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riskREWARD

By siepiau

View on ldjam.com

CategoryRankScoreCount
Overall6173.4147
Fun6023.2846
Innovation3523.4346
Theme7003.2745
Graphics5333.5647
Audio5502.9446
Humor6512.7643
Mood7553.0445

Comments

terrapass 2017-12-05 15:29

There is an interesting idea here. Would really like to see where you can take it with more time and the implementation of the stealth and hacking mechanics, which you initially planned to include.

For the staying-targeted mechanic, that you've implemented, I think that the level design is a bit too open in places and it could use a bit more maze-like layout. As it stands, it was too easy to always stay in the view of a single police officer, while keeping enough distance for them not to be able to shoot.

Additionally, I think adding a feature where more enemies get spawned ahead of the player to force them to improvize, instead of relying on the cheap tactic I described, would really add to the fun of your game.

This is a nice entry overall, I hope you'll flesh it out in future development.

pavel-smejkal 2017-12-05 15:43

I liked the concept and look of the game. If you developed more of the mechanics or just simply more complex levels this could be really fun :) Good job!

I managed to get the policemen stuck in the maze so that made it easier :D

nikorasuchan 2017-12-05 15:50

Has potential, it was hard to avoid the bullets. Kinda got a bit frustrating. Good effort tho.

siepiau 2017-12-05 17:03

Thanks for the helpful comments guys! I'm working on uploading a newer version with some bug fixes and game balance tweaks. Hopefully it would be an improvement ^^

siepiau 2017-12-06 09:01

I've just added a WebGL build which has some minor fixes and tweaks.

@terrapass: Thanks for the detailed suggestions. I had originally wanted some kind of simple mission objectives, like "Steal data", "Get to the chopper"...etc. The stay-targeted mechanic grew from a desperate attempt to complete before deadline LOL. At it's current stage the game is more of a self-motivated bullet dodging exercise. Maybe I will add in the missions one day, after I learn how to do a proper random level map generation ^^;

beanslasher 2017-12-06 15:00

I really like this game, makes it feel almost like the GTA cops lol, all 5 stars here I really like it! I like how hard it was to avoid the bullets kept me playing

siepiau 2017-12-06 18:37

@beanslasher: Thanks! I'm using bullet prediction to keep things challenging ^^

turbulentwinds 2017-12-06 23:10

I did not care for the movement personally and the game was very sluggish in browser (~15-20 FPS), I bet your optimization guy got eaten by a bear just like mine :D Overall, a solid entry that could do with a bit more polish and shine!

guilhermesouza 2017-12-07 04:21

WOW I really liked it!! Your graphics are so cool!!

siepiau 2017-12-07 04:36

@guilhermesouza: Thanks! Your game is fun and funny too! ^^

dizzy 2017-12-07 04:47

i like your game! They are some bugs in the enemy AI, but it still enjoyable, good work!

pi-mont 2017-12-07 04:50

Cool Maze. Like GTA and Maze Runner. Solid game. Pls rate ours!

siepiau 2017-12-07 05:15

@pi-mont: Rated and commented! Good effort!

maysick 2017-12-07 05:24

*Almost* everything feels great, except for the movement in combination with map design as pointed out by others. Feels like the player has very little ability to interact with their final score. But the concept, graphics, and presentation are all nice. I'd love to play a slightly more fast-paced and stealth-based version of this game!

jclight 2017-12-07 05:35

It's like my nightmare today)

maude 2017-12-07 05:38

I really liked the squishy walking sounds :) Also I'm pretty sure one dude killed himself which was unexpected and pretty funny.

bryceltaylor 2017-12-07 06:13

It's a good start. Since it's all about putting yourself in harms way to gain points I really wanted you to have more movement options. A dash, climbing over walls, or something like that. Then I think it would be more satisfying to get in and get out for some points. As it is you just sort of run away slowly. I really like that the thing that helps you also makes you lose. I love that dichotomy. Good job.

siepiau 2017-12-07 06:14

@maysick: Thanks for your comments! The way to improve score is to get as many police officer to lock on to you as possible while staying alive from the bullets. The score will increase at a faster rate with more police lock ons.

I agree that the game needs more gameplay variety such as stealth. Hopefully I will get around to updating it one day ^^;

siepiau 2017-12-07 06:17

@maude: You found out about the "secret" police friendly fire feature! When cops get killed, they drop health packs which can heal you. Though it could be risky to try to get it with all the cops around.

siepiau 2017-12-07 06:30

@bryceltaylor: Thanks for the great suggestions!

cenullum 2017-12-07 08:14

Good Aspects:

* You handled AI very well .Enemy can't see me because of wall on his angle. My game AI is terrible. * There isn't any fps problem while there are many enemies in scene (how did you do finding player ? raycasting?) * They bullet kill them (Though you should show it with maybe blood or sign , I saw myself it ) * That appearance of halo when Npc detect you is nice idea

Suggestion:

* You can make simple map in blender with sprytile addon instead of cube of unity3d If you haven't probuilder. * You should add something that speeds up .Character movement was slow.(did you model and animate yourself?) * Make less saturated red color of font. * Maybe add market to spend score

My Score:

hjkhjlkuh.PNG

siepiau 2017-12-07 08:59

@cenullum: Thanks for the helpful feedback! Let me try to answer some of your questions:

#### A.I. - AI does a raycast for visibility only when the player is within their vision range. Most of the time they are just checking distance to see if player is in range using their positions. Since there is only one player and 12-20 enemies, it's not that much of a problem.

