FoonLudum Dare ExplorerUsers → azlen

azlen

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeRPG 9000compo2.752.662.912.662.754.163.30
201842Running out of spaceMr Red Rectanglecompo3.503.003.004.503.503.003.003.50
201740The more you have, the worse it isEmbolcompo583.943.944.304.003.533.294.003.91
201739Running out of PowerRESISTANCEcompo5372.902.502.403.453.703.002.662.88
201738A Small WorldThe Last Flowerunfinished

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by azlen

LD39 — Running out of Power

Cryozia by Flipsy 2017-08-05T03:25:38Z

Had to play a few times to get beat the first level. My first attempt I managed to collect enough crystals but ran out of energy just before I got back to my ship :laughing:

THE RISING OF THE MACHINES by GreepyBrainsDev 2017-08-19T00:40:21Z

Game crashed on mac when I press *start*.

Artax by Flaterectomy 2017-08-19T00:57:08Z

Controls weren't working well in firefox, the jump lagged which made landing on the platforms a difficult task indeed.

Luckily chrome did not have this problem and the controls felt much better. Gameplay is fun, love the art, the sound, the concept behind the game etc.

Definitely one of the best games i've played so far this Ludum Dare.

Night Watch by IndieAlchemist 2017-08-17T23:40:02Z

I love the graphics but I was hoping for the game to become progressively more difficult, instead it just seemed to become easier as I purchased new upgrades.

Lucido by Gabet Games 2017-08-18T00:04:17Z

Needs more fluid controls (a perfect example would be *Super Meat Boy*), at the moment the current controls detract from the experience and [Game Feel](https://en.wikipedia.org/wiki/Game_feel).

I enjoyed playing the game, it got easier once I noticed that there aren't penalties for letting the light weaken which lent more towards a slower and more careful play style.

I also really like the effect when you finish the level. It adds some nice polish to the game.

Cannon Ships by chuckeles 2017-08-04T17:17:31Z

At first I was shooting at the blue squares and I was like "this game is hard, how do I gain energy". Once I finally stopped being dumb, I managed to survive much longer and I found myself in-between like 10 enemies trying to dodge their shots with only a few energy left and I was like "this game is hard, but fun, time to play again".

Wayside : A world awaits you by TheCodeFactory 2017-08-02T00:09:57Z

this won't be a problem on iOS and Android, but in the browser I've found that I can zoom out, aim very high, and just jump over obstacles that might have proved harder get through.

Fun little game, I love how many levels there are.

Dont ask me to stop being a outdated junkrobot by Ludic Studios 2017-08-18T00:16:53Z

**R** – *click* *click* *click* *click* *click* *click* *click* *click* *click* – __*shouts*__

**R** – *click* – __*dies again*__

**R**inse and **R**epeat

LD40 — The more you have, the worse it is

Playable Hams by PoV 2017-12-04T10:48:21Z

Needs salt.

Best Girl by BloodJohn 2017-12-04T20:46:36Z

Ah, very difficult to differentiate which one is unique.

Micro Trooper by Split82 2017-12-05T22:53:00Z

This game feels like Super Crate Box with the graphic style of Downwell!

Really fun, responsive controls, and very addicting :grin:, I keep playing again and again because I feel I can do better each time.

Aurora by AkirAssasin 2017-12-04T20:27:06Z

Such a beautiful and relaxing game.

Innocuous Match-3 Emoji Game by TowerHufham 2017-12-05T03:07:10Z

That got dark fast.

I like how there are multiple different endings available.

Warehouse Panic by benjamin 2017-12-04T09:42:21Z

Day 3!

After a few plays I figured out the strategy of placing fruits and salads under other boxes — which made rats so much less annoying.

I was about to comment about how it's hard to remember what boxes I still need to complete an order, but I _**just**_ noticed that the two posters on the wall tell me exactly that. I wish I had figured this out sooner!

Also, and I'm sure you've noticed this bug already; occasionally a crate seems to get stuck and you can't pick it up and just walk right through it. I got fooled by this a couple times where I think I have enough fruit, but then one of my boxes is stuck and I'm left one box short of completing the order.

Health Hazard by PeculiarCarrot 2017-12-04T20:40:52Z

A very challenging game!

I love how you've managed added personality and style to something as simple as a square. I wish I was better at dodging the hazards; although I did find that it was easier to wait for the hazards to settle down a bit (not jumping all over the place) before I try to collect the health.

Candy Cane County by JeromWaarom 2017-12-05T20:16:56Z

Very hard to dodge/shoot some of the candies. Overall, a nice solid game.

