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Re:Tileation
Re:Tileation
By welliton, berbecarul and akusan
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 235 | 3.77 | 54 | |
| Fun | 221 | 3.69 | 54 | |
| Innovation | 424 | 3.33 | 54 | |
| Theme | 534 | 3.48 | 54 | |
| Graphics | 314 | 3.92 | 54 | |
| Audio | 85 | 3.95 | 52 | |
| Humor | 640 | 2.78 | 49 | |
| Mood | 480 | 3.40 | 53 | |
Comments
It's a lot of fun! The pixel art is really sharp, and I didn't run into any bugs with the gameplay. The music is good too, but there could have been a few more sound effects (and maybe some visual effects for enemies when they take damage).
The mechanic is actually really interesting; the rebounding shots not only make danger for shooting, but also give you a way to damage hard-to-reach enemies. The regenerating health was a little puzzling; it seems like incomplete hearts don't count as hp? I think tying health regen to killing monsters would create more of an incentive to kill them and keep moving, rather than just wait around for regen.
Overall, it's a great entry; good job!
akusan
2017-12-05 04:12
Thanks for the feedback! That's actually a good idea
ayushman
2017-12-05 11:16
The game was really nice! I love to play platformer games and this was not an exception! Really loved the game... But the controls were a bit slippery... I think more precise movement would have more fitted with this game.
akusan
2017-12-05 13:03
Thanks for the feedback @ayushman. What do you mean by more precise movement?
Nice metroidvania you have here, with sections that invite you to use new mechanics after learning them. The shots that bounce back is a pretty cool mechanic and linking it to your health ties in great with the theme as well.
I found myself getting lost a bit though, and some of the doors appear to be leading you around in circles. Would be better if there was some form of anchoring for the player, like some form of minimap.
Platformer controls were good, although slightly slippery and it was a bit strange that you'd lose your double jump when you hit a wall (before getting the wall slide) Mouse sensitivity was a little high for my liking but accurate aiming is not that crucial.
Music was awesome, however was strangely missing in the boss battle. Also after beating the boss, I'm not sure what else I can do? Given the large gameplay space, I'm glad that the game isn't too challenging to beat, but that boss sure gave me a nice challenge. Solid entry!
hpmnk
2017-12-05 15:40
Really nice game ! It looks really polished : ) The theme is well respected, it's kind of the same idea as our game https://ldjam.com/events/ludum-dare/40/gutsbounce, where the bullets bounce on wall and hit the player
I loved the character, and how you re-use a single level design, with the ability you unlock
lajazuve
2017-12-05 15:43
yes, the difference with our game "gutsbounce" it's interesting ! and you have some interesting idea for the concept, like when the bullets stops when it hits the wall it's a very good idea, that and the swap colors too ! the graphics are cute and the music its good ! Bravo !
akusan
2017-12-05 17:06
@randomphantom, thanks for the feedback. We will address that bug fix ASAP. Thanks for the compliments as well. The additional features you recommended is appreciated but we ran out of time lol. One thing we have in the game is clues for hints to player that they should go to a certain spot.
@lajazuve @hpmnk, thanks for the feedback. We're glad you enjoyed the game!
somnium
2017-12-05 18:31
The mechanic of having the walls retaliate when hitting them with projectiles had an interesting effect on the gameplay, both in that you have to check your fire, but also in the sense that you can use the wall-ignoring properties of the return fire to eliminate enemies in cover. It becomes especially chaotic when firing a lot of shots.
The gradual unlocking of special abilities, in order to gain access to previous inaccessible areas worked really well, and fit the genre perfectly!
The health regeneration felt like it slowed the flow a bit, especially since there was no checkpoint system - so you faced the choice of standing still, or risking losing all progress. Faster regeneration, checkpoints, or another way to more quickly restore health would therefore have been nice.
The controls felt good, although I would have preferred less "sliding" when stopping running. For the areas with drops, it was sometimes hard to see/guess where to drop down safely. Combat felt satisfying, especially in tandem with the wall retation effect.
The music was excellent, both in-game and on the title screen. The graphic was both clear and nicely detailed - I especially liked the animated cape! I'd liked some distinct features differentiating the different "door pairs", in order to make navigation easier. The power-up chests had a nice eye-catching colors, which immediately made them stand out as goals, which worked great as a motivation!
All in all, it was a enjoyable and solid game!
>Run, gun, jump, explore! >Beware of the corrupt walls! >Or you will perish!
Wow, I really liked this game! Great mechanic with the red particles firing at you when shooting! And nice levels, music and artwork (really liked the arc thing in the background)! Keep up the great work! :)
v-ad
2017-12-05 20:38
Great game ! Good grabhics and sound. Nice game mechanics.
