FoonLudum Dare ExplorerUsers → Siepiau

Siepiau

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it isriskREWARDjam6173.413.283.433.273.562.942.763.04

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Siepiau

LD40 — The more you have, the worse it is

SCRAMBLED by aurel 2017-12-28T09:11:47Z

Great effort and an ambitious scope for Ludum Dare! Glitches, bugs and annoying birds aside it's actually quite enjoyable once you get down to navigating the interesting level design to find the eggs. I only found 6 eggs then an invisible bird killed me. If you continue to polish the game, you may well have a golden egg in the making ^^

Synapse by Geckoo1337 2017-12-14T19:34:32Z

Nice work! I enjoyed the light puzzle though the controls seem a bit sticky. The music and audio is of high quality and fits the mood very well. How do you create such quality audio?

Bum Bag Bangin' by DuzzOnDrums 2017-12-07T14:56:02Z

The awesome art style and hypnotic music with matching sound effects makes the game strangely addictive for a while ^^

A Platformer for Ants by Elendow 2017-12-10T16:51:07Z

Short and sweet game, with nice level design! The camera zooming out to fit the level actually makes the game easier for me ^^

Komainu by pi mont 2017-12-07T05:14:39Z

Nice artwork and great mood for an action shooter!

The title logo is awesome and the character looks badass holding a sword.

At times, it seems I am unable to fire my shurikens. Also, I find the sword rather cumbersome to use. It would be nice if it could be mapped to the right mouse button instead of space bar.

I killed all the enemies in the level and don't know what to do next LOL

Good effort overall!

Hunt Together by Gao Ming 2017-12-06T06:15:39Z

Great work! A refreshing game concept, enjoyable smooth gameplay, cute character with a humorous story, and a very professional level of polish.

Also, I'd buy your Candleman game if I had an Xbox One ^^

The Darkest Light by zblah 2017-12-05T14:43:18Z

Nice art and great music! The mood of the lighting and environment textures are very well integrated. Would be great if the character and ghosts were animated also.

Defense 2160 BC by TheMonsterFromTheDeep 2017-12-28T10:22:58Z

Fun little game with a very unique concept of enemies gaining your abilities whenever they destroy a tower, which is very difficult to balance for gameplay indeed.

At first I kept losing but once I figured out the dominant strategy of using arrows and cannons, I soon had a screen full of cannons and lots of money which seems pretty much invincible so I didn't bother to wait for all the 34 waves to pass.

It would be interesting to see how such mechanics of power escalation can be tweaked and maintained for longer term play, instead of spiraling toward either certain defeat or certain victory like the current state of the game.

Nice work! ^^

Tentagraba by Huitre 2017-12-22T07:22:44Z

This game matches the theme perfectly and is the most original idea I've played so far. And it's a load of fun with great visuals and audio design too. Genius!

Infinity racer by mukult 2017-12-22T07:09:58Z

Nice and smooth game which almost reminded me of Wipeout ^^ Sometimes the random obstacles are quite impossible to navigate. Either the ship could use a better handling (faster turns) or the obstacles should be spaced apart more to allow time for the ship to avoid them. Good effort!

For Better or For Worse by valandre 2017-12-07T14:22:20Z

Everything from the art style to the music is fantastically polished! Not sure what those shadow people are supposed to represent, but they are effective as challenging gameplay obstacles. Awesome overall!

CalligraTree by Roaring Cat Games 2017-12-08T02:10:26Z

Very original! This can become a great mobile app ^^

Apparently I'm a detective by Hayzar 2017-12-10T04:28:59Z

Touchy controls aside, the game has great potential. The pixel art is very nicely done, and the ambient audio has the appropriate mood. Very promising for developing further!

Please do check out my game too: https://ldjam.com/events/ludum-dare/40/riskreward

Bleak by botreats 2017-12-05T15:05:35Z

Art and mood is intriguing and gameplay pacing is exciting. However, the shooting direction seems to be offset from the crosshair, the music is way too loud and getting stuck for no reason is not fun.