Curse of Greed by Sophie Houlden 2017-12-04T19:48:59Z

It's so satisfying picking up coins! :laughing:

Congratulations on a decade of participating in Ludum Dare — that's almost as long as Ludum Dare has been around. I believe I started around 2012 so I've only participating for a Quinquennium (5 yrs — yes, it's a word!).

Calorie by Terryd98 2017-12-04T11:12:18Z

Oh my god.

Embol by azlen 2017-12-04T11:32:57Z

@gwolf86, thank you! I was a bit rushed for time to submit for the compo and as a result I didn't get as much of the story in as I was hoping. I am however considering making a post-compo version with an extended story with content up to day 4-5 (and possibly a new location :wink:).

Mushroom Délicieux by TRASEVOL_DOG 2017-12-05T04:18:23Z

Beautiful. I love the style of this game. I'm always amazed at the games people manage to create in pico-8.

Here, Kitty! by Dr. Argus 2017-12-05T20:36:48Z

I like how the hearts system is opposite to the traditional health system — gaining instead of losing hearts and losing at a full bar.

It's not very hard to hide from the children, would have been nice if there was some pathfinding implemented.

Spatium Calorem by AdroitConceptions 2017-12-04T19:30:10Z

I couldn't seem to get this working on macOS

The Floor is Lava by BinarySpark 2017-12-05T19:05:43Z

Very exhilarating game, reminds me of Downwell but with a very different style and feel.

Horny Bunny by Thomas FUentes 2017-12-05T18:39:28Z

Very... Interesting game. The bunny faces are cute at first, and then ever ever so horrifying.

Don't Be Rash by Cosmic Adventure Squad 2017-12-04T12:07:57Z

This game really scratched an itch!

Hell-A Work by kukiri 2017-12-05T08:11:17Z

Got stuck on day 79. Went from around -$80 to $300 before I realized that the days had stopped ticking forward.

Other than a few bugs like that, the game is pretty awesome. I like the graphic style, I think it works well with the game. The workers are always surprising me; oops... one of them just jumped out the window.

Too Many Chooks by Schu 2017-12-04T19:25:28Z

How am I gonna eat all these fried eggs!?

CTRL FRK by slovnoslomo 2017-12-05T22:33:43Z

Very fun, unique and challenging game, with a simple aesthetically pleasing style :grin:.

Also, I love how you teach the mechanics through gameplay and slowly introduce the concepts and ramp up the difficulty over time. Good job!

Would have been nice with some light ambient music — there are a lot of programs out there that can help you to *quickly* (I managed to make and implement all the sound effects and music of my game in about one hour) make/generate music and sound effects

Junk by jjjjason 2017-12-04T11:05:25Z

For mac users having problems with opening: **right click on the application and click open** :stuck_out_tongue_winking_eye:

I like it, it's a cool twist on the traditional tetris game, and of course, the theme itself.

Robolt by Defrog 2017-12-05T19:46:35Z

Overall, I like this game, it is pretty fun and also quite hard — in part due to the controls.

* It would be nice if the collisions for the ground were slightly longer, a few times I would try to jump but end up falling off the edge * If you didn't make the music, maybe you might want to opt out of the audio category?

Trip to the Earth by guilhermesouza 2017-12-07T06:07:01Z

Screen Shot 2017-12-06 at 10.03.26 PM.png

All the mass!

Can I become Earth's second moon? :thinking:

RedCell by kkneville 2017-12-04T11:16:37Z

I love the death animation!

Robo Tomb by Xacur 2017-12-05T01:32:27Z

Fun game, I like the atmosphere you create with the music.

Tri-Angle by FussenKuh 2017-12-05T03:39:32Z

I downloaded this game onto my Android phone and played it on the bus. Managed — almost out of pure luck — to get a score of 327m after dodging all the obstacles and using my final boost after I hit the ground which put me at roughly 70 degree trajectory and a whole bunch of extra airtime and distance.

POKED - be social by Faktori 2017-12-05T18:22:48Z

Really amazing game, I really like how there are a bunch of different endings.

LD40 - SirPumpy by SirPumpy 2017-12-04T10:02:16Z

Needs more explosions! — or rather some visual feedback for the enemies as people have already mentioned above.

When it comes down to the art and music, you're absolutely killing it! Amazing work. I love your visual style.

To The Depths by Pedro Medeiros 2017-12-04T19:39:32Z

The game ran a bit slow on my computer — but I assume that is because I was running it on macOS through Wine.

Fun game, great atmosphere and mood.

