endesga 2017-12-04 02:45
V1.2 Uploaded! Fixed a few bugs JUST before submission ended haha!
Foon → Ludum Dare Explorer → LD40 → BURROWED TIME
By endesga
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2 | 4.34 | 90 | |
| Fun | 21 | 4.11 | 90 | |
| Innovation | 54 | 3.88 | 90 | |
| Theme | 58 | 4.15 | 90 | |
| Graphics | 4 | 4.62 | 92 | |
| Audio | 12 | 4.14 | 89 | |
| Humor | 326 | 2.70 | 84 | |
| Mood | 11 | 4.22 | 88 |
V1.2 Uploaded! Fixed a few bugs JUST before submission ended haha!
This is really well made, I would never believe it was created in 48 hours! Everything is awesome. Gameplay, polish, art, sounds, the music, everything! Seriously great job on this, my only complaint was that it didn't feel like the guns did much, and re-buying guns I'd already unlocked was a little weird. You're the first game I've played for LD40, and you set the bar high!
Great job! I really like the idea of using light as the thing that makes the game easier (along the lines of what my game does as well). The graphics and the gameplay are both amazing, but what really shines here is the concept. The game is great because of the idea.
This was excellent, I really enjoyed it. It is incredibly well polished and really nicely done!
Great game feel, particles are fantastic.
BEST GAME ever I played in this LD40!
Looks brilliant, but nope, the Mac version doesn't work for me.
To play the macOS version, first try right-clicking -> Open. And if that doesn't work you'll have to override your security, because I don't have $100 spare to have a "Developers ID"
Sorry! <3
Well, holy shit. This is fantastic.
Nice entry! Only managed to make it to round 6, but this was a pretty solid dungeon crawler.
Some minor criticisms: - I found that the light mechanic didn't seem varied enough; enemy damage was the only deterrent that affected my decisions about how much time to take. - It could just be that the previous weapon fit my play-style better, but going from getting 2-for-one kills in one shot to the peashooter with a messy low-damage spray felt like a downgrade. - The skull dudes felt a tad too quick; it was pretty much impossible to dodge one if you were walking towards one it off-screen - Dungeon generation occasionally created big empty boxes, which felt a bit out of place for the visual style
Watched your stream while devving and here is my vote for the winner of LD40
Best of the best!
Very good game!
This looks absolutely amazing. Any chance there might be a Linux build coming?
Dude, pretty sweet.
I felt a bit lost with the difficult/time selection wheel and the starting weapon being THAT weak kinda made me confused if the enemies are even able to die - after unlocking the triuzi I had a lot of fun with the game.
It's pretty enticing to make progression through unlocking more weapons.
Connecting time to difficulty modifier was a nice twist on the theme.
Also stellar graphics and good sound-design. Impressive work, especially as compo entry. Cheers!
Looks amazing, but is not working on Mac (When opening it says “BURROWEDTIME” is damaged and can’t be opened. You should move it to the Trash.)
Amazing graphics! The gameplay seems a little hard, but I managed to get past the first level :)
My mac _claims_ that the app is corrupted, but it isn't, it works just fine if I manually execute `./BURROWEDTIME.app/Contents/MacOS/Mac_Runner`.
I liked the gameplay, especially with the bloodbarrel gun. At first I thought it was too easy because I wasn't dying often enough, but then I realized there was a permadeath mechanic: contrary to what @PeculiarCarrot said, you don't have to re-buy guns you've already unlocked, unless you die, in which case you do lose all your guns and your chronopoints. Speaking of chronopoints: grinding to get all the guns took forever! I got especially frustrated by the expensive joke-gun which only pushed enemies around without dealing much damage. Maybe it requires a different play style, but because of permadeath, I only had a single shot at learning that new play style on the fly, and I didn't.
So, great gameplay and great production values, but the gimmick didn't click for me. The "least time" option is literally impossible, unless you're very lucky maybe, and because of the permadeath there really isn't much of an incentive to gamble and pick a shorter time than necessary. Similarly, the "show clock" button didn't do anything when I tried it, so I it never seemed worthwhile to spend my remaining time to continue exploring after finding the exit.
One suggestion: maybe "more light" should mean "more blue light collectible things which give a lot of chronopoints", so that grinding would take less time? It might even already be the case, I don't know, the amount I found varied so randomly between runs that I couldn't tell. Showing how many I found out of the total would have clarified that.
Also: the level number increased after each exit, but I didn't notice any effect. Were the dungeons supposed to get harder, or maybe bigger? If they were, and the goal was to get to level 20 or collect a total of 50 blue things or something, then the gun grinding would turn into interesting perks along the way instead of the main goal, and would probably turn from tedious to enjoyable.
