FoonLudum Dare ExplorerUsers → William Bundy

William Bundy

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201740The more you have, the worse it isHavencompo3373.383.003.243.412.862.652.97

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by William Bundy

LD40 — The more you have, the worse it is

Cool Hat Mr. Hat by bitslap 2017-12-04T10:32:54Z

I had some very funny moments when my stack of hats got stuck under the coin box; as a payoff for playing, that was pretty cool. Good pixel art, too

Runaway Corruption by Move127 2017-12-04T14:15:00Z

Other than dying under suspicious circumstances a few times, it's really fun. Watching the ghouls burn for a moment before they disappear is really satisfying, and mashing fireballs is just fun in general. The game looks and plays very well, great work!

Haven by William Bundy 2017-12-04T11:11:03Z

Hey, sorry about it being hard to read, but yes, the overall speed of the events coming in is by design.

As for music, in the end I didn't have time to add audio playing capabilities + compose music by the T-6 hour mark; I didn't feel like sound effects would add too much, either.

As for guidance... I don't know what to say? Make sure you have some people gathering food and try to click on as many events as possible? I don't really know if I should spoil the overarching strategy to the game in the description, but it behaves kinda like a clicker game/dwarf fortress hybrid, I guess?

Haven by William Bundy 2017-12-04T11:50:00Z

My gui system is immediate-mode, yes, but I didn't use ocornut's dear imgui (or vurtun's nuklear either). I can't deny some Rimworld inspirations; I've dumped several hundred hours into that game. I had to consciously refrain from calling the people "colonists" in the code :P

I'd like at some point to work on a full spacial town sim kinda thing like Rimworld or DF eventually.

Disease In Sewers by Yvanor 2017-12-04T13:24:22Z

Rather nice little adventure platformer; definitely captures the theme with the diseases, though after a while you end up in a death spiral. Nice pixel graphics, and I appreciate that it has background music and sound effects (though it seemed like key pickup and button presses didn't?). The controls are a little rough, I think they'd feel better with some momentum and slightly lower gravity.

Intelligent Fireball Cleanup Detail by smilewood 2017-12-05T03:55:24Z

BFXR is your friend if you don't know how to make sound effects; they really help with spacial awareness in 3d. Still, I had fun playing it though. It was kinda difficult to figure out how far your water gun was going, but the effect looked cool. Also, I wish I could jump

The Precarious Balance by Somnium 2017-12-04T10:43:59Z

Too much like real life! Very well done though, easy to understand but with plenty of depth (I managed to last only 7 days my first time)

My only complaint is the apparent lack of a windowed mode? It decided to fire up at full screen at some non-native resolution, which made the text a little hard to read.

Embol by azlen 2017-12-04T11:26:18Z

This was stressful right from the start, but it makes good use of the theme and the graphics and sound set the mood very well! Great work

Puzzle Trubbles by rsim 2017-12-04T10:53:14Z

It's definitely difficult to know when your shots will hit a shuttle, but other than that, it's pretty good! Seems like the goal is to shoot the ships as fast as possible to create the fewest trubbles?

Orbiomus Gamma by Priweejt 2017-12-04T14:04:21Z

Definitely a cool shmup game, but I found it pretty difficult? Maybe a HP bar and some iframes for the casual crowd?

Guero by beta 2017-12-05T01:16:23Z

The tongue-hook mechanic is really fun! It's good and kinetic, which makes the "more you have" element stand out, too. It'd be nice if you could drop ladders to some places though; I ended up getting stuck a few times, and it seemed like moving the mouse after throwing your hook kinda broke the game?

Pirate Cat by valkyrie 2017-12-04T11:06:30Z

Ocean BONUS! Seemed like the only way to win was to drop about half your money immediately? And venting air didn't seem to do much, but seeing that I got 999,701,888 points, I can't really complain.

Monuments by Corny 2017-12-04T13:12:17Z

Is it possible for you to upload a zipped version rather than an installer?

