Foon → Ludum Dare Explorer → Users → Be3n2
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Roboturai | compo | 515 | 2.76 | 2.57 | 2.97 | 3.44 | 2.89 | 3.08 | 2.91 | 3.05 | |
| 2017 | 40 | The more you have, the worse it is | Super Goop! | compo | 391 | 3.28 | 3.21 | 3.03 | 3.46 | 3.50 | 3.14 | 2.93 | 3.08 | |
| 2017 | 38 | A Small World | Pluto is a Planet | compo | ||||||||||
| 2016 | 36 | Ancient Technology | Veto | compo |
Yeah wonderful entry. The graphics are really cool, being limited to 3 colors is quite the challenge! After more than 50 deaths I think I will come back and finish playing later, but I really had fun playing, great entry.
Brilliant game, simple but done really well. The cells that push all the others away was also a great way to make the player think more about what their doing instead of just moving things around. No complaints about this one! Also I love the way the "thank you" is displayed, it looks great.
Thanks to everyone for the feedback! It means a lot!
@tiberiusuciu Yes, I never got around to an end screen or animation so it loops the 5th level for those that want to keep messing around and playing the game. The UI idea is a great tip, something quick I can definitely think to implement in the future!
@cameronjsamuels Thanks so much for the readme changes! It was a very hectic ending yesterday, as I'm sure it was for many and it reminded me that I need to clean up my submission page too. Thanks again!
What a clever art style and the game is really funny! I started laughing at the "ending", but I don't want to spoil anything for anybody. At the beginning the visuals seemed a bit confusing but by the end they seem intuitive and have really grown on me, great game!
I love the idea, but found the controls to be kind unresponsive and hard to control. I am not sure if it was framerate or just the accel/deccel of the character it seemed really inconsistent, a little after I got to the second level the first time I actually couldn't seem to even be able to jump high enough to complete it. Other than that great work, I like the simple graphics, especially the pulse when the square jumps, I think it is great.
I am a huge fan of the controls. It is so nice to pan around and view the map like that. Again like someone else mentioned the left click for the tools seemed to conflict and make it hard to click on the buildings, so maybe could be some other button, but whatever you do don't change the movement it is so nice.
I was laughing at the beginning but after a little bit I was generally confused. I don't really understand what advances on. I realized sometimes it is a riddle but still I often found myself confused on where to click. Hilarious entry though, you deserve the five on that one. :)
I am totally amazed by this entry! Really fun and addictive game made in only 48 hours great job. Also good job with posting a youtube video, its always where I like to look to find great entries like these and with 1000 entries in the compo alone it definitely helped for getting me to find this game.
Wow this game is difficult hahaha. Very fun though, totally gonna bookmark this and have my friends/family try, thanks!
The starting and ending aminations are absolutely amazing, the way he clears out the level made me laugh. Fun game and I'm sure most people can beat my time of 14 minutes!
Haha I never saw someone make a transparent application, had fun with it but not sure what to say XD.
I like the animation on the player, would never thought to just rotate them on movement, and it looks very smooth.
Fun game, although I generally wasn't a big fan of mixing in random hidden spikes, I got to the rotating platform level and was excited that I made it past them and then immediately landed on the hidden spikes, mixing them in randomly feels very unfair to an otherwise skill focused game, maybe a level or two more about them would be better. Overall well done, well polished for the compo.
Amazing entry, I had a lot of fun but there were a couple problems I ran into, one it slowed down a lot after there were a certain amount of enemies on screen, also the collection 10 coinds goal didn't seem to work. But once I found out you can get health back from defeating enemies I defeated more than 30 enemies and when the enemy goal came around I won! Lots of fun, would recommend to others :)
Wow palms are sweaty after that one :sweat_smile: hahaha lots of fun. Also the music brings back lots of memories, glad you were able to add so many songs into it.
Those graphics are fantastic, I'm astounded that you did them over the weekend!
I really like the effects when the skeletons and player disappear, I wish I could have gotten around to particle effects in my submission!
Great fun! I love the shaking border and actually having a timer running makes it exciting and action packed. I don't have a twitter but I think I got quite lucky on the first playthrough with this scoreScreenshot (926).png