Sumo Slam 2D by Joel Rochon 2017-12-05T21:28:56Z

Really cool, I managed to get stuck once off the screen and burnt thousands of calories :grin:

BURROWED TIME by endesga 2017-12-05T01:23:02Z

Managed to run this on mac thanks to @gelisam's comment of manually executing `./BURROWEDTIME.app/Contents/MacOS/Mac_Runner` through the terminal.

This game has an absolutely amazing mood and overall is extremely well-polished — as one would expect from the developer of NYKRA :stuck_out_tongue_winking_eye:.

I found the heatmap mechanic very useful to make sure I don't revisit the same place multiple times, but I found it rather hard to navigate and find the exit. It might be nice if there were small clues when you are going in the right direction — which might also give more importance to having extra light.

Karma Run by THX1342 2017-12-05T01:53:30Z

I can't seem to get past the initial screen. The window is not accepting keyboard inputs (MacOS).

Karma Run by THX1342 2017-12-05T02:22:53Z

I managed to get it working by moving `pygame.init()` after `tdl.init()`

Karma Run by THX1342 2017-12-05T03:14:59Z

@THX1342, if you enjoy coding in python, you might want to check out the [Godot Engine](https://godotengine.org/). The syntax is very similar to python and the engine itself has — over the last few days since I started using it (I have a habit of participating in Ludum Dare using languages and engines that I haven't used before) — impressed me with its ease of use.

Let's mix some drinks! by Sintel 2017-12-04T11:55:52Z

Managed to open this game with Wine :rofl: (to be able to run it on macOS). This is the most fun I've had with a game in ages:

At first I'm carefully measuring out each drink, without spilling a drop.

A whole bunch of drinks later, I could be seen waving bottles around, laughing maniacally, and attempting to drink my glass upside-down :upside_down:. Hell yeah!

Let's mix some drinks! by Sintel 2017-12-04T21:00:25Z

Attempting to beat @sintel's high score. Currently at 38/50 in 5m20s.

Let's mix some drinks! by Sintel 2017-12-04T21:05:32Z

@sintel, yep it works :D

Vertical Screw Up by Scott R Howell 2017-12-04T18:55:15Z

Although simple — the audio in this game is very satisfying.

Mo Money Mo Problems by Oivin F 2017-12-05T03:32:49Z

Definitely had more fun than I was expecting. A bit hard to play on a track-pad though.

I kept forgetting to sign my contracts at first.

Mortal Komba by kokirisandfriends 2017-12-05T20:47:18Z

Absolutely beautiful art and unique gameplay. At first, I thought it would be extremely easy but when the second character came in it made it so much more difficult!

Also, I love the name for this game, it's really creative and funny!

Neon Hell by SirPumpyJam 2017-12-04T20:03:00Z

This is huge improvement from the compo version!

The controls feel a whole lot more satisfying now; thank you for taking the time to make some Jam improvements, this is amazing for your first Ludum Dare game.

Conversations by hillexed 2017-12-05T04:07:18Z

The paper you mentioned _"A Generative Model of Group Conversation"_ looks quite interesting. I'll have to read it in more depth at some point.

The visuals for the web version were quite buggy, flickering on and off.

I also made a game about conversations this Ludum Dare; although it seems we took vastly different approaches :grin:.

LD42 — Running out of space

Get Comfortable by mcccclean 2018-08-13T06:17:56Z

Really clever game, spent way too much time on this :sweat_smile: (high score: 168)

LD43 — Sacrifices must be made

RPG 9000 by azlen 2018-12-03T19:59:22Z

**Just to clarify:** the game _is_ finished. The point is that in planning a bajillion features, I have had to **_sacrifice_** most of the actual functionality; at first it appears as if there are all kinds of actions that you can take, but once you start pressing buttons you will see all the _sacrifices_ made in the development process. This is meant to be a satire on RPGs which try making it possible to do _just about anything_ and therefore end up being completely mediocre or out of scope for the development team.

I also chose this approach as I started the compo with merely six hours remaining; and thus any broken or unimplemented features would seem intentional. However by a stroke of luck I managed to achieve my full vision for this game.

Anyway, thanks for playing, I hope you enjoyed the game! :smile:

JLIM by egordorichev 2018-12-03T05:40:06Z

Really nice controls, I played it for quite a while until I got stuck in a place that I couldn't jump down from (I'm guessing that this might have been the last level). Everything comes together very well, the music, graphics, and controls, lovely game overall.

Cheela by Shakedimus 2018-12-24T19:09:44Z

Not exactly sure what was going on but it was not too difficult to win every time.