Monuments by Corny 2017-12-04T13:47:07Z

It's a great compo entry for your first time! The graphics, sound, and design are good, but you don't explain what the point of the game is or how to win. I personally find the font quite hard to read, but I'm just as guilty of inflicting bad bitmap fonts on people.

The classic game design solution for teaching some of this stuff would be to force the player to perform a basic action before introducing it to them fully; maybe the first thing you'd do is place your castle, then create a king with it so the player knows how to do that for the other buildings later.

Super Consumerism Sim 2K17: GOTY Edition by EX3D0 2017-12-04T10:48:13Z

That looks like a very tasty burger for $5

Cardhoard by HacksawUnit 2017-12-04T10:13:11Z

Definitely a fun mini-platformer, but it seems like the best strategy is to try and keep the board clear rather than go for combos; I can imagine with more time there'd more than just a high score to chase, though. I'd love to play this game (more-or-less as-is) on my phone, too.

JUST SPEND IT! by Siarhei Rakuts 2017-12-04T14:09:56Z

I liked it up until ... and then I started finding it frustrating. Solid platformer implementing the theme though.

Bleak by botreats 2017-12-05T01:05:29Z

It's good! Shooting the enemies is fun (even if I didn't find the rocket launcher until later) and the "things get worse" effect doesn't disturb the gameplay too much. It seemed like I was running into invisible obstacles sometimes, though, and I couldn't see an ammo count? I wasn't playing at 1920x1080, and it seemed like some text is offscreen

Necromancer by orcdraco 2017-12-04T10:27:40Z

Great job for finishing the compo!

I agree that needing three hands is kinda rough--maybe move shooting to the mouse too (right-click?) to make it more playable. However, the game implements the theme well: as you get more skeletons, it is much harder to click on what you want.

While the music is... hard on the ears, it's good at setting the tone and mood! Maybe the background graphics should have been grey/cryptlike to reinforce the necromancy/undead theme

Soup's On! by marekkpie 2017-12-05T01:30:34Z

I had fun; but it seemed like the game ended right after your paycheck? It was still satisfying to complete people's soup, so good job!

Pancakes! by oxrock 2017-12-04T12:30:49Z

I had trouble lasting for more than 9 seconds, but good job overall. Balancing the plate seems impossible, but might get better with practice.

I rather like the cutout photos for graphics though

Cowquest by papacheech 2017-12-05T00:58:21Z

I had fun with this one; shooting the bad guys was fun, but I didn't feel particularly attached to my cows. Other than collision detection being a little weird, and towards the end of day 12 my controls stopped working, the game worked perfectly--great job!

Intruder alert by Falk Bruskeland 2017-12-04T11:20:10Z

Nice job! Apart from a few game feel things, it's pretty good!

I think the green aliens could have done with some kind of secondary motion (like a sine wave?) so that they're more interesting to fight, and I'd really have appreciated if my attack went slightly above and below my character, so that dropping down wasn't a death trap.

Other than those, it looks good and I was a little excited to explore the underground (even if there isn't that much)

A simple man by edmond00 2017-12-04T13:37:03Z

It's very pretty, and I especially like how you knock leaves off the trees. Walking back and forth so many times got boring, though; maybe you could warp? Also, the water physics is frustratingly slow. Great work though

Re:Tileation by Akusan 2017-12-05T03:44:49Z

It's a lot of fun! The pixel art is really sharp, and I didn't run into any bugs with the gameplay. The music is good too, but there could have been a few more sound effects (and maybe some visual effects for enemies when they take damage).

The mechanic is actually really interesting; the rebounding shots not only make danger for shooting, but also give you a way to damage hard-to-reach enemies. The regenerating health was a little puzzling; it seems like incomplete hearts don't count as hp? I think tying health regen to killing monsters would create more of an incentive to kill them and keep moving, rather than just wait around for regen.

Overall, it's a great entry; good job!