- AI finds it way around using Unity's NavMesh pathfinding until it has direct line of sight, then it just heads in a straight line for the player. When not chasing the player, they rally to his last seen location (indicated by the same cross-hair icon) whenever another AI calls out.

#### FX - I do have a blood effect ready but decided not to put it in (I thought it might be too violent and add even more red; could feel more fun though LOL). You are right that the game could use some more feedback effects. The sign is a health pack drop loot, which I didn't really explain ^^;

#### Random Map - The map is randomly generated every time you play, but my algorithm is not properly structured so everything just look like pure random mess. I hope to learn more about procedural generation to create better rogue-like levels. The NavMesh is already being build at run-time

#### Characters - Regarding character movement, it's purposely made not too fast to increase the challenge, but I also wish I had added a dash/sprint button at times LOL

- Yes I modeled and animated the characters. They were made quite a long time ago for another prototype but I tweaked and recycled them. I wish there were more variety in their shapes and sizes, but they all share the same rig and mostly the same animations to save time.

hayzar 2017-12-10 08:16

I had fun experimenting various strategies to grab as much score as I could, my best shot was by dragging only 1 cop and dodging his bullets.

I like the character's style and animation.

I would suggest adding slight screen shake effects and excessive particles when being shot, you could make that if you dodge a bullet and it hits another cop he gets damaged/killed, maybe a timer when the player gets away and is not targetted by any enemy to add some intensity, adding some cartoonish chase music while being chased would make it more fun too I think.

Overall it was enjoyable and I had a blast trying it out. Keep it up!

jeffchen 2017-12-10 11:00

I like the lowpoly style art,and i think the idea is great,The bullets are a little fast,a little difficult to me,but the game is still interesting,good work!

siepiau 2017-12-10 14:15

@hayzar: Thanks for the great suggestions!

pcmxms 2017-12-10 16:35

Haha looks like a 3D version of my game (except with no collectables, which BTW would be a nice suggestion as you want to improve it). Check my game out. You might like some of the ideas there :)

Also, the player should be a bit faster. It's quite unfair now with all the shootings and all.

jaimuepe 2017-12-10 16:54

It's an original idea for the theme given, and the game is fun to play :) congratulations. It'd really benefit from having more content, like more enemies, different characters with different attributes, powerups etc. It's awesome, seeing that it was made by only one person.

My highscore was 351. riskreward_highscore.PNG

siepiau 2017-12-10 17:10

@jaimuepe: Nice score, and thanks for the comments!

Currently there are 4 types but they are hard to tell apart (handgun, shotgun, assault rifle and handgun female with slightly different attack range and rate of fire). I definitely have to make more obvious enemy variations ^^

sir-syko 2017-12-15 15:38

Nice game! Nice idea and good execution. I found it hard to dodge bullets and to get policemen to kill each other :sweat:. I think that the player should move a bit faster or bullets move a bit slower (or both!) and it also seemed to me that the policemen only fired at you when they had a clear sight, which means they wouldn't shoot through other policemen.

Good Job and keep on game developing!

trenogre 2017-12-20 07:51

Good job. fun game. While enjoyed how the game played, I personally found it difficult to get the police to shoot each other. That said i kinda enjoyed trying my best to survive as long as i could and doing what i could to knock them out. Fun concept and nice execution!

king-kujito 2017-12-20 09:30

This was fun. Interesting idea that might shine brighter after some polish. It felt more like "the worse it is, the more you get". So it was kind of a reversed version of the theme.

Also: Schermafbeelding 2017-12-20 om 10.06.11.png

Stood still, put up a YouTube video and then: Schermafbeelding 2017-12-20 om 10.27.03.png

king-kujito 2017-12-20 09:31

Could've kept it running for hours.

fangzhangmnm 2017-12-20 11:16

装逼(taunt)太爽了 Player speed should be faster

siepiau 2017-12-20 11:59

Thanks for the comments and votes guys!

@trenogre: Getting the police to shoot each other is not easy as they only fire at you when they have clear line of sight. However, you can make use of the shot anticipation logic and approximate shooting interval to trick them into firing at each other by running away straight then suddenly turning into the direction where you want them to shoot when they are about to fire. It's still a tricky challenge and a totally emergent gameplay ^^

@king-kujito: You got the highest score! ^^;

@fangzhangmnm: I totally agree with you (and others who said the same) about the speed; the game pace is already much faster in the next version. Now that you mention the taunting, I'm reminded of similar aspects to childhood games like peekaboo, hide-and-seek and even tag ^^;

fangzhangmnm 2017-12-20 14:53

@siepiau Yeah, just like enrage the girls and rush into the man toilet. lol.

siepiau 2017-12-22 11:01

dev03b.png

Hi all! You can now download and play a work in progress build of the post-LD version!

geckoo1337 2017-12-27 17:35

Nice game which you did in less than a few hours. I don't like top 2d games, but yours was really pleasant with a good aesthetic and a quiet mood. Well done ++

siepiau 2017-12-28 08:09

@geckoo1337: Thanks for playing! I enjoyed your nice puzzle game!

Also, I'm continuing to work on my game with additional/modified game mechanics and better presentation. Hope you will like it when it's done ^^