This was incredibly polished for a 48hr jam. Love the mood, the visuals and the music in this one. And really great that you did some randomly generated maps (although it all blends together).
The game mechanic of balancing between time and difficulty is interesting, although it doesn't really go as deep as I'd thought it would - as either extreme would render it pretty impossible, and a middle of the road choice would be somewhat optimal. Ended up just dodging the enemies as shooting them would waste more time, so the weapons seemed a bit frivolous, which went against the shooter style of the game. Skulls were just impossible to dodge at times making it seem like unfair difficulty.
This game looks and sounds amazing! I love the feeling of the guns after the first two.
The early levels could have really used a weak enemy to die in one or two shots from the pistol, because that thing feels completely useless. Not even worth firing it. Better to just keep your distance from enemies at first until you get a better gun.
Fantastic! I was going to review a bunch of games, but I just ended up playing this one trying to get further and further. Thanks so much for participating and bringing this amazing game into the world.
It really is stunning how you were able to get this so polished in only 48hrs! Great, great work.
Amazing!
This is the game so far that felt the most like a finished product. Feels and looks very professional. My only critique would be that I don't really understand the upgrade system fully, and that it is entirely random if you manage to find the exit in time or not...
Fun trade-off in the main mechanic too. Very well done overall!
You did an amazing job! You should win.
Managed to run this on mac thanks to @gelisam's comment of manually executing `./BURROWEDTIME.app/Contents/MacOS/Mac_Runner` through the terminal.
This game has an absolutely amazing mood and overall is extremely well-polished — as one would expect from the developer of NYKRA :stuck_out_tongue_winking_eye:.
I found the heatmap mechanic very useful to make sure I don't revisit the same place multiple times, but I found it rather hard to navigate and find the exit. It might be nice if there were small clues when you are going in the right direction — which might also give more importance to having extra light.
> The game mechanic of balancing between time and difficulty is interesting, although it doesn’t really go as deep as I’d thought it would - as either extreme would render it pretty impossible, and a middle of the road choice would be somewhat optimal. Ended up just dodging the enemies as shooting them would waste more time, so the weapons seemed a bit frivolous, which went against the shooter style of the game. Skulls were just impossible to dodge at times making it seem like unfair difficulty.
Interesting how we ended up playing in very different styles! I agree that the "least time" option is impossible, but the "most time" option is fine, I spent my time actively pursuing and killing all the enemies I saw in order to farm chronopoints. And while those skulls are indeed pretty hard to dodge, I sometimes managed to be quick enough to kill them first using my trusty bloodbarrel, so it's not _that_ unfair!
Whoa. This really raised the bar. I don't even know where to start with the praise because this is honestly great. A really innovative implementation of the theme, great graphics, great sound, it even has progression between levels. The only complaint I really have is that the chronopoints scoring doesn't really seem to reward you for risking lower time limits, but otherwise this is a fantastic game. If there is one game I'd like to see developed further post-LD it's this one, has huge potential for expansion.
This is an amazing game that I really feel you should follow up on, I'd even be willing to pay for a copy.
The graphical quality is fantastic, everything fits really well together and while the weapons seem a little off compared to the rest it's close enough for the 5 for a 48hr comp entry. Particles are great, balance is great only thing missing is the ability to power up your favourite gun
Being honest though I wasn't a fan of the sound. It wasn't bad, in fact it was decent, especially for the time you had left after everything else was done. Issue is, it didn't give the right impression. Especially that little customer service bell sound you have on the clock.
Apart from that, maybe a half second more delay before a skull charges? It's a little too hard to dodge depending on what angle you approach it from.
GOOD WORK!
dude what dimension are you even from? great job! n_n
Just O M G! :astonished: This game looks, feels, plays, just like a "real" production game that you could sell! I am very impressed, very good job! The controls are smooth, the audio and music fits and sounds really good and the particles, lightning is just beyond what to expect from a LD game!
You did a great job with this time vs the difficulty, nice approach to the theme of this LD. Very well done!
Amamzing work man, such a great idea! the particle effects and the lighting system are really satisfying to look at, and the sounds fit perfectly! Might be a little too hardcore, but it doesn't make it less fun!
really nice graphics and controls well; i really like the mood it sets and its fun to blast the enemies :D and you made it yourself in 48 hours? holy shit that's amazing!
Awesome graphics, mood and theme. The difficulty clock is a Very clever innovative mechanic delivering both action as well as exploration which is nicely balanced. Awesome sound design and lighting effects. All over impressive polish for a 48 hour solo compo jam game. overall great work! Congrats!
This is just something else! Really well done, I loved it!