Melody : Burden of Sorrow by BumiBomber 2017-12-06T10:20:41Z

Overall: a great start to a game; I can see how it's trying to be a metroidvania, but those are difficult to build on a time limit. The music is fine, but a lot of the sound effects are grating rather than effective. The menu art is great, and the sprites are good too, but I think a lot of the environment art is a little too noisy and distracting. Too, the viewport is much larger than it needs to be for most places; some more zoom would probably make it easier to play (I played it in the default window it opened up with). Also, the camera hit the edges in a few places, so I'd consider padding those out so the player is always close to the middle of the screen. I'd definitely spend some time with a dynamic camera if I was polishing it up for release. While the font is flavorful, I'd have appreciate something more readable for the smaller and informational text. This is all polish stuff that you'd address if you had more time, I imagine.

I think the biggest problem is that the linear nature of the levels and the progressive accumulation of curses makes the game less interesting over time. "Look at these cool abilities! Look at the cool things you can do! Now they're gone." I think the most interesting way to do this is by having the abilities lost change the way the player looks at existing challenges, which really ties into the metroidvania theme. I think, even in the scope of the jam, you could have probably made a dungeon about the size of two levels that explores backtracking with reduced abilities. Traversal puzzles that get more difficult over time are always really cool (the recent Prey is a good example of a world opening up, yours could be a world that gets smaller), and this is a good setting to do it in. Of course, to really capture all this would take far, far longer than what you have time for in the jam.

Story and theme-wise, you've definitely got some missed opportunities. There could be a little more story than the opening text (my mind immediately jumps to "summoning/freeing some big bad"), and even a few lines of dialogue in-game could set the tone, and you've got the system you used for the tutorial to display it. I mentioned in the discord that hitting the bells should give you the curses, which I think would be a really cool way to tie them into the game.

Anyway, hopefully this rambling mess gives you some ideas. Great job and good luck with the game in the future!

Neighborhood's Madness by grostonton 2017-12-04T11:33:14Z

Kinda funny that dropping explosions on people yields a calmer neighborhood.

Dungeon Hoard by MRUniverse 2017-12-04T13:51:53Z

Ah, the one-coin-at-a-time thing was confusing, but good job for finishing! It's really difficult to make anything for a game jam, especially a short one like LD

Friends.OS by Rob White 2017-12-06T11:36:36Z

I ended up not being able to swipe properly; not sure why, but still a cool concept. Good job!

SpaceCab by bobombe 2017-12-04T13:56:03Z

Nice work getting something done; I really appreciate the silky smooth 60fps. A few words in the opening about your goals would go a long way to demystifying the game (if, like me, you skip over the blog post); but I figured it out eventually.

AntiBucket by wsKilljoy 2017-12-04T11:54:24Z

Is there any way you could package the game without an installer?

IceCatraz - My first! by Jarod S. 2017-12-05T04:06:00Z

Good job getting an entry in! It seems like the game stops paying money after a while, though? Still, it's a good start, but a way to upgrade your clicking ability would have made it go smoother.

Doug Bones and the Cursed Lava Lamps by Wibblymat 2017-12-04T12:19:19Z

Other than the collision detection bugs and difficult controls, it's pretty fun! I appreciated that I could shoot in four directions.

Vertical Screw Up by Scott R Howell 2017-12-04T12:07:47Z

Pretty fun! It's a good galaga-like shooter, but eventually it got to the point where I could sit in the center and hold space.

Vertical Screw Up by Scott R Howell 2017-12-04T12:26:39Z

@scott-r-howell Yeah, it seems like hard problem to solve with the design; I think you have to change the basic format in order to really address it. If you had time I could see some kind of miniboss that can only stand on medals (or something) to force the player to move around a little more

Thief by Dylan Ellis 2017-12-04T11:47:28Z

Good job overall. It would have been good to have some way out; rather than just collect forever, you could end the night (and give up your combo or something) and restart with zero weight.

Would You Like Tickets To The GUN SHOW by zaratustra 2017-12-04T11:57:54Z

I was going to make a comment about the (P)s being hard to see against the enemies.... then I got a little further. Great job, I laughed out loud when the game started slowing to a crawl.