getting stuck in an invisible corner and they would get me. I like the dark aesthetic.
THIS WAS SO GOOD! I just loved the psychotic vibe and action packed gameplay! Got me quite excited. I would definetly play a full version of the game! Excellent work!
It would be really great if there was some visual way to know where enemies are when they're off the screen that way you don't accidentally run into them. But otherwise, I loved the gritty music and minimal visuals. It had a great atmosphere!