Winter Sleep by cenullum 2017-12-06T14:27:18Z

Fun game. The visual style is great, particularly with the shadows. I would nitpick that the perimeter trees are too neatly arranged, staggering them would look more consistent as well as help to close off the play area more visually.

At first I didn't think the music fits but it grows on you. Gameplay wise, it can be difficult to gauge where the collision boundaries are. Also, due to the false perspective horizontal movement is visually faster than vertical movement, which takes a bit of getting used to.

The sense of humor is awesome ^^

City Mayhem by Simon Rahnasto 2017-12-07T14:32:32Z

This game is great fun with amazing cartoony style! My only gripe is that it doesn't play fullscreen, so sometimes when I accidentally go outside the window boundaries the game gets disrupted.

Desert Express by TerraPass 2017-12-08T02:21:40Z

I had a blast playing this simple but addictive game. It would nice to allow full screen mode to minimize clicking outside the window, because the action gets intense real fast. Excellent work!

BIGHEAD by Paulo Brunassi 2017-12-27T10:19:01Z

Good effort and a funny head slide ^^

How about adding an extended jump or double jump to reach the higher platforms?

Rebel Call by SeanNoonan 2017-12-15T12:59:24Z

I love how you are able to create the kind of oppressive atmosphere and immersive setting with such simple minimalist graphics and impactful audio. The timings required to complete the levels are extremely stringent but I suppose that could be part of setting the tone for the game scenario. Great work!

Do check out my game and I'd love to hear your comments: https://ldjam.com/events/ludum-dare/40/riskreward Thanks! ^^

Captain Capsize by Lance Krasniqi 2017-12-07T15:32:30Z

I agree with the general opinions here that the presentation, graphics, music, design are all very fantastic. But I find the picking up of items very glitchy (playing with mouse on the WebGL version).

I'm ok with the physics based controls and moving the canon around to steer the ship, but when I tried to pick up items in the environment, they just move horizontally along the surface of the sea and then disappear under the ship when I try to drag it onto the cannon. Once in a while, I manage to get it to load and fire from the cannon, but not consistent enough for smooth playing. Maybe I'm doing something wrong, but the hand icon doesn't explain much.

This game feels so close to a commercial level of quality on almost every aspect, I just wish the controls are more accessible and intuitive.

Snake Force by JeffChen 2017-12-10T03:13:46Z

Fun game with extremely well polished visuals! If I have any complaints, it would be that super widescreen aspect ratio looks cinematic but blocks vision when playing.

Please do check out my game https://ldjam.com/events/ludum-dare/40/riskreward

POKED - be social by Faktori 2017-12-10T02:53:49Z

Love the pixel art and game concept!

Loot Grabber by AndreB 2017-12-15T12:41:21Z

A very fun twin stick shooter with good intensity and pacing. I enjoyed beating the 3 levels. The music adds to the excitement too, though I wish there were sound fx. I love the minimalist look with soft shadows. Good job!

Do try my game: https://ldjam.com/events/ludum-dare/40/riskreward and let me know what your think. Thanks! ^^

riskREWARD by Siepiau 2017-12-05T17:03:39Z

Thanks for the helpful comments guys! I'm working on uploading a newer version with some bug fixes and game balance tweaks. Hopefully it would be an improvement ^^

riskREWARD by Siepiau 2017-12-06T09:01:03Z

I've just added a WebGL build which has some minor fixes and tweaks.