Blue bowls everywhere :D ! it was a really cool game i liked it ! gg great mechanic and sound
alexv
2017-12-05 20:42
Overall a very fun adventure, but PLEASE when you're making game that will run in browser don't use gameobjects/sprites as cursors. Even if the game runs at 60fps which isn't at all a given in a browser environment the cursor will still noticeably lag behind and be irresponsible.
Unity has a import option for sprites that lets you use them as cursors and it actually changes the hardware cursor instead of hiding it and drawing a sprite on top so that's a much better choice for static cursors.
I enjoyed it
akusan
2017-12-05 20:46
@Alex thanks for your feedback, we will look into it.
Everyone, we are glad you enjoyed the game!
I really liked ... but the last boss was 3 attempts and nothing, I was really sad, but congratulations was fun, and the gameplay of the shots was sensational.
iojioji
2017-12-05 21:16
Loved it! The character felt a little bit too slippery when you stop moving on ground and felt like it had too much friction when landing but other than that it felt pretty good! Loved the graphics, the bgm, that mechanic is pretty ruthless if you haven't taken damage/got lost exploring.
banan
2017-12-05 21:27
Interesting game. I like the pixel art and the music, but the gameplay leave a lot to be desired. The idea of the bullets retaliating is certainly interesting, and would work well if I ever felt the need to shoot. But with the generous amount of regeneratin hearts I never felt like I needed to fight anything, especially since the enemies I encountered were so docile. Even jumping through spikes is no problem and I found myself doing that most of the time instead of taking longer routes.
Also, the shots just didn't feel satisfying. I've no idea what goes into a satisfying shot, so no more I can say about that.
The controls felt decent, but I feel they would be nicer if you didn't keep moving at a constant rate in the x-axis after releasing the horizontal buttons during a jump. Although physically accurate, I feel it made for a slightly less precise feeling. Not a huge deal, since you can turn mid-jump, just feels a tad weird.
The unlock-based exploration system is really well designed, with the eye-catching chests and the instant ability to use your power-ups for something useful, which make the power-ups really satisfying to acquire. Running around the map trying to find where to go next felt mostly very fun and rewarding, spare the parts that just put you in a loop, which really felt like they were just not supposed to be in the game.
The boss looks really cool, but that's really it. It's easy to defeat just by spamming rmb and you get no satisfying feedback when shooting it. A simple healthbar and a more kinematic response to damage would have felt nice here. It also felt like there was supposed to be something on the left side with the spikes (not sure why I felt that way), and I was pretty disappointed to just find a wall.
All in all, you've got a really good foundation for a game. Make the boss more interesting, and give me a reason to fight those enemies and I'm sold.
broccoli
2017-12-05 22:17
I like that you included a couple different platforming mechanics, like double-jumping, wall-slides, and dashes. The movement overall felt a bit too floaty. It's hard to get platforming movement to feel good, I know. The pixel art for the character is nice. I also liked the mechanic of having your bullets fire back at you. Enemies weren't as engaging as I would've liked. I think you can push the mechanic a lot more with some more interesting enemy design.
bram-ve
2017-12-05 22:23
This is one of those simple 2d platformer games that somehow wants to make you play more. The reason being ofcourse that the mechanic you've picked is pretty original and i see a lot of things you could do with it. Also the movement feels quick and responsive, which is something a lot of LD games do not get right. But you do well done.
Overall a great entry! :)
4kbshort
2017-12-05 22:47
A funny little game to play. Had some issues with firing until I realized you had a charged shot. Graphics were very well done and the sound and music were good for a jam entry. Excellent job!
gimmick is really interesting, and game makes good use of it. Platforming controls suck but I can let it go. The game has good audio and visuals. Pretty solid and I really do like this game!
Real fun game, but the controls were a little weird to me. Seemed in between tight and floaty and I guess I'm not used to that. I wish the mouse wasn't so sensitive as well. Despite that I had a good time, well done! Also, I experienced a few seams in the tiles.
You're game is really polished!!! Very well done :-D
i love this kind of pixel art its a good platformer well done !
2017-12-06 00:06
First up the controls aren't that good. They are very floaty, it's like permanently walking on ice. Your momentum gets slowed down when you land, feels weird. Sometimes they even are unresponsive. The double jump has a very odd window where it works. Aiming is very hard while moving, the cursor moves too fast.
All walls shoot back at you - another oddball. It's not even worth using your gun when you get this much punishment from it, enemies aren't really a threat anyways. If i were you, i would rethink why you'd want to implement this mechanic in the first place, and then think about how the gameplay could be tied to it. Don't add it just because-
Enemies take half a second to die for some reason, it feels odd since there is no death animation during that time.