Good work :) i saw part of the stream, amazing how much you got done in the ammount of time :)
One of the best entries I've played so far! The visuals in particular are top notch! I think i had a bug happening on my end making it so i couldn't buy new guns, even though i had the money to do so. Also possible I'm a dummy and didn't figure out how to though. The first gun felt pretty useless so i just ran past all enemies, but i suppose buying new guns would have changed that.
Really solid job overall, those 48 hours didn't go to nothing. Personally i think it's better to work 40 and sleep 6-7, but i have to admire the steel determination needed to go for 48 straight hours!
Neat concept. Very, very beautiful artwork. Sound and music also complements the game very well. Lovely game, well done!
Had lots of fun playing this game, everything just seems so well thought out, I especially liked the graphics. It was very satisfying to kill enemies, the feedback on that kinda stuff was awesome.
Wow I just spent so much time playing this. It was nice after watching some of your streams to get to play this. The only problem I have with it is that the core premise of searching for the portal in a given time limit is far too RNG based meaning that you can lose a perfectly good run on lower amounts of time just because you hadn't reached one corner of the map yet.
Overall though this is a highly polished and beautifully crafted little game.
I am totally amazed by this entry! Really fun and addictive game made in only 48 hours great job. Also good job with posting a youtube video, its always where I like to look to find great entries like these and with 1000 entries in the compo alone it definitely helped for getting me to find this game.
crazy impressive! not only 48 hours but also single handily did code, art and even sound at an amazing level!
Tremendous work for an awasome Game , made in only 48h , that's great . GG
It's really inspirational to see a game like this come out of Ludum Dare! To think that you put all of this together on your own in 48 hours is truly an amazing feat! The lighting and particle effects really help draw everything together, and I think the concept matches the theme very well! Congratulations on a job well done!
This is AMAZING. I can't believe what you completed in such a short time. Fantastic.
This is easily one of the highest quality games I've played, but I'm sure on some level you know that. What really gets me is how effective the heatmap feature is at its job; I wish I had thought of something like that for my own game! Definitely giving you a follow.
Great game feel, particles are fantastic.
Played this game on stream last night and boy is it a beautiful game! I died every time before reaching the goal but I enjoyed playing a lot. The heatmap feature was REALLY helpful. I loved that! Nice work!
So beautiful, great job ! 👌
Great game. Only managed to get to the 3rd gun, but I liked the use of the theme, and the lighting effects are really pretty. Would've loved a gamepad option, but that's a minor quibble for a game jam. Really nice job.
First time really looking into one of these compos, and the games people can make in 48 hours is mind-blowing! (I'm not a gamemaker at all - just a video editor who loves games) I might be a little bias, but Burrowed Time is one of my favorites! I even made a video covering it on my channel (assuming links work here - all new to this!): https://www.youtube.com/watch?v=vocjbGmZ8sM
A lot of work done in 48hrs, well done!
Amazing polish on it. The shooting feels nice, the heat map is a great idea, looks nice etc. Good job!
A really nice game, it feels very polished and I really like the amount of juiciness it has with screen shake and such, great work!
THIS GAME IS AMAZING! Definetly the nest ludum dare 40 game I have played.
Damn, great game. The graphics are beautiful and the effects are pretty nice. I liked how you allow the player to choose how to fight, the different weapons, etc. Nice job!
very cool game, I really like the graphics, also the heatmap is a very neat idea
The graphics in this are fantastic. The particle effects are so good. Enjoyed going through the dungeons and running to try and find the gates. Really polished entry.
Super cool entry! I'm a huge fan of these top-down gunslinging games, so I was able to pick things up quite quickly. Every aspect of the game is very well fleshed out, and I really love how you tackled the theme. Lots of little details (I love the jittery, chattering ammo counter!) add a lot of personality. A small gripe I have with the game is that the enemies that aren't very fun to fight, because enemies don't really respond to getting hit in a way that makes it feel like your bullets have impact.
Well done! Very polished and just goes to show what can be done within a short time frame.
Nice little shooter. I liked the procedurally generated levels, but it seems like some levels were too easy and some were too hard. I liked the heat map, which was like bread crumbs showing where you've been. I would add a message on the weapon purchase screen or on the entry description that says to use the mouse wheel to select weapon, because it took me a while of randomly pressing buttons and clicking to figure that out. I liked the variety of weapons, but I only got to try three. The ones I did try did seem to be unique, and the last one was a one shotter with massive recoil. The enemies were okay, but I found myself running past them for the most part, which resulted in a long train line like the Benny Hill show. It just needed Yakety Sax playing in the background.
Looks like a fun game but unfortunately it seems the Mac version does not work...
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