@terrapass: Thanks for the detailed suggestions. I had originally wanted some kind of simple mission objectives, like "Steal data", "Get to the chopper"...etc. The stay-targeted mechanic grew from a desperate attempt to complete before deadline LOL. At it's current stage the game is more of a self-motivated bullet dodging exercise. Maybe I will add in the missions one day, after I learn how to do a proper random level map generation ^^;

riskREWARD by Siepiau 2017-12-06T18:37:45Z

@beanslasher: Thanks! I'm using bullet prediction to keep things challenging ^^

riskREWARD by Siepiau 2017-12-07T04:36:47Z

@guilhermesouza: Thanks! Your game is fun and funny too! ^^

riskREWARD by Siepiau 2017-12-07T05:15:39Z

@pi-mont: Rated and commented! Good effort!

riskREWARD by Siepiau 2017-12-07T06:14:17Z

@maysick: Thanks for your comments! The way to improve score is to get as many police officer to lock on to you as possible while staying alive from the bullets. The score will increase at a faster rate with more police lock ons.

I agree that the game needs more gameplay variety such as stealth. Hopefully I will get around to updating it one day ^^;

riskREWARD by Siepiau 2017-12-07T06:17:24Z

@maude: You found out about the "secret" police friendly fire feature! When cops get killed, they drop health packs which can heal you. Though it could be risky to try to get it with all the cops around.

riskREWARD by Siepiau 2017-12-07T06:30:05Z

@bryceltaylor: Thanks for the great suggestions!

riskREWARD by Siepiau 2017-12-07T08:59:51Z

@cenullum: Thanks for the helpful feedback! Let me try to answer some of your questions:

#### A.I. - AI does a raycast for visibility only when the player is within their vision range. Most of the time they are just checking distance to see if player is in range using their positions. Since there is only one player and 12-20 enemies, it's not that much of a problem.

- AI finds it way around using Unity's NavMesh pathfinding until it has direct line of sight, then it just heads in a straight line for the player. When not chasing the player, they rally to his last seen location (indicated by the same cross-hair icon) whenever another AI calls out.

#### FX - I do have a blood effect ready but decided not to put it in (I thought it might be too violent and add even more red; could feel more fun though LOL). You are right that the game could use some more feedback effects. The sign is a health pack drop loot, which I didn't really explain ^^;

#### Random Map - The map is randomly generated every time you play, but my algorithm is not properly structured so everything just look like pure random mess. I hope to learn more about procedural generation to create better rogue-like levels. The NavMesh is already being build at run-time

#### Characters - Regarding character movement, it's purposely made not too fast to increase the challenge, but I also wish I had added a dash/sprint button at times LOL

- Yes I modeled and animated the characters. They were made quite a long time ago for another prototype but I tweaked and recycled them. I wish there were more variety in their shapes and sizes, but they all share the same rig and mostly the same animations to save time.

riskREWARD by Siepiau 2017-12-10T14:15:24Z

@hayzar: Thanks for the great suggestions!

riskREWARD by Siepiau 2017-12-10T17:10:43Z

@jaimuepe: Nice score, and thanks for the comments!

Currently there are 4 types but they are hard to tell apart (handgun, shotgun, assault rifle and handgun female with slightly different attack range and rate of fire). I definitely have to make more obvious enemy variations ^^

riskREWARD by Siepiau 2017-12-20T11:59:55Z

Thanks for the comments and votes guys!

@trenogre: Getting the police to shoot each other is not easy as they only fire at you when they have clear line of sight. However, you can make use of the shot anticipation logic and approximate shooting interval to trick them into firing at each other by running away straight then suddenly turning into the direction where you want them to shoot when they are about to fire. It's still a tricky challenge and a totally emergent gameplay ^^

@king-kujito: You got the highest score! ^^;

@fangzhangmnm: I totally agree with you (and others who said the same) about the speed; the game pace is already much faster in the next version. Now that you mention the taunting, I'm reminded of similar aspects to childhood games like peekaboo, hide-and-seek and even tag ^^;

riskREWARD by Siepiau 2017-12-22T11:01:50Z

dev03b.png

Hi all! You can now download and play a work in progress build of the post-LD version!

riskREWARD by Siepiau 2017-12-28T08:09:51Z

@geckoo1337: Thanks for playing! I enjoyed your nice puzzle game!

Also, I'm continuing to work on my game with additional/modified game mechanics and better presentation. Hope you will like it when it's done ^^