Foon → Ludum Dare Explorer → Users → broccoli
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | The Quiet Mind | jam | 205 | 3.82 | 3.68 | 2.83 | 2.83 | 4.14 | 4.27 |
broccoli leaves an average of 8.0 feedback comments each event.
LD40 — The more you have, the worse it is (8)
Theme - The Game by Cubeeo 2017-12-13T06:35:09Z ♥ 1
I generally like these kinds of experimental games, but I got stuck pretty early here and couldn't figure out how to progress.
Whispers in the Deep by blay09 2017-12-08T22:34:17Z ♥ 1
I'm a big fan of ARPGs so this was pretty fun. I wished the levels were a bit more interesting. Enemies with varied behaviours would be nice too. But I understand the difficulty in making something like this within the time limits. Nice take on the theme.
Kritter Keeper by Archimagus 2017-12-07T20:52:47Z ♥ 4
Not a novel idea, but still a lot of fun. Definitely captures the idea well. I like that you made the aliens move around. The whole thing becomes chaotic and stressful after the 20K mark. Good job!
Epitaph by velvetlobster 2017-12-07T01:07:28Z ♥ 1
Pretty, but the coughing and the character stopping constantly to do so became annoying. I think the idea is there... it just didn't get fleshed out.
Running With Scissors by Daze 2017-12-06T03:48:49Z ♥ 2
Easily one of the best games of the jam. Solid work. Extend and sell this.
Virus Detected by NotSpaghettiGames 2017-12-06T03:48:07Z ♥ 3
Gameplay could be faster, but I like it overall.
Finally done :D by Tomas.2D 2017-12-05T22:23:56Z ♥ 4
Get your basic mechanics down first. Once you've polished the platforming, you're free to start playing with more features. Right now, the character falls too slowly, gets stuck on walls, and overall feels pretty janky. Not a bad first attempt. Keep at it.
Re:Tileation by Akusan 2017-12-05T22:17:40Z ♥ 2
I like that you included a couple different platforming mechanics, like double-jumping, wall-slides, and dashes. The movement overall felt a bit too floaty. It's hard to get platforming movement to feel good, I know. The pixel art for the character is nice. I also liked the mechanic of having your bullets fire back at you. Enemies weren't as engaging as I would've liked. I think you can push the mechanic a lot more with some more interesting enemy design.