Level design isn't bad, it's very linear but you get glimpses of unreachable areas from time to time where you need to get an item to progress there, which is a good thing.
Since you are referencing Super Metroid it would have been nice to have some hidden stuff in your game as well, albeit using the shooting mechanic to discover secrets would be incredibly counter-intuitive.
The art gets the job done, although it gets boring looking at the same textures and tiles all the time. A few background sprites or alternating color pallets etc. would have been nice.
A few more sound effects would have been nice, the ones in the game work fine.
Music is at least no generic chiptune loop, still it doesn't come close to being mindblowing. However it is very nice to have a bit of variety in tunes. There is the intro, main stage and death music.
I don't know why but i found this despite not being able to shoot correctly awesome and the music was so cool and the fact you where your own worse enemy made it better nice stuff
akusan
2017-12-06 04:28
Thanks for all the good feedback everyone!
@ampers0und thanks for the feedback. We will look into these.
nax-89
2017-12-06 06:02
Excellent metroidvania entry! the only improvements I find are it need more feedback when you hit enemis (specially the boss), and checkpoints, or signs, or colored rooms, the first time i played i feel a bit llost between parts of the map. Great game! oh and nice pixel art! (I made a pixelated game too! just love them) which resolution do you use? Congrats for the game.
Everything was great but mouse sensitivity was a little too high for windows
lyrcaxis
2017-12-06 14:33
Good game I loved the characters!
There's a bug where you cant double jump when you're hugging the wall on the side. also, if you die while you have tapped "e" to join a door, you continue to live weirdly.
gruhh
2017-12-06 16:07
Good game, simple but well implemented. I think adding a bit more feedback would give you a better feeling when playing. Congratulations.
Bom jogo, simples mas bem implementado. Acredito que adicionando um pouco mais de feedback daria uma sensação melhor ao jogar. Parabéns. :flag_br:
welliton
2017-12-06 17:14
@Gruhh, obrigado pelo feedback! :)
wujood
2017-12-06 17:15
Wanted to play but every browser said that WebGL 2.0 is not supported..
akusan
2017-12-06 18:30
Sorry but we found out that the web version is buggy. Please use the download version for now.
jegus9
2017-12-06 23:23
I really like how you made the double jump and the megaman parkour stuff. Those were some really interesting mechanics, and it's something that I value. But... the cursor was way too sensitive. I don't know if that's because my resolution is too much or something else, but it was kinda uncomfortable to aim the shots. Also checkpoints would be nice.
Soundtrack was also ok and the main character has some personality.
Interesting backfires mechanic, I like it that you can destroy your enemies with it. I found a small bug were the double jump treasure chest would show closed multiple times when revisiting the room, but it's nothing critical.
Although I am not a platformer fan, I like what you did here! Congrats!
Great entry with good level design and audio!
The mechanism of backfires makes me don't want to fire at the normal enemies because they are less threatening than my own bullets. I think the mechanism can be better :)
This is a good solid platformer. At first I expected the bullets to bounce reliably rather than actually get fired directly back at the player, which was frustrating for a minute or two, but once I put my expectations aside I simply avoided shooting whenever possible. In this regard you have the same mechanic we have in our game: shooting more makes it harder for you. :smile:
The art is very good, the controls feel crisp, and I especially enjoyed the music. It sounds like a proper retro theme, and it's still earworming around my head now that I stopped playing. Kudos!
Very good entry, I'm glad I played it!
akusan
2017-12-07 22:09
Thanks again everyone for all the positive feedback.
I enjoyed this one however, there are a few problems.
The floor sometimes feels like ice and is super easy to slip off of into the spikes. It took me quite a while before I figured out the shooting mechanics. The cursor speed is insane, I had to turn my DPI down to practically nothing to play.
Overall, I really enjoyed the gameplay!
The graphics and sound are beautiful and well put together, in that department the game looks polished. Progression system reminded me of Zelda, where you have to unlock something and then go back and use it to progress. What I'd like to see more is an accent on the mechanic of punishing player for firing your weapon too much, because this is a great theme fitting mechanic and adds more dynamic to the game.
I enjoyed the general idea of the game, something that really bugged me was the noticeable lag in the mouse pointer, it made it really difficult for me to aim correctly at the enemies, even more so while jumping, since it seems like the direction of fire was locked midair if I stopped moving the cursor. Anything other than that the experience is really enjoyable, and I dig the music a lot! You did a great work on this, keep it up!
pcmxms
2017-12-10 01:03
I liked the backfire idea, though the level design could be a little better. Also, I took "double jump" two time :P Nice entry for the time :)
Awesome game. Fun, innovative concept that is well executed. I think this game would be accessible even for deaf people too, so it's got that going for it. I really enjoyed this one. Great work!